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« on: July 28, 2009, 09:29:53 AM » |
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I've a small question to ask: After I've put in a song, using Dantarion's or SSR's music tool, and even Vyse's way, I go to test it, however when a character that can transform mid-match transforms or changes (Zelda/Sheik & Pokemon Trainer possibly even Samus/ZSS), my game will take a long to time load the character, or even not load them at all, and pressing start can result in a freeze, or stand still.
Any reason this happens, and is there a resolution to it? (Looping has fixed other songs, to the point where the characters load, but after a bit of time passes.)
Could my game be loading too much at one time or something? & Also, would my leftover space on my Wii, have anything to do with it?
Currently, it's only about like 3 songs that I've made that are giving me this problem, typically around 4 minutes long, so, could length be the issue? My friend uses the same methods I do, and has none of the problems I have. I think I also have another 4 minute song on here, but I haven't tested it to see if there's any character loading problems or skipping.
And one more problem is that if I set something to menu music, going to a new screen, the Brawl Screen for example, causes the game to take a while to load the screen and the stage select screen, even the menu song doesn't come up for a bit.
Any help would be very much appreciated.
EDIT: The other 4 minute song also has the same problem. If that's the case, I take songs which are too long 'cause these problems? EDIT Again: Another song, 2:18 long, also has the same problem, so now I'm just thinking it's having a hard time reading everything or something, because I make my music following the steps everyone else does precisely.
It seems that any song I, myself, make will turn out to not work properly, but if someone else makes it, it works perfectly.
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« Last Edit: July 28, 2009, 10:45:27 AM by Venivus »
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« Reply #1 on: July 28, 2009, 01:02:31 PM » |
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SD loader, right?
I don't remember any of the technical terms for this but... it basically can only load one thing at a time. Music loads in chunks so... if something else needs to load mid-game (battle portraits, character transformations, etc) it will have to wait until the current section of music is finished. It probably causes your other problems, I dunno.
If you want "perfect" music compatability... the only way to go is ISO modding. (USB loader is a good idea for this, beats burning disks)
Btw, leftover space on the wii can help a little... but I've only noticed it between loading games channels / wiiware / vc. (And this has been, literally, minutes worth of difference between 80 blocks left and a few hundred) But I'm pretty sure once "in game" leftover wii space doesn't matter a bit.
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« Reply #2 on: July 28, 2009, 01:20:10 PM » |
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Thing is, the problem's only happening for songs I've made, I've got songs made by other people and everything else loads perfectly and without delay.
I've got friends who do the same exact thing as I do, using Phantom Wings code and all, not having a single problem if they themselves make the song or if someone else makes the song.
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« Reply #3 on: July 28, 2009, 05:27:42 PM » |
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You're using 3.5.1, right?
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #4 on: July 28, 2009, 06:30:48 PM » |
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I just updated my codes list as soon as I found out about it, haven't used it yet though.
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« Reply #5 on: July 29, 2009, 01:55:00 PM » |
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My apologies for the double post, but I switched to 3.5.1, and it seems I'm still having the same problem, but the characters are actually loading, and not as long a time before, but still long. For now I guess I can't make music, so I've just removed the songs.
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« Reply #6 on: July 29, 2009, 02:02:33 PM » |
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The only other solution I can think of is replacing your SD card.... but it still doesn't make sense that only brstms you make don't work correctly. There must be something wrong somewhere in your music-making process.
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« Reply #7 on: July 29, 2009, 05:02:43 PM » |
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There must be something wrong somewhere in your music-making process.
Other than replacement, that's basically the only thing I could come up with that could be the source of the problem. I've tried making BRSTMs Three different ways. The way listed in your tutorial, SuperSonicRacing's way, and Dantarion's GUI, and I've done everything correctly as far as I can tell, and one of my friend's has been doing SSR's way and moved onto Dantarion's way and has no problems with transformation/Poke swapping load times from what I can tell so far. EDIT: I added some songs that I didn't make, and the problem persists, however, when I added songs after the original 6 that I had, they would still cause the same problems, I removed songs until I had only six, and now the problem is still persisting, however, I kept an old song, and nothing's wrong with the old song, I think that somewhere along the lines my SD Card might've gotten corrupted or something.
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« Last Edit: July 30, 2009, 07:25:47 AM by Venivus »
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« Reply #8 on: August 05, 2009, 03:57:19 PM » |
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Update: I know this is old and done with, but I think I fixed the problem, as pokemon load faster, with songs I made.
Either there were too many songs, or it was a file on my SD Card, because after deleting the "sound" folder entirely and remaking it, things seem to work better.
I hope it stays this way :x
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« Reply #9 on: August 05, 2009, 04:09:11 PM » |
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Well, personally I use Androu1's BRSTM maker. It's easier for me. Maybe try that. If not, then I have nothin' else to say.
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