For latest updates on whatever I might be doing, visit KOO.PAC TeamChun-Li
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There have been a lot of Chun Li projects attempted, by good hackers, but I'm not sure I've ever seen any of them released. Maybe getting this character perfect is so important that by the time you might get it finished, the techniques you're using are obsolete. Or maybe something HAS been released somewhere, and now I look silly for making this. But I don't think so. Anyway, this is a pretty extensive vertex, so hopefully I'll at least have the edge in that regard.
Hair completely redone. Ribbons and Bracelets added. Legs and feet are appropriately sized. The texturing's my best work thus far. And it's released.
Rayman
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This is now, probably the coolest thing I've done on the internet.
It's not perfect. Zooming in, particularly on the back of the head, is not polite. But it definitely looks better than my other stuff thus far. Obviously, the limbs have been pinched away. The head has been completely reshaped. I used some spare polygons to add a 3d knot to the back of his bandanna. I renamed a few bones to make his hair permanent, and as I understand it, that's probably going to screw up your Wifi (I never really use Wifi, so I've never paid attention to that)
Looks pretty sweet in motion. Body parts flying everywhere, accentuated by Luigi's strange animations.
FBI Special Agent Francis York Morgan(Please, call him York. That's what everyone calls him.)

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For those who don't know, this is the hero of the strangest game of the last several years, Deadly Premonition. You should go look it up. Anyway, my Smash crew essentially demanded that this texture must happen. So I took it as an exercise in learning Photoshop techniques. The result is...adequate. Also attempted to make a stage, but you don't want to see the results of that. I did however Brawlitize 9 DP songs (which if you've played the game, you'd know that's basically the whole soundtrack), but I've never really bothered to upload songs before, so I won't worry about it unless someone wants them.
Balloon FighterThe Balloon Fighter. Now with a balloon! (and a harness, a helmet, and a nose)
You'd think that this sort of vertex wouldn't hold itself together, but it seems to work surprisingly well. Plus, due to the physics behind the backpack (or something), when you're in the air, the Balloon will actually follow wherever you point the stick. (most evident when descending from a single jump). Totally looks like I did that on purpose. (I did not)

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That aside, this isn't the best of work. Zooming in you can find several little holes in the texture, some of which I don't have a clue how they got there. The Balloon hasn't been reshaped at all yet, it looks fine in motion, for the most part, but one side of it is very flat. I should really take the time to experiment a little more with different angles and lengths of string. But I'd rather have something imperfect, uploaded and available, then to sit on it until I think it's perfect. That's why "amateur" is in the topic title.
Also, I'm still a terrible artist, and in the end decided to borrow from another texture rather than stick to my own abilities (which produced a two tone monstrosity) So I used Pako1034's Balloonist as a starting point. There's an issue, in that I don't think that's the same Pako from StackSmash, and the PM button seems to point to a dead account. So basically, I don't know who made it, and posted it anyway. But it appears that the original was basically a copy-paste job from Blue Mario, so hopefully it isn't a big deal.
Any feedback you might have to offer would be VERY appreciated. Especially if you find that I did something stupid, so I can hopefully be able to fix it.
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Uh, hey. Another new guy thread. Been using textures for a long time, generally as the hack guy for an SSB club on campus. But now that it's summer and I have free time, I thought I'd try my hand at actually making some, and these are the products of a few afternoons. They aren't great, but I'm pretty excited just to have made something.
Spike (Ape Escape)Spike, the protagonist of the original Ape Escape! I Used Syrus's "No backpack/hat brim" file as a starting point, and the spikiness of his hat was done (somewhat sloppily) by me. Comes with a free stun club.

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(not sure why his hat looks pixelized in this shot. Hopefully just something with the BIN converter)
Here's a comparison pic. (as I'd guess he's not familiar to a lot of people)
Escaping ApeOne of Ape Escape's titular Escaping Apes! The jetpack is designed to look vaguely like UFO tech. The Hat was removed by Jack H. The helmet was shaped out from his head (ouch) by me.

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