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66 February 8th, 2019

Separated SFX/GFX Lucina PSA v2 (Fire Emblem: Awakening) by Lillith, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Nao-chan, Large Leader, Shun_One, Revan, SwordHandKirigiri with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



As per usual, alt .zip link~
https://mega.nz/#!accWhSSS!t3vdEj6o_oZkYwBGkYjvTHo2vp_X0xy1h0tenMK3bO0

Just a bit of a revisit to something a bit old, I guess. Haha. I don't even know if I should actually set everyone else as a collab since they may find 'suddenly update' a bit annoying, but I don't know. Playing around with this is a bit nostalgic I s'pose.

Original here~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204448

So if anything's missing it's probably there.

Anyways! Made for use with JOJI's things and BrawlEx

Mostly identical, although I removd the 'slam' sound from the forward smash (It's a forward stab, after all), fixed the down/up special GFX a bit, and fixed up the neutral special a bit.

Lucina's soundbank ID is 0x0000023D

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Another 'not quite necessary' thing, but something very nice to have, is this code~

[Legacy TE] Always use PACs instead of PCS files [DukeItOut]
* 0484CB40 60000000

6497 May 1st, 2017

Lucina PSA v2 (Fire Emblem: Awakening) by SwordHandKirigiri, Albafika, JamietheAuraUser, Tulat, Thany, Vert092, Lillith, Nao-chan, Large Leader, Shun_One, Revan with credit to SJS, Dragon-FlyWolf10, Mr. Me, Cloud Strife PSA animators, and the Project M team.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Note: The rel files do not work in Project M anymore, as far as I know.
------------------------------
Hello there, crazyhandmasterhand here! All right, Lucina v2 is finally up! This PSA works with the newer Lucina models, as well as the very first one!

This contains a Sawnd file for her voice and the rels from the 1.5 version PSA, as well as the Wall Jump code again. It also contains a Project M and vBrawl Lucina with SSB4 Falchion-based slash textures and the original slash texture from v1.5's PSA

This pack only comes with one of the new models to start with though. Specifically, it is the one with Lucina having long hair, the Exalted Falchion, and a mask (the model with highest file size).

There's a small graphical glitch with her Up and Down Specials where a second blade seems to appear near her feet, but it does not affect gameplay.

Hope you all like the PSA!

16 December 9th, 2013

Ring a Bell Battle Theme by JamietheAuraUser with credit to MasterEnex for providing the original MP3
[Audio - Stage/Menu]



Red-X had this uploaded before, but it was removed. As a result, I downloaded the MP3 from the link in the description of the preview video and made the BRSTM myself. Now, the original preview video has been removed, as the account was terminated due to copyright infringement. This makes the download for the song virtually impossible to find.

Fortunately, I have also uploaded the original MP3 myself: https://drive.google.com/file/d/0Bx0wbBf5cddIeHBKVklDY1ZCbUk/edit?usp=sharing
(Source: Tales of Vesperia)
22 September 5th, 2013

Chapter 11: Reset Bomb Forest by JamietheAuraUser
[Audio - Stage/Menu]



Edit: I've been informed by BrawlCustomMusic.com that apparently the loop is incorrect. I have not been informed of how it was incorrect, and it doesn't sound wrong to me, but there you have it.

The perfect start loop point was at EXACTLY 3 x 14336, which made things really easy for me.

Anyway, this is Reset Bomb Forest from Chapter 11 of Kid Icarus: Uprising! Really awesome song.
(Source: Kid Icarus: Uprising)
16 November 28th, 2013

Ring A Bell (ToV Opening) by JamietheAuraUser with credit to BrawlBox for the awesomely seamless loop
[Audio - Stage/Menu]



Edit: Fixed preview.

Last verse loops perfectly back into the first chorus.
(Source: Tales of Vesperia)
8 June 23rd, 2014

Short Circuit by JamietheAuraUser
[Audio - Stage/Menu]



Edit: Thanks so me for telling me about the file going down, guys! (That was sarcasm, by the way.) Anyway, it's been re-uploaded and is now on Google Drive.

Plays in the Thunder and Fire Monuments in Tales of Legendia. I was rather sad about the lack of ToL music on the Vault, so I'm putting this up!

Loop is pretty much perfect. If it is off by a quarter-second or so, it's unnoticeable.
(Source: Tales of Legendia)
5 June 23rd, 2014

BGM01 by JamietheAuraUser with credit to CelestOrion on Newgrounds
[Audio - Stage/Menu]



Edit: File went down, so it is now re-uploaded on Google Drive.

A really cool arrange done by CelestOrion on Newgrounds.

The loop isn't quite perfect, unfortunately.
(Source: RPG Maker DS)

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    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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