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12512 May 8th, 2014

Fighter Kirby by LegacyWolf
[Character - Moveset (PSA) - Kirby]



LegacyWolf: Not my PSA. Credit all goes to UMOP.

New video(kinda outdated but its the same PSA). Click the vid to watch a demonstration.

NEUTRAL B:
Pressing down the special button lets Kirby start focusing his chi. There are 4 different charging levels you can release it into. Releasing it immediately on the ground results in the famous Vulcan Jab. He does 5 punches extremely fast, each doing only 1%. Holding the special button once the Vulcan Jab starts lets the attack continue into a combo, going from Vulcan Jab to a Rising Kick, and finally into a Meteor Punch. The Rising Kick deals 4%, and has set knockback that easily sets up another hit. The Meteor Punch deals 6%, and is slightly less powerful than Diddy's d-air. Releasing it immediately in the air results in a quick Whirlwind Kick (see side-b).

If you let Kirby focus his chi for less than a second, he'll have gathered enough to shoot a ball of energy. There are 3 different levels of this energy blast: level 1 takes 1 second to charge, level 2 takes 2 seconds to charge and level 3 is releasing it anytime after 3 seconds. He can keep charging as long as you want, but it'll never go higher than a level 3 hadouken blast. All of the levels have a range of almost half of FD. The level 1 deals 5% and has no kill power, but decent knockback. The level 2 deals 10%, and kills around 150%. The level 3 deals 20%, and kills at around 65%. If Kirby does a hadouken in the air, it cancels his momentum (this was done to make the attack work correctly in the air, not because that's how it's supposed to be).Kirby can stop focusing at any time by pressing a shield button, but he does not keep the energy he had built up.

SIDE-B:
Kirby leaps into a Whirlwind Kick. There are 4 kicks to this attack each dealing 5%, and the jump into it has a hitbox for 2%, for a 5 hit combo dealing 22%. The entire move, even the last hit, has set knockback that is just enough to lead into some combos.

There is another part to the side special that I don't think anyone else has done before. If you do the side-b while running, he will instead do a large backflip uppercut fire kick. This move deals 12% and sends the opponent flying straight up, killing at around 100%.

UP-B:
Kirby does what's technically called his Rising Break. The move comes out fast and has super armor for until the hitboxes show up. It then does a 7 multihit combo, dealing 2% for each of the first 6 hits and 6% on the last one for a total of 18%. It doesn't kill until about 150%, and puts him into his special fall animation. For recovery, it goes up a little shorter than his Final Cutter did, but can autosnap to ledges on the way up.

DOWN B:
On the ground, Kirby does one of the few attacks he can do in the canon Kirby games without a copy ability: His slide kick. This move has deals 8 damage, set knockback, and a 50% tripping chance. If you hit with it, Kirby bounces off the opponent, and has a slight amount of lag.

In the air, Kirby does his diagonal dive kick. This move shoots him downward at an angle, and lasts a long time. There are two hitboxes, one on his body for 7% and one on the kick for 9%. If you hit the opponent, it spikes them at the same angle, and Kirby bounces off. If you hit the ground, Kirby will slide a little bit.

5822 February 8th, 2013

Planet Namek v2 by ItalianStallion, dRage, DSX8, KTH, LegacyWolf
[Stage - Texture, Vertex, Import - Green Greens]



- LegendarySMASHteam -

This planet is tidally locked to the star group.

http://www.youtube.com/watch?v=FNB92nvqa7Y

http://www.LSTeam.net

DemonSlayerX8's Website:

http://darque-saviors.webs.com/apps/blog/

Planet Namek from the Dragon Ball series!

New revamped models by LegacyWolf. Props to him, great design and idea of the stage.

All textures revamped by yours truly.

Also added Lighting system, the three suns, Shadow system by DSX8, and much more.

KTH is sexy for making the original textures.

Water is swimmable.

Enjoy!

2840 April 29th, 2014

Planet Namek by LegacyWolf
[Stage - Texture, Vertex, Import - Jungle Japes]



Planet Namek, now completely remade. Custom models, textures, swimmable water, and vertex paint. Gotta love it.

Dedz to KingJigglypuff for the vid: http://www.youtube.com/watch?v=O-OF29pZS8g

http://www.youtube.com/watch?v=UfnwCJAG1bA

Credit to DSX8, ItalianStallion, and KTH for the very first Namek, and CutterKirby64 for originally helping me with Namek v1.

2706 September 21st, 2016

Alternative Rainbow Road by LegacyWolf with credit to Mewtwo2000, tjmsrubegoldberg, and Kenny
[Stage - Texture, Vertex - Mario Circuit]



This is my first uploaded stage hack. It's Mewtwo2000's Alternative Mario Circuit with textures from tjmsrubegoldberg's Rainbow Road and Kenny's Rainbow Road. Works over Final Destination and Mario Circuit without rels. May work over other stages without rels, but I didn't check.

Now enjoy the stage.

2541 April 29th, 2014

Bowser's Castle v3 by LegacyWolf
[Stage - Texture, Vertex, Import - Norfair]



Hell zone.

http://www.youtube.com/watch?v=7xCE1AGpmAk

Credit to KingJigglypuff for support.

2366 April 29th, 2014

Tower of the Wing Cap v2 by LegacyWolf
[Stage - Texture, Vertex, Import - Rainbow Cruise]



http://www.youtube.com/watch?v=mgis8OHjGOY

Better version of my original Tower of the Wing Cap remake. It was freezing, so I did more than a simple fix.

Improved textures, model, vertex paint, and everything else. Remade it to fit the Brawl theme.

2141 April 29th, 2014

Kami's Lookout v2 by LegacyWolf, Mastaklo, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



It's been almost 2 years, but I finally finished it. Enjoy.

Mastaklo did the original import. Mewtwo2000 fixed it up. I revamped it.

Use these to put it over any other stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5851

1920 August 16th, 2013

Alternative Rainbow Road v2 by LegacyWolf with credit to Mewtwo2000 and ItalianStallion
[Stage - Texture, Vertex - Mario Circuit]



A complete revamp of my Alternate Rainbow Road. Completely new textures and a new background.

Credit to Mewtwo2000 for the Alternative Mario Circuit and ItalianStallion for the background.

1913 January 15th, 2016

Moonlight Stadium by Gamma Ridley, Snoopy, LegacyWolf, Smash Warriorâ„¢ with credit to Haseyo
[Stage - Vertex, Import - Luigi's Mansion]



~Rereleased~

~Images~
http://oi45.tinypic.com/23m0mps.jpg
http://oi47.tinypic.com/1427b43.jpg

Hey.

So, dunno what to say about this stage. It was requested by Raphael, who also provided the base stage model.

It also has Pokemon in it. :D

Comes with the following:
-Stormy, with Pokemon
-Cloudy, with Pokemon
-Cloudless, with Pokemon
-Each of the three above versions without Pokemon
-BRSTMs
-SSS stuff
-Perfect metal
-Perfect shaders
-Perfect rig
-Perfect bananas

This rerelease contains fixed lighting, shadows, death boundaries, and a less-noticeable fence.

Goes over Luigi's Mansion originally, but I threw in a few REL files for you to choose.

There's some other stuff to be said, but just Read the Read Me, will ya?

Enjoy!

1837 February 5th, 2015

Jungle Hijinx P:M Rebalanced by Nezha the Scout, Mewtwo2000, KTH, LegacyWolf
[Stage - Texture, Vertex, Import - Jungle Japes]



2/5/2015- Updated Icons, the stage was okay enough and no updates were needed.

Requested. Use the .rel to place it over Jungle Japes. Otherwise it can also work for FD without it.

Used Legacy's original version of Jungle Hijinx and made it competitively balanced for project m.

1594 February 8th, 2013

Destruction of Planet Namek by LegacyWolf with credit to DSX8, ItalianStallion, and KTH
[Stage - Texture, Vertex, Import - Castle Siege]



I bring to you my newest Namek project! Basically, this stage represents the destruction and revival of Planet Namek. It's definitely interesting to play on, depending on how you fight, of course.

Credit to DSX8 for helping with collisions.

1486 November 28th, 2015

Chemical Plant Zone by KTH, Mewtwo2000, LegacyWolf, TheBen
[Stage - Texture, Vertex, Import - Jungle Japes]



http://www.youtube.com/watch?v=KNXa1ywYJi0

The stage works over Jungle Japes (for swimmable water), Green Hill Zone (for non-swimmable water) or Final Destination (for no water). The difference between files is just the water rising or not. There's instructions inside the zip file to know better what to do with them.

Pictures : http://imgur.com/a/y7RuZ

1472 August 29th, 2014

[PM 3.0] - Chemical Plant Zone by Mewtwo2000, LegacyWolf with credit to KTH, Katakiri, TheBen
[Stage - Texture, Import - Green Hill Zone]



The Project M Green Hill Zone with a new look. With KTH's Chemical Plant Zone as a base, I've created this new stage that's wifi/replay safe with the Project M Sonic stage. Of course, it will desync in case you're trying to play with somebody that's not using the Project M GHZ, and doesn't feature swimmable water or anything.

To play KTH's original stage, go here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263

1315 February 8th, 2013

Ruined Planet Namek by LegacyWolf with credit to ItalianStallion and DSX8
[Stage - Texture, Vertex - Distant Planet]



This stage is to go with my next project. It's when Planet Namek is nearing complete destruction. My idea was based on the Ruined Namek in Dragonball Raging Blast 2, but i again added some personal touches. It's a vast stage, and killing others is very interesting on it.

Credit to ItalianStallion and DSX8 for the use of some stage models, and ItalianStallion for encouragement.

1245 June 10th, 2014

Bowser's Castle by LegacyWolf with credit to DSX8, CR4CK3RW0LF, Apprentice Of Death
[Stage - Texture, Vertex, Import - Norfair]



A stage personally dedicated to Bowser. The exceptionally hellish environment makes it quite a thrill to play on, in my opinion.

This was difficult to construct, but luckily, DSX8 helped me when I had trouble saving it. Credit goes to CR4CK3RW0LF for background and Apprentice Of Death for his Bowser's Castle texture.

1108 April 29th, 2014

Mushroom MIx 1.5 by Rayved, LegacyWolf with credit to StupidMarioFan1, LegacyWolf,
[Stage - Texture, Vertex, Import - Battlefield]



This one goes over Battlefield.

Rel File needed and included.

Mushroom Mix is a mix between Super Mario Bros 2, 3 and RPG. The models and textures were all created from scratch.
__________________________________________

This is version 1.5

Changes in this update:

The clouds now move.
The water animation was fixed.
Shadows included
Thanks to LegacyWolf for most of this update.


In the next update:

The barrels in the waterfall will move down.
The pipes will warp to each other.

Hope you like it :)

Come here if you have opinions or suggestions that you want to share:

http://forums.kc-mm.com/index.php?topic=62502.30

1012 February 8th, 2013

Nighttime Japes 2 by LegacyWolf with credit to aHamburgerNinja and Nintens
[Stage - Texture, Vertex - Jungle Japes]



A new Jungle Japes.

The platforms over the gaps are not fall through, but you can go under the stage. The water is also fall-through.

If you want me to change this stage, send me a PM. I'll be glad to help.

994 February 8th, 2013

Time of Day Destination by LegacyWolf with credit to Mewtwo2000, Xenozoa425, Muhsoce, and Jasonvalle
[Stage - Texture, Vertex, Import - Castle Siege]



Simple stage hack, requested by Jasonvalle, who also took in-game pics. Took about a day. Goes over Castle Siege , so the stage transitions from morning, to day, to night, then loops again, of course. I've made custom srt0 animations in this stage to make it function properly.

Credit to Gamewatching for importing the stage originally, and Mewtwo2000 for rebuilding, as well as Xenozoa425 and Muhsoce for background swaps.

977 July 16th, 2013

Jungle Hijinx by LegacyWolf, Mewtwo2000, KTH with credit to xxWutzMercyxx
[Stage - Texture, Vertex, Import - Jungle Japes]



No, it's not a SSB4 mod. It's just a SSF2 mod. :(

Comes with a Jungle Japes background version, one without a cannon, and one without the stage. Enjoy!

KTH and Mewtwo2000 made the model and a few textures. Mewtwo2000 also made the barrel. Creds to Mercy for the entire SSF2 project.

I'll add a vid sometime.

883 April 29th, 2014

Castle in the Sky by LegacyWolf with credit to Calamitas
[Stage - Texture, Vertex, Import - Skyworld]



Edit: fixed link.

A stage I made for BlackJax96. He asked for it.

Background swap, texture swap and edit, vertex paint, all that shit. A bit of modeling went into it as well.

May or may not go well with this brstm, also called Castle in the Sky: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30697&Vault=audio

...and this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30138&Vault=audio

Credit to Calamitas for the use of some textures.

Have fun.

862 July 29th, 2013

Cool Cool Mountain by LegacyWolf
[Stage - Texture, Vertex, Import - Summit]



Cool Cool Mountain, imported directly from Super Mario 64.

Goes over Summit with the included .rel. Otherwise, it goes over battlefield.

824 September 4th, 2014

Melee - Brinstar Depths Beta by DSX8, Mewtwo2000, AGFanProduction, LegacyWolf with credit to LegacyWolf and Sky Grounder, and Pervy for t-posing Kraid
[Stage - Vertex, Import - Skyworld]



edit: any reports or issue's, please PM them!

Brinstar Depths made by: Demonslayerx8, Mewtwo2000, and AGFanProduction
--------------------------------------------
Ripping by: Demonslayerx8
Credit: LegacyWolf for fixes, Sky_Grounder for lighting changes and edits, Mewtwo2000 for some collision and material edits, and AGFanProduction for Kraid animations.
--------------------------------------------


Beta version of Brinstar Depths! This version does NOT rotate nor has kraid hitting in the background, but he does show up. Enjoy.

810 August 6th, 2014

Bowservania (PM 3.02 Castlevania) by Nezha the Scout, Mewtwo2000, TunaLover, LegacyWolf with credit to Robz, PMBR
[Stage - Texture, Import - Luigi's Mansion]



New lagless version added.

-----------------requested--------------------

773 June 19th, 2014

Freezeflame Galaxy by LegacyWolf with credit to Kabutomaru, KTH, DSX8, and Mewtwo2000
[Stage - Texture, Vertex, Import - Battlefield]



Freezeflame Galaxy, from Super Mario Galaxy!

The design is mainly based off of Super Smash Flash 2, and it's been a project I've procrastinated for too long. Credit to Kabutomaru for ripping the background planet models (huge thanks, btw), KTH for the crystal models, DSX8 for helping with many things, and Mewtwo2000 for material and shader tips.

It goes without saying that there are a few visual kinks that need to be worked out, and because of gameplay, I will add other versions later on.

So, all bullshit aside, I present to you version 1 of Freezeflame Galaxy!

700 March 17th, 2013

Final-Field by LegacyWolf with credit to Mewtwo2000
[Stage - Vertex, Import - Battlefield]



A combination of Battlefield and Final Destination. Very enjoyable to play on.

Technically this is my first stage hack. Major credit goes to Mewtwo2000 for helping me reduce the filesize.

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