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60 September 25th, 2017

Project M + Legacy XP Lucina Alt v1.1 by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand, Legacy XP Team, JOJI.
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.1~
A number of animation clean-ups and improvements (Such as proper hand movements, getting rid of jerkiness during slowdown, filesize improvements).

Update-- Things have been fixed. i'm so sorry :<

apologies for upload spam eep

An alternate version to Lucina, this'll be the one updated from here on.

Her soundbank ID is 19D, you will need either a code or Fighter Config to reflect this.

Sounds overhauled completely. Again. Yay.
Graphical stuff overhauled.
Up Smash updated a little
Dancing Blade 4th up updated.

34 September 19th, 2017

PM Doctor Mario Alt by Lillith with credit to Project M Team, Legacy XP Team, Estepoke, Moe, JOJI
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



apologies for upload spam eep

Emerald/SSE costume thing~
https://www.youtube.com/watch?v=suKR3-dC18w

An alternate version to Doc, this'll be the one updated from here on.

Graphical stuff overhauled.
...a bunch of PSA updates I can't remember. ack.

36 September 19th, 2017

PM Young Link Alt by Lillith with credit to SiscoLink, Project M Team, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB, Moblin, HypnotizeOverdrive, JOJI
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



apologies for upload spam eep

Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ

An alternate version to Lil' Link, this'll be the one updated from here on.

Graphical stuff overhauled.

41 September 19th, 2017

PM Dark Pit Alt by Lillith with credit to SJS, Project M Team, KJP, Kienamaru, JOJI
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



apologies for upload spam eep

An alternate version to Pittoo, this'll be the one updated from here on.

Graphical stuff overhauled.
Up Special can now be reversed-- timing is a bit tight though, end part of animation fixed up.
Weight downed to 76 from 96... which... should have happened beforeanyway, oops.

178 September 15th, 2017

Project M DX by Lillith with credit to SJS, Project M Team, KJP, Kienamaru, SiscoLink, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB, Moblin, HypnotizeOverdrive, Legacy XP Team, Estepoke, Moe, Random Talking Bush, Nao-chan, crazyhandmasterhand, Firelis, Pyotr, Paysus, AmaZeroMmu, Shane Lee Shin, TheShyGuy, Ashingda, PhantomWings, KeroMonkey, Mortimer, Snoopy, Leon Exodio, 500YearOldGrandpa, drogoth232, BronzeGreekGod, marioking64DS, JOJI
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]



This is basically the build I just jam character releases into so it makes testing easier, it wasn't intentional like Expanse was, still, I dunno, someone may find this fun, so here it is~

Includes my Dr. Mario, Lucina, Young Link and Dark Pit, as well as Waluigi and Magic Ganondorf.

Mario+team colour seems to crash? so uh... that...
I'll try to fix it when I am able to, but for now, sorry :<

Bomb patch-- this is only necessary for those not on Dolphin, makes Link and Young Link not crash the game with their bombs.
https://mega.nz/#!GYVQzZ4b!drqyFpg6tW9R1FDtDZcow3_kgRy7-WSWoHhrMB6Mvuc

49 September 6th, 2017

Brawl Dark Pit V1.0 by Lillith with credit to SJS, Project M Team, KJP, Kienamaru
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Project M Smash 4-ish Pit-- For Brawl!

Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<

Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.

Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.

If there are any glitches, please do notify me of them!

102 September 5th, 2017

PM Dark Pit V1.0 by Lillith with credit to SJS, Project M Team, KJP, Kienamaru
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.

Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.

If there are any glitches, please do notify me of them!

120 August 29th, 2017

PM Young Link v1.1 by Lillith with credit to SiscoLink, Project M Team, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB, Moblin, HypnotizeOverdrive
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ

v1.1
Now includes an alt PSA that has a number of Sm4sh things, like dash/dash attack/cliff attack/spin attack/backwards dodge

Raise your hands if you were waiting for this, hehehe.

His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.

The rest are the same stuff as Brawl version, but as a refresher~
Here his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.

Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

If there are any glitches, please do notify me of them!

96 September 11th, 2017

PM Doctor Mario v1.05 by Lillith with credit to Project M Team, Legacy XP Team, Estepoke, Moe
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=suKR3-dC18w

v1.05
I forgot to give him his crowd call previously, that's been fixed now. ...oops.

Something something description, I'm a little too tired to say anything coherent, but, hopefully this doesn't need explanation to begin with-- enjoy.

Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

If there are any glitches, please do notify me of them!

38 August 12th, 2017

Brawl/PM/LXP Japanese Lucina by Lillith with credit to Random Talking Bush
[SFX - Marth]



Welp, took my time making this... uh... Three versions of this, two for my Sm4sh PSA, the last which'll work with Legacy XP's Lucina, as well as my PM/LXP+PM Lucina's.

Sm4sh PSA version preview~
https://www.youtube.com/watch?v=LGeV-XYV628
(Source: Yū Kobayashi/Smash 4)
140 September 5th, 2017

Project M + 'Brawl' Roy by Lillith with credit to Thany, Nao-chan, Project M Team, KingJigglypuff, SJS.
[Character - Moveset (PSA) - Custom Character]



Done in a similar way to LXP+PM Lucina, no, there is not an actual Brawl Roy-- I'm just using the one I made. Not as big a thing as Lucina, sure, but it was still fun to make. Has three variations, one is just PM Roy with 'Brawl' Final Smash-- which is just the Sm4sh final, sure, but eh, details, the other two are the main moveset, one with the 'Brawl' final, the other with the PM final.

If you have any suggestions for balance changes or something, please do suggest.

158 September 5th, 2017

Project M + Legacy XP Lucina v1.1 by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand, Legacy XP Team.
[Character - Moveset (PSA), Vertex - Custom Character]



Yay, update time! Has ...*Starts counting on fingers* ...6 new variations, and a new model thing, although the new model is only necessary for the Bow moveset things.

Mini update~
She now has the awesome LXP mask taunt instead of the other one, also has a separate variation for those who rather Pass as her down special instead of Counter.

Unfortunately, due to potential filesize conflicts, you may need to reduce the sizes of textures with the model you are using. Hopefully not though! Works best with jaystring's Lucina import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

A composite of my own PM Lucina and Legacy XP's Lucina, should work properly in either environment.

88 August 5th, 2017

Brawl EDX by Lillith with credit to Naoto-san, KingJigglypuff, Thany, Project M Team, SiscoLink, Pyro Gaming, Pik, KTH, Tormod, ds22, Moe, Estepoke, SylveonPlaysSSB, SJS, Moblin, Hypno, Roadhog360, Starwaffle, Theytah, Nanobuds, GentlemanPotato, BRAWL PLAYER, KorytheMaril
[Pack - Character, SFX, Misc, Portrait]



...Well, this is sorta a variation of my Brawl Expanse mod.

Super Smash Brothers Brawl Expanse Deluxe
'Brawl EDX'
(Long title the game)

Focuses on fixing characters, won't really be updated much unless any other random weird bugs are found within Brawl, will be updated alongside Expanse.

X Ike Blue Fire
X Ness/Lucas grab release fixes
X Whenever Luigi throws an item downwards while in midair, his model becomes disfigured until the animation is finished. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
X Donkey Kong is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be auto-canceled, but the coding of the move shows that it was intended to be able to, but it cannot due to a minor error caused by using the wrong type of timing function.
X Ganondorf is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be autocanceled, but the coding of the move shows that it was intended to do so; this was caused by using the wrong type of timing function.
X Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes.
X Jigglypuff and Mr. Game & Watch are the only veterans who can no longer become helpless via any of their special moves in their transitions from Melee to Brawl. Their helpless animations, which are carried over from Melee can be seen briefly during their air dodge animations.
X If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks.
X Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for sticker purposes it is considered a leg attack. This is likely an error caused by copying moveset data from Link.
X There is an animation error in Wolf's tumbling animation where his left arm will detach from his elbow.
X Strangely, in some of Wolf's animations, his right shoulder pad will mysteriously flip upside down and return to its original position when the animation ends. This is noticeable when he performs an up smash, turns around while braking from a dash, and lands after doing his forward aerial.
X Wolf's air dodge leads into Fox's fall. oops.
X When selecting Zero Suit Samus on the tournament mode and SSE character selection screens, her name is misspelt as \"Zaro Suit Samus\"
X replace dumb blue costume for Marth.
X Add bow costume for Jigglypuff.
X +1 Lucario costume. SHINY
X +1 Sonic costume.
X Add two more costumes for Pikachu. (Probably party hat and cowboy hat)
X +1 Pokemon Trainer costume? SHINIES
X During Zelda's down smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error \"blinks\" shortly. This error was fixed in SSB4.

103 April 15th, 2017

Fire Emblem Heroes Roy (PM3.6) V2 by KorytheMaril, Lillith with credit to FurballCan for putting together the Smash 4 mod, and Kitsu for making the original English Marth.
[SFX - Marth]


Update 4/15/17: Improved volume

THIS IS A PORT OF A SMASH 4 MOD MADE BY FURBALLCAN; CHECK OUT THE ORIGINAL HERE: http://gamebanana.com/sounds/35856
THIS ALSO USES A MOD BY KITSU AS A BASE; CHECK OUT THE ORIGINAL HERE: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212826

Have both the official English Marth and English Roy in Project M! We wipe clean our weebish sins with Old Spice Body Wash.
Preview (Source: Fire Emblem Fates, Fire Emblem Heroes, XenoBlade Chronicles X)
289 January 6th, 2017

Chrom: Weapon Switch Moveset (Alpha) by MoeNDerrty, Lillith with credit to Kitsu, Large Leader, Revan, Shiny Mammoth
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Video: https://youtu.be/H8oTYlEhRPA
*Works with P:M
Chrom now makes use of his lance by switching weapons through his neutral b, similar to many Ganondorf movesets. The lance provides more range with a tipper and extremely weak sourspots. His animations become longer and slower. Switch between weapons for the given situation. The Sword moveset is better for combos and racking up damage, and KOs at close range.
Sword moveset also sports improved animations, as well as a new back aerial from the previous version.

109 January 6th, 2017

Brawl Link OoT Voice by Lillith
[SFX - Link]



Simply put, this is Brawl Link SFX with Melee Link voice clips. This was done as a request.
(Source: Nobuyuki Hiyama/Super Smash Bros. Melee)
126 September 22nd, 2017

PM 3.6 Samus Metroid Prime Voices by Lillith with credit to knarkleo from TheVGResource for ripping these.
[SFX - Samus]



Update! She now has separate KO sounds.

Update! Star KO sound is now used upon normal KOs, it is also louder as to be more audible.

Includes a vBrawl version, for whoever wishes to use this on vBrawl as well. Unfortunately, I also had to change the moveset file around to fit the new sounds in properly so this won't work properly with other movesets, sorry.

I absolutely adore Jennifer Hale's voice, even if she didn't really do much in regards to Samus, she's still my favourite of Samus' voice actors.
(Source: Jennifer Hale/Metroid Prime)
1718 December 15th, 2016

WiiU/3DS Cloud Moveset[PM and VBrawl] with BrawlEx by И, spiritpyros, Lillith, CaliburTek with credit to 5una, spiritneox, Ultraxwing, Patent-Pending, The_Meta_iSP, Not Kratos, jaystring, Kitsu-chan, Lukus and pretty much everyone in the thread who supported/suggested changes to this project!
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



12-15-2016:
---------------
Well, I didn't think I'd make it this far, actually. 6 months of work takes you far, after all. The first ever Cloud PSA on the vault with working Limit Charge Specials! And a Final Smash! And BrawlEx version!

Contents:
Brawl Version
PM Version(by CaliburTek)
BrawlEx Version(by Kitsu-chan)
PM BrawlEx Version(by CaliburTex with sound files from BrawlEx ver. implemented by me)
Placeholder costumes for jaystring's Cloud Import which will come in the next update!
Victory Themes by Xirvet!
English and Japanese sfx!(English also by Xirvet)

There's a BrawlEx Footage and Test Build Fottage by DarkDeity showcasing the test build I released in September before significant changes, though not on the vault.

Future Updates:

-Actual 3DS and Wii U costumes!
-Camera Rotation on Final Smash
-More ported animations, along with Win1/Win2
-Better Blade Beam
-Brawl Minus Version
-CSPs and Renders
-BrawlEx English sfx(by Xirvet)
-Adding back the Limit Bar
-Tweaking Limit Charge

Enjoy!!!

176 September 11th, 2017

'Brawl' Doctor Mario PSA v1.05 by Lillith with credit to Project M Team, Legacy XP Team, Estepoke, Moe
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=suKR3-dC18w

v1.05 update:
Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
Up Smash does 1% more damage.
Doctor Tornado now sends at a diagonal trajectory, as it should.
Megavitamins are no longer absorb-able

Well uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.

Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

If there are any glitches, please do notify me of them!

336 December 15th, 2016

Smash 4 Roy for PM by bringobrongo, Lillith with credit to Thany and KJP, Nao-chan for animation fixes, PMDT
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



I DO NOT TAKE REQUESTS
Update 1: Added the fixes included in Brawl Roy 1.1a
Goes over PM Roy
I ported Kitsu's Brawl Roy PSA to PM
Version with PM Dsmash included

375 July 27th, 2017

'Brawl' Young Link PSA v1.4 by Lillith with credit to SiscoLink, Project M Team, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB, Moblin, HypnotizeOverdrive
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ

Aside from maybe making Young Link a 4th idle based off of OoT/MM, I've run out of ideas for a Brawl-styled Young Link...

v1.4 update:
Some more random animation updates, backwards aerial jump for example.
Forward tilt sends at a more upward trajectory.
Ocarina taunt time sped up a bit, not enough to make it weird and unfitting, but enough for it to be noticeable.
New Up Throw. Young Link performs a quick upward stab.
Model has been updated, thanks to Moblin and Hypno!

v1.3 update:
A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

v1.2a update:
All three wins updated in some way.
Jumps a little higher, and air speed increased.
Item throw is a little weaker.
Ocarina taunt can be interrupted earlier.
Entry animation updated.
All grabs are faster.
Dash grab slides further.
Aerial hookshot is a single hit, instead of two separate hits.
Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
Aerial spin attack is weaker, although it is also slightly faster.
Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

v1.2 update:
Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

v1.1 update:
Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
Keaton Mask and Bottle models updated.
Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
Fire Bow does 8-16%
Forward Smash charge-up more akin to Melee variation.

Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.

Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

If there are any glitches, please do notify me of them!

178 November 4th, 2016

PM-esque Lucina v1.0 by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Unfortunately, due to potential filesize conflicts, you may need to reduce the sizes of textures with the model you are using. Hopefully not though! Works best with jaystring's Lucina import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

So uh... A PM-like Lucina that isn't just a full clone to Marth. She has a number of her own animations, such as idles, and a number of hitbox/move changes, such as N-Air hitting three times, instead of only twice. There are more changes, but, I don't feel like placing them here.

259 April 17th, 2017

'Brawl' Roy PSA v1.3a by Lillith, Nao-chan with credit to Thany for her amazing Roy-- she's likely the entire reason Roy was in PM the way he is. ...oh um, i borrowed her victory things and down taunt. Project M Team for Soundbank basis. KingJigglypuff for... reasons, SJS for scabbard.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.

v1.2a
...Separated SFX version now has sound effects, oops.

v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.

v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.

Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.

Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.

This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~

If there are any glitches, please do notify me of them!

297 August 2nd, 2017

Smash Brawl Expanse by Lillith with credit to Naoto-san, KingJigglypuff, Thany, Project M Team, SiscoLink, Pyro Gaming, Pik, KTH, Tormod, ds22, Moe, Estepoke, SylveonPlaysSSB, SJS, Moblin, Hypno, Roadhog360.
[Pack - Character, SFX, Portrait]



Aaaaand here's a random thing I've had in the works for about a week or so. Uh... Well, the intention for this, first off, is to ADD things to Brawl, not to change existing things. Unlike most other things that try something like this, the movesets used are mine, so that gives it reason to exist.

Since doing the preview, stage result stock icons have been fixed, and the CSS has been reorganised to make it somewhat more uniform.

Aside from small changes and bugfixes, this build proooobably won't change all too much, aside from adding more clones like Young Link or Doctor Mario. Unless I were to finsh a new character that may fit in Brawl's environment, like, uh... ...Takamaru or Saki or Lip or something.

...as for Lucina, she's basically a placeholder.

Update:
Renamed to Expanse from Extend, so it wouldn't be confused for this~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212190
also, Roy updated somewhat.

Update 2:
Young Link added.

Update 3:
Changed over to using a code for the CSS, therefore making it possible to play co-op single player things.
All-Star mode contains all 3 new playable characters.

Update 4:
Young Link updated.
New codes added, for example to remove random tripping. While it does stray from the point of this build being a 'Brawl with more content', random tripping was a mistake-- tripping on attack still remains though.

Update 5:
A first look at Doctor Mario-- for the most part, aside from the entry, he is finished.
Choosing random will now include the new characters.

Update 6:
Doctor Mario officially added.

Update 7:
Lucina has been removed as I work on her replacement.
Young Link, Roy and Doctor Mario updated somewhat.
...other random things, All-Star now works sometimes?

Update 8:
More Young Link stuff
...Now singleplayer stuff works? I think? Does in Dolphin, at any rate.
New title thing, sweet.

295 October 22nd, 2016

Smash 4 Lucina/Marth Movesets by Lillith, Nao-chan with credit to KingJigglypuff for... reasons.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Marth/Lucina's Sm4sh moveset, one version for the both of them using the same soundbank, another one for Lucina being separate so you're free to use whatever for Marth.

Lucina was made specifically to fit jaystring's import, so if there are inconsistencies while using something different, well, sorry 'bout that.

The 'No GFX' variation for these are just versions without the extra Sm4sh-esque GFX, if you rather that for whatever reason.

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