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This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.



Edit: Oh yay. Finally able to take screenshots.
Alternate download link, only difference is .zip instead of .rar, apparently some may be unable to extract the .rar so hopefully this helps~
https://mega.nz/#!XcVETS6b!A65LFrV2VtytNv0lQ6VWbHFI2Wv3mwWmqpR7oOw2I-g
Really, like Linkle and Navarre model thingys, this is just a bit of an aside.
since part lazy and part too annoying to get done currently, only video thing, even though voice/PSA doesn't come with this and such. uh... enjoy?
Alternate download link, only difference is .zip instead of .rar, apparently some may be unable to extract the .rar so hopefully this helps~
https://mega.nz/#!XcVETS6b!A65LFrV2VtytNv0lQ6VWbHFI2Wv3mwWmqpR7oOw2I-g
Really, like Linkle and Navarre model thingys, this is just a bit of an aside.
since part lazy and part too annoying to get done currently, only video thing, even though voice/PSA doesn't come with this and such. uh... enjoy?









Moar Robin! This is like I did with Lucina, where I had fun changing the moveset around, buffs and all that. yay. Also yes, Robin levitates for his new dash, mwahaha.
+Grab range
+Mobility
Faster roll and spot dodge speed up by x1.15
Tilt hitbox range increased. Up tilt has a new hitbox that hits in front of Robin
Less lag on missed grabs
Elwind 2 has a 'body' hitbox, not strong or anything, just there to interrupt enemies.
less landing lags for B-Air (1 frame) and D-Air (2 frames)
Back Throw has a bit more knockback
Forward Throw can be interrupted a bit faster, with a slightly lower angle
Down Throw can be interrupted earlier.
Speed grab pummel up by x1.1
Thoron travels a little further by the end of it.
Bigger Aerial Nosferatu range
Non-Levin Aerials are x1.15 speed
Slightly bigger arcfire hitboxes
Smash Levin Attacks do 3% more damage, Aerial Levin Attacks do 2% more damage-- although only the main hits, the lingering hitboxes still do 5%.
5 Frame jumpsquat from 7
A little more air speed
Faster fast fall
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Soundbank ID is 0x000001AF
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
+Grab range
+Mobility
Faster roll and spot dodge speed up by x1.15
Tilt hitbox range increased. Up tilt has a new hitbox that hits in front of Robin
Less lag on missed grabs
Elwind 2 has a 'body' hitbox, not strong or anything, just there to interrupt enemies.
less landing lags for B-Air (1 frame) and D-Air (2 frames)
Back Throw has a bit more knockback
Forward Throw can be interrupted a bit faster, with a slightly lower angle
Down Throw can be interrupted earlier.
Speed grab pummel up by x1.1
Thoron travels a little further by the end of it.
Bigger Aerial Nosferatu range
Non-Levin Aerials are x1.15 speed
Slightly bigger arcfire hitboxes
Smash Levin Attacks do 3% more damage, Aerial Levin Attacks do 2% more damage-- although only the main hits, the lingering hitboxes still do 5%.
5 Frame jumpsquat from 7
A little more air speed
Faster fast fall
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Soundbank ID is 0x000001AF
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.



Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!eQkFnYTR!XZ8N5nGifuZ0uLTJxsktlPNGrzprUTcG5Kk0KfmJLdk
v1.2
- Female Robin, yay.
v1.1a
- Nosferatu has a pseudo-grabbing effect. yay.
- Now it's sorta-kinda-possible to store Thunder chargeup, and like Smash 4, when you charge Thoron it doesn't just release in instantly, yay options.
v1.1
- Arcthunder exists! As such, charge time for Elthunder was downed a bit.
- Thunder chargeup increases in graphical intensity over time to help signify its different stages.
- Arcfire is sent further out.
- Bronze Sword can now be used during aerials, this is done via joystick sensitivity as opposed to how it's handled in Sm4sh, meaning you are able to choose whichever whenever, a bit difficult to get used to though, haha.
yay, Robin! ...a tad confusing that no one's actually attempted this yet, but uh... It exists now!
Let's see... It's only 'ish' due to limitations and stuff. No durability, if the Levin Sword can be used for an attack, it always will be used for that attack, no Chrom, so I needed to do a new final smash, all projectiles are fake projectiles, so they're kind funky and a bit improper, Arcthunder was cut since I've no idea how to make it work as a fake projectile, sorry. uhhh... Thunder can't be stored, it's all or nothing, like Marth/Ike's chargeups, Nosferatu can't grab things, but it will still leech HP if its hitbox connects. I thiiink that about covers it.
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
https://mega.nz/#!eQkFnYTR!XZ8N5nGifuZ0uLTJxsktlPNGrzprUTcG5Kk0KfmJLdk
v1.2
- Female Robin, yay.
v1.1a
- Nosferatu has a pseudo-grabbing effect. yay.
- Now it's sorta-kinda-possible to store Thunder chargeup, and like Smash 4, when you charge Thoron it doesn't just release in instantly, yay options.
v1.1
- Arcthunder exists! As such, charge time for Elthunder was downed a bit.
- Thunder chargeup increases in graphical intensity over time to help signify its different stages.
- Arcfire is sent further out.
- Bronze Sword can now be used during aerials, this is done via joystick sensitivity as opposed to how it's handled in Sm4sh, meaning you are able to choose whichever whenever, a bit difficult to get used to though, haha.
yay, Robin! ...a tad confusing that no one's actually attempted this yet, but uh... It exists now!
Let's see... It's only 'ish' due to limitations and stuff. No durability, if the Levin Sword can be used for an attack, it always will be used for that attack, no Chrom, so I needed to do a new final smash, all projectiles are fake projectiles, so they're kind funky and a bit improper, Arcthunder was cut since I've no idea how to make it work as a fake projectile, sorry. uhhh... Thunder can't be stored, it's all or nothing, like Marth/Ike's chargeups, Nosferatu can't grab things, but it will still leech HP if its hitbox connects. I thiiink that about covers it.
Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.
Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.
Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.
Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html






Heeeey, Roy!
If you're using the 'Separated' version of Roy, his soundbank ID is 0x000001AD
Necessary codes (Only for 'Separated' Roy!)~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Will probably separate PM 3.6 Roy's GFX/SFX too at some point, so uh... look forward to that PM players?
If you're using the 'Separated' version of Roy, his soundbank ID is 0x000001AD
Necessary codes (Only for 'Separated' Roy!)~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Will probably separate PM 3.6 Roy's GFX/SFX too at some point, so uh... look forward to that PM players?



This makes Lucina more of a semi-clone, as opposed to the Sm4sh 'promoted alt costume' clone, or 'Melee-ey' clone I did a while ago.
uh... Dancing Blade 4th side is the meteor instead of 3rd side, a bit of a callback to the other PSA by crazyhandmasterhand, haha
So uh... things.
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
Soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
uhm... seems to only work on Dolphin, which means I basically need to redo from scratch again... again... ...ugh.... Sorry, but releasing a thing for one set of people is better than no one at all. Apologies, but I'll try to do this stuff later when not working on a million things.... Still, Sm4sh Roy is next up.
uh... Dancing Blade 4th side is the meteor instead of 3rd side, a bit of a callback to the other PSA by crazyhandmasterhand, haha
So uh... things.
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
Soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
uhm... seems to only work on Dolphin, which means I basically need to redo from scratch again... again... ...ugh.... Sorry, but releasing a thing for one set of people is better than no one at all. Apologies, but I'll try to do this stuff later when not working on a million things.... Still, Sm4sh Roy is next up.



Yay update!
As with version 1, due to potential filesize issues of particular models in conjunction with this moveset, I'd suggest maybe reducing your chosen model's texture sizes in order to keep filesize down-- 1,430 KB or less should suffice.
may seem a bit redundant to have a vBrawl version of this huh?
Still, this moveset is to make Lucina more like a Melee-style clone as opposed to the 'promoted alt costume' clone she was in Smash 4.
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
Soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
As with version 1, due to potential filesize issues of particular models in conjunction with this moveset, I'd suggest maybe reducing your chosen model's texture sizes in order to keep filesize down-- 1,430 KB or less should suffice.
may seem a bit redundant to have a vBrawl version of this huh?
Still, this moveset is to make Lucina more like a Melee-style clone as opposed to the 'promoted alt costume' clone she was in Smash 4.
In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
Soundbank ID is 0x000001AC
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html



v2.02
Both 'Over Marth' Lucina's didn't load their sword trails properly. uh... oops.
v2.01
PM 'Over Marth' Lucina was literally just the vBrawl version, that's been rectified.
Finally after a year I'm updating these two, haha.
A lot of animation things are updated, some timings and hitboxes adjusted, bit of attribute stuff. all of them fun things.
Readme things~
So uh... things.
In Lucina's sfx folders, you'll see versions with 'e' at the end, and versions with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
If you're using the 'Separated' version of Lucina, her soundbank ID is 0x000001AC
Necessary codes (Only for 'Separated' Lucina!)~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
Both 'Over Marth' Lucina's didn't load their sword trails properly. uh... oops.
v2.01
PM 'Over Marth' Lucina was literally just the vBrawl version, that's been rectified.
Finally after a year I'm updating these two, haha.
A lot of animation things are updated, some timings and hitboxes adjusted, bit of attribute stuff. all of them fun things.
Readme things~
So uh... things.
In Lucina's sfx folders, you'll see versions with 'e' at the end, and versions with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.
If you're using the 'Separated' version of Lucina, her soundbank ID is 0x000001AC
Necessary codes (Only for 'Separated' Lucina!)~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html



Quick update: Sorta crashed upon doing up taunt with default costumes in PM version, that has been fixed.
Will only really work with lower filesized models, I sorta suggest jaystring's HW TP Ganondorf ones, but default will work too. If you use anything with a higher filesize, such as Smash 3 Ganondorf you'll need to open them in BrawlBox and reduce texture sizes 'till the .pac model filesize is about 1MB or lower.
Will only really work with lower filesized models, I sorta suggest jaystring's HW TP Ganondorf ones, but default will work too. If you use anything with a higher filesize, such as Smash 3 Ganondorf you'll need to open them in BrawlBox and reduce texture sizes 'till the .pac model filesize is about 1MB or lower.



You know what I did today last year?
I released the first version of Young Link, so I thought it'd be fitting to do the same for Adult Link a year later on the same day... I could've waited 7, but neh.
Still, uh... Tormod did most of the work for this, I just wanted to declone him a bit, so now he's actually suitable to be his own character.
His soundbank ID is 1A2, you will need either a code or Fighter Config to reflect this.
Has both a PM and vBrawl variation, so feel free to choose which you rather.
If there are any glitches, please do notify me of them!
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html
I released the first version of Young Link, so I thought it'd be fitting to do the same for Adult Link a year later on the same day... I could've waited 7, but neh.
Still, uh... Tormod did most of the work for this, I just wanted to declone him a bit, so now he's actually suitable to be his own character.
His soundbank ID is 1A2, you will need either a code or Fighter Config to reflect this.
Has both a PM and vBrawl variation, so feel free to choose which you rather.
If there are any glitches, please do notify me of them!
Necessary codes~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]
Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html



Update-- The alternate PM version couldn't dash dance before, it should be fixed now.
First off, this code is needed to work properly~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'
Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.
If you're familiar with Sm4sh's Toon Link, you should know what to expect. Have fun!
Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, Hopefully, I'll get Ganondorf done before the month's end, currently unsure of how I'd go about with Zelda and Sheik unfortunately.
...You'll notice that the fairy isn't glowy as she should be, but... I suck at model stuff and have no idea how to do that :<
First off, this code is needed to work properly~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'
Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.
If you're familiar with Sm4sh's Toon Link, you should know what to expect. Have fun!
Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, Hopefully, I'll get Ganondorf done before the month's end, currently unsure of how I'd go about with Zelda and Sheik unfortunately.
...You'll notice that the fairy isn't glowy as she should be, but... I suck at model stuff and have no idea how to do that :<



First off, this code is needed to work properly~
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'
Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.
If you're familiar with Sm4sh's Link, you should know what to expect. Have fun!
Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, potentially even another Zelda one this month if all goes well, hehehe.
Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'
Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.
If you're familiar with Sm4sh's Link, you should know what to expect. Have fun!
Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, potentially even another Zelda one this month if all goes well, hehehe.



Inspired by the Pyro Marth Movesets of old, the Sm4sh Marth/Roy training vids I've had to study, The Roy First Release by Kitsu, and for the Sm4sh Marth for PM 3.6 moveset i searched for, it's finally here. I've used assets from various movesets, like Project M Roy, Amarythe's True Roy Dash Attack and applying a fire effect to many of his moves while still having some of the same animations as Project M Marth to allow for diversity. Hope you enjoy and for anyone seeking the PM 3.6 Sm4sh Marth Moveset follow the links below:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209971
Pyro Marth Beta for vBrawl:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35165
Roy First Release:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24291
EDIT: Sm4sh Marth Tipper for Project M (Base)
New Animations:
Up Smash: Kitsu-Chan's Roy Release Up Smash (no spike, as it functions like Link's Up Smash)
Most Animations: Added Fire Effect including Final Smash/Neutral Special
Aerials except for Neutral Air have no fire effect
Neutral Special: oddsxc's PM 3.6 Sm4sh Shieldbreaker Marth with fire effect
Side Specials:
S1: Fire Effect
S2: Fire Effect
S3: Normal/Spike on Down Tilt
S4: Project M Roy with Fire Effect
Dash Attack: Amarythe's True Roy PSA's with Fire Effect
Update: The Original version will be here while the newer version will be uploaded shortly afterwards. Also the newer version will keep getting updated until i eventually cover all the needed points. Be sure to redownload 24 hrs from now for the final edits.
V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212069
Blue Flames: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214833
*Disclaimer: uploads and edits listed are now available*
tested on dolphin but unsure if it will desync or not
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209971
Pyro Marth Beta for vBrawl:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35165
Roy First Release:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24291
EDIT: Sm4sh Marth Tipper for Project M (Base)
New Animations:
Up Smash: Kitsu-Chan's Roy Release Up Smash (no spike, as it functions like Link's Up Smash)
Most Animations: Added Fire Effect including Final Smash/Neutral Special
Aerials except for Neutral Air have no fire effect
Neutral Special: oddsxc's PM 3.6 Sm4sh Shieldbreaker Marth with fire effect
Side Specials:
S1: Fire Effect
S2: Fire Effect
S3: Normal/Spike on Down Tilt
S4: Project M Roy with Fire Effect
Dash Attack: Amarythe's True Roy PSA's with Fire Effect
Update: The Original version will be here while the newer version will be uploaded shortly afterwards. Also the newer version will keep getting updated until i eventually cover all the needed points. Be sure to redownload 24 hrs from now for the final edits.
V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212069
Blue Flames: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214833
*Disclaimer: uploads and edits listed are now available*
tested on dolphin but unsure if it will desync or not



v1.1a~
Levin Sword up smash, yay. More damage and range.
Re-added 'Pass' down special variation for those who preferred that.
v1.1~
A number of animation clean-ups and improvements (Such as proper hand movements, getting rid of jerkiness during slowdown).
Update-- Things have been fixed. i'm so sorry :<
apologies for upload spam eep
An alternate version to Lucina, this'll be the one updated from here on.
Her soundbank ID is 19D, you will need either a code or Fighter Config to reflect this.
Sounds overhauled completely. Again. Yay.
Graphical stuff overhauled.
Up Smash updated a little
Dancing Blade 4th up updated.
Levin Sword up smash, yay. More damage and range.
Re-added 'Pass' down special variation for those who preferred that.
v1.1~
A number of animation clean-ups and improvements (Such as proper hand movements, getting rid of jerkiness during slowdown).
Update-- Things have been fixed. i'm so sorry :<
apologies for upload spam eep
An alternate version to Lucina, this'll be the one updated from here on.
Her soundbank ID is 19D, you will need either a code or Fighter Config to reflect this.
Sounds overhauled completely. Again. Yay.
Graphical stuff overhauled.
Up Smash updated a little
Dancing Blade 4th up updated.






Oh yay, model updates! Uh... Now has Goron Bracelet, updated hair, +2 item choices, and 11 costumes for each, as well as ...mediocre... cosmetics, but hey, i'm not the best at rendering, still do what I can though. All swords are the same length, so there shouldn't be any weird range inconsistencies, although the Razor and Gilded Swords don't really fit the glow model properly, may update more to rectify that at some point ....yay... more alt versions...
v1.2c~
New (again) better cosmetics! Courtesy of LinkTahuterasuSpirit!
v1.2b~
Young Link's down air now works as it does in Melee-- bouncing twice, the bounce hitboxes being his standard blunt hitboxes instead of slash hitboxes, and also being able to meteor.
v1.2a~
Model updates, more model options.
v1.2~
Model fixes-- Hitboxes should now show up properly in PM's Debug Mode.
Up special changed up a little.
v1.1a~
Keaton Mask SFX fixed. oops.
Up Smash is a bit faster.
Uses the Melee 'whack!' hit sounds for most attacks.
v1.1~
Sounds overhauled completely.
Milk taunt now heals ... yay.
His soundbank ID is 1A0, you will need either a code or Fighter Config to reflect this.
apologies for upload spam eep
Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ
An alternate version to Lil' Link, this'll be the one updated from here on.
Graphical stuff overhauled.
v1.2c~
New (again) better cosmetics! Courtesy of LinkTahuterasuSpirit!
v1.2b~
Young Link's down air now works as it does in Melee-- bouncing twice, the bounce hitboxes being his standard blunt hitboxes instead of slash hitboxes, and also being able to meteor.
v1.2a~
Model updates, more model options.
v1.2~
Model fixes-- Hitboxes should now show up properly in PM's Debug Mode.
Up special changed up a little.
v1.1a~
Keaton Mask SFX fixed. oops.
Up Smash is a bit faster.
Uses the Melee 'whack!' hit sounds for most attacks.
v1.1~
Sounds overhauled completely.
Milk taunt now heals ... yay.
His soundbank ID is 1A0, you will need either a code or Fighter Config to reflect this.
apologies for upload spam eep
Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ
An alternate version to Lil' Link, this'll be the one updated from here on.
Graphical stuff overhauled.



apologies for upload spam eep
An alternate version to Pittoo, this'll be the one updated from here on.
Graphical stuff overhauled.
Up Special can now be reversed-- timing is a bit tight though, end part of animation fixed up.
Weight downed to 76 from 96... which... should have happened beforeanyway, oops.
An alternate version to Pittoo, this'll be the one updated from here on.
Graphical stuff overhauled.
Up Special can now be reversed-- timing is a bit tight though, end part of animation fixed up.
Weight downed to 76 from 96... which... should have happened beforeanyway, oops.



This is basically the build I just jam character releases into so it makes testing easier, it wasn't intentional like Expanse was, still, I dunno, someone may find this fun, so here it is~
Includes my Dr. Mario, Lucina, Young Link, Dark Pit, OoT Link, Robin, Reflet as well as Waluigi, Magic Ganondorf and Ridley, as well as betas of Classic Link, Justin Bailey, Pichu, Chrom, Dark Meta Knight, Dry Bowser, Linkle, Darknut, ST Link, Dark Link, TP(Rapier) Zelda, Sigurd, Black Knight, Shulk, and Celica.
Bomb patch-- this is only necessary for those not on Dolphin, makes Link, Young Link, Classic Link, Linkle and Dark Link not crash the game with their bombs.
https://mega.nz/#!PB8UBbAK!icFaBQEAWuTtA3NQv2kvJx-myCjo_TMDCFY56foKhos
Optional extra music~
https://mega.nz/#!nQ0z1RZT!SzZ0N70cksFuA-qJyZO5dkArvv_jYZKL5zHbAsu4h_c
Includes my Dr. Mario, Lucina, Young Link, Dark Pit, OoT Link, Robin, Reflet as well as Waluigi, Magic Ganondorf and Ridley, as well as betas of Classic Link, Justin Bailey, Pichu, Chrom, Dark Meta Knight, Dry Bowser, Linkle, Darknut, ST Link, Dark Link, TP(Rapier) Zelda, Sigurd, Black Knight, Shulk, and Celica.
Bomb patch-- this is only necessary for those not on Dolphin, makes Link, Young Link, Classic Link, Linkle and Dark Link not crash the game with their bombs.
https://mega.nz/#!PB8UBbAK!icFaBQEAWuTtA3NQv2kvJx-myCjo_TMDCFY56foKhos
Optional extra music~
https://mega.nz/#!nQ0z1RZT!SzZ0N70cksFuA-qJyZO5dkArvv_jYZKL5zHbAsu4h_c



Project M Smash 4-ish Pit-- For Brawl!
Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<
Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.
Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.
If there are any glitches, please do notify me of them!
Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<
Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.
Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.
If there are any glitches, please do notify me of them!



Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.
Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.
If there are any glitches, please do notify me of them!
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.
Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.
If there are any glitches, please do notify me of them!



Oh yay, model updates! Uh... Now has Goron Bracelet, updated hair, +2 item choices, and 11 costumes for each, as well as ...mediocre... cosmetics, but hey, i'm not the best at rendering, still do what I can though. All swords are the same length, so there shouldn't be any weird range inconsistencies, although the Razor and Gilded Swords don't really fit the glow model properly, may update more to rectify that at some point ....yay... more alt versions...
Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ
v1.2c
New (again) better cosmetics! Courtesy of LinkTahuterasuSpirit!
v1.2b
Young Link's down air now works as it does in Melee-- bouncing twice, the bounce hitboxes being his standard blunt hitboxes instead of slash hitboxes, and also being able to meteor.
v1.2a
Model updates, more model options.
v1.2
Model fixes-- Hitboxes should now show up properly in PM's Debug Mode.
Up special changed up a little.
v1.1
Now includes an alt PSA that has a number of Sm4sh things, like dash/dash attack/cliff attack/spin attack/backwards dodge
Raise your hands if you were waiting for this, hehehe.
His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.
The rest are the same stuff as Brawl version, but as a refresher~
Here his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'
Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.
Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.
If there are any glitches, please do notify me of them!
Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ
v1.2c
New (again) better cosmetics! Courtesy of LinkTahuterasuSpirit!
v1.2b
Young Link's down air now works as it does in Melee-- bouncing twice, the bounce hitboxes being his standard blunt hitboxes instead of slash hitboxes, and also being able to meteor.
v1.2a
Model updates, more model options.
v1.2
Model fixes-- Hitboxes should now show up properly in PM's Debug Mode.
Up special changed up a little.
v1.1
Now includes an alt PSA that has a number of Sm4sh things, like dash/dash attack/cliff attack/spin attack/backwards dodge
Raise your hands if you were waiting for this, hehehe.
His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.
The rest are the same stuff as Brawl version, but as a refresher~
Here his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'
Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.
Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.
If there are any glitches, please do notify me of them!



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=suKR3-dC18w
v1.05
I forgot to give him his crowd call previously, that's been fixed now. ...oops.
Something something description, I'm a little too tired to say anything coherent, but, hopefully this doesn't need explanation to begin with-- enjoy.
Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.
If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408
If there are any glitches, please do notify me of them!
https://www.youtube.com/watch?v=suKR3-dC18w
v1.05
I forgot to give him his crowd call previously, that's been fixed now. ...oops.
Something something description, I'm a little too tired to say anything coherent, but, hopefully this doesn't need explanation to begin with-- enjoy.
Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.
If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408
If there are any glitches, please do notify me of them!
Some things to remember before reporting:
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- Broken downloads
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- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Redesign by Vyse, new graphics by SJS.
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