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119 November 30th, 2018

Beta Smash 4-ish Corrin by Lillith
[Character - Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Seems to only work on Dolphin, and not on console-- This will hopefully be fixed in the first full version.

Alternate link, only difference is that it is a .zip archive instead of .rar

https://mega.nz/#!nU0VDAhQ!0ULuObByQNSOODzuwECQHAydAPJAYBKdrlS4qDoz3o8

Flaming Dragon Chainsaw!
Uh... Not the full version of Corrin, but aside from no side special everything is functional at least

Intended for use with BrawlEx, based off of Link so if you do use BrawlEx, use his configs and module.

Has a bunch of random text stuff if anyone is interested in playing around with the PSA

Soundbank ID is 0x000001B4

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

Random notes~
Need to make neutral special vocalisations actually work. maybe use different variable.

Down special doesn't work when holding an item. ...i've no idea how to fix this.

Holding an item checks the 'left hand spear' model changer since it's the same ID as Link's shield one. I have no idea on how to fix this either.

Only a 'Brawl' version currently, still need stuff done to convert it into a 'Project M' PSA.

Redo model changer stuff, probably.

50 November 17th, 2018

Robin over rob .rel port by CARLCGL, Lillith
[Character - Moveset (PSA) - R.O.B.]



It has generic GFXs, and I FINALLY fixed the down bs problem

353 November 28th, 2018

Kitsu BrawlEx (V4.01) by Lillith with credit to Everyone found in the 'BrawlExCredits' text file in the download, it'd be WAY too much to list here.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]



Alternate .zip link
https://mega.nz/#!ONlU3Q4Y!ilX8XGKKmMiGP354AQYevuRAZ6L1musnJORW0gCEQY0

Updates! I love updates.

Bomb patch~
.ZIP
https://mega.nz/#!eNcWnQDY!vEVC9GQsmCw2qRNiWr45NtGRJwwrwbSQMj_BzSyu79k
.RAR
https://mega.nz/#!KFcylIZI!nS5M4xX7x2hoAjhnrslL6rzOoxq9afkDKdF3OcebnNE

So uh... a bit of a smaller update compared to v4 and all of its betas, for this update I originally intended to have more, like adding OoT Ganondorf, Shadow, and Waluigi and all that, as well as other character updates like fixing Black Knight's grab, but burnout sucks, so hopefully i'll remember all of that for next time.

v4.01:
- OoT Link now has a 'proper' grab, instead of basically an invisible hookshot.
- Launch is now considered a 'Smash' character, instead of a Fire Emblem character
- NEW CHALLENGER APPROACHING! Selkie, the playful Kitsune from Fire Emblem Fates!
- NEW CHALLENGER APPROACHING! Celica, Zofia's princess from Fire Emblem Gaiden and Echoes: Shadows of Valentia!
- NEW CHALLENGER APPROACHING! Classic Link! The Link of the downfall timeline!
- NEW CHALLENGER APPROACHING! Dark Pit, Pit's neutral, cocky doppelganger from Kid Icarus: Uprising!
- NEW CHALLENGER APPROACHING! Corrin, the fated one of two worlds.
- Mathilda and Eliwood return!

v4.00:
- Chrom has recieved a down taunt, up taunt, side taunt, victory 2 and new idle animation. Down air animation fixed. Dancing Blade trails updated.
- Ike's Eruption when fully charged now creates two more outward pillars of blue fire that also decrease in size, this increases its range by quite a bit.
- Sigurd has an actual idle now. yay! Has a unique, though similar counter attack animation, as well as a new counter stance animation.
- Lucina now has unique victory quotes if she wins against either Marth or Ike.
- Marth's Dancing Blade side combo GFX updated.
- Toon Link now grabs via his grappling hook, instead of via hookshot. Crawl animations updated. Other random updates such as reworked SFX, new taunts, and win 1 update, uncharged spin attack animation updated, all sword attacks now make the 'whack' sound from Brawl, Jab 4's sword beam is now considered a 'separate' hitbox from the main attack, meaning both the sword and beam can hit an opponent if at the right distance, forward smash hammer damage has been upped a bit, also with a slightly stronger sweetspot at the head of the hammer.
- NEW CHALLENGER APPROACHING! Justin Bailey; Samus in her initial Zero Suit joins in!
- NEW CHALLENGER APPROACHING! Launch returns-- ...uh... wait.... why's he back? Inside jokes are fun is why!
- NEW CHALLENGER APPROACHING! Robin! The tactician from Fire Emblem Awakening!
- NEW CHALLENGER APPROACHING! Black Knight, the intimidating enigma from Fire Emblem Path of Radiance and Radiant Dawn!
- NEW CHALLENGER APPROACHING! Dark Meta Knight, the much more aggressive and pragmatic mirror image of Meta Knight, returning for his chance of revenge!
- NEW CHALLENGER APPROACHING! Metal Sonic hones in on Sonic and the Chaos Emeralds!
- NEW CHALLENGER APPROACHING! Dry Bowser, the undead (potentially ancestor of) Bowser, king of the dead!
- NEW CHALLENGER APPROACHING! Dark Link, the dark composite of various Links!
- A large number of stages added, there is now a total of 100 stages!
- Neither Mathilda or Eliwood from the Melee and Brawl demos appear for now while I try to work on model updates, recolours, and new cosmetics.
- Another small 'across the board' thing, unnecessary character animations cleaned up and removed and all that.

50 October 22nd, 2018

Moar 'KTH' Male Robin Costumes by Lillith with credit to KTH
[Character - Texture - Custom Character]



Also uh... New renders to go with it. Maybe it seems weird, but it's easier for me to just do new cosmetics than it is to recolour existing ones. Still, it's fun. haha. Should also work over Marth and such. KTH's original Robin with the other costumes~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717

Will also do more Female Robin costumes, dunno when yet, though. Enjoy?

77 July 30th, 2018

Wedding Broken Armour Lucina by Lillith with credit to jaystring for Falchion model import and some material refernces
[Character - Import - Marth]



Alt .zip link~
https://mega.nz/#!bIEFiYya!AZwcnvOnFlnzax0lpURWBUQJJVR_s2tFRrecMStdobA

Broken armour version only, was originally going to do the proper dress model, buuut seeing as I wanted to get it all down in 3 days or less this is all I could get done, that dress is definitely glitchy and troublesome. if someone else wanted to have a crack at it i could toss the files, but i want to get back to it at a later point myself, haha.

Anyways! Has two versions with two variations each, one version is for regular Lucina, the other, for my particular Lucina, the variations are with a ribbon and one without, the ribbon was done just for fun and 'cause I think it looks absolutely adorable.

95 July 24th, 2018

Project M 3.6 ~ Separated SFX Mewtwo by Lillith with credit to Project M Team
[Character - Moveset (PSA) - Custom Character]



Alternate .zip link~
https://mega.nz/#!fYcmRKKL!zp8kxbt_v2JfzaTkmEF4feEYMyRENS4-RlUj5ml6GFI

Unfortunately so far Mewtwo's GFX doesn't use the custom things since I've no idea where the heck his shadow ball GFX is to change it around. so if anyone knows how to change it I'd love them forever~

Soundbank ID is 0x00000145


SoundBank Expansion System (RSBE.Ver) [JOJI]

Code found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

94 July 22nd, 2018

Project M 3.6 ~ Separated SFX Roy by Lillith with credit to Project M Team/Thany
[Character - Moveset (PSA) - Custom Character]



Alternate .zip link~
https://mega.nz/#!iUlVXbwK!LoK7YIVNfzfC87iMETXYoucHr0IGWXjbELRRQEVyjA8

Useful if you're obsessive about small details like I am, if you want to make your own offshoot of a Marth/Roy clone, or would just like a more 'complete' Roy, seeing as he has his 3 counter quotes instead of only 2. yay? everything's basically a cosmetic thing though, and shouldn't affect gameplay at all, his moveset should hopefully be 1:1 to PM 3.6 Roy.

Just a random thing people probably haven't really thought about. but uh... Here it is! I'm not actually doing anything with Sephiroth, I just tossed his moveset in as an attept to prove Roy's SFX was separated completely from Marth's.

Two versions, both are PM 3.6's moveset, although the one in the 'Awakening' folder supports costume 7+ properly, with the proper sword glows.

Soundbank ID is 0x00000144


Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Code found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

51 July 21st, 2018

Wedding Marth (Fire Emblem Warriors) by Lillith with credit to jaystring (Falchion model was borrowed from Wii U Marth, also material references)
[Character - Import - Marth]



Oh goodie. another mediocre import from this idiot!
.zip variation, only difference is the file it's archived in.
https://mega.nz/#!CcExkQhJ!0ixYPZyz2yPSSddsPkVlaV1ZDX60nYeFZjBeOXccJq4

42 June 4th, 2018

Smash 4 Teal/Purple Mario Cosmetics for Legacy TE by ✦Dylan✦, Lillith with credit to CSProject
[Misc - Texture - Menu]



Only includes the cosmetics, get the original mod here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205414

This is my personal favourite Mario costume from Smash 4, nothing else to really be said.

253 August 29th, 2018

Robin over Rob Rel port by CARLCGL, Lillith with credit to Lillith, SacredMyth, SonicBrawler
[Character - Moveset (PSA) - R.O.B.]



EDIT: I think I fixed the problem with it's up b, but if not
let me know

This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.

181 April 16th, 2018

Celica by Lillith with credit to Ploaj
[Character - Texture, Import - Marth]



Edit: Oh yay. Finally able to take screenshots.

Alternate download link, only difference is .zip instead of .rar, apparently some may be unable to extract the .rar so hopefully this helps~
https://mega.nz/#!XcVETS6b!A65LFrV2VtytNv0lQ6VWbHFI2Wv3mwWmqpR7oOw2I-g

Really, like Linkle and Navarre model thingys, this is just a bit of an aside.

since part lazy and part too annoying to get done currently, only video thing, even though voice/PSA doesn't come with this and such. uh... enjoy?

250 February 13th, 2018

Cloakless Linkle by Lillith with credit to iwantgames, sorta used his HW Links as reference and such. MoogleOutFitters, SSPD077
[Character - Import - Link]



somethingsomething her cloak model broke absolutely everything, so I prompted to just ditch it for now to get a working model at all, 'sides that, this is a decently viable alternate costume if I ever do get the cloak working. If not... uh... Linkle! No idea if she works outside of Dolphin

76 January 26th, 2018

Navarre Marth by Lillith with credit to Gamidame_K, iwantgames, Project M Team
[Character - Texture, Import - Marth]



Small thing sorta done for fun, sorta 'cause no one else has done anything with Navarre, ack. Enjoy a random costume thing?

407 October 26th, 2018

PM-esque Robin v1.0a by Lillith with credit to russmarrs2 for model of Robin that I built upon, Brawl Minus Zeus team for Thunder chargeup things.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!LcdhRa6Z!JW5EXUyQLTvQgju3DmIgKt_MSneje3edShVTkH_UCps

v1.0a~
- Better face morphy stuff so it coincides better with KTH's model updates, still not perfect, like victory stuff is sill a bit funky, but uh... better.
- Robin will hold onto whatever sword was used last, instead of always changing back to Bronze Sword after every animation that uses it is complete.

Moar Robin! This is like I did with Lucina, where I had fun changing the moveset around, buffs and all that. yay. Also yes, Robin levitates for his new dash, mwahaha.

+Grab range
+Mobility
Faster roll and spot dodge speed up by x1.15
Tilt hitbox range increased. Up tilt has a new hitbox that hits in front of Robin
Less lag on missed grabs
Elwind 2 has a 'body' hitbox, not strong or anything, just there to interrupt enemies.
less landing lags for B-Air (1 frame) and D-Air (2 frames)
Back Throw has a bit more knockback
Forward Throw can be interrupted a bit faster, with a slightly lower angle
Down Throw can be interrupted earlier.
Speed grab pummel up by x1.1
Thoron travels a little further by the end of it.
Bigger Aerial Nosferatu range
Non-Levin Aerials are x1.15 speed
Slightly bigger arcfire hitboxes
Smash Levin Attacks do 3% more damage, Aerial Levin Attacks do 2% more damage-- although only the main hits, the lingering hitboxes still do 5%.
5 Frame jumpsquat from 7
A little more air speed
Faster fast fall

Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.

Soundbank ID is 0x000001AF

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.

618 October 26th, 2018

Smash 4-ish Robin v1.2a by Lillith with credit to russmarrs2 for model of Robin that I built upon, Brawl Minus Zeus team for Thunder chargeup things.
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alternate link, only difference is that it is a .zip archive instead of .rar
https://mega.nz/#!qYdBlKhY!zcYwbfR1mKbemtVJQWoHZAuD0gbWL1hiXArtFxIfnHU

v1.2a
- Better face morphy stuff so it coincides better with KTH's model updates, still not perfect, like victory stuff is sill a bit funky, but uh... better.
- Robin will hold onto whatever sword was used last, instead of always changing back to Bronze Sword after every animation that uses it is complete.

v1.2
- Female Robin, yay.

v1.1a
- Nosferatu has a pseudo-grabbing effect. yay.
- Now it's sorta-kinda-possible to store Thunder chargeup, and like Smash 4, when you charge Thoron it doesn't just release in instantly, yay options.

v1.1
- Arcthunder exists! As such, charge time for Elthunder was downed a bit.
- Thunder chargeup increases in graphical intensity over time to help signify its different stages.
- Arcfire is sent further out.
- Bronze Sword can now be used during aerials, this is done via joystick sensitivity as opposed to how it's handled in Sm4sh, meaning you are able to choose whichever whenever, a bit difficult to get used to though, haha.

yay, Robin! ...a tad confusing that no one's actually attempted this yet, but uh... It exists now!
Let's see... It's only 'ish' due to limitations and stuff. No durability, if the Levin Sword can be used for an attack, it always will be used for that attack, no Chrom, so I needed to do a new final smash, all projectiles are fake projectiles, so they're kind funky and a bit improper, Arcthunder was cut since I've no idea how to make it work as a fake projectile, sorry. uhhh... Thunder can't be stored, it's all or nothing, like Marth/Ike's chargeups, Nosferatu can't grab things, but it will still leech HP if its hitbox connects. I thiiink that about covers it.

Robin is Male version, Reflet is Female version, PSAs and SFX are interchangeable, that is, for example, if you want Reflet to use the PM-ish moveset I did, all that really needs to be done is rename her 439.sawnd to 438.sawnd.

Robin's MotionEtc file is also identical to how Reflet's would be, so it being omitted is just to keep the download's size a bit.

Intended for use with BrawlEx, based off of Marth so if you do use BrawlEx, use his configs and module.

Robin Soundbank ID is 0x000001AF
Reflet Soundbank ID is 0x000001B0

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

169 December 10th, 2017

Project M 3.6 Marth with Sm4sh GFX by Lillith with credit to Project M Team
[Character - Other (Effects, Animations, Final Smash, etc.) - Marth]



Well I mean... It's exactly as it says on the tin, PM Marth with Sm4sh GFX. Sorta requested, but it was easy, so yay!

Shouldn't have any effect on gameplay, unless I did something and forgot. in which case... oops.

569 December 8th, 2017

Sm4sh Roy PSA by Lillith, Nao-chan with credit to jaystring for original Roy import
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Heeeey, Roy!

If you're using the 'Separated' version of Roy, his soundbank ID is 0x000001AD

Necessary codes (Only for 'Separated' Roy!)~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html


Will probably separate PM 3.6 Roy's GFX/SFX too at some point, so uh... look forward to that PM players?

373 November 5th, 2018

Project M + Legacy XP Lucina v2.0b by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand, Legacy XP Team, jaystring, JOJI.
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!DNdXjCRJ!r_utdZHmhEd5_AF9F7pb0Z2oJkz2BUFk9v8TYFGhOKc

v2.0b~
Lucina now has those unique win quotes if she wins against Marth or Ike

v2.0a~
Models' metal materials fixed.

This makes Lucina more of a semi-clone, as opposed to the Sm4sh 'promoted alt costume' clone, or 'Melee-ey' clone I did a while ago.

uh... Dancing Blade 4th side is the meteor instead of 3rd side, a bit of a callback to the other PSA by crazyhandmasterhand, haha

So uh... things.

In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.

Soundbank ID is 0x000001AC

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

uhm... seems to only work on Dolphin, which means I basically need to redo from scratch again... again... ...ugh.... Sorry, but releasing a thing for one set of people is better than no one at all. Apologies, but I'll try to do this stuff later when not working on a million things.... Still, Sm4sh Roy is next up.

114 November 5th, 2018

PM-esque Lucina v2.0a by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Alt .zip link~
https://mega.nz/#!LdkhVQ5D!kBeCK95cn2eCWnkcYaqkG2ktlfI8fjZHr1nrTuEqxCs

v2.0a
Lucina now has those unique win quotes if she wins against Marth or Ike

Yay update!

As with version 1, due to potential filesize issues of particular models in conjunction with this moveset, I'd suggest maybe reducing your chosen model's texture sizes in order to keep filesize down-- 1,430 KB or less should suffice.

may seem a bit redundant to have a vBrawl version of this huh?
Still, this moveset is to make Lucina more like a Melee-style clone as opposed to the 'promoted alt costume' clone she was in Smash 4.

In the sfx folder, you'll see a version with 'e' at the end, and a version with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.

Soundbank ID is 0x000001AC

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

509 November 5th, 2018

Sm4sh Marth and Lucina v2.02a by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Alt .zip link~
https://mega.nz/#!DJ8RlYST!i-asXjs8TWTm_jOZ6kWk3uPcRmWJk9rfWh1JP4LDBbo

v2.02a
Lucina now has those unique win quotes if she wins against Marth or Ike

v2.02
Both 'Over Marth' Lucina's didn't load their sword trails properly. uh... oops.

v2.01
PM 'Over Marth' Lucina was literally just the vBrawl version, that's been rectified.

Finally after a year I'm updating these two, haha.
A lot of animation things are updated, some timings and hitboxes adjusted, bit of attribute stuff. all of them fun things.

Readme things~

So uh... things.

In Lucina's sfx folders, you'll see versions with 'e' at the end, and versions with 'j' at the end, 'e' for English voices, 'j' for Japanese voices, just get rid of that end bit, delete the sawnd you're not using, and you should be good to go for that.

If you're using the 'Separated' version of Lucina, her soundbank ID is 0x000001AC

Necessary codes (Only for 'Separated' Lucina!)~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

395 November 27th, 2017

Sm4sh Ganondorf PSA by Lillith with credit to RandomTalkingBush for ripping Ganondorf's sounds from Smash Wii U
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ganondorf]



Quick update: Sorta crashed upon doing up taunt with default costumes in PM version, that has been fixed.

Will only really work with lower filesized models, I sorta suggest jaystring's HW TP Ganondorf ones, but default will work too. If you use anything with a higher filesize, such as Smash 3 Ganondorf you'll need to open them in BrawlBox and reduce texture sizes 'till the .pac model filesize is about 1MB or lower.

217 November 16th, 2018

OoT Link PSA v1.1 by Lillith with credit to Pik, Nanobuds, M22K, Tormod, Codex-9, JOJI, Project M Team
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.1:
- Now with a real grab instead of using an invisible hookshot!

You know what I did today last year?
I released the first version of Young Link, so I thought it'd be fitting to do the same for Adult Link a year later on the same day... I could've waited 7, but neh.
Still, uh... Tormod did most of the work for this, I just wanted to declone him a bit, so now he's actually suitable to be his own character.

His soundbank ID is 1A2, you will need either a code or Fighter Config to reflect this.

Has both a PM and vBrawl variation, so feel free to choose which you rather.

If there are any glitches, please do notify me of them!

Necessary codes~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]
SoundBank Expansion System (RSBE.Ver) [JOJI]
Hitbox Sound Effect Change System v1.1 (RSBE.Ver) [JOJI]

Codes found on JOJI's site-- navigate to the bottom of the sidebar 'SSBB CODES'
http://ssbbhack.web.fc2.com/index.html

229 November 12th, 2017

Sm4sh Toon Link PSA by Lillith with credit to RandomTalkingBush for ripping Toon Link's sounds from Smash Wii U
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Toon Link]



Update-- The alternate PM version couldn't dash dance before, it should be fixed now.

First off, this code is needed to work properly~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]

I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'

Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.

If you're familiar with Sm4sh's Toon Link, you should know what to expect. Have fun!

Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, Hopefully, I'll get Ganondorf done before the month's end, currently unsure of how I'd go about with Zelda and Sheik unfortunately.

...You'll notice that the fairy isn't glowy as she should be, but... I suck at model stuff and have no idea how to do that :<

410 November 3rd, 2017

Sm4sh Link PSA by Lillith with credit to RandomTalkingBush for ripping Link's sounds from Smash Wii U
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Link]



First off, this code is needed to work properly~

Effect.pac Roster Expansion System (RSBE.Ver) [JOJI]

I can't link it directly, but it can be found on JOJI's site~
http://ssbbhack.web.fc2.com/index.html
Navigate to the bottom of the sidebar 'SSBB CODES'

Anyways! Includes both a vBrawl and PM version so choose for whichever suits you best.

If you're familiar with Sm4sh's Link, you should know what to expect. Have fun!

Happy Zelda Month, I will be doing more Sm4sh PSAs as time goes on, potentially even another Zelda one this month if all goes well, hehehe.

50 September 28th, 2017

Custom Fire Marth PSA (Blue Flames Edition) by FGUG2021, MKXD, Lillith, Amarythe, oddzxc with credit to oddzxc, MKXD (for inspiration), Amarythe (for True Roy PSA's Dash Attack Animation), Kitsu-Chan (for Roy Release's Up Smash)
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Inspired by the Pyro Marth Movesets of old, the Sm4sh Marth/Roy training vids I've had to study, The Roy First Release by Kitsu, and for the Sm4sh Marth for PM 3.6 moveset i searched for, it's finally here. I've used assets from various movesets, like Project M Roy, Amarythe's True Roy Dash Attack and applying a fire effect to many of his moves while still having some of the same animations as Project M Marth to allow for diversity. Hope you enjoy and for anyone seeking the PM 3.6 Sm4sh Marth Moveset follow the links below:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209971

Pyro Marth Beta for vBrawl:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35165

Roy First Release:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24291

EDIT: Sm4sh Marth Tipper for Project M (Base)

New Animations:

Up Smash: Kitsu-Chan's Roy Release Up Smash (no spike, as it functions like Link's Up Smash)

Most Animations: Added Fire Effect including Final Smash/Neutral Special

Aerials except for Neutral Air have no fire effect

Neutral Special: oddsxc's PM 3.6 Sm4sh Shieldbreaker Marth with fire effect

Side Specials:

S1: Fire Effect
S2: Fire Effect
S3: Normal/Spike on Down Tilt
S4: Project M Roy with Fire Effect

Dash Attack: Amarythe's True Roy PSA's with Fire Effect

Update: The Original version will be here while the newer version will be uploaded shortly afterwards. Also the newer version will keep getting updated until i eventually cover all the needed points. Be sure to redownload 24 hrs from now for the final edits.

V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212069

Blue Flames: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214833

*Disclaimer: uploads and edits listed are now available*

tested on dolphin but unsure if it will desync or not

1 2 3 4 5 6

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