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76 April 15th, 2017

Fire Emblem Heroes Roy (PM3.6) V2 by KorytheMaril, Lillith with credit to FurballCan for putting together the Smash 4 mod, and Kitsu for making the original English Marth.
[SFX - Marth]


Update 4/15/17: Improved volume

THIS IS A PORT OF A SMASH 4 MOD MADE BY FURBALLCAN; CHECK OUT THE ORIGINAL HERE: http://gamebanana.com/sounds/35856
THIS ALSO USES A MOD BY KITSU AS A BASE; CHECK OUT THE ORIGINAL HERE: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212826

Have both the official English Marth and English Roy in Project M! We wipe clean our weebish sins with Old Spice Body Wash.
Preview (Source: Fire Emblem Fates, Fire Emblem Heroes, XenoBlade Chronicles X)
256 January 6th, 2017

Chrom: Weapon Switch Moveset (Alpha) by MoeNDerrty, Lillith with credit to Kitsu, Large Leader, Revan, Shiny Mammoth
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Video: https://youtu.be/H8oTYlEhRPA
*Works with P:M
Chrom now makes use of his lance by switching weapons through his neutral b, similar to many Ganondorf movesets. The lance provides more range with a tipper and extremely weak sourspots. His animations become longer and slower. Switch between weapons for the given situation. The Sword moveset is better for combos and racking up damage, and KOs at close range.
Sword moveset also sports improved animations, as well as a new back aerial from the previous version.

84 January 6th, 2017

Brawl Link OoT Voice by Lillith
[SFX - Link]



Simply put, this is Brawl Link SFX with Melee Link voice clips. This was done as a request.
(Source: Nobuyuki Hiyama/Super Smash Bros. Melee)
98 January 5th, 2017

PM 3.6 Samus Metroid Prime Voices by Lillith with credit to knarkleo from TheVGResource for ripping these.
[SFX - Samus]



Update! Star KO sound is now used upon normal KOs, it is also louder as to be more audible.

Includes a vBrawl version, for whoever wishes to use this on vBrawl as well. Unfortunately, I also had to change the moveset file around to fit the new sounds in properly so this won't work properly with other movesets, sorry.

I absolutely adore Jennifer Hale's voice, even if she didn't really do much in regards to Samus, she's still my favourite of Samus' voice actors.
(Source: Jennifer Hale/Metroid Prime)
1517 December 15th, 2016

WiiU/3DS Cloud Moveset[PM and VBrawl] with BrawlEx by И, spiritpyros, Lillith, CaliburTek with credit to 5una, spiritneox, Ultraxwing, Patent-Pending, The_Meta_iSP, Not Kratos, jaystring, Kitsu-chan, Lukus and pretty much everyone in the thread who supported/suggested changes to this project!
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Ike]



12-15-2016:
---------------
Well, I didn't think I'd make it this far, actually. 6 months of work takes you far, after all. The first ever Cloud PSA on the vault with working Limit Charge Specials! And a Final Smash! And BrawlEx version!

Contents:
Brawl Version
PM Version(by CaliburTek)
BrawlEx Version(by Kitsu-chan)
PM BrawlEx Version(by CaliburTex with sound files from BrawlEx ver. implemented by me)
Placeholder costumes for jaystring's Cloud Import which will come in the next update!
Victory Themes by Xirvet!
English and Japanese sfx!(English also by Xirvet)

There's a BrawlEx Footage and Test Build Fottage by DarkDeity showcasing the test build I released in September before significant changes, though not on the vault.

Future Updates:

-Actual 3DS and Wii U costumes!
-Camera Rotation on Final Smash
-More ported animations, along with Win1/Win2
-Better Blade Beam
-Brawl Minus Version
-CSPs and Renders
-BrawlEx English sfx(by Xirvet)
-Adding back the Limit Bar
-Tweaking Limit Charge

Enjoy!!!

151 December 24th, 2016

'Brawl' Doctor Mario PSA v1.05 by Lillith with credit to Project M Team, Legacy XP Team, Estepoke, Moe
[Character - Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.05 update:
Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
Up Smash does 1% more damage.
Doctor Tornado now sends at a diagonal trajectory, as it should.
Megavitamins are no longer absorb-able

Well uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.

Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

If there are any glitches, please do notify me of them!

295 December 15th, 2016

Smash 4 Roy for PM by bringobrongo, Lillith with credit to Thany and KJP, Nao-chan for animation fixes, PMDT
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



I DO NOT TAKE REQUESTS
Update 1: Added the fixes included in Brawl Roy 1.1a
Goes over PM Roy
I ported Kitsu's Brawl Roy PSA to PM
Version with PM Dsmash included

312 July 9th, 2017

'Brawl' Young Link PSA v1.3 by Lillith with credit to SiscoLink, Project M Team, Pyro Gaming, Pik, KTH, Tormod, SylveonPlaysSSB
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



Emerald/SSE costume thing~
https://www.youtube.com/watch?v=X_cNiB63LmQ

Aside from maybe making Young Link a 4th idle based off of OoT/MM, I've run out of ideas for a Brawl-styled Young Link...

v1.3:
A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

v1.2a update:
All three wins updated in some way.
Jumps a little higher, and air speed increased.
Item throw is a little weaker.
Ocarina taunt can be interrupted earlier.
Entry animation updated.
All grabs are faster.
Dash grab slides further.
Aerial hookshot is a single hit, instead of two separate hits.
Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
Aerial spin attack is weaker, although it is also slightly faster.
Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

v1.2 update:
Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

v1.1 update:
Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
Keaton Mask and Bottle models updated.
Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
Fire Bow does 8-16%
Forward Smash charge-up more akin to Melee variation.

Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.

Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

If there are any glitches, please do notify me of them!

165 November 4th, 2016

PM-esque Lucina v1.0 by Lillith with credit to Nao-chan, Project M Team, crazyhandmasterhand.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Unfortunately, due to potential filesize conflicts, you may need to reduce the sizes of textures with the model you are using. Hopefully not though! Works best with jaystring's Lucina import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

So uh... A PM-like Lucina that isn't just a full clone to Marth. She has a number of her own animations, such as idles, and a number of hitbox/move changes, such as N-Air hitting three times, instead of only twice. There are more changes, but, I don't feel like placing them here.

240 April 17th, 2017

'Brawl' Roy PSA v1.3a by Lillith, Nao-chan with credit to Thany for her amazing Roy-- she's likely the entire reason Roy was in PM the way he is. ...oh um, i borrowed her victory things and down taunt. Project M Team for Soundbank basis. KingJigglypuff for... reasons, SJS for scabbard.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Custom Character]



v1.3a
Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

v1.3
...Probably the final update.
Throws changed up in terms of trajectories, knockback and damage.
Visible scabbard during final smash and result screen stuff.

v1.2a
...Separated SFX version now has sound effects, oops.

v1.2
A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

v1.1a
Up tilt has a new early hitbox that can actually hit things in front of him.
Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
Final Smash now has time manipulation.

v1.1
A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
Proper shield animation.
...Other random stuff I may have forgotten.

Well, uhm... this is kinda what I think Roy may've been like, were he in Brawl, I used his Melee and Sm4sh appearances as reference points of course, as well as a look at some of the other characters transitions to Brawl from Melee.

Like Smash 4 Lucina, he has two variations, one with SFX separated from Marth, and another that shares with Marth.

This moveset works best with Project M Roy's model, but it should work as well with Thany's Roy. ...Use whatever model you want to, these are just what I recommend~

If there are any glitches, please do notify me of them!

276 March 14th, 2017

Smash Brawl Expanse by Lillith with credit to Naoto-san, KingJigglypuff, Thany, Project M Team, SiscoLink, Pyro Gaming, Pik, KTH, Tormod, ds22, Moe, Estepoke, SylveonPlaysSSB, SJS.
[Pack - Character, SFX, Portrait]



Aaaaand here's a random thing I've had in the works for about a week or so. Uh... Well, the intention for this, first off, is to ADD things to Brawl, not to change existing things. Unlike most other things that try something like this, the movesets used are mine, so that gives it reason to exist.

Since doing the preview, stage result stock icons have been fixed, and the CSS has been reorganised to make it somewhat more uniform.

Aside from small changes and bugfixes, this build proooobably won't change all too much, aside from adding more clones like Young Link or Doctor Mario. Unless I were to finsh a new character that may fit in Brawl's environment, like, uh... ...Takamaru or Saki or Lip or something.

...as for Lucina, she's basically a placeholder.

Update:
Renamed to Expanse from Extend, so it wouldn't be confused for this~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212190
also, Roy updated somewhat.

Update 2:
Young Link added.

Update 3:
Changed over to using a code for the CSS, therefore making it possible to play co-op single player things.
All-Star mode contains all 3 new playable characters.

Update 4:
Young Link updated.
New codes added, for example to remove random tripping. While it does stray from the point of this build being a 'Brawl with more content', random tripping was a mistake-- tripping on attack still remains though.

Update 5:
A first look at Doctor Mario-- for the most part, aside from the entry, he is finished.
Choosing random will now include the new characters.

Update 6:
Doctor Mario officially added.

Update 7:
Lucina has been removed as I work on her replacement.
Young Link, Roy and Doctor Mario updated somewhat.
...other random things, All-Star now works sometimes?

257 October 22nd, 2016

Smash 4 Lucina/Marth Movesets by Lillith, Nao-chan with credit to KingJigglypuff for... reasons.
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Marth/Lucina's Sm4sh moveset, one version for the both of them using the same soundbank, another one for Lucina being separate so you're free to use whatever for Marth.

Lucina was made specifically to fit jaystring's import, so if there are inconsistencies while using something different, well, sorry 'bout that.

The 'No GFX' variation for these are just versions without the extra Sm4sh-esque GFX, if you rather that for whatever reason.

51 September 20th, 2016

Tachibana Ginchiyo (Samurai Warriors 4-II) by Lillith with credit to Sticklove for the model
[Character - Import - Ike]



Uh... No idea of what to say... Well, it is my first import that doesn't COMPLETELY suck, so there's that.

Tested on Dolphin and Wii, they both worked, so if it doesn't work for you I've... no idea what to say. No bone edits, so it should be wi-fi safe, not... that that matters much.

Fingers. I HATE FINGERS. The side cape thing is rigged strangely, but uh... I just took a stab in the dark with that. I'll probably just re-do those at some point...

Please do let me know of any odd things or out of place things

...i may update this with more imports/recolours/SFX things and such, depending on how well stuff goes.

197 September 2nd, 2016

PM 3.6 English Marth/Roy SFX by Lillith
[SFX - Marth]



Now PM's Marth and Roy have English voices, yay.
...and Roy isn't JYB.
(Source: Yuri Lowenthal/Quinton Flynn)
702 November 6th, 2016

Kitsu BrawlEx (V3.01) by Lillith with credit to Everyone found in the 'BrawlExCredits' text file in the download, it'd be WAY too much to list here.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]



I know I just redid this recently, but I need to redo it again. v4.0 WILL include stock icons, all character cosmetics will be rearranged to allow for extended costume options, and only the characters with the pink background will be included, it may not be up until next year, I don't know. I may do small patches for this now and then, but this is the last major patch of this version.

For those not on Dolphin, there is a character patch further in the description that will cause the Link's to instead pull out Toon Link's bomb, getting rid of that crash.


Sound/Music folder
https://mega.nz/#!mVUBGAzC!23aj9xQD-zYT9uGs816qpGP5xyTFrNokz7j4V95GhZc

Link Bomb patch, non-Dolphin only-- bombs work fine in Dolphin.
https://mega.nz/#!PFMkgAxR!-3XQ2cCPy6Von6MRusY-XAO5MAzWvr_Y6sLF7AljRS8

v3.01:
- TP Link's Ordon costume has unique sword trails. Now only uses a single set of cliff animations. Landing lags reduced. Has 4 new costumes, bringing him up to 14 costumes! Other 10 costumes updated.
- Young Link updated completely.
- Fox's GFX things updated more. Yay.
- Samus' cosmetics relocated-- There may be a few cosmetic oddities pertaining to this, such as stocks. Has 4 new costumes, bringing her up to 14 costumes!
- Zero Suit Samus has her Sm4sh forward smash. GFX things updated, attributes updated. Costumes updated.
- Pichu's weight upped by 5, making it 60, 1 more than it had in Melee. Shield size increased. Jab range reduced, however, it's trip rate has been increased (...although this probably won't matter unless I were to re-introduce trip chance on attack...) and is very slightly more spammable. A certain hitbox on down air now meteors, however, the size of the hitbox was reduced. Thunder buffed a bit, just a little bit.
- Mewtwo's costumes updated. Side special now makes the sound it should. Down throw and cliff get-up attack's GFX updated.
- King Marth's walk and run speed downed a little. D-Air landing lag downed, GFX things updated. Lose animation updated.
- Roy's cliff get-up attack hitbox timing fixed. New down tilt. 5 new costumes added, bringing him up to 14 costumes! Some animations updated, such as his walks and jumps. New dash attack, for the most part, it's slightly slower but more powerful. New forward tilt, it has less range, but can be cancelled earlier, a certain hitbox is now more powerful within it as well. Up tilt has less range, but is able to be cancelled a little faster. Now has 4 idle animations, yay. New left-facing up taunt. Side 'smash' taunt removed. Win 1/3 updated.
- Launch's taunts updated. Forward Air updated, has a second idle.
- Lucina's cosmetics relocated. Quite a few animation/moveset changes, SFX separated from Marth.
- Masked Marth has a new up air. Main sword trail updated.
- Mia has a new up air. Has a new dash attack. Has a new up smash. Forward smash updated. Has a new up taunt. Has a new down taunt. Landing lags reduced. Has a new win 1.
- Uprising Pit's up tilt GFX updated, 2 new costumes added, the other 8 updated.
- Akane has a new dash attack. GFX separated from Marth. Neutral air updated. SFX separated from Marth. New grabs and throws, the throws are likely temporary though. Sword trails updated. Fiery Beast sped up, weakened by 3% damage, though. Has a new up-tilted-forward smash. Weight downed to 68.
- Final Destination has two new alts.
- Pirate Ship has three new stage alts.
- Bridge of Eldin has two new stage alts.
- Swamp has two new stage alts.
- New Pork City has a new stage alt.
- Skies of Lore returns once more! Hopefully for a little longer this time, it and another variation are new alts of Skyworld.
- Palutena's Temple has a new stage alt.
- Temple now has three new stage alts.
- Green Greens has a new stage alt.
- Dracula's Castle added, Mario Bros. moved over to it's alt stage.
- Midgar has a new stage alt.
- Musical things updated.
- Team battles now work more akin to Sm4sh's team battles, that is, being able to choose costumes and teams separately from each other.

Previous version (v3.00)
https://mega.nz/#!PYMCETZB!rjwo9nOgHLHa05x6UQWfqPY-4kjb7YH2dx8HLucHU7A
https://mega.nz/#!LFVViISa!qyzoo3O1fjWk0HQTpvOgVeaRujm8rNFjd1tufmDFLB0

141 September 2nd, 2016

English Marth SFX (FE: Fates) by Lillith
[SFX - Marth]



Oh look! A Marth English voice! Sure, the Codename STEAM has a version, but, I like Lowenthal's work on Fates better, so why not. also, y'know, a few more fitting quotes to choose from.
(Source: Fire Emblem: Fates)
342 November 10th, 2016

Chrom over Marth PSA by MoeNDerrty, Lillith with credit to Kitsu, Large Leader, Revan, Shiny Mammoth
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Update #6 Silent Update, Animation Clean, Reworked Specials, Balance/Edited Hitboxes, etc.
Update #5 Grounded Up Special functions properly, balance patches, animation clean up, Kitsu's imported spear etc.
Update #4 Revamp, 2nd Pic Video
Update #3 Redownload, for New Taunt, Neutral Special Can Be Arced Up, Spear hitboxes spaced out, and now covers 20 units, Up Special can move while on ground just not upward, that should be it,
Update #2 Animation & Hitbox cleanup, Edited version of the original Chrom down aerial returns, Back Aerial Sped Up, Up Special Consistent Trajectory, @Kitsu, his midair jumps are higher.
****Very Important Update****
Chrom now has a functional Final Smash along with a few minor touch ups and tweaks. All attacks should now be functional and work as intended i.e. Aether, except for the grounded up special. Fully playable now and P:M Dash dancing has been added.
#1 of My Fire Emblem Projects
Ports the Chrom PSA over Ike to Marth so that it can be used with Jaystring's model. Also makes little changes to the moveset. Final Smash does not work. 2nd pic is a video.

79 October 21st, 2016

True Fire Marth PSA (inspired by Pyro Marth Beta) by FGUG2021, MKXD, Lillith, Amarythe, oddzxc with credit to oddzxc, MKXD (for inspiration), Amarythe (for True Roy PSA's Dash Attack Animation), Kitsu-Chan (for Roy Release's Up Smash), and the Brawl Minus Team for Marth's Neutral Special
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Inspired by the Pyro Marth Movesets of old, the Sm4sh Marth/Roy training vids I've had to study, The Roy First Release by Kitsu, and for the Sm4sh Marth for PM 3.6 moveset i searched for, it's finally here. I've used assets from various movesets, like Project M Roy, Amarythe's True Roy Dash Attack, and applying a fire effect to many of his moves while still having some of the same animations as Project M Marth to allow for diversity. Hope you enjoy and for anyone seeking the PM 3.6 Sm4sh Marth Moveset follow the links below:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209971

Pyro Marth Beta for vBrawl:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35165

Roy First Release:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24291

Brawl Minus 4.0 (Minus Portraits):

http://forums.brawlminus.net/threads/brawl-minus-4-0b-is-here.794/

EDIT: Sm4sh Marth Tipper for Project M (Base)

New Animations:

Up Smash: Kitsu-Chan's Roy Release Up Smash (no spike, it allows launches diagonally and upward)

Most Animations: Added Fire Effect including Final Smash/Neutral Special

Aerials except for Neutral Air have no fire effect

Neutral Special: Brawl Minus 4.0b Marth with more damage and fire effect

Side Specials:

S1: Fire Effect
S2: Fire Effect
S3: Normal/Spike on Down Tilt
S4: Project M Roy with Fire Effect

Side Tilt: Project M Roy's with Fire Effect

Dash Attack: Amarythe's True Roy PSA Dash Attack with Fire Effect

*Disclaimer: uploads and edits listed are now available^

tested on dolphin but unsure if it will desync or not

78 June 7th, 2016

Brawl Minus Lucina by FoxMcMelee, Lillith, Nao-chan
[Character - Texture, Vertex, Import, Moveset (PSA) - Marth]



I decided to make Lucina have a Brawl- like moveset. Up Smash has electric effect and has a larger hitbox, Down Tilt Burries, Side Special has new effects, Dash has a darkness effect. This will be my only Brawl- PSA Edit release. The other PSAs that i made are not going to be released seperately but in my Brawl Minus Brawlex Pack which is still being made. Video preview has my Lucina and Ryu Edit.

406 October 28th, 2015

'Smash 4' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Heeey, that Smash 4 Lucina has a beta release!

...There's still a lot that needs to be sorted out, but, y'know. Things and stuff.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her differences to Brawl's Marth? Well, she plays like Smash 4's Lucina so... Quite a lot. Let's just say that everything has changed to some degree

I might make Smash 4 Marth and Roy at a later date... We'll see...

262 October 25th, 2015

'Brawl' Lucina PSA v1.0 by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Oh look, full release.

Changes from the Beta release:
Animation fixes, mostly in her own unique animations.
Entry changed up a bit... A little of the start was shaved off, and the ending portion is a little more prominent
Random bugfixes.
A few hitbox changes, namely in her Dancing Blade attacks to average the damage values properly.
SFX volumes are now a bit easier to hear.

Been working on this since... well, since Smash 3DS was released to the wild.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

Her changes are pretty near identical to the differences between Marth and herself in Sm4sh

I'm planning two main versions for this, a 'Brawl' version (The one you're looking at currently!), where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

The Beta of the Smash 4 version will probably be up soon.

231 October 25th, 2015

'Brawl' Lucina PSA Beta by Lillith, Nao-chan
[Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Marth]



Full version's up~!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209952

Keeping this version here if anyone wants to use this older version, for whatever reason.

Been working on this since... well, since Smash 3DS was released to the wild, I'd have finished by now if my motivation wasn't below zero. That's why I thought it to be a terrible idea to not post up a beta of what (little) has been done so far.

Made specifically to fit jaystring's import
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209076

If there are any glitches, aside from those related to using the wrong model, please tell me~

So far, her changes are about identical to the changes she has compared to Marth in Sm4sh, i'll post up the full version after I fix the animations.

I'm planning two main versions for this, a 'Brawl' version, where her only changes are the difference between Marth and herself, and a 'Smash 4' version, where she also gets the changes Marth got from Brawl to Smash 4, decloning her further from Brawl's Marth.

430 August 16th, 2015

Chrom Wii U Recolors by Lillith, jaystring
[Character - Texture, Import - Marth]



Import originally by jaystring, so if you want the default costume, go here~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208881

Comes with CSPs and stuff.

Enjoy!

2491 May 6th, 2016

Kitsu BrawlEx (V2.04) by Lillith with credit to Everyone found in the 'BrawlExCredits' text file in the download, it'd be WAY too much to list here.
[Pack - Character, Stage, Audio, SFX, Item, Misc, Portrait]



V2.04 sound folder~
https://mega.nz/#!3E0WXazD!bUKoGjzxbVqqcLMozfzHr3kqLPs7YhQ0F95WWSLudVw
V2.03~
https://mega.nz/#!bAEXjJpL!uXhDAk39ZUg7jfaP217unNQx49vIKXzWhN6BkPu2uH4
V2.02~
https://mega.nz/#!qQVCnKaL!eDCNX1DFwo33qZ16lwvHN2vskqJ0OAflYsfvAu2w4G8
V2.01~
https://mega.nz/#!aUlUDZYY!__-vMSgMYU2R6xWn-jOuKUQD8wusFT0w6x2zk8HIGbI
V2.00~
https://mega.nz/#!KFNSwK6b!AxmKK1Setfu5xwYqEyUo26KDtmtn5ZQmnaGS5-Tv7E4
Dropbox mirror (V2.00)~
https://www.dropbox.com/sh/3t1gf3wogciz1p6/k-AEoaWV0U

I've seperated the music folder from the main thing, so it should be downloadable now, for the music folder though, it's found here~
https://www.dropbox.com/sh/7xqygtnvg4nhtvu/AACOC23iuZATBLlH6qvipUbQa?dl=0

Yep! It's v2 finally! Only took half the year...

Old version~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537
v2.04
- NEW CHALLENGER APPROACHING! Prince Marth from Fire Emblem as an alt character for Marth!
- Knuckles removed temporarily.
- Fox now has a rapid jab finisher, his jabs, among other things, has gotten a graphical update.
- Ryu Suzaku's aerial Falcon Punch rises in the air a little, and unreversed distance is increased, making it a viable recovery tool.
- Toon Link's costume unique jab removed.
- Young Link puts on the Keaton Mask for side taunt, very placeholder-y currently though.
- Time Ganondorf now lands properly from using an aerial Gerudo Dragon. Made a little bigger. Wizard's Foot animations updated.
- Twilight Ganondorf made bigger and more imposing.
- Phantom Ganon made a little bigger.
- Marth renamed to King Marth.
- Lucina has had a number of animations updated, such as her Shield Breaker. 2 new costumes added.
- Roy transitions back into idle properly after a down throw. Another costume added.
- Ike's last two costumes removed, added a new white costume in their place.
- Cloud's moveset changed.
- Mewtwo's walk and dash speeds increased.
- Zero Suit Samus has her Smash 4 up special.
- Leon's jab is now a single, quick, repeatable pistol shot. F-Air and F-Smash have trails. Back throw is a semi-spike. Down Throw is a meteor smash.
- Akane has a new shiny sword trail.
- Palutena's Temple replaces Pokemon Stadium 2.
- Midgar replaces Jungle Japes.
- Gaur Plains updated.
- Super Mario is now an alt character for Mario
- Pink Gold Peach is now an alt character for Peach
- Brawl Pit is now an alt character for Uprising Pit
- Lizardon is now an alt character for Charizard
- Mega Lucario is now an alt character for Lucario
- Sky Link is now an alt character for Twilight Link
- Spirit Link is now an alt character for Toon Link
- Paris is now an alt character for Ike
- Codes updated a little.

915 May 23rd, 2015

Kirito (GGO) over R.O.B. by И, Thany, Lillith, Gamidame_K, nikeru
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



Finally finished with Kirito! So the import was by Gamidame_K, nikeru made the infinite sword glow Marth I used as a base, the .rel was from Thany's Meleeish Roy PSA, and Kitsu-chan made the video. No codes needed!

If this download link is broken, use this one: https://www.dropbox.com/s/j9t651vt9tirpvw/Kirito%20GGO%20over%20R.O.B.rar?dl=0

I added a rapid jab to it too.

Have fun! Any problems, just PM me, but please, DO NOT PM me whether this works in project M or not, because it does not.

Peace :) ZeusLink

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