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486
October 25th, 2020
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]
172
September 21st, 2020
[Character - Moveset (PSA) - Peach]
435
August 19th, 2020
[Character - Vertex, Import, Moveset (PSA) - Olimar]
87
August 17th, 2020
[Character - Moveset (PSA) - Ganondorf]
397
November 1st, 2019
[Character - Vertex, Import - Zelda]
185
February 21st, 2019
[Character - Moveset (PSA) - R.O.B.]
457
February 21st, 2019
[Character - Moveset (PSA) - Zelda]
44
February 21st, 2019
[Character - Moveset (PSA) - Toon Link]
217
November 17th, 2018
[Character - Moveset (PSA) - R.O.B.]
332
February 20th, 2019
[Character - Moveset (PSA) - Zelda]
71
August 21st, 2018
[Character - Texture, Vertex - Zelda]
148
March 20th, 2018
[Character - Moveset (PSA) - Zelda]
332
August 29th, 2018
[Character - Moveset (PSA) - R.O.B.]EDIT: I think I fixed the problem with it's up b, but if not
let me know
This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.
let me know
This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.
235
December 17th, 2017
[Character - Moveset (PSA) - Zelda]
744
September 13th, 2017
[Character - Moveset (PSA) - Zero Suit Samus]
291
February 23rd, 2021
[Character - Moveset (PSA) - Solid Snake]This psa consist in an edit to this Sub-zero moveset to have more sword attacks taken from the deadpool's psa, I also took his iceball and moved it to side special to convert his down taunt into a paralyzing attack.
I includes recolors of my own based on the human Sub-Zero only but you can go to the CaliKingz01 original psa for the real costumes
I includes recolors of my own based on the human Sub-Zero only but you can go to the CaliKingz01 original psa for the real costumes
405
August 24th, 2017
[Character - Moveset (PSA) - Sheik]
266
August 31st, 2017
[Character - Moveset (PSA) - Zelda]Update 19/08/2017: I made a custom animation for it although a bit derpy and a re-skin and vertex for the "phantom"
This time around I did come with adjustments to the hit boxes for up tilt for a better knock-back and for farore's wind first and second hits to connect nicely and in a wider range of percentages, also made the din's fire free of the helpless state.
This time around I did come with adjustments to the hit boxes for up tilt for a better knock-back and for farore's wind first and second hits to connect nicely and in a wider range of percentages, also made the din's fire free of the helpless state.
900
August 23rd, 2017
[Character - Vertex, Import, Moveset (PSA) - Olimar]UPDATE: added a bit of gfx
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.
314
August 1st, 2017
[Character - Moveset (PSA) - Ganondorf]
186
April 29th, 2017
[Character - Moveset (PSA) - Ganondorf]
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Past Reports:
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- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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