469 October 25th, 2020
Ultimate Peach Backport by PK MASTER, Lillith, CARLCGL, GRAND AZEL with credit to Smash 3 and 3C
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Peach]
169 September 21st, 2020
Ultimate inspired peach by CARLCGL with credit to PK MASTER, Lillith, GRAND AZEL[Character - Moveset (PSA) - Peach]
397 August 19th, 2020
Rosalina & Luma an edit by CARLCGL with credit to FQuintanilla14
[Character - Vertex, Import, Moveset (PSA) - Olimar]
84 August 17th, 2020
Wizardorf Update 2 by CARLCGL with credit to Allbait, Aafyre, DivineOverlord, Carnage, BronzeGreekGod, Amarythe, Ashingda[Character - Moveset (PSA) - Ganondorf]
392 November 1st, 2019
ultimate zelda vertex by CARLCGL with credit to Lasercraft[Character - Vertex, Import - Zelda]
177 February 21st, 2019
Robin over rob brawl .rel port by CARLCGL with credit to lillith[Character - Moveset (PSA) - R.O.B.]
445 February 21st, 2019
Mixed Zelda (repost/ update) by CARLCGL with credit to PM TEAM[Character - Moveset (PSA) - Zelda]
43 February 21st, 2019
Gellert the water mage (OC) by CARLCGL, Eternal Yoshi with credit to EternalYoshi[Character - Moveset (PSA) - Toon Link]
213 November 17th, 2018
Robin over rob .rel port by CARLCGL, Lillith[Character - Moveset (PSA) - R.O.B.]
328 February 20th, 2019
Zelda w Smash Ultimate's jab by CARLCGL with credit to Project Melee team[Character - Moveset (PSA) - Zelda]
69 August 21st, 2018
Princess Hilda by CARLCGL with credit to smash 3 team[Character - Texture, Vertex - Zelda]
145 March 20th, 2018
Harder learning curve Din's fire by CARLCGL with credit to Project m team[Character - Moveset (PSA) - Zelda]
330 August 29th, 2018
Robin over Rob Rel port by CARLCGL, Lillith with credit to Lillith, SacredMyth, SonicBrawler[Character - Moveset (PSA) - R.O.B.]
EDIT: I think I fixed the problem with it's up b, but if not
let me know
This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.
let me know
This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.
229 December 17th, 2017
smash 4/brawl Zelda by CARLCGL with credit to project mewtwo team[Character - Moveset (PSA) - Zelda]
739 September 13th, 2017
Smash 4 Zero Suit Samus ported to brawl by CARLCGL with credit to MoeNDerrty, The PMDT[Character - Moveset (PSA) - Zero Suit Samus]
288 February 23rd, 2021
SWord Sub-zero OC by CARLCGL with credit to CaliKingz01, Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch
[Character - Moveset (PSA) - Solid Snake]
This psa consist in an edit to this Sub-zero moveset to have more sword attacks taken from the deadpool's psa, I also took his iceball and moved it to side special to convert his down taunt into a paralyzing attack.
I includes recolors of my own based on the human Sub-Zero only but you can go to the CaliKingz01 original psa for the real costumes
I includes recolors of my own based on the human Sub-Zero only but you can go to the CaliKingz01 original psa for the real costumes
399 August 24th, 2017
bouncing fish sheik for brawl by CARLCGL with credit to MoeNDerrty and the project melee team
[Character - Moveset (PSA) - Sheik]
263 August 31st, 2017
smash 4-like Zelda moveset for brawl the re-up by CARLCGL with credit to project melee team[Character - Moveset (PSA) - Zelda]
Update 19/08/2017: I made a custom animation for it although a bit derpy and a re-skin and vertex for the "phantom"
This time around I did come with adjustments to the hit boxes for up tilt for a better knock-back and for farore's wind first and second hits to connect nicely and in a wider range of percentages, also made the din's fire free of the helpless state.
This time around I did come with adjustments to the hit boxes for up tilt for a better knock-back and for farore's wind first and second hits to connect nicely and in a wider range of percentages, also made the din's fire free of the helpless state.
875 August 23rd, 2017
FQuintanilla14's Rosalina and luma over olimar demo by CARLCGL, FQuintanilla14[Character - Vertex, Import, Moveset (PSA) - Olimar]
UPDATE: added a bit of gfx
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.
I'm not sure if I'm right in posting this but this is a good mod and i can't be the only one enjoying it, the developer has been missing for almost two years and I recently noticed the download for his demo is currently broken.
I'm uploading here in the vault for every one to test or just play with it, but i added a few hitboxes and things to make it work better:
first, hit boxes to some grounded an aerial attacks that did not work- second, as luma didn't co anything for jab I sacrificed the power on the down smash to add that attack also to the jab- third, luma's withdrawal works like it should (it was alternating between shot and withdraw) now if it is far or not close enough he will be pulled back, but for now the move 'pull' can only be triggered in the air also I don't know why but if luma is airborne you can pull it pack by doing down smash or jab (you can see that in the tumbnail).
I hope you enjoy it.
311 August 1st, 2017
Wizardorf update by CARLCGL with credit to Allbait, Aafyre, DivineOverlord, Carnage, BronzeGreekGod, Amarythe, Ashingda[Character - Moveset (PSA) - Ganondorf]
185 April 29th, 2017
Wizardorf by CARLCGL, Allbait, Aafyre, DivineOverlord, Carnage, BronzeGreekGod, Amarythe, Ashingda[Character - Moveset (PSA) - Ganondorf]
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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