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Here is the Silver the Hedgehog PSA package this includes:
-PSA
-Costumes
-Renders
-Stocks
-BPs
-Victory Theme
-Trophy
-Classic Mode and All Star Mode Ending
-Crisis City Stage with two versions one that's based on Sanctuary Stage and Omega Version of the Stage that also
To see gameplay and See how Crisis City looks like here you go:
https://youtu.be/yhagnaO0-tc
Japanese Voice:
https://youtu.be/60GsGhv0yQQ
-PSA
-Costumes
-Renders
-Stocks
-BPs
-Victory Theme
-Trophy
-Classic Mode and All Star Mode Ending
-Crisis City Stage with two versions one that's based on Sanctuary Stage and Omega Version of the Stage that also
To see gameplay and See how Crisis City looks like here you go:
https://youtu.be/yhagnaO0-tc
Japanese Voice:
https://youtu.be/60GsGhv0yQQ



Its's not to rush or anything, you can take as you might need to show progress on but we were still curious to see if there was anything in particular of if it's currently in the same state, which again, it's okay if so. But if its not, any tldr on when its maybe probably done? Im a bit worried that nothing going on yet its fine if theres anything going on






I was given the blessing from Anothen and KingJigglypuff to use their Dark Samus, this is still in development however, for more Dark Samus and other animation goodness follow Jiggs here: https://twitter.com/KingJigglypuff and Anothen here: https://twitter.com/BlueAnothen
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64
Credits:
-Layell and Kirbeast for massive optimizations and testing
-Discord community for the fantastic feedback
Original Sky Sanctuary credits:
Noserus- https://smashboards.com/threads/noserus-original-custom-stages-sky-sanctuary-3-0-released-now-with-actual-lighting.412286/
Project Plus team for their modifications
Remixed Tracks Credits:
Chaos Angel Suite #1:
Originally named Chaos Angel Zone - Act 1
Made by: amphobius
https://soundcloud.com/swintonmusic/chaos-angel-zone-act-1
Chaos Angel Suite #2:
Originally named Sonic Advance 3 - Chaos Angel Suite [Remix]
Made by: Moonswirlies/ Over-Under The Moon
https://soundcloud.com/overunderthemoon/sonic-advance-3-chaos-angel-suite-remix
Non-Agression:
Originally named Sonic Advanced 3 Remixed - Galactic Aggression
Made by: MaxieDaManV2
BRSTM by: DukeitOut
https://www.youtube.com/watch?v=XhP4Ra8elGg
Rusty Ruin Zone Act 2 (Saturn Ver.):
Originally named Rusty Ruin Zone Act 2 (SEGA SATURN) -2020 REMIX-
Made by: Nicholas Taylor/Deliverance84
https://www.youtube.com/watch?v=XFQiUJEBsbo
Tidal Tempest (Past):
Originally named Sonic CD Remastered - Tidal Tempest Past
Made by: The Brickster with collaboration with Collision Chaos Radio
https://www.youtube.com/watch?v=tBeVGpNTgrQ
Original Tracks Sources:
-Back In Time (Sonic R)
-Rusty Ruin Zone Act 2 (Sonic 3D Blast Saturn Ver.)
-Tricky Maze (Sonic Adventure JP)
-The Last Way (Shadow the Hedgehog)
-Back to Soul (Sonic Fighterts)
-Endless (Old No Vocal)(FNF Vs. Sonic.EXE)
https://gamebanana.com/mods/316022
BRSTM by: Ale64













Final update: This build will never be updated. Sorry I’m leaving it in such a fucked state but here we are. Thanks for liking it for some reason.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.
Updated as of 3/25/2022: Holy macaroni it's been a minute! Hope ya'll have been enjoying your year so far. This update is mostly just to add 2 more characters, some stages, and a more polished build in general compared to the last version. I really do appreciate you guys downloading my silly build and hopefully having a fun time with it. Be sure to read the credits and give credit where credit is due to all the peeps who's work I added and loved playing with. Bababooie.
Updated as of 12/23/2021: Happy Holidays, bois! Have a surprise Version 2.5 update! Cloud and Silver have been added to the already extensive roster and I hope y'all have fun with them! Also included is a Mario Party stage slot along with a Sonic Unleashed stage slot and a multi-Capcom related stage slot as well. Last but not least, there is a Swimming Overhaul included which allows you to fight in the water on several water based stages (Keep in mind that some characters don't have swimming animations and as a result, will just bug out in the water). See ya next year! Bababooie.
Updated as of 11/28/2021: PussPuss Build version 2 is finally here! New characters like Isaac, Sans Undertale, Blaziken, and more await you. In addition, stages based on Paper Mario, Dr. Mario, Banjo and Kazooie, Under Night in Birth, Persona, as well the updated stage list from P+ 2.29 and stages made by MarioDox join the already substantial lineup! Also, code menu implementation for everyone in the roster and new special modes! Try out Random Angle Mode (who knows where your knockback will send you?!) and Balloon Stocks (Pop a balloon to gain a stock... or lose it?).
Original description: https://imgur.com/a/BeTix8x This is my Project+ EX Dolphin Build which is built off of HotWingFTW's EX build (which is linked in the full credits list if you want a more "base" version of this build to work off of). This features several character inclusions from LXP (RIP), Remix, CL, and solo releases like Dante, Nu, and Black Shadow. This can be used on Wii as well but you will see some downgraded textures as it was done to get the game to load in the first place so please do so as your own risk. Thank you so much for checking it or even just looking through the pictures. I hope you guys like it and I hope I've credited everyone appropriately. Proper credits and links to all the custom content will be in the download. Bababooie.



---UPDATE 10/7/2021---
Added 3 more tracks. Separated the Stage and Songs into two separate bundles, BRSTM are now optional.
---UPDATE 10/3/2021---
Fix: Fixed FOV issues causing glitches in certain item use camera angles causing clipping in both emulation and console.
The download includes the following: Highrise stage and the red Hollow Night alt, 10 brstm, and custom made menu assets.
Stage is using Final Destination as base.
Added 3 more tracks. Separated the Stage and Songs into two separate bundles, BRSTM are now optional.
---UPDATE 10/3/2021---
Fix: Fixed FOV issues causing glitches in certain item use camera angles causing clipping in both emulation and console.
The download includes the following: Highrise stage and the red Hollow Night alt, 10 brstm, and custom made menu assets.
Stage is using Final Destination as base.



Goes on target practice (also known as Bowser's Castle)
First of all, massive credit to Llamajuice for this fantastic stage, and I also give my thanks to him for entrusting me this to fix it up and polish it for release.
Secondly. If youre reading this when I released this, Im gonna go and take a small vacation so I wont be able to respond for while.
Unfixable glitches:
-The momentum, is something I cant fix no matter how hard I tried. Ill stop trying. So if you see me not responding to \"the momentum glitch\" is because its already acknowledged.
Thats it.
Have fun.
~Nez
First of all, massive credit to Llamajuice for this fantastic stage, and I also give my thanks to him for entrusting me this to fix it up and polish it for release.
Secondly. If youre reading this when I released this, Im gonna go and take a small vacation so I wont be able to respond for while.
Unfixable glitches:
-The momentum, is something I cant fix no matter how hard I tried. Ill stop trying. So if you see me not responding to \"the momentum glitch\" is because its already acknowledged.
Thats it.
Have fun.
~Nez






This is an odd video to make so I had to show the original 2013 Great Bay bug first before I showed what the fix was. You only need to import the stage, no code required.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.
Basically, I edited the stage to be far away from a "Danger Zone" area bots hate. How far? The stage was moved 40 Y values up. And I made new shadow models to more accurately render character shadows. This stage is functionally and visually the same, so if you don't care about CPUs... no need to get this.
This was made using the very first Great Bay Import done by Ryan, Mewtwo2000 and DSX8 on 2013 as base.
Discoveries and research was made by The Brawl Stage Compendium's members Eon_TAS, Soopercool and MarioDox.



ChangeLog:
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez
- Added Rumble Falls 1:1 alt
- Casual Clanker received additional decorations, such as a jiggy, eggs, feathers and honeycombs, all animated.
- Casual Clanker stage lights has been toned down while fog was intensified.
- All of Casual Clanker models where optimized
- Casual Clankers have all their blastzones and offcamera zones extended.
Casual Alt goes over Jungle Japes as a base, but its placed over Great Bay (P+) as an easy way to remove the JUngle Sapes SFX.
The Rumble Falls alt goes over PM (and P+) Rumble Falls with their prepackaged .rels, but on vBrawl goes over Final Destination.
CREDITS
Survivian- Clanker Animations
WTails (wario358)- Texture Upscaling and Water wizardry
Zenith- Banjo- Kazooie Clanker's Cavern Remaster https://www.youtube.com/watch?v=7hiOXOxh5Rs (BRSTM conversion by me)
Starwaffle- Jiggy Model
Dranakar- Notes and Honey model
Mewtwo2k and Demonslayerx8- Certain original assets and settings from Great Bay
Soopercool, fudgepop01, MarioDox, Eon- Researching odd AI behaviour's and aiding in figuring out how to remedy it
- This stage was made for the Water contest in the Custom Brawl Modding server, but due to life, I couldn't participate, still finished it.
- This stage was made balanced around KingJigglyPuffs Swimming engine as well as Brawls default swimming mechanics.
(Fun Fact- Apparently you can put this over final destination without a .rel, but it causes water to no longer be swimable. Not recommended unless you wanna mess around)
~Nez



Includes two BRSTM
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
KingJigglypuff: SFX Setup
Team Reptile: Team Reptile



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile



BUG FIX
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile
Ball now spawn on the center instead of the right. Side effect: Player on slot 4 will spawn on the ball spawn location. To avoid this, dont use a player on slot 4.
Drag and drop the following files on your project + build for easy replacement for STGTraining.
File placement goes on:
Sawnd: Project+\\pf\\sfx
Param: Project+\\pf\\stage\\stageinfo
Pac: Project+\\pf\\stage\\melee
Rel: Project+\\pf\\module
tlst: Project+\\pf\\sound\\tracklist
Lethal League Folder: Project+\\pf\\sound\\strm (move the whole folder here, not the individual files)
Menu Assets .pac: Project+\\pf\\menu2 (move the .pac files, images not needed to be moved unless youre editing another .pac)
Credits:
Eon: Main Codes
fudgepop01: Alt Codes (AI will target and attack all items)
Survivian: Source Previews
Rytzq: Model help
Electropolitan: Music
KingJigglypuff: SFX Setup
Kirbeast: Footage
Team Reptile: Team Reptile









Updated: Tunnels star scroll restored to the intended version.
Updatedv2: Removed unneeded objects in the Shy Guys Toy Box (No Battle Arena) alt.
Updatedv3: Added 6 new alts and one new BRSTM track.
Total of 9 alts!
(The following instructions does not apply to the FD alts)
For P+ its STGYOSHISTORY. For Vanilla PM rename to STGDXYORSTER. For Brawl requires a Final Destination rel converted to st_dxyorster.rel (The Yoshi *Island* Melee slot) BRSTM included!
Album: https://imgur.com/a/RN6hDi1
Credit: Survivian for the animations. WTails for train Tunnel magic. Ca$ino Wolf for testing.
BRSTMS Used:
Shy Guy Toy Box:
by Pleasant250- https://smashcustommusic.net/song/37004
Battle (Paper Mario: TTYD):
by Moosehunter- https://smashcustommusic.net/song/389
Brobot L-Type Battle (Super Paper Mario):
by PAVGN- https://smashcustommusic.net/song/4392
Battle (Paper Mario: Sticker Star):
by zelda23- https://smashcustommusic.net/song/49303
Battle (Paper Mario: Color Splash):
by Goldtex- https://smashcustommusic.net/song/76009
Battle (Paper Mario: The Origami King):
by InkxtheSquid- https://smashcustommusic.net/song/93856
Updatedv2: Removed unneeded objects in the Shy Guys Toy Box (No Battle Arena) alt.
Updatedv3: Added 6 new alts and one new BRSTM track.
Total of 9 alts!
(The following instructions does not apply to the FD alts)
For P+ its STGYOSHISTORY. For Vanilla PM rename to STGDXYORSTER. For Brawl requires a Final Destination rel converted to st_dxyorster.rel (The Yoshi *Island* Melee slot) BRSTM included!
Album: https://imgur.com/a/RN6hDi1
Credit: Survivian for the animations. WTails for train Tunnel magic. Ca$ino Wolf for testing.
BRSTMS Used:
Shy Guy Toy Box:
by Pleasant250- https://smashcustommusic.net/song/37004
Battle (Paper Mario: TTYD):
by Moosehunter- https://smashcustommusic.net/song/389
Brobot L-Type Battle (Super Paper Mario):
by PAVGN- https://smashcustommusic.net/song/4392
Battle (Paper Mario: Sticker Star):
by zelda23- https://smashcustommusic.net/song/49303
Battle (Paper Mario: Color Splash):
by Goldtex- https://smashcustommusic.net/song/76009
Battle (Paper Mario: The Origami King):
by InkxtheSquid- https://smashcustommusic.net/song/93856



Narrator: Grubhub perks give you deals on the food you love.
The kind of deals that make you boogie.
[music]
Purple guy: *bites borger and dances*
Sushi guys: *appear and eat the sushi*
Sallad girl: *eats salad and stands up*
Milkshake girl: *does the splits and sluprs milkshake*
Everyone: *dances all at once*
camera moves to purple guy and shows him dancing
[music stops]
camera changes to house and kid looks at purple guy
purple guy: points at kid
kid: says huh and blinks
[music starts again]
Kid: *dancing*
Narrator: Get the food you love with perks *doorbell rings* from
Happy people: Grubhub!
Narrator: Grub what you love
end
Script Source: https://www.reddit.com/r/copypasta/comments/kv15d1/grubhub_ad_script_i_wrote_out_feel_free_to_modify/
The kind of deals that make you boogie.
[music]
Purple guy: *bites borger and dances*
Sushi guys: *appear and eat the sushi*
Sallad girl: *eats salad and stands up*
Milkshake girl: *does the splits and sluprs milkshake*
Everyone: *dances all at once*
camera moves to purple guy and shows him dancing
[music stops]
camera changes to house and kid looks at purple guy
purple guy: points at kid
kid: says huh and blinks
[music starts again]
Kid: *dancing*
Narrator: Get the food you love with perks *doorbell rings* from
Happy people: Grubhub!
Narrator: Grub what you love
end
Script Source: https://www.reddit.com/r/copypasta/comments/kv15d1/grubhub_ad_script_i_wrote_out_feel_free_to_modify/



---Clicking picture leads to video!---
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.
Update 12/29/2020
> Fixed Black Bob-omb glitching out due to a quirk with green green hazards, sadly the fix came with a side effect of the black bob-omb no longer jumping on hazard triggers, instead he jumps on a set timing.
>Fixed Flicker on the dirt patch on the FD version of Bob Omb battlefield occurring on console.
Update 12/27/2020 PT2
> Added a Battlefield version
> Fixed wierd tree shadows on all versions
> Added New BRSTM (Buoy Base Galaxy (Super Mario Galaxy (Olympic Games Mix)
Update 12/27/2020
> Added a Omega Version
> Added New BRSTM (Gusty Garden Galaxy)
Update 12/25/2020: Fixed Fences having MIP mapping, causing them to have graphical issues on console. (Credit to Puzzled)
Took us 10 months to finish this one, hope it was worth the wait! Alts coming soon!
Be sure to also install the .rel file into the module folder, its what influences the hazards.
Known Bug:
There is a bug on the BG cannon, will shoot twice on its first activation, but only one bubble hazard will hit. This only happens on the first hazard activation, method of fixing this bug is currently unknown.



Special Thanks to the talented team who helped make this possible! Our goal was to make Banjo playable in Smash,
little did we know SSBU would make that possible! Since our goal was met, production was slowed down, and eventually stopped.
Instead of keeping Banjo-Kazooie hidden away, we decided to release what we had so far.
little did we know SSBU would make that possible! Since our goal was met, production was slowed down, and eventually stopped.
Instead of keeping Banjo-Kazooie hidden away, we decided to release what we had so far.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010