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Fire Sonic over Link PAL .rel by TheBlueBlur, SonicBrawler, mastaklo, Wave Kusanagi, KingJigglypuff, anivernage, Blase005, br3compactor, mariodk, Hagure, leonexodio, DarkSolXZ, ShadowWolf with credit to SiLeNtDo0m
[Character-ModelPSATexture-Link]

[Character-ModelPSATexture-Link]

Project Tabuu - FINAL VERSION! by Tabuu Forte Akugun, anivernage, AGFanProduction, diedhammer98 with credit to BlackJax98, Tcll/Pika, Roo, ds22
[Character-ImportPSATexture-Ganondorf]

[Character-ImportPSATexture-Ganondorf]

Hi everyone, Tabuu here. Leave feedback on this PSA (or my ideas) in my thread:
http://forums.kc-mm.com/index.php?topic=37855.0
I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.
Changelog:
-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.
Ganondorf is now unrecognizable and fully replaceable.
Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.
I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.
P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.
Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^
http://forums.kc-mm.com/index.php?topic=37855.0
I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.
Changelog:
-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.
Ganondorf is now unrecognizable and fully replaceable.
Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.
I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.
P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.
Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^
Ridley Psa Final Over ZSS by Carnage, SonicBrawler, _Data_Drain_, KingJigglypuff, anivernage, snoopy, Kagemaru, KGN Nappdagg with credit to P:M for entry animation, StarWaffle\ Angelglory\PAVGN\mnsg\cuckoos\Flygon for extra recolours.
[Character-ImportPSA-Zero Suit Samus]

[Character-ImportPSA-Zero Suit Samus]

Tiny update ridley now can hold and use some items it couldnt before without t stance like beam sword just replace the old fitmotion for this one.
Rivoo users you need to replace the ZSS motion on the common.pac
Ridley doesnt turn into Samus but if you dont have nothing on samus, samus will turn into ridley after his FS if you dont want that use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Rivoo users you need to replace the ZSS motion on the common.pac
Ridley doesnt turn into Samus but if you dont have nothing on samus, samus will turn into ridley after his FS if you dont want that use this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
This is ridley Final version Over ZSS, this isnt a rel port since you cant even rel port over zss, its a true port and its identical to the CF version in every way, the only diference is this one has FS eyes while the CF doesnt do to CF not having FS eyes, the moveset draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Ridley Psa Final by Carnage, SonicBrawler, _Data_Drain_, KingJigglypuff, anivernage, snoopy, Kagemaru, KGN Nappdagg with credit to P:M for entry animation, StarWaffle\ Angelglory\PAVGN\mnsg\cuckoos\Flygon for extra recolours.
[Character-ImportPSA-Captain Falcon]

[Character-ImportPSA-Captain Falcon]

ZSS Port: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30461
Tiny Update now ridley falls after using the side B in the Air.
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Tiny Update now ridley falls after using the side B in the Air.
This is ridley Final version wich draws heavy inspiration from SSBC Ridley moveset, he has now :
- new attacks
-lots of animation revamps
-can glide
- its own FS
-it Includes tons of CSS stuff and now it has recolours to fill all slots.
The only charizard animations left are the wins and 2 taunts if they are made i will update this in the future.
Feedback here: http://forums.kc-mm.com/index.php?topic=49204.0
Ridley(Metroid)V3 PSA by Carnage, SonicBrawler, anivernage, snoopy, Kagemaru, KGN Nappdagg with credit to P:M for entry animation, StarWaffle\ Angelglory\PAVGN\mnsg\cuckoos for extra recolours , Aether for some CSS stuff and Data Drain for the video.
[Character-ImportPSA-Captain Falcon]

[Character-ImportPSA-Captain Falcon]

Outdated- new version here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460
This psa is mostly inspired by SSBC ridley moveset all thanks for Snoopy for an epic model import, hopefully we can have a meta ridley on charizard aswhell in the future.
V3 updated with some fixes and improvements:
grab glitch fixed
down tilt speeded up
down smash start speeded up
F smash buffed
Down B you can now hold all charges and if you are hitted during the charge animation you lose all charges and get back to square one,same for dying and you can shield out of the move keeping the charge,also has start animation now.
Feedback: http://forums.kc-mm.com/index.php?topic=49204.0
If anyone wants to help doing all the CSS stuff and more recolours for snoopy ridley i would apreciate same for a Video also ridley has all CF sounds so if anyone is willing to do a soundpack please let me know.
On the next Beta FS will be better maybe even with a ridley stage.
Sorry for the low quality pictures its the best i can do since pal ssbb codes freeze when taking photos for some reason
This psa is mostly inspired by SSBC ridley moveset all thanks for Snoopy for an epic model import, hopefully we can have a meta ridley on charizard aswhell in the future.
V3 updated with some fixes and improvements:
grab glitch fixed
down tilt speeded up
down smash start speeded up
F smash buffed
Down B you can now hold all charges and if you are hitted during the charge animation you lose all charges and get back to square one,same for dying and you can shield out of the move keeping the charge,also has start animation now.
Feedback: http://forums.kc-mm.com/index.php?topic=49204.0
If anyone wants to help doing all the CSS stuff and more recolours for snoopy ridley i would apreciate same for a Video also ridley has all CF sounds so if anyone is willing to do a soundpack please let me know.
On the next Beta FS will be better maybe even with a ridley stage.
Sorry for the low quality pictures its the best i can do since pal ssbb codes freeze when taking photos for some reason
Bowser (Super Mario Galaxy) by StupidMarioFan1, anivernage, Nanobuds with credit to Nintendo for making such a great game. :D
[Character-ImportModelTexture-Bowser]

[Character-ImportModelTexture-Bowser]

http://infinitesmashteam.com/
The True King Koopa
Recolors:
http://i.imgur.com/AdPz6.png
http://i.imgur.com/BF9QP.png
http://i.imgur.com/6Zlq3.png
*PLEASE COLLABRATE FOR ANY EDITS*
Bowser from the #1 Mario game made so far!!!
Many people have attempted him but none of them
succeded.
Has almost perfect rig, just Brawl Bowser has weird bone rotations and stuff. Also the area where the legs and tail meet the hip has more rigging errors than anywhere else, but it's because of the original bone rotations, they'll look better in Anivernage's moveset. ;D
"Shine" and "Glow" effects, each with "Shell" and "Spike Ball" versions.
http://imgur.com/ctQVQ.png
Yellow Hair for when he has a Smash Ball.
Expressions, and a sorta messed up eye movement, most of the time one eye will go all the way into Bowser's head.
Sexy HD textures made by StupidMarioFan1 using parts from StarWaffle's HD Bowser Jr texture.
Ripped by StupidMarioFan1.
Rigged mostly by Nanobuds, with fixes by StupidMarioFan1.
Brawl Recolors made by StupidMarioFan1.
Dark Bowser by StupidMarioFan1.
http://imgur.com/Hlv90.png
Ultra-sexy CSPs (Also included the huge images to fully admire them) by Anivernage.
Galaxy Shine effects by StupidMarioFan1.
Yes this import is the main Bowser for the SSB UC Bowser Moveset. ;D
The True King Koopa
Recolors:
http://i.imgur.com/AdPz6.png
http://i.imgur.com/BF9QP.png
http://i.imgur.com/6Zlq3.png
*PLEASE COLLABRATE FOR ANY EDITS*
Bowser from the #1 Mario game made so far!!!
Many people have attempted him but none of them
succeded.
Has almost perfect rig, just Brawl Bowser has weird bone rotations and stuff. Also the area where the legs and tail meet the hip has more rigging errors than anywhere else, but it's because of the original bone rotations, they'll look better in Anivernage's moveset. ;D
"Shine" and "Glow" effects, each with "Shell" and "Spike Ball" versions.
http://imgur.com/ctQVQ.png
Yellow Hair for when he has a Smash Ball.
Expressions, and a sorta messed up eye movement, most of the time one eye will go all the way into Bowser's head.
Sexy HD textures made by StupidMarioFan1 using parts from StarWaffle's HD Bowser Jr texture.
Ripped by StupidMarioFan1.
Rigged mostly by Nanobuds, with fixes by StupidMarioFan1.
Brawl Recolors made by StupidMarioFan1.
Dark Bowser by StupidMarioFan1.
http://imgur.com/Hlv90.png
Ultra-sexy CSPs (Also included the huge images to fully admire them) by Anivernage.
Galaxy Shine effects by StupidMarioFan1.
Yes this import is the main Bowser for the SSB UC Bowser Moveset. ;D
Hamm by anivrnRage, Segtendo, Pik, _Data_Drain_, KingJigglypuff, SiLeNtDo0m, PrideToBeMe, BlackJax96, vid30g8m3h4k3r, TelemachusCRhade, Gamma Ridley, Spex130, hero3120, chaos_knight9000, Red93 with credit to Collab list is in random order ¬.¬
[Character-ImportModelTexture-Snake]


[Character-ImportModelTexture-Snake]


![]() by E-102 Gamma |
Team Swagtac: undefeatable l3g3ndz of hack!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.
Sephiroth v2 [Final Fantasy VII: Crisis Core] by ShadowSnake, anivernage, Gamma Ridley
[Character-ImportTexture-Marth]

[Character-ImportTexture-Marth]

http://infinitesmashteam.wordpress.com/
version 2, for list of updates scroll down to the top of whats included.
My favorite videogame character of all time.
whats new in v2?
- better rig
- shine textures on sword and armor
- moving eyes move correctly now
- includes working version for the left handed PSA
- probably my best rig yet
- rigged hair to the cape bones
- moving eyes
- final smash eyes
- moving final smash eyes
- blink face
- blink half face
- ouch face
- talk face
- eyelashes that correspond with the faces
- transparent hair texture
- transparent eyelashes texture
- sword goes in and out
- perfect metal
- perfect normals
- perfect shader
- completely rigged fingers
- shine texture on the sword
Mr. Vile/Gamma Ridley helped me fix the moving eyes, so kudos to him. Anivernage helped me fix the left handed version, so kudos to him as well.
version 2, for list of updates scroll down to the top of whats included.
My favorite videogame character of all time.
whats new in v2?
- better rig
- shine textures on sword and armor
- moving eyes move correctly now
- includes working version for the left handed PSA
- probably my best rig yet
- rigged hair to the cape bones
- moving eyes
- final smash eyes
- moving final smash eyes
- blink face
- blink half face
- ouch face
- talk face
- eyelashes that correspond with the faces
- transparent hair texture
- transparent eyelashes texture
- sword goes in and out
- perfect metal
- perfect normals
- perfect shader
- completely rigged fingers
- shine texture on the sword
Mr. Vile/Gamma Ridley helped me fix the moving eyes, so kudos to him. Anivernage helped me fix the left handed version, so kudos to him as well.
Fire Sonic Over Game&Watch by DarkSolXZ, SonicBrawler, anivernage, br3compactor, leonexodio, ShadowWolf with credit to KingJigglypuff
[Character-ModelPSATexture-Other-Mr. Game and Watch]

[Character-ModelPSATexture-Other-Mr. Game and Watch]

Blaze Alt. Recolors (Over Bowser) by XChosenOne1, anivernage, Melee, AkaDarkZeroRmx, Novarek with credit to SiLeNtDo0m
[Character-ModelPSATexture-Bowser]

[Character-ModelPSATexture-Bowser]

Blaze + Burning Blaze PSA over Bowser and Giga Bowser "Burning way" - All in one V1.3e by Novarek, anivernage, Melee, AkaDarkZeroRmx, XChosenOne1 with credit to SiLeNtDo0m, secretchaos1 and SonicBrawler
[Character-ModelPSATexture-Bowser]

[Character-ModelPSATexture-Bowser]

EDIT 2/12/13 Please stop reporting this hack this hack is still being fixed as we speak....
EDIT + [Novarek 12/3/12] Minor update :
Thanks to SonicBrawler who have find and solved the issues of the teleport glitch and freezing, now this bug should be send into OBLIVION ! :p
+ When i say, 'i need some beta test repport", i mean, share your repport on the thread for this hack, not in my vault :p
EDIT [Novarek 11/21/12] If you have a issues with this hack, please post it into this thread ! http://forums.kc-mm.com/index.php?topic=46294.0
Also, in december, i should have the time to work on a major update, atm i have only the time for minor fix.
EDIT [Novarek 11/05/12] : Ok the fix for the Smash UP A of Burning Blaze seen to be a epic fail, i have a "plan B" for this emergency, but it's a temporary solution, tomorow i will upload only the PSA file of Burning Blaze and make the down smash also for the up smash.
EDIT [Novarek 11/04/12] Update 1.3c is UP !!!
- The smash up A of Burning Blaze as been reworked (animation and PSA) this should fixe the freezing issues of this move
Please, if you find a bug, report it in this thread http://forums.kc-mm.com/index.php?topic=46294.0
Edit [XCO1 11/3/12] People STOP BEING IMPATIENT WE'LL UPDATE IT SOON
Note: if this hack keeps getting reported, This will be deleted, you've been warned!
EDIT [Novarek 10/22/2018] the up smash attack (the one who freeze the game) of burning Blaze will be fixed for the end of this week, i will completly change the animation for this one.
EDIT [Novarek 10/21/2012] : bugfix update, now that nasty glitch where she keeps popping up all over the place whenever she jumps should be fixed, thanks to secretchaos1 who give me the solution for fix this bug, is name are now in the credit
EDIT [Novarek 10/06/12] : Again, i need to repeat myself... I CANNOT FIX SOME OF THE REMANING BUG, UNTIL THE NEW VERSION OF BRAWLBOX COME OUT.
ALSO, I AM A VENDOR IN IRL AND CHRISMAS IS COMMING, THAT MEAN I HAVE ACTUALY A LOT OF WORK.
LIKE I HAVE ALREADY SAY, I WILL DO THE FIX WHEN I HVE THE TOOL TO DO IT AND THE TIME.
Edit [Jasonvalle22]: Do not rename common4.pac to common4_en.pac
[Edit - XCO1] Look the Blaze Model is over Bowser and the Burning soul PSA, so if you didn't put the common4.pac in your system folder,The ft_bowser.rel in your Module folder, or didn't put the pac files She won't work properly
[EDIT - Novarek 09/26/2012] new know issues : sometime the smash up A in Burning Blaze form can freeze the game.
Also, my vacation is over and the new brawlBox are still not ready, if you have read my topic, you already know than i am actualy unable to fix some bug because the actual BrawlBox are atm unable to read a edited version of Bowser PSA, so be patient and stay tuned, when i have the tool i need for fixing the remaning bug, i will do it, don't worry ! :)
[EDIT - Novarek 08/28/2012] i am now in vacation (finaly) and the promised fix will be comming for this week.
[EDIT - Novarek 08/08/12] new know issue repported, apparently the up B can give the famous teleport glitch, this one are one of the most hard to fix, i have already trying to fix it, i was thinking this one as been solved, but apparently not completly, i will work on a fix when i can.
[UPDATE 1.3 out ! 08/02/12] Good news, i was able to work on hotfix for the Smash up A today, so...
- Smash up A of Blaze and Burning Blaze have been rebuild (PSA and animation), so "normaly" the freeze from this move are now fixed, yes normaly because this issue was never show up in my side, so prety hard to fix something you cannot see.
[EDIT - Novarek 08/01/12] the up A smash move will be completly rebuilded in the next update, the hotfix will be released for this week-end.
[UPDATE- 7/31/12]- Known Glitch: Burning Blaze Up A Smash Freezes Game
[EDIT - Novarek] TheGardiunAzelf have repported a freezing issue on the Smash up-A of Burning Blaze, i don't have this probleme in my side and atm he are the only one who have repported this issues, if i have more report about this move, i will completly rebuild it.
[UPDATE v1.2] : Some other move of Burning Blaze have been upgraded and do now more damage.
Minor SFX upgrade, added the CSS wiimote voice for Blaze (sound edited by XChosenOne1).
[UPDATE v1.1 HOTFIX] : added missing BP's.
[UPDATE V1] : SFX improvement on Burning Blaze
The damage of A combo from Burning Blaze have been upgraded
Minor SFX hotfix on Blaze
Minor GFX improvement on Blaze (the transformation into Burning Blaze)
Added the CSP's,CSS Names,BP Name by XChosenOne1 and jasonvalle22
Added the victory theme by XChosenOne1
So now you have all in one file.
[EDIT] : Read the READ ME before report ! The motion file of Bowser and Giga Bowser are the "common4.pac", for a unknow reason, they don't use there "fit....Motion.pac" inside the fighter folder, use the "common4.pac" inside the systeme folder.
This is it !
Hello the KC-MM community !
Before all, sorry for my poor english, it's not my language, but i try to do my best.
This PSA are a upgraded version of the Blaze PSA "burning soul" version i have made over Toon Link.
Upgraded in what ?
Upgraded final smash : Blaze become Burning Blaze and she are FULLY PLAYBLE, for a short period of time (this is the reason why i have choose the Bowser slot :p)
Upgraded SFX : Blaze have now a voice ! (voice file from Sonic Rider), the SFX are builded for a NTSC version.
Upgraded moveset : some new animation for Blaze AND of course for Burning Blaze
This PSA are a mashup from the fire Sonic PSA made by Anivernage, Shadow the hedgehog PSA made by SDo0m InFiNiTy and the original PSA for Blaze made by AkaDarkZeroRmx.
The model are from AkaDarkZeroRmx.
Some other animation are from official character (all adapted to fit on Blaze).
This is still in beta, (the SFX of Bruning Blaze are not done yet and some attack from Burning Blaze still need to receive a upgraded damage), most of the probleme have been solved with the private beta and she are now normaly fully playble without trouble, so it's time to turn the project into public beta.
The CSP from the Blaze over Toon Link will be swapped for soon.
Please, for more information and for reporting a bug, go in this htread : http://forums.kc-mm.com/index.php?topic=46294.0
EDIT + [Novarek 12/3/12] Minor update :
Thanks to SonicBrawler who have find and solved the issues of the teleport glitch and freezing, now this bug should be send into OBLIVION ! :p
+ When i say, 'i need some beta test repport", i mean, share your repport on the thread for this hack, not in my vault :p
EDIT [Novarek 11/21/12] If you have a issues with this hack, please post it into this thread ! http://forums.kc-mm.com/index.php?topic=46294.0
Also, in december, i should have the time to work on a major update, atm i have only the time for minor fix.
EDIT [Novarek 11/05/12] : Ok the fix for the Smash UP A of Burning Blaze seen to be a epic fail, i have a "plan B" for this emergency, but it's a temporary solution, tomorow i will upload only the PSA file of Burning Blaze and make the down smash also for the up smash.
EDIT [Novarek 11/04/12] Update 1.3c is UP !!!
- The smash up A of Burning Blaze as been reworked (animation and PSA) this should fixe the freezing issues of this move
Please, if you find a bug, report it in this thread http://forums.kc-mm.com/index.php?topic=46294.0
Edit [XCO1 11/3/12] People STOP BEING IMPATIENT WE'LL UPDATE IT SOON
Note: if this hack keeps getting reported, This will be deleted, you've been warned!
EDIT [Novarek 10/22/2018] the up smash attack (the one who freeze the game) of burning Blaze will be fixed for the end of this week, i will completly change the animation for this one.
EDIT [Novarek 10/21/2012] : bugfix update, now that nasty glitch where she keeps popping up all over the place whenever she jumps should be fixed, thanks to secretchaos1 who give me the solution for fix this bug, is name are now in the credit
EDIT [Novarek 10/06/12] : Again, i need to repeat myself... I CANNOT FIX SOME OF THE REMANING BUG, UNTIL THE NEW VERSION OF BRAWLBOX COME OUT.
ALSO, I AM A VENDOR IN IRL AND CHRISMAS IS COMMING, THAT MEAN I HAVE ACTUALY A LOT OF WORK.
LIKE I HAVE ALREADY SAY, I WILL DO THE FIX WHEN I HVE THE TOOL TO DO IT AND THE TIME.
Edit [Jasonvalle22]: Do not rename common4.pac to common4_en.pac
[Edit - XCO1] Look the Blaze Model is over Bowser and the Burning soul PSA, so if you didn't put the common4.pac in your system folder,The ft_bowser.rel in your Module folder, or didn't put the pac files She won't work properly
[EDIT - Novarek 09/26/2012] new know issues : sometime the smash up A in Burning Blaze form can freeze the game.
Also, my vacation is over and the new brawlBox are still not ready, if you have read my topic, you already know than i am actualy unable to fix some bug because the actual BrawlBox are atm unable to read a edited version of Bowser PSA, so be patient and stay tuned, when i have the tool i need for fixing the remaning bug, i will do it, don't worry ! :)
[EDIT - Novarek 08/28/2012] i am now in vacation (finaly) and the promised fix will be comming for this week.
[EDIT - Novarek 08/08/12] new know issue repported, apparently the up B can give the famous teleport glitch, this one are one of the most hard to fix, i have already trying to fix it, i was thinking this one as been solved, but apparently not completly, i will work on a fix when i can.
[UPDATE 1.3 out ! 08/02/12] Good news, i was able to work on hotfix for the Smash up A today, so...
- Smash up A of Blaze and Burning Blaze have been rebuild (PSA and animation), so "normaly" the freeze from this move are now fixed, yes normaly because this issue was never show up in my side, so prety hard to fix something you cannot see.
[EDIT - Novarek 08/01/12] the up A smash move will be completly rebuilded in the next update, the hotfix will be released for this week-end.
[UPDATE- 7/31/12]- Known Glitch: Burning Blaze Up A Smash Freezes Game
[EDIT - Novarek] TheGardiunAzelf have repported a freezing issue on the Smash up-A of Burning Blaze, i don't have this probleme in my side and atm he are the only one who have repported this issues, if i have more report about this move, i will completly rebuild it.
[UPDATE v1.2] : Some other move of Burning Blaze have been upgraded and do now more damage.
Minor SFX upgrade, added the CSS wiimote voice for Blaze (sound edited by XChosenOne1).
[UPDATE v1.1 HOTFIX] : added missing BP's.
[UPDATE V1] : SFX improvement on Burning Blaze
The damage of A combo from Burning Blaze have been upgraded
Minor SFX hotfix on Blaze
Minor GFX improvement on Blaze (the transformation into Burning Blaze)
Added the CSP's,CSS Names,BP Name by XChosenOne1 and jasonvalle22
Added the victory theme by XChosenOne1
So now you have all in one file.
[EDIT] : Read the READ ME before report ! The motion file of Bowser and Giga Bowser are the "common4.pac", for a unknow reason, they don't use there "fit....Motion.pac" inside the fighter folder, use the "common4.pac" inside the systeme folder.
This is it !
Hello the KC-MM community !
Before all, sorry for my poor english, it's not my language, but i try to do my best.
This PSA are a upgraded version of the Blaze PSA "burning soul" version i have made over Toon Link.
Upgraded in what ?
Upgraded final smash : Blaze become Burning Blaze and she are FULLY PLAYBLE, for a short period of time (this is the reason why i have choose the Bowser slot :p)
Upgraded SFX : Blaze have now a voice ! (voice file from Sonic Rider), the SFX are builded for a NTSC version.
Upgraded moveset : some new animation for Blaze AND of course for Burning Blaze
This PSA are a mashup from the fire Sonic PSA made by Anivernage, Shadow the hedgehog PSA made by SDo0m InFiNiTy and the original PSA for Blaze made by AkaDarkZeroRmx.
The model are from AkaDarkZeroRmx.
Some other animation are from official character (all adapted to fit on Blaze).
This is still in beta, (the SFX of Bruning Blaze are not done yet and some attack from Burning Blaze still need to receive a upgraded damage), most of the probleme have been solved with the private beta and she are now normaly fully playble without trouble, so it's time to turn the project into public beta.
The CSP from the Blaze over Toon Link will be swapped for soon.
Please, for more information and for reporting a bug, go in this htread : http://forums.kc-mm.com/index.php?topic=46294.0
Animated Nightwing (Batman: Arkham City DLC) by Boygos, anivernage
[Character-ImportModelTexture-Sheik]


[Character-ImportModelTexture-Sheik]


![]() by Boygos |
http://infinitesmashteam.wordpress.com/
HE DOES HAVE HIS NIGHTSTICKS, JUST NOT IN THOSE INGAME PICS BELOW.
Has metal and FS eyes. You get the idea.
HE DOES HAVE HIS NIGHTSTICKS, JUST NOT IN THOSE INGAME PICS BELOW.
Has metal and FS eyes. You get the idea.
Blaze the cat Burning Soul PSA [v1.99] by Novarek, anivernage, Melee, AkaDarkZeroRmx, XChosenOne1 with credit to SiLeNtDo0m
[Character-ModelPSATexture-Toon Link]

[Character-ModelPSATexture-Toon Link]

Edit [Jasonvalle22]: I just noticed... I have to edit a little more SFX in the .pac. Sorry about that... Some of Sonic's voice is still there :/
Edit [Jasonvalle22]: I completed making Toon Link's sounds put in to Blaze. I will notify XChosenOne1 to put the sawndz on to her. I made some new Csp's! Check it out!
EDIT [Novarek 08/17/1012] again one who abolutely don't read the information and take the luxe to give me a lesson ...
So, gdaka, THIS VERSION, NAMMED "BURNING SOUL", ARE OUTDATED, the new version are "BURNING WAY", also what are the name you see ine the colab ?
Yes SDo0m InFiNiTy, the owner of Shadow PSA !
Is name are also directly in the description of this hack !
So next time, please, don't say i don't give credit when i directly add the name in the colab ...
EDIT [Novarek] : this version are now outdated and will not be updated anymore, the last version are the one who replace Bowser, check my vault and download the new version.
Edit [Novarek] : V1.2 minor upgrade, see the link in this description for more info.
Edit [XChosenOne1]: A little screw up with the edit jason said, actually i made 5/6 CSP's, and Jason Made the red CSP and made the BP's
Edit [Jasonvalle22]: A little confusion with the description Novarek made... ;) I was the one who made the BP's [Info/Portrite] and the CSP's.
Enjoy and Have fun ;)
[EDIT] : little mistake on the "victory theme" file, it's fixed ! :p
Hello the KC-MM community !
Before all, sorry for my poor english, it's not my language, but i try to do my best.
Today i'm glad to show you my first PSA hack ever and it's for the amazing "Blaze the cat" model made by AkaDarkZeroRmx.
This PSA are a mashup from the fire Sonic PSA made by Anivernage, Shadow the hedgehog PSA made by SDo0m InFiNiTy and the original PSA for Blaze made by AkaDarkZeroRmx.
Some other animation are from official character (all adapted to fit on Blaze).
It's over Toon Link (port make by jasonvalle22), and the Victory Theme are inside (from XChosenOne1)
Please, for more information, go in this htread : http://forums.kc-mm.com/index.php?topic=46294.0
Edit [Jasonvalle22]: I completed making Toon Link's sounds put in to Blaze. I will notify XChosenOne1 to put the sawndz on to her. I made some new Csp's! Check it out!
EDIT [Novarek 08/17/1012] again one who abolutely don't read the information and take the luxe to give me a lesson ...
So, gdaka, THIS VERSION, NAMMED "BURNING SOUL", ARE OUTDATED, the new version are "BURNING WAY", also what are the name you see ine the colab ?
Yes SDo0m InFiNiTy, the owner of Shadow PSA !
Is name are also directly in the description of this hack !
So next time, please, don't say i don't give credit when i directly add the name in the colab ...
EDIT [Novarek] : this version are now outdated and will not be updated anymore, the last version are the one who replace Bowser, check my vault and download the new version.
Edit [Novarek] : V1.2 minor upgrade, see the link in this description for more info.
Edit [XChosenOne1]: A little screw up with the edit jason said, actually i made 5/6 CSP's, and Jason Made the red CSP and made the BP's
Edit [Jasonvalle22]: A little confusion with the description Novarek made... ;) I was the one who made the BP's [Info/Portrite] and the CSP's.
Enjoy and Have fun ;)
[EDIT] : little mistake on the "victory theme" file, it's fixed ! :p
Hello the KC-MM community !
Before all, sorry for my poor english, it's not my language, but i try to do my best.
Today i'm glad to show you my first PSA hack ever and it's for the amazing "Blaze the cat" model made by AkaDarkZeroRmx.
This PSA are a mashup from the fire Sonic PSA made by Anivernage, Shadow the hedgehog PSA made by SDo0m InFiNiTy and the original PSA for Blaze made by AkaDarkZeroRmx.
Some other animation are from official character (all adapted to fit on Blaze).
It's over Toon Link (port make by jasonvalle22), and the Victory Theme are inside (from XChosenOne1)
Please, for more information, go in this htread : http://forums.kc-mm.com/index.php?topic=46294.0
Classic Iron Man (Marvel Ultimate Alliance 2) by Boygos, anivernage
[Character-ImportModelTexture-Samus]


[Character-ImportModelTexture-Samus]


http://infinitesmashteam.wordpress.com/
"This suit knows your next move before you do, Steve."
Iron Man goes classyy. This is a custom model by Anivernage, which turned out rather beautiful. He used the the textures from MUA2, hence the name. Has the usual, no FS eyes. No biggie. Works best on Kagemaru's Iron Man PSA. This can be download here...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440
I haven't tried it on the normal Samus moveset, should work fine, though.
I included a CSP and BP.
"This suit knows your next move before you do, Steve."
Iron Man goes classyy. This is a custom model by Anivernage, which turned out rather beautiful. He used the the textures from MUA2, hence the name. Has the usual, no FS eyes. No biggie. Works best on Kagemaru's Iron Man PSA. This can be download here...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440
I haven't tried it on the normal Samus moveset, should work fine, though.
I included a CSP and BP.
Wheelie (Kirby Air Ride) by Anivernage with credit to RandomTBush because he gave me the tip to fix textures
[Character-ImportModelTexture-Kirby]

[Character-ImportModelTexture-Kirby]

Wheelie! my favorite kirby enemy joins the brawl!!
Wheelie comes with 3 Versions:
-Wheelie
-Scooter Wheelie
-Rex Wheelie
And Each version comes with:
-Metal
-FS Eyes
For any issue it has or feeback or just see what ill do next, instead of report post in this thread:
http://forums.kc-mm.com/index.php?topic=37702.0
Enjoy!!!
Wheelie comes with 3 Versions:
-Wheelie
-Scooter Wheelie
-Rex Wheelie
And Each version comes with:
-Metal
-FS Eyes
For any issue it has or feeback or just see what ill do next, instead of report post in this thread:
http://forums.kc-mm.com/index.php?topic=37702.0
Enjoy!!!
Groudon (PokePark Wii) by Anivernage with credit to Aafyre for let me use his textures as base for lava and brawl styled groudon
[Character-ImportModelTexture-Bowser]


[Character-ImportModelTexture-Bowser]


Badass Pokemon
Groudon finally joins the brawl!
Groudon comes with
-4 versions
.-Groudon (PokePark Style)
.-Groudon (Brawl Styled)
.-Shiny Groudon
.-Lava Groudon
And each recolor comes with:
.-Metal
.-Custom Shell
.-Moveable Eyes
.-Eye Hurt
.-Virus Groudon as FS eyes
For any issue it has or feeback or see what ill do next, instead of report post in this thread:
http://forums.kc-mm.com/index.php?topic=37702.0
here more pics:
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2256binout.jpg
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2258binout.jpg
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2254binout.jpg
Enjoy!!!
Groudon finally joins the brawl!
Groudon comes with
-4 versions
.-Groudon (PokePark Style)
.-Groudon (Brawl Styled)
.-Shiny Groudon
.-Lava Groudon
And each recolor comes with:
.-Metal
.-Custom Shell
.-Moveable Eyes
.-Eye Hurt
.-Virus Groudon as FS eyes
For any issue it has or feeback or see what ill do next, instead of report post in this thread:
http://forums.kc-mm.com/index.php?topic=37702.0
here more pics:
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2256binout.jpg
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2258binout.jpg
http://i953.photobucket.com/albums/ae20/anivernage/al_120524_2254binout.jpg
Enjoy!!!
(Reported: Broken download (27127 kevin123))
842
June 3rd, 2012
Animated Batman (Arkham City DLC) by CaptainBoygos, anivernage, Nanobuds
[Character-ImportModelTexture-Snake]


842
June 3rd, 2012
[Character-ImportModelTexture-Snake]


http://infinitesmashteam.wordpress.com/
"You're not safe here. No one is"
Apparantly freezes during down smashing and grabbing on GameCube controllers...
The dark knight's 90s retro animated form hits the Brawl vault for the first time. Has FS Eyes and metal. Made as an alt for FallenKing's Arkham Asylum Batman over Snake. He has some errors holding his weapons sometimes.
"You're not safe here. No one is"
Apparantly freezes during down smashing and grabbing on GameCube controllers...
The dark knight's 90s retro animated form hits the Brawl vault for the first time. Has FS Eyes and metal. Made as an alt for FallenKing's Arkham Asylum Batman over Snake. He has some errors holding his weapons sometimes.
Project TABUU! Filler Release by Tabuu Forte Akugun, anivernage, AGFanProduction with credit to diedhammer98 (Base PSA), BlackJax96 (REFT editing), Snoopy (Bone fixes)
[Character-ImportPSA-Ganondorf]

[Character-ImportPSA-Ganondorf]

*sigh* PLEASE READ THE DESCRIPTION BEFORE REPORTING! >.>
Just coming out of my hiatus for a sec to give anxious Tabuu users a little gift.
Comes with fixed effects, an improved CatchAttack and an upTilt. As well as a DownAttackU. Oh, and a less OP'd Final Smash. And hey, Forward Smash finally works! Now uses CLR0 nodes, meaning he appears and disappears when using his Final Smash! And this has a new losing animation, which is the exact same losing pose as in the SSE!
NEXT release will be the final one, promise. It'll have all attacks and animations, it'll have a further edited Final Smash and UTilt. I'm almost there, guys. Just be patient. This release is to smooth things over. :D I don't have much left to do! ^v~
And please don't complain about how his extra models show up when grabbed/bitten by Wario/etc. I tried VIS0's and they don't work. Nothing seems to affect those animations. Nothing I can do. If someone has a fix for that, feel free to tell me how.
Oh, before I forget, the pac file is over 450KB, and I use Riivolution, so I don't know if this will work with Gecko. If it doesn't, don't report, there's nothing I can do about it. That's what happened when I fixed the effects.
Also, I didn't include graphics, CSPs, etc. This is just the files for the PSA, plus the PACs/PCSs, and the motion file. Final release will have all the eye candy. You can use the CSPs, etc. that come with Tabuu Beta Version 2. I haven't changed them.
And Please, for the love of eff-word, if you're gonna make videos, use the soundbank mod...
Ganondorf has Tabuu's sound bank:[Phantom Wings]
4A000000 80AD89E0
14000050 00000140
E0000000 80008000
EDIT: Just delete "FitGanonMotionEtc - Clean.pac". It's just Ganondorf's normal motionfile. I mainly use it for filesize reference. It's not needed to run the PSA.
Just coming out of my hiatus for a sec to give anxious Tabuu users a little gift.
Comes with fixed effects, an improved CatchAttack and an upTilt. As well as a DownAttackU. Oh, and a less OP'd Final Smash. And hey, Forward Smash finally works! Now uses CLR0 nodes, meaning he appears and disappears when using his Final Smash! And this has a new losing animation, which is the exact same losing pose as in the SSE!
NEXT release will be the final one, promise. It'll have all attacks and animations, it'll have a further edited Final Smash and UTilt. I'm almost there, guys. Just be patient. This release is to smooth things over. :D I don't have much left to do! ^v~
And please don't complain about how his extra models show up when grabbed/bitten by Wario/etc. I tried VIS0's and they don't work. Nothing seems to affect those animations. Nothing I can do. If someone has a fix for that, feel free to tell me how.
Oh, before I forget, the pac file is over 450KB, and I use Riivolution, so I don't know if this will work with Gecko. If it doesn't, don't report, there's nothing I can do about it. That's what happened when I fixed the effects.
Also, I didn't include graphics, CSPs, etc. This is just the files for the PSA, plus the PACs/PCSs, and the motion file. Final release will have all the eye candy. You can use the CSPs, etc. that come with Tabuu Beta Version 2. I haven't changed them.
And Please, for the love of eff-word, if you're gonna make videos, use the soundbank mod...
Ganondorf has Tabuu's sound bank:[Phantom Wings]
4A000000 80AD89E0
14000050 00000140
E0000000 80008000
EDIT: Just delete "FitGanonMotionEtc - Clean.pac". It's just Ganondorf's normal motionfile. I mainly use it for filesize reference. It's not needed to run the PSA.
Wolf over Vegeta Recolors by FellowHacker, SonicBrawler, anivernage, mariodk, BigBadBooya with credit to SouthCraft
[Character-ImportTexture-Wolf]

[Character-ImportTexture-Wolf]

15.10 PM (GMT+1): I have added them as Collaborators, hope it helps. ~Puraidou
9:45 PM, Dec. 21st 2011: Collaborators will not come up for some reason. I placed them in the credits.
I'm sorry that there is no ingame pictures, I cannot do that because I am going to Kentucky until December 30th. I made sure to make a Brawlbox picture that showcases each of the recolors. They are as follows:
Normal
SuperSaiyan
Red (Red suit with black shoe tips.)
Green (Green Suit.)
Blue (Light shade of blue suit with dark blue shoe tips)
Wolf Counterpart (Vegeta given a Wolf-ish look.)
CSPs, CSS names, and CSS Icon are included. Along with Mariodk's Wolfegeta moveset.
I had fun making these.
9:45 PM, Dec. 21st 2011: Collaborators will not come up for some reason. I placed them in the credits.
I'm sorry that there is no ingame pictures, I cannot do that because I am going to Kentucky until December 30th. I made sure to make a Brawlbox picture that showcases each of the recolors. They are as follows:
Normal
SuperSaiyan
Red (Red suit with black shoe tips.)
Green (Green Suit.)
Blue (Light shade of blue suit with dark blue shoe tips)
Wolf Counterpart (Vegeta given a Wolf-ish look.)
CSPs, CSS names, and CSS Icon are included. Along with Mariodk's Wolfegeta moveset.
I had fun making these.
Project TABUU! Version 2 by Tabuu Forte Akugun, anivernage, AGFanProduction with credit to Snoopy, Carnage and diedhammer98
[Character-ImportPSA-Ganondorf]

[Character-ImportPSA-Ganondorf]

Outdated! Go here.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26414
He's still not quite complete, but he almost is. Less than 10 attacks to do, new USmash idea being implemented, still has about 40 animations left only. The finish line is in sight, folks! :3
Next release will feature the USmash, the UTilt and a nearly completed FitGanonMotionEtc, save for item animations. This update is just to let you guys know what we've been up to, and it's a taste of it. :)
THROWING GLITCH FIXED. No more freezing. It was because the animations were only 1 frame long. Throws still aren't done for now, but at least they don't crash now.
Fixes include
-Throwing glitches
-Graphical effects ripped from ef_taboo.pac. They have some issues though, unless you fight Tabuu in Boss Battles, then they're 100%. And some follow the bones they're set on, I can't fix that right now
-New BAir, edited UAir and NAir and some balance fixes. Special Hi on Ground also works now. It's also easier to hit with Neutral B Air.
-New animations made.
Item fixes and animations are to be in the next release. Item stuff is my last priority.
Team:
Tabuu Forte Akugun: PSA/Animations/Graphics.
Diedhammer98: PSA
Anivernage: Effects
AGFanProductions: NAir/UAir PSA
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26414
He's still not quite complete, but he almost is. Less than 10 attacks to do, new USmash idea being implemented, still has about 40 animations left only. The finish line is in sight, folks! :3
Next release will feature the USmash, the UTilt and a nearly completed FitGanonMotionEtc, save for item animations. This update is just to let you guys know what we've been up to, and it's a taste of it. :)
THROWING GLITCH FIXED. No more freezing. It was because the animations were only 1 frame long. Throws still aren't done for now, but at least they don't crash now.
Fixes include
-Throwing glitches
-Graphical effects ripped from ef_taboo.pac. They have some issues though, unless you fight Tabuu in Boss Battles, then they're 100%. And some follow the bones they're set on, I can't fix that right now
-New BAir, edited UAir and NAir and some balance fixes. Special Hi on Ground also works now. It's also easier to hit with Neutral B Air.
-New animations made.
Item fixes and animations are to be in the next release. Item stuff is my last priority.
Team:
Tabuu Forte Akugun: PSA/Animations/Graphics.
Diedhammer98: PSA
Anivernage: Effects
AGFanProductions: NAir/UAir PSA
Wolfegeta Moveset v0.2 by Mariodk, anivernage, BigBadBooya with credit to diedhammer98
[Character-PSA-Wolf]

[Character-PSA-Wolf]

True Killable Giga Bowser!! Beta V.2! by Tabuu Forte Akugun, anivernage, Barbatos with credit to Eldiran for original Killable Giga Bowser idea, KTH for Melee Giga Bowser texture, Ghost for Bright and Red Giga Bowser, AdfroMan for WhiteGold Giga Bowser and Chaotix000 for Dark Giga Bowser
[Character-ImportPSATexture-Yoshi]

[Character-ImportPSATexture-Yoshi]

Sorry for the wait, TKGB users!
PSA: Anivernage
Some glitch fixes: Psycho Philia
Hurtboxes: Diedhammer
BETA V2!! Is now completely crash-free!
Fixes:
-Can grab items and crates properly.
-Can now grab characters, shield and be footstooled.
-Uses Bowser's soundbank (use code in rsbe01.txt)
-Uses some actual attributes from FitGKoopa.pac. Meaning a more accurate Giga Bowser "feel".
-Updated Bowser animations.
-Trip attack made. Just hard to hit with.
-Includes BPs, battle name, CSPs, etc.
-Includes Giga Bowser's trophy over Yoshi's.
Glitches:
-Still no shield. Looking for help on that one.
-UpB doesn't go high
-Doesn't always go in shell. Model Changer doesn't affect Giga Bowser's model on Yoshi, so I'll have to animate the transition myself.
-Second jump doesn't move vertically.
-Still invisible on SideB and no damage
-Neutral B does nothing.
-----------------------------
Introducing: TRUE KILLABLE GIGA BOWSER! Inspired by Eldiran's Killable Giga Bowser. I decided to take it a step further and overcome Giga Bowser's limitations.
He's over Yoshi for various reasons. 1) to keep normal Bowser, 2) attributes like crawling and DownB. 3) So he can have his own icons/BPs/victory themes/etc.
Giga Bowser here can flinch, has recolors, can be grabbed and thrown, use items (and uses unused animations from the Final Smash pac and some of Bowser's animations), can be affected by Super/Poison Mushrooms, and get this: CAN TURN METAL! :O Which is why I got rid of Metal Giga Bowser on my vault. Now the real thing is possible with this hack.
He's almost perfectly playable, and works in the Subspace Emissary and Boss Battles. He fights almost exactly like the original Giga Bowser in Brawl, with some twists.
So, if you're willing to sacrifice Yoshi, play as a much more fair version of Giga Bowser with more abilities and weaknesses.
To do:
-Fix the feet on some animations
-Make BPs and battle name.
-Animations aren't complete.
-I have plans to resize him to his Melee size.
PSA: Anivernage
Some glitch fixes: Psycho Philia
Hurtboxes: Diedhammer
BETA V2!! Is now completely crash-free!
Fixes:
-Can grab items and crates properly.
-Can now grab characters, shield and be footstooled.
-Uses Bowser's soundbank (use code in rsbe01.txt)
-Uses some actual attributes from FitGKoopa.pac. Meaning a more accurate Giga Bowser "feel".
-Updated Bowser animations.
-Trip attack made. Just hard to hit with.
-Includes BPs, battle name, CSPs, etc.
-Includes Giga Bowser's trophy over Yoshi's.
Glitches:
-Still no shield. Looking for help on that one.
-UpB doesn't go high
-Doesn't always go in shell. Model Changer doesn't affect Giga Bowser's model on Yoshi, so I'll have to animate the transition myself.
-Second jump doesn't move vertically.
-Still invisible on SideB and no damage
-Neutral B does nothing.
-----------------------------
Introducing: TRUE KILLABLE GIGA BOWSER! Inspired by Eldiran's Killable Giga Bowser. I decided to take it a step further and overcome Giga Bowser's limitations.
He's over Yoshi for various reasons. 1) to keep normal Bowser, 2) attributes like crawling and DownB. 3) So he can have his own icons/BPs/victory themes/etc.
Giga Bowser here can flinch, has recolors, can be grabbed and thrown, use items (and uses unused animations from the Final Smash pac and some of Bowser's animations), can be affected by Super/Poison Mushrooms, and get this: CAN TURN METAL! :O Which is why I got rid of Metal Giga Bowser on my vault. Now the real thing is possible with this hack.
He's almost perfectly playable, and works in the Subspace Emissary and Boss Battles. He fights almost exactly like the original Giga Bowser in Brawl, with some twists.
So, if you're willing to sacrifice Yoshi, play as a much more fair version of Giga Bowser with more abilities and weaknesses.
To do:
-Fix the feet on some animations
-Make BPs and battle name.
-Animations aren't complete.
-I have plans to resize him to his Melee size.
Demonic Bowser V.2.0 (Balanced Version) by Anivernage, divineoverlord with credit to Chaosinvoker for requesting this PSA and giving me ideas lol
[Character-PSA-Bowser]

[Character-PSA-Bowser]

Demonic Bowser Version 2.0 Features:
- This is the Balanced Version of this great psa
-For Stronger Version go here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8057
- Most attacks have increased range [size 10-15]
- He Starts off in thunder Bowser mode with moves similar to Giga Bowser.
- At 130% of Damages he will go in to DEMONIC Bowser mode
-He is engulfed in flames
-Touching him will burn you (1% damage per hit)
-All attacks are flame attacks
-Most attacks do more damage
- Added elemental effects to attacks.
- I edited sound effects.
- Increased visuals.
- Added visuals.
- Added fire effects when evading in air and on ground.
- I edited his Attributes.
-I think I made him weight 250.
- He has Explosive Power.
Credit to Chaosinvoker for requesting this and for his ideas lol
oh yeah and credit to the person who made this texture since I used this texture for pics
Demonic Bowser V.1.0 Download
http://www.mediafire.com/?c1jk2zn3ym2
____________________________________________
-New Moves finished
-Currently thinking of other edits XD
_____________________________________________
MORE INFO URL: http://forums.kc-mm.com/index.php?topic=9946.0____
- This is the Balanced Version of this great psa
-For Stronger Version go here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8057
- Most attacks have increased range [size 10-15]
- He Starts off in thunder Bowser mode with moves similar to Giga Bowser.
- At 130% of Damages he will go in to DEMONIC Bowser mode
-He is engulfed in flames
-Touching him will burn you (1% damage per hit)
-All attacks are flame attacks
-Most attacks do more damage
- Added elemental effects to attacks.
- I edited sound effects.
- Increased visuals.
- Added visuals.
- Added fire effects when evading in air and on ground.
- I edited his Attributes.
-I think I made him weight 250.
- He has Explosive Power.
Credit to Chaosinvoker for requesting this and for his ideas lol
oh yeah and credit to the person who made this texture since I used this texture for pics
Demonic Bowser V.1.0 Download
http://www.mediafire.com/?c1jk2zn3ym2
____________________________________________
-New Moves finished
-Currently thinking of other edits XD
_____________________________________________
MORE INFO URL: http://forums.kc-mm.com/index.php?topic=9946.0____
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Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.
Original concept by Vyse.
Special thanks to LookItsLink for conversion help and Dantarion for hosting!
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