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10 May 18th, 2017

SNIZZY KONG by Sneez, Theytah with credit to Theytah
[Character - Texture - Diddy Kong]

Snizzy Kong, made for Sneez by Theytah. Project M.

35 May 18th, 2017

Mirror Shield Link by Theytah with credit to me mum's car
[Character - Texture, Import - Link]

i wanted this and it didnt exist so here ya go

111 April 10th, 2017

Duel Zone 2.0 by Cahalan, Theytah with credit to Zataisho for getting that sweet gify.
[Stage - Texture, Vertex, Import - Battlefield]

Theytah's N64 Battlefield was lit; However, I thought
\"Why not fight in that sweet Vortex in the Background?\"

Some edits later and you get this wonderful creation.

255 March 18th, 2017

CSP and BP Creation Pack + Tutorial by davidvkimball, Nanobuds, Theytah, HyperL!nk, Kuro with credit to the former PMDT for the Mewtwo models.
[Pack - Character, Misc, Portrait]

The definitive guide to creating Character Selection Screen portraits and Battle Portraits is finally here!

Video: https://youtu.be/M28ZvPIFhe8
Download BrawlBox: http://forums.kc-mm.com/index.php?topic=67847.0
Download the Brawl Partition: https://drive.google.com/drive/folders/0B4vhNdf69qaSZ0N0MnBjOXFYMU0

Credit to the former PMDT for the Mewtwo models, Mach 7 for the Trophy Pose in the tutorial video files, and Theytah, Nanobuds, and Kuro for teaching me how to render originally and to HyperL!nk for helping me with this process.

53 March 15th, 2017

Daft Punk Olimar (Dotcom) by Psycho_Ghost, Nanobuds, Theytah, Nefnoj, LnktheWolf
[Character - Texture, Vertex, Import - Olimar]

Dotcom wanted me to make him a Daft Punk Olimar, so I did just that.

Thank you to everyone that worked on the Astromar Olimar skin, as I used that as a base for this.

Also, thank you to Nanobuds for helping me figure out a small issue with the visor!

145 February 28th, 2017

Olimar Costume Pack (Bad-ending, Pikmar, and Astromar) by Nanobuds, Theytah, Nefnoj, LnktheWolf with credit to u/KobyDee for concept
[Character - Texture, Import - Olimar]

~~Works with Project M 3.6 Only. If you need this for Brawl, export the model and texture files and replace them in a Brawl Olimar costume~~

Click the thumbnail for an album.
Includes all UI essentials for all PM Olimar costumes, for both Dolphin and Wii.

56 February 7th, 2017

Competitive Peach's Castle (Super Mario 64 Colors) by Brolunite, Mewtwo2000, PETERTHEAWESOME99, Theytah
[Stage - Texture - Mario Circuit]

I took PETERTHEAWESOME99's retexture of Peach's Castle and applied it to Theytah's Competitive Peach's Castle.

Original Import of Peach's Castle by Mewtwo2000

Competitive Version by Theytah


38 February 2nd, 2017

CutMet Custom Wario (AZPM Build) by esbohorquez, Theytah
[Character - Texture, Vertex - Wario (Classic)]

A custom skin for CutMet, the Wario player who was #10 on AZPM's PR!

- BP
- Stock Icon

Quote from CutMet: Donald Duck fucks. See me in ‘Mickey to Donald 3'

249 January 9th, 2017

Sunset Shore V2 [DKC:R] by Kuro, Theytah, soopercool101, Dranakar with credit to Scout, HyperLink, Drazerg, TheCoolGuy
[Stage - Texture, Vertex - Jungle Japes]

Everyone's favourite silhouette level is now in smash. Now Legal! Was designed to go over Jungle Japes. If you want this map over somethign else, please confirm that you are using the right ModelData[]. Music is included, but you also once again need to replace the proper song of the stage you want this to go over.

The changes in this version is including a second map that has no platforms. It also has SooperCooler approved collisions which allows it to be fair in tournament play. There is also a special Wii version that basically restores the scene data form jungle japes, the lights are brighter. The stage itself does not change though.

Lastly, the annoying bug that caused the sky to glitch out on Wii's has been fixed! hurray! Thanks to BraveDragonWolf for making that fix happen.

Note: The Legaility of this stage can be supjective. The stage is not only flat, but has blastzones that are fair and proportionate. Its not a 1 to 1 however, so its fair and legal, but might not be tournament ready. The very nature of the dark stage might not even be good for tournaments. But it cant be any worse than Pokemon stadium. So give it a try, its fun and beautiful.

Please report any further problems.

~~~Special Thanks!! These people made the stage happen

Thanks to Theytah, whom' helped improve the sun texture and improved shaders that makes the level quite beautiful to look at, yet not eye straining. He also taught me about some animations, the sun and lighthouse moves now because of him.

Thanks to Dranakar for making lights we see now, and subsequently Scout for polishing it out too. The one directional light makes the sun even more believable.

Thanks to SooperCooler for giving tips and what not on how to make stages, he is also repsonsible for ironing out my collisions and blastzones, making them fair for competitive use.

Thanks to HyperLink and Drazerg for general playtesting, making sure the stage isn't horrible and buggy.

Thanks to TheCoolGuy for spenidng a few hours with me testing out how to fix the broken sky on the wii, because of him, I go tthis out sooner. Worsedonought deserve an honourable mention, but he remained busy through the time.

80 October 19th, 2016

DK Dong Expansion Pack by Theytah
[Character - Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]

EDIT: Please note that just because you don't like a post doesn't mean you can report it. The dong is censored and is not breaking any rules on the site.

Hey guys I know I've been gone forever but I killed my work computer so hang in there I guess, anyway heres an animation edit for DK that makes him expand a virtual 3D modeled penis during certain moves, I included the models for blue and normal DK but if you want it to apply to other colors you have to edit the textures for this model since it has skeleton edits and magic infused in it. Anyway heres how to expand your dong;

Forward air
Down Air
Neutral B

Perform any of these moves and you'll expand dong all over your opponent. Seeing as there's naked samus on brawlvault this shouldn't be breaking any rules. This is made for PM so it wont work in vbrawl obviously.

143 December 10th, 2016

Kakashi Moveset (More Alts) by Ebola16, LookItsLink, ShadowSnake, Naruto200Man, jjookkeekkiidd, Demon_of_Elru, Iwvi, carbuncle700, Gamidame_K, FinalEmperor, Xenozoa425, Resistance, Theytah, Edwguard Flows
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Captain Falcon]

Full Imgur album: http://imgur.com/gallery/TKrDk
Update 2: Added Professor Kukui
Update: Added Papyrus
Here are 13 alts for the Kakashi over Captain Falcon moveset (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35493)

Note: If you are using this as a Brawlex clone, Captain Falcon's Blue Falcon transition will crash the game unless you use the included nullified final smash moveset due to a known Brawlex issue.
Note 2: This issue can be ignored on Dolphin emulator (known Dolphin issue) for a brawlex clone if you use and configure Sammi Husky's partially fixed Brawlex Captain Falcon .rel: https://mega.nz/#!PMxHiDYQ!jNfkPrXIqm14KVPK37ZNBZwdBBgho-e9GGILyvVxV5I

149 August 31st, 2016

Sylux v0.missiles by Placebo, Theytah, HypnotizeScourge with credit to russmarrs2, the PMDT, those that voted for Sylux, Rundas god rest his soul, and the baby
[Character - Texture, Vertex, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Samus]

Thread: http://smashboards.com/threads/project-clone.434936/

The mysterious bounty hunter with no known alliances and burning hatred for Samus and the Galactic Federation, Sylux is done confusing players at the end of Prime 3 and has stepped into the fray.

He comes equipped with stolen technology as usual, but this time he has taken two weapons from the Luminoth, the light and dark beams. The Dark Beam is suited best for defense, while the light beam has great offensive abilities.

His speed and gravity are slightly greater than that of Samus, but his projectiles aren't up to snuff

He seems to have forgotten his Shock Coil... for now...

In-depth change-log and readme will come with the shock coil version.
Open letter to those that can run Hunters PC netplay at a good framerate or have extensive experience with the game's multiplayer, as I want a good grasp of the range and power of Shock Coil as well as differences between when Sylux uses it and when Samus does.
I also need to find out how to remove the freezing on Light Fsmash's second hitbox.

Also, I am a bit worried the light effects are too strong, and if anyone asks me to I'll change them in the shock coil update

179 April 19th, 2016

Dark Samus Recolors by RedipsTheCooler, Nanobuds, Nebulon, batman64, Theytah with credit to russmar, Crony, Nuke, DivineOverlord, Vangis and Razanak7, Kienamaru, Kagemaru, Kitsu-chan, Jibril Akeno with credit to Tormod for SDL Shaders, !wolf for base textures
[Character - Texture, Vertex, Import - Samus]

This pack contains recolors of Nanobuds' Dark Samus import, as well as an edited version of said model to work over the Dark Samus over Marth psa. It also includes CSS stuff as always.

242 April 19th, 2016

Smash Wii U Charizard (One Slot) by KingJigglypuff, Theytah with credit to RandomTalkingBush.
[Character - Import - Charizard]

*The Moveset will come at a later date*

Edit: Re-download if you downloaded this before April 19th, 2016, as I forgot to include the eyelid textures for the recolors.

After months of showing previews, I can finally release the updated model edits for Smash Wii U Charizard's update. This time, it's one slot without the need of a moveset, so it's 100% Wi-Fi safe.

This rig has all the needed things for a Charizard Import.
-Final Smash Eyes.
-SRT0 and PAT0.

This import also comes with recolors.

329 April 5th, 2016

SSJ ToonLink by Theytah
[Character - Texture, Import - Toon Link]

Skin won by Veil at one of my battlefield tournaments.

Has Metal, fs eyes, all the works.


215 April 5th, 2016

NES Controller by Theytah
[Stage - Import - Final Destination]

Requested Stage, Just a NES Controller in a void, comes with all images and source files.


217 April 5th, 2016

Bow Jigglypuff by Theytah with credit to Nanobuds for the headband physics motionetc
[Character - Import - Jigglypuff]

Now you can be a cool 64 kid and pay some homage with this dank costume, has metal and FS eyes, headband physics, and all images included as per usual.

I'm also going to include the PSD file, full size render, and source images I made for the mod so you can make recolors easily!


154 April 5th, 2016

Big Head Ness by Theytah
[Character - Vertex, Import - Ness]

Literally made this in 5 minutes, enjoy the goofs.

1116 March 27th, 2016

Metal Sonic by Theytah, Nanobuds with credit to DavidVKimball for the pose, Velen for the original textures.
[Character - Import - Sonic]

Be fast, AND evil!

Has an optional moveset edit that makes the thruster on his back WORK!

No Metals this time since he's already metal but FS eyes and a few other emotes are included!

Images also included as usual, enjoy!

238 March 27th, 2016

Officer Jenny Puff by Theytah, HypnotizeScourge
[Character - Texture, Import - Jigglypuff]

You're under a rest!

Comes with metals and FS eyes, and images as usual.

259 March 25th, 2016

Shard the Metal (over Samus, 1-slot) by Spex130, Theytah
[Character - Texture, Import - Samus]

A bunch of proof-of-concepts tied behind a model design I really like. Archie Comics Sonic Character: Shard the Metal, the best excuse to give a Metal Sonic a Mega Buster since the last Capcom Crossover.

Comes with a Traditional Metal Sonic recolor

Album: http://imgur.com/a/89R6n
(Thanks to Theytah for this render)

One-slot skeleton is mostly functional, but not perfected.

One-slot Sonic-sized Samus skeleton.

Just like the real character, his eyes and Power Gem core change colors. I chose Yellow and Red, though he goes through other colors. (Big ups to Theytah for the Projection Map help!)

His ledgegrab animation still orients itself to Samus's original height. So when he hangs off the ledge, he kinda just...floats

Booster bone ID is incorrect, so he fires jetpack boosts out of his foot. This is a cosmetic bug, so it doesn't affect gameplay.

There's a singular miniscule rig error, but since my computer's busted I can't fix it. I'll get back to it when I can.

66 March 12th, 2016

Dark Roy by Theytah with credit to PMDT for original Model
[Character - Other (Effects, Animations, Final Smash, etc.) - Marth]

Here's a dark model of roy to match the rest of the cast from Vbrawl. Works with PM 3.6

161 March 12th, 2016

Dark Mewtwo by Theytah with credit to PMDT for original models
[Character - Other (Effects, Animations, Final Smash, etc.) - Lucario]

Here's a dark model of mewtwo to match the rest of the cast from Vbrawl, works with PM 3.6

193 March 6th, 2016

Cherry Blossom Dreamland HD by ymtah, Theytah with credit to Theytah for Return to Dreamland+Night, Midnight_B1u3 for the request, GIMP team
[Stage - Texture - Green Greens]

Minor texture edit. I couldn't find how to recolour some of the animations on skim so green they remain.


Requested by Midnight_B1u3 on /r/ssbpm; I did not plan on uploading it since it's the sum of a meagre amount of work, but DraconisMarch asked that I do anyway.

If anybody possesses knowledge pertaining to the task of getting the leaves to glow, please, PM me.

525 March 1st, 2016

World 2-3 by Theytah
[Stage - Texture, Vertex, Import - Delfino Plaza]

Cute little reskin for delfino's secret.

Includes all the files and images as usual, enjoy!

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