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11 September 19th, 2018

Mario Article Wizardry Playground by catscatscats99 with credit to codes (for original article wizardry guide)
[Character - Moveset (PSA) - Mario]



I released this on discord, but wanted to also add it to the Vault in case it gets lost in the channel.


This Mario uses article wizardry and on the fly article floating point changing to make his fireball very diverse, allowing one Mario PSA's fireball article to have many different variations (hitboxes, gfx, floating points such as gravity, speed and angle, action code) which can be set at any time during any move. This can greatly enhance PSAs that require more articles than what a character has available (and it helps that Mario's fireball is very customizable).


This is meant to be an aid for other people making PSAs. So this isn't meant to be a full PSA, but rather code that others can use in their own PSAs/build upon. Feel free to use the code to do what you need to do with your movesets articles.


This PSA currently has these fireball variations:
- B: Dr Mario's pill arch (from Legacy)
- B air: Shoot straight downward
- Side B: Stay in place
- Side B air: Shoot straight forward, increases in speed every 30 frames


A text file on how the code all works is in the DL as well! There are many guides linked in the text file that explains in full how this is all working and how this was figured out. Feel free to reach out to me on discord (username: catscatscats99) if you have any questions.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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