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165 October 16th, 2017

Broly PSA (More Alts) by Ebola16, DSX8, GentlemanPotato, DemonBoy, bleachmagic, DevMasters, Tabuu Forte Akugun, ?uestion, AwesomeToad, RedMan911, GBC, Freikugel, Sir Kirby the 4th, Gamidame_K, MBHC with credit to CaliKingz01
[Character - Texture, Vertex, Import - Ganondorf]



Update 3: Fixed Ogre's alpha function
Update 2: Added Mike Haggar
Update: Added an unknown character
Full Imgur album: http://imgur.com/gallery/Ns6fN
Here are 15 alternate costumes for the Broly PSA (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35385)

83 April 8th, 2016

IMPROVED Zeena by Ebola16, Tabuu Forte Akugun
[Character - Import - Zero Suit Samus]



The original import of Zeena required editing the Motion file to properly display her hair. I rigged her hair entirely to HeadN so an edited Motion file is no longer needed.

550 January 12th, 2016

Half-sized Tabuu with Minor GFX Fix by Ebola16, Anivernage, AGFanProduction, Tabuu Forte Akugun, diedhammer98 with credit to Kitsu-chan
[Character - Texture, Import, Moveset (PSA) - Ganondorf]



I reduced Tabuu's size by half to allow his moves to better connect with opponents. I partially fixed a GFX issue where a pink ball would remain above Tabuu's head after using down special. I also removed his annoying Lose SFX.
This download only contains the fighter .pac. The other files can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31497
Thanks to Kitsu-chan for telling me how to resize a character in PSA!

89 October 11th, 2015

Swagman X by Spex130, Segtendo, Pik, _Data_Drain_, KingJigglypuff, Anivernage, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Hero ©, Chaos_Knight, Red93
[Character - Import - Samus]



T33m Sw4gtac 4 yr annivrsrary

Specialized custom boneset allowing for Samus to be pretty much any shape, really. One-slot.

http://imgur.com/a/5hCKH

80 September 25th, 2015

Unity-chan (Kohaku Otori) by Tabuu Forte Akugun with credit to Unity Japan, ntny
[Character - Import - Ike]



Well, this one was... impulse, to say the least. I present: Kohaku Otori in her Unity-chan persona. She's the mascot for the Unity game development kit in Japan. Someone ripped the model from the Unitypackage file and made it into a PMD.

Over Ike, mostly due to the very similar body types (read: Fit best over Ike's bones without too much editing). Needless to say, the rig's not perfect. I had A LOT of trouble rigging this, due to the way the model was made with its 3D clothes (a lot of parts had 2 or more layers and it's near impossible to rig everything the exact same way). But Kohaku is such a hottie that I refused to give up. <3

Features:
-Metal materials.
-Eye movement (Limited, as the eyes are way different than Ike's)
-Hair rigged to the bandana bones for hair physics.
-Shiny materials on the black rod I made to go over Ike's sword.

I hope you like despite the problems. I will be using this for yet another PSA-thing much later. ^_^

196 June 5th, 2015

Zeena (Sonic Lost World Wii U) by Tabuu Forte Akugun with credit to Random Talking Bush for ripping the model
[Character - Import, Other (Effects, Animations, Final Smash, etc.) - Zero Suit Samus]



Here's my last import for a little while. It's Zeena, the beautiful female Zeti from Sonic Lost World, rigged over ZSS.

Has metals, perfect normals and rigged fingers, but she also has an edited boneset for her fingers and hair, making the import not one-slot. But you can fix that yourselves either in the MotionEtc file or the PAC file. I myself used a modified Motion file to make the render and the snapshots.

She will be getting a PSA from me later when I finish some of my backlogged PSAs, mostly King Cold and King K. Rool. I made recolours, but those will come with the PSA itself. I hope you'll stay tuned. :)

Enjoy.

206 June 5th, 2015

FIXED Donkey Kong (DKC Returns) by Tabuu Forte Akugun with credit to Paraxade (Metroid Prime hacker)
[Character - Import - Donkey Kong]



Redownload if you took this when I released it. It has fixed normals and a *slightly* better shoulder rig. Best I can do. D:

HOTFIX: Forgot the metals. Sorry bout that.

Here he is, ladies and gentlemen! After 3 days in the making, I present Donkey Kong Country Returns' DK model, rigged up over DK's Brawl model. One slot, no bone edits. Like Tiki Tong, he's ripped straight from Returns. Rigging him took a lot of guessing and vertex editing, but I was determined to get this done. And if I may say so, it's a good rig and I'm proud of it.

Features:
-Final Smash eyes
-Metal materials
-Rigged jaw and mouth (for his Down Taunt)
-Rigged "thing" on top of his head
-Rigged fingers

I've always hated DK's Brawl model, so I'm here to fix it up by replacing it with his awesome, badass model from DKCR.

Enjoy! Feel free to make recolours, no need to credit me!

PS, also for the love of MIKE, will someone PLEASE teach me how to fix normals...?

104 June 2nd, 2015

Tiki Tong (Donkey Kong Country Returns) by Tabuu Forte Akugun with credit to Paraxade (his DKCR model importer for 3DS max)
[Character - Import - Bowser]



I present to you, the final boss of DKCR over Bowser! (one slot) Model is ripped straight from DKCR's PAK files, thanks to Retro Studios hacker Paraxade.

Does not feature rigged fingers or Final Smash eyes due to the way the fingers are set up (4 for Bowser and 5 for Tong) and the weird eyes respectively. Due to this, the fingers are all rigged on the first finger bone on each hand.

His jaw will appear funky on most animations, but this is due to the way it's animated on Bowser himself.

DOES feature transparency for his eyes, and metal materials.

Hope you enjoy!

608 May 20th, 2015

KING K. ROOL (Pit Version) Beta 1 by Tabuu Forte Akugun, Aafyre, Snoopy, GBC with credit to StupidMarioFan1, Nanobuds, BlackJax96
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Pit]



I was sitting on this for a VERY long time.

So! Since I'm working on Lord Fredrik right now anyway, and at PigmaskColonel's request, I'm releasing my current K. Rool over Pit build to tide his fans over. :) It's not fair to keep you waiting for it this long, so this gift is to say \"sorry\".

Has all throws done, including pummel, has 3 specials, a completed AAA combo, a Down Smash and a (broken) down Tilt (Won't freeze, though)

He's very functional, and even includes BrawlEx files, cosmetics and a Sawnd file for Pit. I might make a boss soundbank file for him later.

I WILL return to work on this eventually. ;) But I felt bad sitting on this PSA as long as I did with no updates and stuff.

All I want back is some honest feedback on what the next build should improve. Got it? :)

350 January 11th, 2015

Hatsune Miku (Project DIVA F model) by Tabuu Forte Akugun with credit to SEGA, Crypton Future Media
[Character - Texture, Import - Zero Suit Samus]



Here's my version of Miku: ripped from Project DIVA F on PS3, best Miku model I knew to import. T-Posed and such by myself.

I heard rumours that BlackJax's version was unsettling, so I took matters into my own hands after finding her PDF model in PMD format.

Now, she has a shoulder issue or 2 in certain animations, but that's due to ZSS's boneset and my realizing too late in rigging that she didn't quite fit and thus couldn't really edit her arms accordingly. I will revisit her in the future and rig them properly. Don't ask when. The answer is \"when I feel like it\". :P If I DO do it soon, I will make a PSA for her as well based on this model.

Features:
-Metals
-Final Smash eyes.
-Shines on sleeves, leggings and hair.

Has no expressions due to her 10+K poly count. Oh, and you might wanna use her with the leek from BlackJax's version for added fun! ^_^

99 December 30th, 2014

Qana (Tinker Bell DS) by Tabuu Forte Akugun with credit to Tinke, MKDS Track Modifier, DSX8
[Character - Texture, Import - Zelda]



Introducing the character I've wanted to hack into Brawl since my very humble beginnings, aside from Tabuu. Qana the snowflake fairy from the Disney Fairies franchise, specifically the Tinker Bell DS game. She would exchange you a snowflake for 10 snow grains. Timid and reserved, she put this aside and joins the Brawl! Very few fairy characters join Smash Bros., and she got in before Tink herself, so this is an honour.

I originally wanted to rig her over Peach, due to her floating mechanic, but decided on Zelda due to almost matching body builds save for Qana's larger head.

The model is semi-custom. I ripped the original one myself. The utility Tinke made this possible. It was just a bust from the breasts up, including wings, and I modelled and textured the rest of the dress and body myself. I was excited when I realized the model was the correct format for the Mario Kart DS track modifier.

Features:
-Perfect eyelashes with transparencies
-Edited normals using Vertex Weld and Edit Normals
-Semi-transparent wings
-Medium shine on her hair
-Metal materials
-Final Smash eyes and
-Expressions.

Fully playable and equipped, and may I say the best shoulder rigs I have ever done. Save for a lighting glitch here and there on certain stages and when a Metal Box shows up. Otherwise fully functional with no crashes.

A PSA for her is coming, from yours truly. Stay tuned to my PSA thread as I will get serious about her after K. Rool is done and released.

Credit to DSX8 for showing me how to fix her semi-transparencies.

145 November 3rd, 2014

Jafar (Genie Form) Aladdin Style by Tabuu Forte Akugun with credit to Disney, Models Resource
[Character - Texture, Import - Ganondorf]



I have always loved Jafar. He's an awesome Disney Villain. But his Genie form is a different height of badass. So I've imported him into Brawl! He's over Ganondorf. Seemed like a natural fit: Similar body proportions and similar personalities.

Now, the reason I say \"Aladdin Style\" is because I have custom-modelled his golden bracelets / shackles myself. They did not come with the model. Jafar was never freed from the confines of his lamp, so yeah. Some animations have them clip through his arms, though...

Comes with Final Smash eyes, Metals and rigged fingers. Features the best rig I could give him. He was the easiest and quickest model I've ever rigged in my short time as an importer. The fact he has no legs really helped! Haha.

For some reason, I picture him going great with KJP's Dark Lord Ganondorf PSA.

I know I have a tendency to PSA a lot of models out there, but Jafar is not getting one.

Enjoy!

120 October 23rd, 2014

Lip (Panel de Pon) by Tabuu Forte Akugun with credit to Taigiry
[Character - Import, Other (Effects, Animations, Final Smash, etc.) - Peach]



Here it is, after all this deliberation, Lip Blossoms into Battle! ;D 4 full days of work to finish this.

Includes a nearly-perfect rig. The only thing that could have issues is her skirt: this is my first time doing a skirt, and I'm not in a hurry to do another one. :P Capes are so much easier, lol

She has metal materials, but no Final Smash eyes or included Lip's Stick because I was worried about lag due to her poly count. :( I'll try to implement them, and if it works without lagging, I will update the link. I have the Lip's Stick on her Umbrella in FitPeachMotionEtc. instead.

Her arms clip through her body on certain animations, but it's due to the fact that she's slightly chubbier than Peach because she's so child-like.

Enjoy!

185 October 10th, 2014

Swagman MAX by Spex130, Segtendo, Pik, _Data_Drain_, KingJigglypuff, Anivernage, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Hero ©, Chaos_Knight, Red93 with credit to Team Swagtac
[Character - Import - Donkey Kong]



T33m Sw4gtac 3 yr annivrsrary

Swag on, Swagtacticians.

554 October 10th, 2014

Little Mac (Tabuu Re-Rig) by Tabuu Forte Akugun with credit to momonga for the texture, Theytah for the original model and SMF1 for the tips and support.
[Character - Import - Captain Falcon]



Little Mac over Captain Falcon re-done.

Okay, the intent is not to criticize the original rigger. But the knees and legs were bothering me, so I re-rigged the whole thing 100% from scratch.

This was another attempt to practice rigging. But it turned out even better than my Kokiri Female, I believe. I made this for my WIP PSA over Bowser/Giga Bowser.

Features metals. Sadly, there's some shoulder deformations and barely noticeable clipping issues with his tank top in certain poses, but those are due to Falcon's animations themselves and are out of my control. D:

I'm pretty sure recolors made on this model will work with my rig, since it's the same model, textures and boneset.

There is no size-mod to make him smaller. I don't do size-mods. So you'll have to edit him yourself for that.

This rig was really fun to do for me. I hope you enjoy it as much. ;D

140 October 10th, 2014

Kokiri Female by Tabuu Forte Akugun, StupidMarioFan1 with credit to Nintendo.
[Character - Import - Zelda]



My first successful skin. I mostly used her to practice rigging and weighting. It's the orange-haired Kokiri girl found in the forest in Zelda OoT/OoT 3D. She was bloody cute and always was my favourite Kokiri lol. Model from the 3DS version, supplied to me by StupidMarioFan1. She's over Zelda.

Includes smoothing and metals. I've also added Final Smash eyes, but for some reason they won't work. I made the visibility bone EyeYellowM and still nothing. I included the .max in case anyone wants to improve her and teach me some things and / or fix the FS eyes.

Couple issues with this, though. It's not perfect. The left shoulder is slightly messed up, and the skirt is rigged to the legs bones, which means it won't move with physics.

I will update her with possibly a better / higher poly custom model when I have more confidence and practice. :)

225 October 22nd, 2013

Piccolo Voice Pack for Ganon by Tabuu Forte Akugun with credit to Random Talking Bush for ripping them
[SFX - Ganondorf]



This was a request by Clynt that I felt like doing.

It's Piccolo for Ganondorf, goes great with KK Boeh's "A Piccolo PSA".
(Source: Dragon Ball Z Budokai Tenkaichi 3)
189 May 12th, 2014

Swagman by Spex130, Segtendo, Pik, _Data_Drain_, KingJigglypuff, Anivernage, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Hero ©, Chaos_Knight, Red93 with credit to Swagtacticians everywhere.
[Character - Import - Donkey Kong]



teem swagtac 5evr

so shine, so k00l, shuch awzum

856 October 10th, 2014

DBZ BT3 King Cold PSA Beta V1 by Tabuu Forte Akugun, DemonBoy with credit to All names in the Readme
[Character - Texture, Import, Moveset (PSA) - Ganondorf]



-Sorry for using you as a punching bag, Bowser. LOL-

Anyway, leave feedback here if any:

http://forums.kc-mm.com/index.php?topic=37855.0

Or if you prefer, just PM me. I'm open to suggestions for tweaks and all. ;) Leave critiques, feedback, suggestions, etc. in one of those two places. I'm open to making this PSA better if it isn't to anyone's liking.

Anyway, here's the only Dragon Ball Z character PSA I'm ever making (because of the abundance of DBZ hacks on the Vault, I don't want to overdo it) , my favorite character, Frieza's father King Cold, over Ganondorf. Features new moves, a brand-spanking new model import by DemonBoy, custom animations and an edited ef_taboo.pac file inside FitGanon.pac.

For the best information regarding this PSA, please read the included readme. ;)

Includes most, if not all, the files, graphics, etc to replace Ganon with King Cold. I have a few surprises in store in this one. ;)

6182 January 28th, 2014

Project Tabuu - FINAL VERSION! by Tabuu Forte Akugun, Anivernage, AGFanProduction, diedhammer98 with credit to BlackJax98, Tcll/Pika, Roo, ds22
[Character - Texture, Import, Moveset (PSA) - Ganondorf]



Hi everyone, Tabuu here. Leave feedback on this PSA (or my ideas) in my thread:

http://forums.kc-mm.com/index.php?topic=37855.0

I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.

Changelog:

-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.

Ganondorf is now unrecognizable and fully replaceable.

Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.

I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.

P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.

Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^

338 February 1st, 2014

Hamm by Anivernage, Segtendo, Pik, _Data_Drain_, KingJigglypuff, SiLeNtDo0m, Puraidou, BlackJax96, LegacyWolf, Tabuu Forte Akugun, Gamma Ridley, Spex130, Hero ©, Chaos_Knight, Red93 with credit to Collab list is in random order ¬.¬
[Character - Texture, Vertex, Import - Solid Snake]



Team Swagtac: undefeatable l3g3ndz of hack!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.

2530 September 4th, 2016

Project TABUU! Filler Release by Tabuu Forte Akugun, Anivernage, AGFanProduction with credit to diedhammer98 (Base PSA), BlackJax96 (REFT editing), Snoopy (Bone fixes)
[Character - Import, Moveset (PSA) - Ganondorf]



*sigh* PLEASE READ THE DESCRIPTION BEFORE REPORTING! >.>

Just coming out of my hiatus for a sec to give anxious Tabuu users a little gift.

Comes with fixed effects, an improved CatchAttack and an upTilt. As well as a DownAttackU. Oh, and a less OP'd Final Smash. And hey, Forward Smash finally works! Now uses CLR0 nodes, meaning he appears and disappears when using his Final Smash! And this has a new losing animation, which is the exact same losing pose as in the SSE!


NEXT release will be the final one, promise. It'll have all attacks and animations, it'll have a further edited Final Smash and UTilt. I'm almost there, guys. Just be patient. This release is to smooth things over. :D I don't have much left to do! ^v~

And please don't complain about how his extra models show up when grabbed/bitten by Wario/etc. I tried VIS0's and they don't work. Nothing seems to affect those animations. Nothing I can do. If someone has a fix for that, feel free to tell me how.

Oh, before I forget, the pac file is over 450KB, and I use Riivolution, so I don't know if this will work with Gecko. If it doesn't, don't report, there's nothing I can do about it. That's what happened when I fixed the effects.

Also, I didn't include graphics, CSPs, etc. This is just the files for the PSA, plus the PACs/PCSs, and the motion file. Final release will have all the eye candy. You can use the CSPs, etc. that come with Tabuu Beta Version 2. I haven't changed them.

And Please, for the love of eff-word, if you're gonna make videos, use the soundbank mod...

Ganondorf has Tabuu's sound bank:[Phantom Wings]
4A000000 80AD89E0
14000050 00000140
E0000000 80008000

EDIT: Just delete "FitGanonMotionEtc - Clean.pac". It's just Ganondorf's normal motionfile. I mainly use it for filesize reference. It's not needed to run the PSA.

3949 January 28th, 2014

Project TABUU! Version 2 by Tabuu Forte Akugun, Anivernage, AGFanProduction with credit to Snoopy, Carnage and diedhammer98
[Character - Import, Moveset (PSA) - Ganondorf]



Outdated! Go here.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26414

He's still not quite complete, but he almost is. Less than 10 attacks to do, new USmash idea being implemented, still has about 40 animations left only. The finish line is in sight, folks! :3

Next release will feature the USmash, the UTilt and a nearly completed FitGanonMotionEtc, save for item animations. This update is just to let you guys know what we've been up to, and it's a taste of it. :)

THROWING GLITCH FIXED. No more freezing. It was because the animations were only 1 frame long. Throws still aren't done for now, but at least they don't crash now.

Fixes include
-Throwing glitches
-Graphical effects ripped from ef_taboo.pac. They have some issues though, unless you fight Tabuu in Boss Battles, then they're 100%. And some follow the bones they're set on, I can't fix that right now
-New BAir, edited UAir and NAir and some balance fixes. Special Hi on Ground also works now. It's also easier to hit with Neutral B Air.
-New animations made.

Item fixes and animations are to be in the next release. Item stuff is my last priority.

Team:
Tabuu Forte Akugun: PSA/Animations/Graphics.
Diedhammer98: PSA
Anivernage: Effects
AGFanProductions: NAir/UAir PSA

138 February 24th, 2012

Controls Configuration Stage by Tabuu Forte Akugun
[Stage - Texture, Vertex, Import - Final Destination]



I can't believe no one did this one yet!

This is the strange stage you play on when testing out your button configurations in Controls. When you normally play on this stage with the stage modifier, the game freezes when you try to quit. And the camera goes crazy, too, because the stage was meant for only one player. That doesn't happen here. Have fun making your opponents bounce off those invisible walls! I've always loved this stage because of how unusual it is.

Also includes a flat, walkoff version with no walls using the collisions from my Subspace Bomb Factory import.

Anyway, have fun on this bizarre stage. Includes SSS icon/name/preview, and a rel for the Stage Expansion System.

329 September 29th, 2011

Battlefield Fortress Cliff by Tabuu Forte Akugun with credit to Phantom Wings for the Rel
[Stage - Texture, Vertex, Import - Final Destination]



This is the stage on which Meta Knight and Marth team up against Subspace goons. Goes over Final Destination, or in Phantom Wings' Stage Expansion code. (Includes the rel for that purpose)

This one is neutral. It doesn't have the wind effect.

1 2

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