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968 March 28th, 2013

Project Tabuu - FINAL VERSION! by Tabuu Forte Akugun, anivernage, AGFanProduction, diedhammer98 with credit to BlackJax98, Tcll/Pika, Roo, ds22
[Character-ImportPSATexture-Ganondorf]

Hi everyone, Tabuu here. Leave feedback on this PSA (or my ideas) in my thread:

http://forums.kc-mm.com/index.php?topic=37855.0

I know it's been forever in the making, but here out of development hell is Tabuu Final Version over Ganondorf. It took me years to make this project, but here it is, as ready to be released as he'll ever be in his current form.

Changelog:

-Now has added Fireball to his Neutral B on the ground
-Complete FitGanonMotionEtc.pac, including VIS0s, SRT0's and even CLR0s for almost every animation that needed/supported them!
-All the goodies and eye candy from previous releases are back, plus some new ones.
-The moveset is complete. EVERYTHING, and I repeat, everything from his attacks to timing of his Battering Item subactions, has been edited.
-New Win3, and redone Win2.
-Shrunken shield, that way he's not so broken when he guards.
-Numerous attack tweaks.
-NEW! Graphic effects that don't stick to the bones they're attached to! (unless needed)
-New Crouching animation and related animations.

Ganondorf is now unrecognizable and fully replaceable.

Oh, and I wanted (and tried) to use BB v 0.67b to reduce filesize and add Model Changers, but BB kept crashing when I tried to use MoveDef_FitGanon in it. I guess BB doesn't like files edited with PSA. I tried to do the same to give him a Metal texture, but it messes up his normal materials, giving him crazy colors.

I'm glad I can finally release this. It's been forever in the making, and I appreciate you guys waiting for it and sticking with me. But now I must move on to other projects and PSAs. He's ready, folks.

P.S.: IF anyone can use BrawlBox to reduce filesize and add the Changers for me, do so and send it to me (after testing to make sure it still plays correctly, of course) and I'll update it.

Thank you everyone. Making Tabuu playable has been an honor for me. I just hope you enjoy playing as him ^_^

32 December 26th, 2012

New Super Mario Bros. U Main Theme by Tabuu Forte Akugun with credit to yoshicrazyprime
[Audio-BSTRM (Music) Looped]

The Overworld theme from New Super Mario Bros. U.
Preview (Source: New Super Mario Bros. U)
154 October 17th, 2012

Hamm by anivrnRage, Segtendo, Pik, _Data_Drain_, KingJigglypuff, SiLeNtDo0m, PrideToBeMe, BlackJax96, vid30g8m3h4k3r, TelemachusCRhade, Gamma Ridley, Spex130, hero3120, chaos_knight9000, Red93 with credit to Collab list is in random order ¬.¬
[Character-ImportModelTexture-Snake]

Team Swagtac: undefeatable l3g3ndz of hack!!
http://forums.kc-mm.com/index.php?topic=52164
-------------------------------------------------------------------
Hamm!!!!!!!!!
Comes with
-Hamm Granades
-NikiHamm Missile
-Mortar Hamm Bullet
-Smexy SSJ Final Smash Hamm Hair
-Smexy Hamm-Shading (By Spex)
-Metal
-Moveable Hamm!
-Read the Hamm-me to see the Hamm Notes.

30 August 23rd, 2012

Levan Polkka (Hatsune Miku) (Game Edit) by Tabuu Forte Akugun with credit to Vocaloid
[Audio-BSTRM (Music) Looped]

Orphan had already uploaded one, but the link is broken. So I'm saving the day for those who like this song sung by Miku.

Features a little loop. ;)
(Source: Vocaloid/ProjectDiva/Crypton)
36 February 25th, 2013

King Cold V2 by MandoWolfe, TelemachusCRhade with credit to MandoWolfe
[SFX--Ganondorf]

*Tabuu edit 2: Version 2 made with Super Sawndz. Hopefully this should be louder. Includes some new clips as well!

*Tabuu edit: Yes, we realize that it needs a preview. :P We just can't get one now. In fact, if you read below, we ask for one. And fyi. the sounds are a little low in volume. We'll need to fix that too.

Well here's a request for King Cold over Ganondorf, Its still V1 because i havent had the time to check it out and i would like it if someone who's using this to check it out and tell me what i could do to fix this up.

Sorry for no preview. :/ i'd love it if someone could do that for me and i'd be happy to collab you in this.
Preview (Source: DBZ Budokai Tenkaichi 3)
1554 October 12th, 2012

Project TABUU! Filler Release by Tabuu Forte Akugun, anivernage, AGFanProduction with credit to diedhammer98 (Base PSA), BlackJax96 (REFT editing), Snoopy (Bone fixes)
[Character-ImportPSA-Ganondorf]

*sigh* PLEASE READ THE DESCRIPTION BEFORE REPORTING! >.>

Just coming out of my hiatus for a sec to give anxious Tabuu users a little gift.

Comes with fixed effects, an improved CatchAttack and an upTilt. As well as a DownAttackU. Oh, and a less OP'd Final Smash. And hey, Forward Smash finally works! Now uses CLR0 nodes, meaning he appears and disappears when using his Final Smash! And this has a new losing animation, which is the exact same losing pose as in the SSE!


NEXT release will be the final one, promise. It'll have all attacks and animations, it'll have a further edited Final Smash and UTilt. I'm almost there, guys. Just be patient. This release is to smooth things over. :D I don't have much left to do! ^v~

And please don't complain about how his extra models show up when grabbed/bitten by Wario/etc. I tried VIS0's and they don't work. Nothing seems to affect those animations. Nothing I can do. If someone has a fix for that, feel free to tell me how.

Oh, before I forget, the pac file is over 450KB, and I use Riivolution, so I don't know if this will work with Gecko. If it doesn't, don't report, there's nothing I can do about it. That's what happened when I fixed the effects.

Also, I didn't include graphics, CSPs, etc. This is just the files for the PSA, plus the PACs/PCSs, and the motion file. Final release will have all the eye candy. You can use the CSPs, etc. that come with Tabuu Beta Version 2. I haven't changed them.

And Please, for the love of eff-word, if you're gonna make videos, use the soundbank mod...

Ganondorf has Tabuu's sound bank:[Phantom Wings]
4A000000 80AD89E0
14000050 00000140
E0000000 80008000

EDIT: Just delete "FitGanonMotionEtc - Clean.pac". It's just Ganondorf's normal motionfile. I mainly use it for filesize reference. It's not needed to run the PSA.

30 December 14th, 2011

Gloam Valley by Tabuu Forte Akugun
[Audio-BSTRM (Music) Looped]

I'm surprised this one was never made. :P

Goes well with the Gloam Valley stage, of course.

I may do the rest of the Super Paper Mario soundtrack, if needed. I noticed that the SPM BRSTMs here use the same low-quality, crappy intro MP3s out there. I have the soundtrack ripped from the original BRSTMs (which play funny in Brawl cause it's a different sample rate), including "hidden" songs that don't show up when you play them via the InterNed.

I believe this to be the best Gloam Valley BRSTM out there for Brawl. Perfectly looped, too.

Enjoy. :3
(Source: Super Paper Mario)
2829 October 12th, 2012

Project TABUU! Version 2 by Tabuu Forte Akugun, anivernage, AGFanProduction with credit to Snoopy, Carnage and diedhammer98
[Character-ImportPSA-Ganondorf]

Outdated! Go here.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26414

He's still not quite complete, but he almost is. Less than 10 attacks to do, new USmash idea being implemented, still has about 40 animations left only. The finish line is in sight, folks! :3

Next release will feature the USmash, the UTilt and a nearly completed FitGanonMotionEtc, save for item animations. This update is just to let you guys know what we've been up to, and it's a taste of it. :)

THROWING GLITCH FIXED. No more freezing. It was because the animations were only 1 frame long. Throws still aren't done for now, but at least they don't crash now.

Fixes include
-Throwing glitches
-Graphical effects ripped from ef_taboo.pac. They have some issues though, unless you fight Tabuu in Boss Battles, then they're 100%. And some follow the bones they're set on, I can't fix that right now
-New BAir, edited UAir and NAir and some balance fixes. Special Hi on Ground also works now. It's also easier to hit with Neutral B Air.
-New animations made.

Item fixes and animations are to be in the next release. Item stuff is my last priority.

Team:
Tabuu Forte Akugun: PSA/Animations/Graphics.
Diedhammer98: PSA
Anivernage: Effects
AGFanProductions: NAir/UAir PSA

1005 October 10th, 2012

Tabuu over Fox by SonicBrawler, TelemachusCRhade with credit to Snoopy, Subvenrus/Shadicles, Kangaroogreen and diedhammer98
[Character-ImportModelPSATexture-Fox]

This is TCRhade's Tabuu over Ganondorf ported to Fox using a marrh.rel. This means, if you know how to edit .rels correctly, you can put tabuu over almost anyone.

108 February 24th, 2012

Controls Configuration Stage by Tabuu Forte Akugun
[Stage-ImportModelTexture-Final Destination]

I can't believe no one did this one yet!

This is the strange stage you play on when testing out your button configurations in Controls. When you normally play on this stage with the stage modifier, the game freezes when you try to quit. And the camera goes crazy, too, because the stage was meant for only one player. That doesn't happen here. Have fun making your opponents bounce off those invisible walls! I've always loved this stage because of how unusual it is.

Also includes a flat, walkoff version with no walls using the collisions from my Subspace Bomb Factory import.

Anyway, have fun on this bizarre stage. Includes SSS icon/name/preview, and a rel for the Stage Expansion System.

176 September 29th, 2011

False Samus Battle by Tabuu Forte Akugun
[Stage-ImportModelTexture-Final Destination]

Another fave of mine, this is where Zero Suit Samus and Pikachu are forced to battle two evil Samus clones.

Yeah, just me remaking my fave SSE stages to get them off of Wifi Room and thus free them of Sandbag. There's a couple more coming as well.

123 September 29th, 2011

Subspace Bomb Factory by Tabuu Forte Akugun with credit to tr
[Stage-ImportModelTexture-Final Destination]

The stage where ROB first appears in the SSE.

I love this one, it was the stage used for an intense battle against a ton of enemies sent by Ganondorf.

69 September 29th, 2011

Caged Princess Stage by Tabuu Forte Akugun with credit to Phantom Wings for the rel
[Stage-ImportModelTexture-Final Destination]

The SSE stage, over FD again, that features Peach and Zelda in cages.

A simple, neutral, flat stage. I personally like it for the dark background and its machinery in the back.

216 September 29th, 2011

Battlefield Fortress Cliff by Tabuu Forte Akugun with credit to Phantom Wings for the Rel
[Stage-ImportModelTexture-Final Destination]

This is the stage on which Meta Knight and Marth team up against Subspace goons. Goes over Final Destination, or in Phantom Wings' Stage Expansion code. (Includes the rel for that purpose)

This one is neutral. It doesn't have the wind effect.

1347 February 16th, 2012

Project TABUU! 1st Public Release! by Tabuu Forte Akugun with credit to Snoopy, Subvenrus/Shadicles, Kangaroogreen and diedhammer98.
[Character-ImportPSATexture-Ganondorf]

Yes, I know the pics are broken. I'm not fixing it because this is outdated. Go here for latest public release:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967

Video by Diedhammer here: [url]http://www.youtube.com/watch?v=RBRRb0QcKxo[/url]

Post in my thread for feedback! [url]http://forums.kc-mm.com/index.php?topic=23451.0[/url]

Tabuu finally makes his entrance as a playable character! Of course, leaving Subspace has left him weaker than before, and the Off Waves? They're his Final Smash now, and he can only use them then.

Tabuu replaces Ganondorf. It comes with all the files you'll need, plus some graphics, menu stuff, his stage, the BRSTMs, and much more! He even has his own sound effects that can be used with Gecko! Also includes a slightly smaller, resized version which can be found in FitGanon - Resized.pac.

This is my pride and joy. My main project. This guy has needed to be playable since hacking this game started, and the Boss Control Code just doesn't cut it since he needs a) to be in Boss Battles, b) to be player 3 and c) to use a GameCube controller. Now, control Tabuu where, when and with whichever controller you dang well please!

Okay, so let's cut to the chase:

This PSA incorporates most if not all of his SSE moves. Some were changed/buffed/nerfed and even separated. He even has some new never-before seen-moves!

Okay, so now, the glitches: (NO CRASHING!)
-B/U throws cause opponents to get stuck to Tabuu. That's because they aren't made yet.
-Footstool is on his feet
-USmash/Tilt do nothing. I removed their code, so they can't be used to attack; they'll just play the animation.
-Up-B not done.
-Ledge/Trip/Down attacks not done, neither is the BAir
-Neutral B sound effect constantly replays with each iteration.
-Can't use his DTilt when he grabs items. It does no damage.
-Chain appears in his hand until you throw the item.

Next update:
New moves and more animations
More sound effects
Victory Theme?

1528 November 10th, 2012

True Killable Giga Bowser!! Beta V.2! by Tabuu Forte Akugun, anivernage, Barbatos with credit to Eldiran for original Killable Giga Bowser idea, KTH for Melee Giga Bowser texture, Ghost for Bright and Red Giga Bowser, AdfroMan for WhiteGold Giga Bowser and Chaotix000 for Dark Giga Bowser
[Character-ImportPSATexture-Yoshi]

Sorry for the wait, TKGB users!

PSA: Anivernage
Some glitch fixes: Psycho Philia
Hurtboxes: Diedhammer

BETA V2!! Is now completely crash-free!

Fixes:
-Can grab items and crates properly.
-Can now grab characters, shield and be footstooled.
-Uses Bowser's soundbank (use code in rsbe01.txt)
-Uses some actual attributes from FitGKoopa.pac. Meaning a more accurate Giga Bowser "feel".
-Updated Bowser animations.
-Trip attack made. Just hard to hit with.
-Includes BPs, battle name, CSPs, etc.
-Includes Giga Bowser's trophy over Yoshi's.

Glitches:
-Still no shield. Looking for help on that one.
-UpB doesn't go high
-Doesn't always go in shell. Model Changer doesn't affect Giga Bowser's model on Yoshi, so I'll have to animate the transition myself.
-Second jump doesn't move vertically.
-Still invisible on SideB and no damage
-Neutral B does nothing.

-----------------------------

Introducing: TRUE KILLABLE GIGA BOWSER! Inspired by Eldiran's Killable Giga Bowser. I decided to take it a step further and overcome Giga Bowser's limitations.

He's over Yoshi for various reasons. 1) to keep normal Bowser, 2) attributes like crawling and DownB. 3) So he can have his own icons/BPs/victory themes/etc.

Giga Bowser here can flinch, has recolors, can be grabbed and thrown, use items (and uses unused animations from the Final Smash pac and some of Bowser's animations), can be affected by Super/Poison Mushrooms, and get this: CAN TURN METAL! :O Which is why I got rid of Metal Giga Bowser on my vault. Now the real thing is possible with this hack.

He's almost perfectly playable, and works in the Subspace Emissary and Boss Battles. He fights almost exactly like the original Giga Bowser in Brawl, with some twists.

So, if you're willing to sacrifice Yoshi, play as a much more fair version of Giga Bowser with more abilities and weaknesses.

To do:
-Fix the feet on some animations
-Make BPs and battle name.
-Animations aren't complete.
-I have plans to resize him to his Melee size.

22 January 11th, 2011

Vs. Megaleg by TARGET with credit to Nintendo
[Audio-BSTRM (Music) Looped]

The epic music heard when fighting the first Grand Star boss of SMG, Megaleg. Perfectly looped, goes great on the Unknown Mario Galaxy texture for Delfino Plaza.
(Source: Super Mario Galaxy)
11 December 1st, 2010

Mad Russian's Christmas by TARGET with credit to Trans-Siberian Orchestra
[Audio-BSTRM (Music) Looped]

Made to celebrate December's arrival! X3 Merry early Christmas, everyone!

I always thought this epic mix sounded like it belonged to a boss of a Christmas-themed game, so I think it suits Brawl's action-packed atmosphere nicely.

Looped when the song gets nice and loud.

Goes VERY well with a winter-themed stage. ^_^
(Source: Trans-Siberian Orchestra)
7 December 1st, 2010

Christmas Eve/Sarajevo by TARGET with credit to Trans-Siberian Orchestra
[Audio-BSTRM (Music) Looped]

Made to celebrate December's arrival! X3 Merry early Christmas, everyone!

I always thought this epic mix sounded like it belonged to a final boss of a Christmas-themed game, so I think it suits Brawl's action-packed atmosphere nicely.

Looped when the song gets nice and loud. My first real looped BRSTM. The end and fade out have been edited out to make this loop.

Goes VERY well with a winter-themed stage. ^_^
(Source: Trans-Siberian Orchestra)
79 November 26th, 2010

Tabuu Final Smash trophy by TelemachusCRhade
[Misc-ImportTexture-Trophies]

Put this over Beast Ganon trophy. ^_^

2 November 18th, 2010

Genesis - The Dividing Line by TelemachusCRhade with credit to Genesis
[Audio-BSTRM (Music) Looped]

Track 7. Fast paced and action-packed. Best placed on moving or epic stages.
(Source: Genesis - Calling All Stations (1997))
277 November 18th, 2010

Metal Blue Alloy by TelemachusCRhade
[Character-Texture-Alloy Blue]

My favorite of the bunch. I think she turned out best. :)

223 November 18th, 2010

Metal Red Alloy by TelemachusCRhade
[Character-Texture-Alloy Red]

Ooooh. Shiny. XD

He looks mighty badass, eh?

282 July 5th, 2012

Metal Yellow Alloy by TelemachusCRhade
[Character-Texture-Alloy Yellow]

Hmmmmm... Metal Yellow Alloy, eh?

Well true to his name, the metal texture takes on a yellow/golden hue. I have no idea how it happened. *shrug*

284 November 18th, 2010

Metal Green Alloy by TelemachusCRhade
[Character-Texture-Alloy Green]

Now this is getting interesting. XD

What would the Alloys look like with a Metal effect? Well, find out for Green Alloy here. ^^

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Gallery functionality by picano (Anthony Ianacone), design and graphics by Jack Harvest.

Original concept by Vyse.

Special thanks to LookItsLink for conversion help and Dantarion for hosting!

KittyCorp: MeowMix © 2010

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