![]() |



















For the following PSAs:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215258
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019
Comes with CSP and BP
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215258
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019
Comes with CSP and BP



When attack hit, can interrupt the action with a few exceptions.
By press B during smash charge, can action special skills.
This PSA has normal mode and strong mode. Can start in strong mode by choosing blue or starting with 70 damage.
When doing taunt, keep the button will occur various things.
V0.95 (Before correction)
https://ux.getuploader.com/iclpxnohokanko1/download/135
By press B during smash charge, can action special skills.
This PSA has normal mode and strong mode. Can start in strong mode by choosing blue or starting with 70 damage.
When doing taunt, keep the button will occur various things.
V0.95 (Before correction)
https://ux.getuploader.com/iclpxnohokanko1/download/135



*DOES NOT WORK WITH NORMAL BRAWLEX, ONLY PM OR PMEX*
Igglybuff for Project M or PMEX.
A Jigglypuff clone or replaces Jigglypuff.
Contains:
- Fighter Files (for both Replacing Jigglypuff or a Jigglypuff Clone)
- Cosmetics
- BrawlEx Files
- Screenshots
Thanks to Firelis for their Igglybuff Model and Texture:
https://forums.kc-mm.com/Gallery/BrawlView.php?Number=217209
Igglybuff for Project M or PMEX.
A Jigglypuff clone or replaces Jigglypuff.
Contains:
- Fighter Files (for both Replacing Jigglypuff or a Jigglypuff Clone)
- Cosmetics
- BrawlEx Files
- Screenshots
Thanks to Firelis for their Igglybuff Model and Texture:
https://forums.kc-mm.com/Gallery/BrawlView.php?Number=217209






Ages ago, when Bizzozeron was still around, he suggested us to make an alt for Jigglypuff with Butterfree wings, because she got her fairy type added back then. I've found this model on my old stuff, so I decided to upload it. It works on any Jigglypuff slot
Check out our website: https://smash3cproject.wixsite.com/smash3c
Check out our website: https://smash3cproject.wixsite.com/smash3c






First Link is a video preview !
This import cannot be used as a one-slot ! That's why a motionetc file has been included !
Along with that there's a moveset which could very well work with Jigglypuff's own motionetc file, but uses PSA scaling to reduce the size of the character, it was meant for Iggly.
Igglybuff's Melee trophy model T-posed and imported into Brawl/Project M, I also included a moveset for Project M that I did in about 2 days, with little ideas from Afterthought and I, even though there isn't much changed, this is basically a joke moveset. There are no expressions as I did not think i would be able to make it fit with the style of the original model, the textures were left unedited except for the Final Smash eyes.There are no alt costumes at the moment but we may come up with some in the future.
I hope you my first release of 2019, hopefully I'll be able to put out more stuff this year
This import cannot be used as a one-slot ! That's why a motionetc file has been included !
Along with that there's a moveset which could very well work with Jigglypuff's own motionetc file, but uses PSA scaling to reduce the size of the character, it was meant for Iggly.
Igglybuff's Melee trophy model T-posed and imported into Brawl/Project M, I also included a moveset for Project M that I did in about 2 days, with little ideas from Afterthought and I, even though there isn't much changed, this is basically a joke moveset. There are no expressions as I did not think i would be able to make it fit with the style of the original model, the textures were left unedited except for the Final Smash eyes.There are no alt costumes at the moment but we may come up with some in the future.
I hope you my first release of 2019, hopefully I'll be able to put out more stuff this year






[UPDATE DOWNLOAD! I HAD MESSED UP WHAT FILES WERE WHAT AND NOW THE DOWNLOAD SHOULD HAVE THE CUSTOM TEXTURE VERSIONS OF JIGGLYPUFF AND REGULAR JIGGLYPUFF VARIANTS]
[Click the link for imgur previews, which the set of images includes a link to a video preview]
Hey all!
Some may remember me making this mod WAAAAY BACK IN 2014 when I was... well less experienced in Brawl/PM modding, and the original files got corrupted.
BUT NOW WITH THE POWER OF FREE TIME, I'VE REMASTERED THIS CLASSIC! AIN'T IT A JOYOUS DAY?
The Download includes the following:
Mario Jigglypuff (Custom Jiggs + Normal Jiggs)
Luigi Jigglypuff (Custom Jiggs + Normal Jiggs)
Wario Jigglypuff (Custom Jiggs + Normal Jiggs)
Waluigi Jigglypuff (Custom Jiggs + Normal Jiggs)
CSP (SD + HD)
BP (SD + HD)
Stock (SD + HD)
CSProject Scene
Full Renders
Stock Renders
The Original Hat Textures used
The Original Custom Jigglypuff Textures Used.
[Click the link for imgur previews, which the set of images includes a link to a video preview]
Hey all!
Some may remember me making this mod WAAAAY BACK IN 2014 when I was... well less experienced in Brawl/PM modding, and the original files got corrupted.
BUT NOW WITH THE POWER OF FREE TIME, I'VE REMASTERED THIS CLASSIC! AIN'T IT A JOYOUS DAY?
The Download includes the following:
Mario Jigglypuff (Custom Jiggs + Normal Jiggs)
Luigi Jigglypuff (Custom Jiggs + Normal Jiggs)
Wario Jigglypuff (Custom Jiggs + Normal Jiggs)
Waluigi Jigglypuff (Custom Jiggs + Normal Jiggs)
CSP (SD + HD)
BP (SD + HD)
Stock (SD + HD)
CSProject Scene
Full Renders
Stock Renders
The Original Hat Textures used
The Original Custom Jigglypuff Textures Used.






[OUTDATED CSProject files]
CSProject files: https://gamebanana.com/dl/388162
Jigglypuff sinks in! Or not.
Join the splashes with this new fresh skins in summer, it has tons of colors:
-Default
-Red
-Green
-Blue
-Yellow
-Magenta
-Shiny
-Black
Huge thanks to the Cosmetic Standardization Project Backroom for the assets used for cosmetics and renders.
Enjoy.
CSProject files: https://gamebanana.com/dl/388162
Jigglypuff sinks in! Or not.
Join the splashes with this new fresh skins in summer, it has tons of colors:
-Default
-Red
-Green
-Blue
-Yellow
-Magenta
-Shiny
-Black
Huge thanks to the Cosmetic Standardization Project Backroom for the assets used for cosmetics and renders.
Enjoy.



Original over Peach: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35472
Will not work unless using: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20535
Will not work unless using: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20535



This skin would not have been possible without WindHunter7, who imported the horns and ribbon upon request.
Here is a costume I've wanted to see for Puff since I've started really digging my nose into Smash modding. It's another Touhou-themed costume on the Vault, which I'm a sucker for. It's the Jigglypuff in the Fairyland and she's ready to rumble under the full moon!
Here is a costume I've wanted to see for Puff since I've started really digging my nose into Smash modding. It's another Touhou-themed costume on the Vault, which I'm a sucker for. It's the Jigglypuff in the Fairyland and she's ready to rumble under the full moon!



A little Nintendo 64 Jigglypuff skin for you to use!
I DID NOT IMPORT THIS MODEL, BUT I HAVE PERMISSION TO RELEASE IT. All credit for the skin itself goes to jorge, a Sm4sh modder. I am only directly responsible for the cosmetics and packaging. I just thought it was a shame to confine this perfectly good Polypuff to Discord. Cosmetics were created using the Legacy Cosmetic Standardization Project.
Please enjoy and I apologize ahead of time for her adorable, yet haunting eyes.
Includes:
- N64 Jigglypuff .pac and .pcs
- HD&SD CSPs
- HD&SD CSPsBPs
- HD&SD CSPsStocks
- Blend files and textures
I DID NOT IMPORT THIS MODEL, BUT I HAVE PERMISSION TO RELEASE IT. All credit for the skin itself goes to jorge, a Sm4sh modder. I am only directly responsible for the cosmetics and packaging. I just thought it was a shame to confine this perfectly good Polypuff to Discord. Cosmetics were created using the Legacy Cosmetic Standardization Project.
Please enjoy and I apologize ahead of time for her adorable, yet haunting eyes.
Includes:
- N64 Jigglypuff .pac and .pcs
- HD&SD CSPs
- HD&SD CSPsBPs
- HD&SD CSPsStocks
- Blend files and textures






EDIT 14/05/18: Now includes the TE alt skins and cosmetics.
I originally made this back in October planning to upload it on Halloween, oops, I forgot. :/
Anyway, now here we have Jigglypuff, based on it's Pokemon Yellow Sprite with demonic eyes. Wonderful. 7 costumes are included along with soundbanks prepared for you to insert into your build, be it brawl, project m or minus. (Unsure if any of these soundbanks are actually different but I'd rather play it safe for you all.)
I originally made this back in October planning to upload it on Halloween, oops, I forgot. :/
Anyway, now here we have Jigglypuff, based on it's Pokemon Yellow Sprite with demonic eyes. Wonderful. 7 costumes are included along with soundbanks prepared for you to insert into your build, be it brawl, project m or minus. (Unsure if any of these soundbanks are actually different but I'd rather play it safe for you all.)






====FINAL VERSION UPLOADED====
Read Me includes the last changes. Thanks for those who helped me. :)
FORGOT SAYING: I won't upload another version before march 1st, and the next version will be the final and last, and will replace this download link. So check THIS upload after said date.
Uploading again because someone may prefer the old one.
I've made a lot of tweaks, there's a txt included with the major changes. PSA is mostly faster, some attacks are strongers, some are weaker.
Most importantly, I toned down the model brightness.
Report bugs BEFORE MARCH 1ST. I won't have much free time afterwards, and I don't want to mess with this psa anymore ._.
Read Me includes the last changes. Thanks for those who helped me. :)
FORGOT SAYING: I won't upload another version before march 1st, and the next version will be the final and last, and will replace this download link. So check THIS upload after said date.
Uploading again because someone may prefer the old one.
I've made a lot of tweaks, there's a txt included with the major changes. PSA is mostly faster, some attacks are strongers, some are weaker.
Most importantly, I toned down the model brightness.
Report bugs BEFORE MARCH 1ST. I won't have much free time afterwards, and I don't want to mess with this psa anymore ._.



Update: 4/3/2018 Mac has received a number of tweaks to improve his gameplay even more!
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.
(KO Punch weakened, but it also zooms on hit.
Dash is slightly more normalized.
TurnRun is godtier, to compensate for him oddly never going into it.
Rapid jab connects a bit better.
Down throw slowed down.
Walk tweaked to be slightly better, still sucks though.
Shorthop fixed.)
This mod is meant for Project M, and may not work properly in vBrawl. There's also finally a BrawlEX version for this mod, so you can use OBJECTIVELY the best Little Mac mod for PM in any mod pack your heart desires o:
You'll probably have a ton of fun with this PSA! Also there's tons to read down below.
Attributes were adjusted to fit him having great grounded mobility, aerial mobility is more normalized. The PSA is going to come with stuff for him to have his wall jump and regular jumps. Some animation were edited, his entry has him coming from the Z axis rather than X. His jab 1 is literally frame 1 with his arm out like in Smash 4. Down tilt is quicker looker. Neutral, down and back air had some tweaks to look better. Rising Uppercut was tweaked to be more accurate to Smash 4 and look better the functionality is also more accurate now, same with Jolt Haymaker they come out faster and go helpless faster with less spins before actually going helpless.
His run animation is longer allowing him to actually turn around while running significantly easier. He now has GFX for his neutral air, and down air to make them look better, as well as for his down tilt. GFX for his jab 1 has been changed since the old one didn't work out. Slip Counter is an actual Counter now, thanks to KJP. Some broken IASA and hitboxes were adjusted to be more balanced, down throw still has an incredibly early one and jab is still frame 1 however. The absurd amount of unfair super armor, that most of the time wasn't even in Smash 4 has been toned down ,and is active less often throughout the entire moveset.
You'll notice his specials will feel a lot more normalized. Straight Lunge deals more damage the longer the charge, and goes more distance, has aerial transitions, and has better air to ground transitions. Rising Uppercut is much more accurate to Smash 4, connects better and has improved GFX.
You can also move around with it a bit like in Smash 4. Jolt Haymaker properly goes into his Jolt Haymaker landing animation when you land with it grounded. (An odd issue with slopes freezing him was fixed by having addition coding telling Little Mac to go to his Wait 1 Subaction in that case, which results in him doing an idle lol.) In the air the player gets rewarded by having nearly no landing lag at all. Aerials were overall nerfed from the previous variations of him and made more accurate to Smash 4, however there's a small sweetspot system where he deals a bit more damage like 4% becoming 6% and have more favorable angles, down air has the best of this, going up to 10%. Aerials landing lag have been significantly increased, and most likely are the worst in the game, however he has extremely favorable autocancel windows! He also has the fastest crouch in the game, making him able to dash/run and crouch seamlessly. He can move his shield around like the rest of the cast, and his rolls and spotdodge are normalized however made to be some of the best.









After another hiatus, I have returned with another moveset: Wigglytuff! Wigglytuff is essentially to Jigglypuff what Ganondorf is to Captain Falcon, slower, heavier, but stronger. It certainly adds a new perspective to Jigglypuff's playstyle!
There are also files to add Wigglytuff as a Brawlex clone. The moveset has only been tested in Project M, so I can't guarantee functionality in vBrawl.
There are also files to add Wigglytuff as a Brawlex clone. The moveset has only been tested in Project M, so I can't guarantee functionality in vBrawl.



Definitely not my first mod, but my first \"original\" mod so...
Also, it's my first time uploading a mod in a CLEAN MINUTE so idk if anything I'm doing is the most efficient way of doing so.
Please read the read me it took me hours to type it out fam.
Jigglypuff Changelog:
B-air increased range and knockback
D-special increased knockback and trajectory to be more similar to melee
S-special can be interrupted into other moves
U-tilt changed trajectory to send opponent directly up and less end lag
Up-Special has been changed to the same animation as down-taunt and boosts Jigglypuff vertically, does not put Jigglypuff in her special falling state but can only be used once mid-air
Down-taunt has been replaced by sing and still keeps the same effects sing previously had
U-throw base knockback has also been increased by a lot but knockback growth has been reduced by a lot to make up for it
Also, it's my first time uploading a mod in a CLEAN MINUTE so idk if anything I'm doing is the most efficient way of doing so.
Please read the read me it took me hours to type it out fam.
Jigglypuff Changelog:
B-air increased range and knockback
D-special increased knockback and trajectory to be more similar to melee
S-special can be interrupted into other moves
U-tilt changed trajectory to send opponent directly up and less end lag
Up-Special has been changed to the same animation as down-taunt and boosts Jigglypuff vertically, does not put Jigglypuff in her special falling state but can only be used once mid-air
Down-taunt has been replaced by sing and still keeps the same effects sing previously had
U-throw base knockback has also been increased by a lot but knockback growth has been reduced by a lot to make up for it
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
Filter by:
If you're sure you want to delete this entry, click "Yes" below. Otherwise, click "No" or close this dialog.
Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010