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18 September 13th, 2022

Show-Accurate Jenny Wakeman (Global Response Unit XJ-9) by Aspiring-Creator with credit to NootNoot64 (for the original upload), lemurboy12 for the AotT model and CaliKingz01 for the Mega Man X PSA
[Character - Texture, Vertex, Import, Moveset (PSA) - R.O.B.]



(Note: I'm terribly sorry for the simple BrawlBox images. I would dig out my Wii to test this properly but unfortunately the console is not long for this world. That being said, considering this model is fairly low poly and the textures are very simple? It should function on actual hardware.)

Jenny logs in!

In celebration of Jenny finally getting more of the attention she deserves with her inclusion in Nickelodeon All-Star Brawl, SMITE and the upcoming Nickelodeon Kart Racers 3, I decided to do this little edit. See, the model that's up on BrawlVault right now is the model from the game Nicktoons: Attack of the Toybots which to be fair is a pretty snazzy little thing for being Jenny's first appearance on a proper home console but being a fan of the show, I couldn't help but notice some... oddities with it. For one thing the way the bangs were textured looked off from certain angles, certain details were off from the show such as the bottom of her feet having the tip of the toe in blue when they should be a plain white and the smile that's not only way too big but also it's permanently open leading to me getting the vibe that it looked a bit too much like a creepy mascot outfit you'd see in a theme park rather than it being our loveable crime-fighting robot. Finally there was just the nature of the X-Buster being left completely unchanged from the original X model that came with this moveset which clashed hard with the simple aesthetic due to it having all these little details and being much more realistic.

So with that in mind, I decided to tweak this model so that it was much more in line with the show. The images show off some of the tweaks well but for a quick rundown.

-I resized and repositioned the belly bolt using an official render as a reference for where it should go.

-I got rid of the tiny bit of blue that was showing through on the eyebrows so now they're more in line with the show.

-Turned the outline of the eyes black as to better match the show and create a bit more definition on the model.

-Redid the bottom of the feet with a model sheet and a screencap of the show for reference so that they are now show-accurate.

-Using an image of Jenny along with my own art skill, I carefully through a mixture of tracing and drawing redid the bangs so that they looked more like the show while also being just a bit more natural in 3D.

-I completely redid the mouth and turned it into a simple closed mouth smile that's more in line with what you'd see in the show.

-Slightly retooled the legs to remove the bit of blue bleed that was showing through and so that I could have the blue portions have a bit more of a curve at the knees to better capture the animation model.

-Using images of her Laser Limb attachment as a reference along with my own eye for color placement, I redid the texturing of the X-Buster so that it looks like her arm properly formed into the cannon and so that it matched more closely with the model.

-Various slight tweaks here and there.

As a bonus, I even included red, blue and green recolors and I redid the CSP and BP by utilizing her portrait from Nickelodeon All-Star Brawl. Nothing wrong with the original portrait of course but for this I felt a small mod was needed. Finally I included the old X PSA just to insure people can use this. Thanks for reading, I hope this mod serves you well.

41 January 18th, 2022

XJ9 Jenny Wakeman Recolors (Over ROB) by Vaild Address with credit to Calikingz01, NootNoot64 and lemurboy12 and others who are involved with the Megaman X moveset
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



The old X PSA isn't there anymore, not sure if she works on the new moveset but I managed to make recolors of her and use the old Moveset I still have years prior. CSPs are included

If there are issues such as crashing/etc. DM me and I'll try to fix

57 November 27th, 2021

Playstation 2 Head R.O.B. by MG64, NickirixXT/GoldenXP with credit to CSProject, Son1c2001, and VirtuallBeef for Cosmetics, and Spicy_Apples for the PS2 Model
[Character - Texture, Vertex, Import - R.O.B.]



Me and GoldenNickXP were suprised that after R.O.B. got console head alts that none of them were of 3rd party consoles so we made the FIRST ONE!

Textures made by Me
Model imported by NickirixXT/GoldenXP

this was made for the Retro Contest

57 October 18th, 2021

N.E.S Head R.O.B by NickirixXT/GoldenXP, MG64 with credit to Son1c2001 for renders, Virtualbeef for Ult CSProject, MarioDox,AlGeorgeRomo, S2DT, CSPBR, Darren Hogan for his console model
[Character - Import - R.O.B.]



(Thumbnail fixed!) ROB is now one with his premier console, the Nintendo Entertainment System, a beautiful combo. Comes with normal and ultimate CSProject.
Recolors coming soon
https://sketchfab.com/3d-models/nes-console-and-controller-ffd427134d5e44b4850628030aa66236 for Darren's console model

36 September 28th, 2020

Skywarp R.O.B. by RedipsTheCooler with credit to KJP and DukeItOut for R.O.B. Arm Trace stuff, CSProject for render stuff
[Character - Texture - R.O.B.]



R.O.B. drops in with a color scheme taken from another 80's toy character! He may not be able to teleport, but given what this well-oiled machine is capable of, that shouldn't be an issue. Just keep him away from stairs.

Made for CBM's Favorite Color Contest.

88 September 17th, 2020

Jenny Wakeman (XJ9) by NootNoot64 with credit to lemurboy12 for the model, CaliKingz01 for the PSA and Rob Renzetti for creating Jenny
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



For the following PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205694

Comes with CSP and BP

79 May 11th, 2020

1st Prize Over ROB by Bedrock Mods with credit to Pac Bryan @ Sketchfab and Basically Games for creating First Prize
[Character - Vertex, Import - R.O.B.]



Next up is Principal of The Thing

No Metals

10 December 28th, 2019

Meaty ROB by esbohorquez
[Character - Texture - R.O.B.]



PR skin for AZPM's own Meaty!

78 November 22nd, 2019

Uncle Amiibo | Super Mario Odyssey by PikaApple
[Character - Texture, Vertex, Import - R.O.B.]



why ask for geno in smash when we can ask for uncle amiibo?

Comes with amazing Amiibo Fists an Cosmetics...!!!

145 September 14th, 2019

M.O.G.U.E.R.O.B. by Peperoncino with credit to kaxblastard for ripping the model, AnothenBlue for cosmetics
[Character - Import - R.O.B.]



R.O.B. has been remodeled based on M.O.G.U.E.R.A. and became M.O.G.U.E.R.O.B. - Mobile Operation Godzilla Universal Expert Robotic Operating Buddy.
Or something like that.

168 September 6th, 2019

Toy R.O.B. Brawlified by MarioDox with credit to AlGeorgeRomo, S2DT, CSPBR
[Character - Texture - R.O.B.]



Edit: Cosmetics are less shiny, updated to CSProject 2.5 stock system.
CSProject files: https://gamebanana.com/dl/431150

R.O.B. Plays out!

That's right: Smash 2's vision of R.O.B. got finally brawlified, not only that but got new Final Smash eyes, new gyros per costume, and new recolors:
-00 Famicom (S2)
-01 Virtual Boy inspired
-02 Green (S2)
-03 Indigo GC inspired
-04 Flipper Enemy from Stack-up inspired
-05 Spike Enemy from Stack-up inspired
-06 NES (S2)
-07 Orange NES (S2)
-08 Gamecube inspired (S2)
-09 R.O.B. Launcher inspired

Magic allows him to shoot fire from the stand but nobody cares, and it's wi-fi safe too!
CSProject cosmetics as always. They're pretty shiny too.

Enjoy.

114 March 14th, 2019

Costume Slot Specific R.O.B Arm Traces by KingJigglypuff with credit to DukeItOut.
[Character - Texture, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



When DukeItOut was developing his Slot-Based Etc system, he added slot-specific GFX for Sonic, R.O.B., and Yoshi. He's already released Sonic. Though I'm here to give you R.O.B. R.O.B utilizes slot specific GFX for its arm traces seen during its Side Special (vBrawl already had this, but was only limited to R.O.B.'s vBrawl costume count). Also includes a special Dark version for its appearance in the Subspace Emissary's Great Maze.

Includes versions for Brawl, Project M, and Legacy TE.

155 February 21st, 2019

Robin over rob brawl .rel port by CARLCGL with credit to lillith
[Character - Moveset (PSA) - R.O.B.]



edited effects, changed nosferatu, works or ROB

198 November 17th, 2018

Robin over rob .rel port by CARLCGL, Lillith
[Character - Moveset (PSA) - R.O.B.]



It has generic GFXs, and I FINALLY fixed the down bs problem

74 May 18th, 2018

Sentinel R.O.B. by Lown
[Character - Texture - R.O.B.]



22 May 9th, 2018

10KO! | Pyrrhus PR Skin (Houston PM) by KingJoseph
[Character - Texture - R.O.B.]



This is a PR skin in Houston for the best ROB main around (yeah I said it) 10KO! | Pyrrhus!!!

324 August 29th, 2018

Robin over Rob Rel port by CARLCGL, Lillith with credit to Lillith, SacredMyth, SonicBrawler
[Character - Moveset (PSA) - R.O.B.]



EDIT: I think I fixed the problem with it's up b, but if not
let me know

This is a port of velvet kitsune/lilith sm4sh robin over ROB, part of the unfinished one that does not store thunder/arcthunder/thoron nor change between swords, also made particular edits for this port in order to work over rob including external GFX, for those like me who can't/ don't want to get along with codes.

138 September 10th, 2017

Smash 3C ROB Colour Expansion by Layell with credit to The Smash 3 Team
[Character - Texture - R.O.B.]



ROB is a robot, but he still feels with all the colours of the rainbow. Why not dress him up in colours that will sheen like a polished hotrod? Download them today, or tomorrow too I won't mind if you wait.

http://smashboards.com/threads/the-smash-3c-project.383581/

161 August 8th, 2017

R.O.B. Recolor Pack by Moe
[Character - Texture - R.O.B.]



4 Recolors for R.O.B. (2 From Sm4sh and 2 new ones)

This Recolor Pack also includes:
- CSPs
- BPs
- SIs

Tell me if there is something wrong

165 February 3rd, 2021

Geno - Prince Mallow Costume by windhunter7, Albafika, secretchaos1, DoctorFlux(Mariodk), SouthCraft with credit to SJS, LJStar, Leon Exodio, DarkShadeDX, kwrk85
[Character - Texture, Vertex, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - R.O.B.]



This was a request by Wwe4865.

Also, check out my website: http://dragongames7.wixsite.com/mainpage

Table of Contents

I. Summary
II. What's New
III. About Requests
IV. Credits

I. Summary

A request by Wwe4865, this mod edits this model( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888 ) to look similar to a Prince Mallow theme created by Trey Buongiorno
( http://treybuongiorno.tumblr.com/image/116067988737 )

II. What's New
A. New Characters
Geno
B. New Models
Geno Model
C. New Textures
Edited Textures of Geno
III. About Requests
I do requests, but ONLY of conversions(Including from YouTube), texture-related things,
or basic model imports/vertexes. I will do most requests of these sorts, and I will
tell you if I will do them or not.
[Also, I WILL give you credit for your idea, unless you state otherwise.]
You can contact me via email, PM, or by creating a topic in the proper spot on the forums.
IV. Credits
A. Idea by Wwe4865
B. Original Mod of Geno(Which also includes CSPs, alternate costumes, and more) by SouthCraft, Albafika, Mariodk, SJS, LJStar, Leon Exodio, DarkShadeDX, kwrk85, and secretchaos1, can be
found at these two links(This first link is just a fix for one of the files, but for the whole pack, download the other one)
(First Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208709)
(Second Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888)

70 June 28th, 2018

Extreme G Neon ROB by jetfantastic with credit to CSBR's CSProject for cosmetics.
[Character - Texture - R.O.B.]



This costume is based on the Neon bike from the Extreme G series of games. Boost fair wisely and speed on! Now includes CSProject assets for LTE 2.0!

This costume is best used over the blue costume for his grounded side-b to be the correct colour.

97 May 2nd, 2017

Scott Pilgrim (blue parka outfit) by carbuncle700
[Character - Texture, Import - R.O.B.]



Scott Pilgrim himself from.. Scott Pilgrim. This time, he's sporting his blue jacket and some sick air guitar skills.

821 April 1st, 2017

Smash 3C Thomas the Tank Engine by Vinci2000 with credit to Sir Kirby the 4th and the Smash 3C Team
[Character - Texture, Import - R.O.B.]



Here's my attempt at Smash 3C Thomas, he's the cheeky one, now with Jigglyfists!

482 May 24th, 2018

Legacy XP Beta Geno - Updated GFX and SFX by Strange Matter, Albafika, DoctorFlux(Mariodk), SouthCraft with credit to the Legacy XP team.
[Character - Moveset (PSA) - R.O.B.]



This PSA is outdated. For the latest version, check out Legacy XP 2.0 Full: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212860

Edit: 03/13/2017 - Last update for now.

This is just an aesthetic update to Legacy XP's Geno that fixes a number of GFX bugs, adds SFX to various moves that were lacking them, and also includes some minor improvements such as altered taunts and win animations, as well as a new star animation for neutral special. Aside from the taunts, this Geno should play identically to the one included in Legacy XP Beta. Includes a changelist that goes over some of the edits in greater detail.

Old Description:

This is an edited version of the Geno PSA included in Legacy XP which adds various touch ups and visual fixes. The changes are almost entirely cosmetic in nature, mainly things such as adding sound effects to silent moves, removing leftover R.O.B. sfx where they don't belong, and hiding held items during awkward animations. Gameplay-wise, the only difference from XP is that the taunts have been rearranged to more fitting directions (e.g. the taunt where Geno falls down is now the down taunt, etc.)

Also included is an alternate version of the PSA which is identical except for its dash attack, which has been reverted to Albafika's original version (a rapid arm twist attack). It's a little finicky, but it makes Geno feel more unique. Whichever version you use, make sure to use the matching motionetc file to avoid having Geno freeze.

A forthcoming update will include fixed item animations, decloned gfx, and two new victory poses.

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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