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I made this trophy of Mario to look like his main series design, I used the Mario Party 9 title screen model for this because that model looks identical to the trophy models used. Most of the Mario trophy models in Brawl are from Mario Power Tennis and this model is identical to the Mario model in that game.



Hi everybody!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!
The following post it's very simple, it's VirtualBeef's Smash 4 HUD updated to Legacy TE 2.5 and Project+
But this build includes the following:
info.pac
info_boss_battle.pac
info_corps.pac
info_corps_mg.pac
info_homerun.pac
info_mg.pac
info_training.pac
And, for first time the if_adv_mngr.pac, that it's for the Adventure Mode, all in Smash 4-ish form.
Enjoy!






Hello Everybody!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!
This is my first post, i been here for almost 3 years and this is my first post, it's very simple to explain.
It's Legacy TE 2.5 HUD with names on it.
I take base from the PM 3.5 "Brawl" HUD from SmashFighter64.
His post it's below.
https://www.dropbox.com/s/13bv0m5gxlbm8ao/PM%203.5%20Brawl%20HUD.rar?dl=0
I'm only give you "info.pac" because has troubles on corps and homerun, and show "Sandbag" name instead of "Peach", tested only on Wii.
If you want put your own music title themes, just only extract "Misc Data [140]" from your build, and replace it on the "info.pac" on the folder.
Enjoy!



A Ultimate-styled intro for Super Smash Bros. Brawl based off of TIN gaming's recreation of the Brawl intro. Check out his original video: https://youtu.be/Uf7wwimwbOY
This has only been tested in NTSC and on Dolphin.
I've fixed a few of the scenes and added more from recent Smash trailers, including the DLC character trailers. I also made variations with the announcer screams of Ultimate, 64 and DX (Japanese Melee) at the end. This goes well with the Smash Ultimate Title Screen which can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218730
The File Patcher doesn't support THP files, so this must be applied into the ISO using Riivolution or WiiScrubber.
The Super Smash Bros. series and all its assets are owned by Nintendo.
This has only been tested in NTSC and on Dolphin.
I've fixed a few of the scenes and added more from recent Smash trailers, including the DLC character trailers. I also made variations with the announcer screams of Ultimate, 64 and DX (Japanese Melee) at the end. This goes well with the Smash Ultimate Title Screen which can be found here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218730
The File Patcher doesn't support THP files, so this must be applied into the ISO using Riivolution or WiiScrubber.
The Super Smash Bros. series and all its assets are owned by Nintendo.



[Update 06/12/2020: fixed the position of the spark]
A recreation of the Japanese Super Smash Bros. Ultimate (Dairantou Smash Bros. Special) title screen in Brawl. The link includes the .pac file as well as HD textures for Dolphin users.
Also check out its English counterpart: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218730
Rename the file as "sc_title.pac" and place it in the menu2 folder of your mod.
This was made using a clean sc_title_en.pac from Brawl and replaced and repositioned the textures imported from Special's title screen. Enjoy!
Dairantou Smash Bros. Special and all its assets are owned by Nintendo.
A recreation of the Japanese Super Smash Bros. Ultimate (Dairantou Smash Bros. Special) title screen in Brawl. The link includes the .pac file as well as HD textures for Dolphin users.
Also check out its English counterpart: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=218730
Rename the file as "sc_title.pac" and place it in the menu2 folder of your mod.
This was made using a clean sc_title_en.pac from Brawl and replaced and repositioned the textures imported from Special's title screen. Enjoy!
Dairantou Smash Bros. Special and all its assets are owned by Nintendo.



Here's a another CSProject Sonic Pose!
Comes with:
-Cosmetics-
-Pose File-
-Blender Scene-
-Crops and Masks-
For anyone curious about the name OCSProject is a custom CSProject pack that has custom poses by yours truly.
For anyone interested I have a link to the Discord server for it: https://discord.gg/vqMjQjA
Update 3-27-20: Fixed Super Sonic's Materials/Scene thanks to Icezer, now it looks accurate to VBrawl Super Sonic
Comes with:
-Cosmetics-
-Pose File-
-Blender Scene-
-Crops and Masks-
For anyone curious about the name OCSProject is a custom CSProject pack that has custom poses by yours truly.
For anyone interested I have a link to the Discord server for it: https://discord.gg/vqMjQjA
Update 3-27-20: Fixed Super Sonic's Materials/Scene thanks to Icezer, now it looks accurate to VBrawl Super Sonic









[Update 05/18/2020: fixed .pac textures and added HD textures to link]
A recreation of the Super Smash Bros. Ultimate title screen in Brawl. This one isn't the same as Isaacvalen's Ultimate Title Screen. The link includes the .pac file as well as HD textures for Dolphin users.
Also check out its Japanese counterpart: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219158
Rename the file as "sc_title.pac" and place it in the menu2 folder of your mod.
This was made using a clean sc_title_en.pac from Brawl and replaced and repositioned the textures imported from Ultimate's title screen. Enjoy!
Super Smash Bros. Ultimate and all its assets are owned by Nintendo.
A recreation of the Super Smash Bros. Ultimate title screen in Brawl. This one isn't the same as Isaacvalen's Ultimate Title Screen. The link includes the .pac file as well as HD textures for Dolphin users.
Also check out its Japanese counterpart: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=219158
Rename the file as "sc_title.pac" and place it in the menu2 folder of your mod.
This was made using a clean sc_title_en.pac from Brawl and replaced and repositioned the textures imported from Ultimate's title screen. Enjoy!
Super Smash Bros. Ultimate and all its assets are owned by Nintendo.






Here's KH3 Sora imported into brawlcrate/brawlbox. He is NOT rigged and has a huge filesize so feel free to do whatever you'd like with it. I separated the mesh extremely well so it's rig friendly.
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603
I suggest you lower the poly count before rigging though!
You can download the original model here: https://www.deviantart.com/kyliestylish/art/Kingdom-Hearts-III-Sora-812248603



Nana now leads every odd numbered costume, instead of just the vanilla assigned Nana-led costumes.
Comes with both a brawl and a PM version, as well as an optional slight functionality tweak to make the entire system nicer
Read the README.txt to know which files to use
UPDATE : SPY/DARK costumes (R/Z alts) now are both popo led despite what internal numbering would say
Comes with both a brawl and a PM version, as well as an optional slight functionality tweak to make the entire system nicer
Read the README.txt to know which files to use
UPDATE : SPY/DARK costumes (R/Z alts) now are both popo led despite what internal numbering would say



**EDIT 2**
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.
It was already confirmed it works. So no worries.
**EDIT***
I hope to not have forgotten any needed files, my folder was very messy. Feel free to report in that case.
This script remaps every sound of a character you enter in a txt to another of your choice. Goes through every subactions, subroutines, actions and whatever else...
There's a readme, also written by catscatscats99, included, with the details. Specially useful to switch soundbanks of a brawlex character under a minute.
Requires python to use.
Also, the video is slightly outdated, but the technique I show to copy IDs from JOJI's site is still useful.



Final Version
Another and last UPDATED Custom Super Smash Bros Logo For Project M. Just like the last one it's the same thing installing to the files, but this one has better looking fire on the other side.
The SIZE is all correct 256x128 so you can place it in the css file.
Thanks to Project M and Nintendo.
Menu image is a little bury but its OK.
Here is the link to the SSBU Logo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217417
Another and last UPDATED Custom Super Smash Bros Logo For Project M. Just like the last one it's the same thing installing to the files, but this one has better looking fire on the other side.
The SIZE is all correct 256x128 so you can place it in the css file.
Thanks to Project M and Nintendo.
Menu image is a little bury but its OK.
Here is the link to the SSBU Logo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217417



Adds 10 new PSA commands that can be used to perform arbritary memory reading/writing using Pointer Logic. Read the Commented chunk at the top of PointerWizardry.asm to learn how to use the commands and the limitations of the commands. (just open like a txt file)
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.
Example PSA-Files showing how to use the commands effectively will be provided in a future download, however right now the code is just being released on its own for ease of use.
Things needed before this truly is gamechanging :
Find where a hitbox stores who it has previously hit, allowing custom hiteffects
Find where an article knows its owner/where an owner knows its articles.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010