499 October 7th, 2016
Realm Of Illusion V2.1 by Guamboy27[Stage - Texture, 2D - Hanenbow]
recentEDIT: Version2.1 released! A more realistic background, made by me, is featured. This background is for my 3D-Realm of Illusion project. Think of it as a sneak peak. V1.1(v1 with new background) and a new SSP are included.
v2EDIT: It's now version 2! The camera and death areas are now fixed. You can now go to the bottom of the pipes or on the ice cubes if you want (image 2 shows an example of this). And (you might not have this) the background shifts color themes! Image 1 shows the green theme, and image 2 shows the yellowish brown theme. I didn't do this on purpose but it happens! I think I've seen red and blue on the background before....
V1:
This is the result of me experimenting with 2D stages. Most of the fighting takes place on Master Hand and Crazy Hand. There is a problem in between some fingers where you teleport underneath the Hands. Luckily there is a hidden third pipe there. Of course this is originally over Final Destination, but I put it over Hanenbow. I thought it would make sense to play a 2D stage with 2D characters.
v2EDIT: It's now version 2! The camera and death areas are now fixed. You can now go to the bottom of the pipes or on the ice cubes if you want (image 2 shows an example of this). And (you might not have this) the background shifts color themes! Image 1 shows the green theme, and image 2 shows the yellowish brown theme. I didn't do this on purpose but it happens! I think I've seen red and blue on the background before....
V1:
This is the result of me experimenting with 2D stages. Most of the fighting takes place on Master Hand and Crazy Hand. There is a problem in between some fingers where you teleport underneath the Hands. Luckily there is a hidden third pipe there. Of course this is originally over Final Destination, but I put it over Hanenbow. I thought it would make sense to play a 2D stage with 2D characters.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
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