570 May 28th, 2013
[P:M 2.1] Tabuu's Melee FD by
Kaye Cruiser,
Mewtwo2000,
GameWatching with credit to ds22, BlazingKatakiri, Magus, FrozenHobo and StrongBad
[Stage - Texture, Vertex, Import - Final Destination]
1682 June 25th, 2014
Grunty's Lair by
Mewtwo2000 [Stage - Texture, Vertex, Import - Luigi's Mansion]So this is it, Grunty's Lair from Banjo-Kazooie is now a stage in Brawl. A few different locations in the first area are available, look to the map to see which one is each.
You don't need to use it as Luigi's Mansion, cause it also works as Final Destination and some other stages without rels. My option is a STGCUSTOM slot with a final destination module.
Music is also included in the mediafire folder. Just get the song you want from there :P
For any issue or request with the stage, just PM me.
463 May 31st, 2015
Grunty's Lair Results Screen by
Mewtwo2000 [Misc - Vertex, Import - Results Screen]Results screen right inside Grunty's Lair. Get your language and your version (Banjo-Kazooie and Banjo-Tooie versions available)
99 August 1st, 2016
(almost) inverted Dry Bowser by
wookywok,
Mewtwo2000,
pikazz with credit to pikazz\Mewtwo2000
[Character - Texture - Bowser]If you can, plz upload pictures of my things in the game in brawl.
614 September 20th, 2012
Budokai *grass=die* sort off by
gurdoman,
Mewtwo2000 with credit to RandomTBush
[Stage - Vertex, Import - Final Destination]So you may remember a budokai stage made by Mewtwo2000 that emulated the feeling of the real tenkaichi budokai, when you touched the ground you died.
The problem with that stage was the camera, when 4 players used that stage the camera went very high and the characters were barely visible, I asked Mewtwo about it and he said that the camera was acting like that because of the dead boundaries being way too close to the stage.
He said that he was working on other stuff (he is a busy man you know) and planned to fix that with something he wasn't sure about yet.
Anyway, for the time being I made this fix, it's not as beautiful as just touching the grass and dying, but the camera is fixed and you still die if you touch the grass (sorta)
You see, I added a restriction, when somebody touches the grass he can't come back to the stage, but the death boundaries are far away from the stage to fix the camera.
I hope you like this if them cameras ruined the stage for you.
This goes in final destination but can go anywhere with a rel I think.
Enjoy
1154 May 8th, 2016
Venom (w/ adjustments) by
libertyernie,
Mewtwo2000 [Stage - Vertex - Corneria]Stage has not been updated since 2012-08-03, but I mirrored it on Dropbox: https://www.dropbox.com/s/2nwllecuyctlfhr/Venom%20w%20adjustments.7z?dl=0
---
An edit of Mewtwo2000's Venom stage from over two years ago. There are two versions included, one at 2/3 size and one at Mewtwo2000's original size. Both of them change the camera angle to 22.5 degrees (from 30) to avoid the front of the ship blocking the camera.
I hope someday Venom is imported from Melee and this stage becomes obsolete!
371 February 5th, 2014
Vegita Destination: Its over 9000! by
Don Jon Bravo,
Mastaklo,
Mewtwo2000,
ShadowSnake with credit to Fortwaffle
[Stage - Vertex, Import - Final Destination]
2242 May 28th, 2013
Shadow the Accurate Hedgehog by
Kaye Cruiser,
Attainable (Dchen),
Mastaklo,
Jack H.,
Mewtwo2000,
marvin,
SqLeon,
KTH,
hughie,
ColonelSonicMaster,
DoctorFlux(Mariodk),
Mephisto with credit to Nanobuds, Segtendo, Mr. Anon's brother for fixing the rings and StarWaffle
[Character - Texture, Vertex, Import - Sonic]Well~ I took this down since after a second pleasant chat with Dr., I deemed it inaccurate due to it now having the vertexed versions of Shadow's spines and eyes from Mephisto's Shadow and needed other touch-ups too.
But since someone felt the need to voice their ignorant "opinion" on it being gone, I might as well just add it back up. :3
Not there's a need for this or mDK's version though. There's already a Shadow model absolutely perfect for Brawl that can be used, and it isn't the Generations or Assist Trophy one.
1941 July 31st, 2013
Skyloft Temple by
Mewtwo2000 with credit to SOJ and DSX8 for models
[Stage - Texture, Vertex, Import - Hyrule Temple]Don't get too hyped, this is not the stage seen in ProjectM demo 2.1. That one isn't mine and I'm not gonna post it in vault. This stage makes use of that same background, but in a static way, not in a tour around the place like in the other one. Also, the stage is the original Temple, not a reducted version or anything.
So, this is just a skin for Temple. Just like the old texture hacks, but with a 3D background from Zelda Skyward Sword. I guess it's beautiful, so why not to share it as a wifi-friendly version for regular Brawl?
Included both wifi-friendly versions for Brawl and ProjectM. Also included icon and preview pictures.
EDIT: Also added a STGFINAL only version.
1754 December 13th, 2012
Mewtwo Alpha (BETA Release) over Wario by
LCCoolJ95,
Mewtwo2000,
AGFanProduction,
Carnage,
pikazz with credit to The Project Mewtwo Team and Leon Exodio and Sonic & Knuckles for Marth over Wario
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Wario (Classic)]EDIT 6/8/12: Ha, what a dumbass. If it freezes in the entry, then use the 'no entry' code in the txt document. God, the stupidity of some people. Thinking about quitting because of them.
What's up guys? This is the LC with a brand new brawl hack! This time, it is Mewtwo over Wario. Yep, you heard that right. I was thinking about not uploading this, but then I realized that I had trouble doing this, and I didn't want this to happen to anyone else. For the Wario (Ware) slots, they are Mewtwo, the brawl trophy model, and for the Wario (Classic) slots, they are the original Mewtwo model from Super Smash Bros. Melee. Everything works, I don't know what happens if Wario Man is used, I never found out. Cheers ;) -LC
625 May 31st, 2015
Mewtwo's Results Screen by
Mewtwo2000 [Misc - Vertex, Import - Results Screen]The results screen set in Mewtwo's Battle Stadium, from Pokemon Stadium (N64). It's compatible with PAL versions of the game, with different languages included.
2773 January 10th, 2015
Mewtwo's Battle Stadium by
Mewtwo2000 [Stage - Vertex, Import - Pokemon Stadium 2]Mewtwo's Battle Stadium, from Pokemon Stadium (N64). A simple stage similar to Final Destination. In the future, versions with platforms and with Mewtwo itself may get done. For the moment, this is it. Works over Pokemon Stadium 2, but over Final Destination and others too.
687 January 10th, 2015
SSE Floating Island by
Mewtwo2000 with credit to Havac
[Stage - Vertex - Hyrule Temple]A stage requested by -Hero- back in february. It's a reducted version of Havac's Hyrule Field stage. Basically, one of the subspace levels with a beautiful field on the background and stuff.
I've completely remade it to be more playable, added shadows for characters, removed everything except for the platform, and stuff. It works over Temple and Final Destination, no need of rel files.
3272 September 9th, 2016
Zora Armor Link + Magic Armor Corrections by
Jocky,
Mewtwo2000 with credit to Anyone else I can't remember
[Character - Texture, Vertex, Import - Link]Error on Part of User, These files work just fine for me, I use them and nothing happens
-UPDATE 6/21/13-
-Fixed Shader/Material issues, now retains original lighting-
-Old Download 2-
http://www.mediafire.com/download/klk9l2i2m468dyj/ZoraMagiLinkFinal.rar
-UPDATE 6/16/13-
-Both Zora and Magic outfits now have expressions
-Both have a Triforce rigged to the left hand (FSmash)
-Like the Black Knight update everything has been consolidated into one .pcs file respectively. Some polygons, materials, and what not are culled, renamed, and otherwise don't show up in the game without editing them in, such as...
-Optional Iron Boots(Zora+Magic, material/polygon)
-Hair Styles(Magic Only [Brawl/Akari_Un], material/polygon]
-Visible Ears(Zora Only, material/polygon/vertices)
-Old Download-
http://www.mediafire.com/?wgrpn7wihqqemef
Zora Armor Link folks, with a fixed up Magic Armor Link (Edited Hat Polygon + Texture and Rig fixes) to boot
Probably not perfect but hey, Enjoy
Fixed Metal Textures courtesy of Mewtwo2000.
P.S. Anyone know if a good SHP0 tutorial exists?
4030 June 21st, 2014
GCT Analyzer by
Mewtwo2000 [Misc - Other (stuff we forgot)]A new tool to read and manage .gct files.
The program is meant to be used to:
- Divide a gct file into smaller single-code gct files
- See which are the codes you currently have in your codeset
- Fuse 2 gct files into a bigger one
- Delete codes you don't want to keep in your gct
- Convert to txt your gct file
- Insert new codes to your already built gct files easily
The single-code gct gotten from extracts can be fused with GCT Fusionizer. GCT Analyzer is able to do what GCT Fusionizer does too, so it can be seen as an improved GCT Fusionizer with other functionalities.
Caution: Always keep a copy of your gct file before using the tool. It isn't perfect and could damage your gct. Report me every issue you get.
The tool doesn't identify all the existing codes, obviously. If a code isn't identified and you think it's too common to not be read, please report me the code so I can add it to its internal database.
It's not a virus or anything, if your antivirus says something about it, just ignore it. It's a program made for just reading and writing the files it's supposed to: gct and txt files.
979 May 31st, 2015
SSB64 Metal Mario Stage (M2000) by
Mewtwo2000 [Stage - Import - Final Destination]I don't like to call it Metal Cavern or Meta Crystal. Anyway, here's my own version of the Metal Mario stage in SSB64.
I've included 2 sizes, the standard one and a smaller one fitting the other versions found here in the vault.
In a separate folder you can get the one in the ProjectM demo 2, which featured the stage before it was released as a brawlvault entry.
7275 January 28th, 2014
T-Rex PSA v1 by
KingJigglypuff,
Mewtwo2000 with credit to DSX8
[Character - Texture, Import, Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) - Yoshi]If this moveset freezes for you, then you most likely derped somewhere. First of all, make sure you do not have any Yoshi .rel ports. And rename the FitYoshi*00HP.pac to FitYoshi.pac
But if you did everything right and you find a problem, then just wait for my planned update (that will take me forever to start working on...).
-Scroll down this text box to see more information-
65 million years in the making, T-Rex is finally released! For more information on this PSA you can either ask me, look around in my PSA topic, or try out the moveset yourself.
Edit: Thanks to Mewtwo2000, the background behind the teeth is now transparent. Download again if you downloaded this PSA before 04/06/2012
Edit 2: Added multiple HP versions.
Edit 3: Fixed his inability to be grabbed. He is now 100% immune to all grabs. With the old coding, he would only be grabbed by Bowser, Giga Bowser, Ganondorf, Captain Falcon, and Tabuu (not the PSA, the actual SSE Boss). But now, he can no longer be grabbed by them. Download again if you downloaded this PSA before 07/01/2012
Note: Please do not edit and or re-upload without my permission.
932 March 20th, 2012
Fierce Deity Link (N64) by
Mewtwo2000 [Character - Texture, Vertex, Import - Link]Fierce Deity Link (also known as Oni Link) is the final transformation for Link in Zelda Majora's Mask. He looks pretty similar to adult Link, that much that I made him from the OoT one. There are some small differences on the model, and the most visible is the sword. He doesn't wear a shield or sheath, just this big sword. And he's powerful, can kill boses in seconds.
Enjoy :P
2293 March 20th, 2012
OoT Link (N64) by
Mewtwo2000 [Character - Texture, Vertex - Link]Link from Zelda Ocarina of Time (N64 version).
You can choose the Tunic (Kokiri, Goron, Zora), the Gauntlets (golden, silver, no gauntlets), the sword (Master Sword or Biggoron Sword) and the shield (Hylian Shield, Original Mirror Shield or Gamecube Mirror Shield). You can also get 3 extra tunics (Black, White and Yellow) and combine them with the items by yourself, by just changing the texture to any other Link, or just importing the model from another version to the other one.
If you have any issue, just PM.
296 March 16th, 2012
Dark Jigglypuff by
Mewtwo2000 [Character - Texture - Jigglypuff]This is how the Dark Jigglypuff would look like if there was some 'FitPurinDark.pac' file in the Brawl game disc. As Jiggz doesn't appear in the SSE mode, there's no Dark version, and that's why I've made it.
Unlike the original Dark characters, Dark Jiggz is metallic when the Metal Box is used.
190 January 10th, 2015
Metal Fixed Characters by
Mewtwo2000 [Character - Other (Effects, Animations, Final Smash, etc.) - Donkey Kong]Just the shader and materials needed to make your character to have transparencies in their metal textures. Some of the original Brawl characters like Donkey Kong are included with the fix applied to them. I'm to upload the rest of them when I get the time. Check if they get some kind of issue on Delphino, and if they do, report.
1455 January 10th, 2015
DK64 Battle Arena by
Mewtwo2000 [Stage - Texture, Vertex, Import - Pokemon Stadium 2]Update: Included some 'coin shaped' versions of the stage. Instead of being a pillar, it's just a flying plate.
Original text: Some simple yet epic stage from Donkey Kong 64. It's just the Battle arena, the small place where quick 4 player matches took place. 2 sizes, 2 cameras and 3 alternate backgrounds are included, and the Pokemon Stadium 2 screen can be used as a background element too. Module (rel) files are included for stgcustom and stgdonkey. There are also 4 versions compatible with STGDONKEY.pac with no rels.
Enjoy :P