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61  Help & Tutorials / General Tutorials / Re: [Tutorial] How to Go Online After Nintendo WFC Shutdown on: June 21, 2014, 02:28:33 PM
what if we want custom music with our online? =P im sure you'll have to answer that Wink
62  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: June 21, 2014, 02:18:04 PM
I am having the same exact problem with the announcer SFX, some that aren't even changed have weird sounds now.
HELP?
your sfx hacks are constrained to the  limit of the original's (this includes the byteslength/length of each clip, not the whole group) when using the method in this guide, it doesn't happen when using the older riivo method, please consider dumming down the quality of all your clips, or if it was a download, somehow rip , degrade, and recomcpile the sawnd file
63  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: June 20, 2014, 10:56:56 PM
Hello! Does anyone know where the locations are all the font files? Like not in the font folders, but in the pac files. I read in an old thread that in MiscData[9], MiscData[10] in common2.pac and common3.pac contain font_hira.brfnt, font_melee.brfnt and font_latin1.arc, font_latin12.arc respectively.

common2.pac
- MiscData[9] = font_hira.brfnt
- MiscData[10] = font_melee.brfnt

common3.pac
- MiscData[9] = font_latin1.arc
- MiscData[10] = font_latin12.arc

So I cannot find font_watch.arc. Does anyone know where this is located at in the pac files? Thank you!

Or can someone help me look for it also within the pac files? It should be 232 KB! I would be very very thankful if you can help me find it!
BRFNT files ARE The fonts, these are ONLY Moddable for a specific characterset for MKW unless you know the exact size and grid of the TPL for brawl'sthe font for the text and stuff such as the character names and stage names thats a ttexture of text
64  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 16, 2014, 07:31:59 PM
It's not simple in Brawl simply because we've basically rewritten the entire game multiple times. It used to be as simple as mkWii when we replaced stage and character textures using Riivo patcher. Then PW came with the glory code to patch files using Gecko OS, so we could have codes and textures. Cool! where do we go from here? Bigger mod packs, more hacks. Brawl- and Brawl+ emerge that recode parts of the game. Already we're at pretty complex, but we're not even halfway to today. Stuff happens, we now have multiple mod teams. Cool. But what have we done? Make it near impossible for the average homebrewer to interpret. And in the process our community has split in half, and the reason pretty much boils down to one particular mod:
Project M*
Revolving around Project M, there are three kinds of people:
> Those who want to play Project M
> Those who want to mod Project M
> Those who are jealous of Project M
This is where our community has gone. I'd like to go back to the time when it was just textures and music. But I got Melee for that. Tongue

I would love to try mkWii modding just once, but I can't, due to the lack of a mkWii disc. Cry

* Not to take shots at the PMBR, but it's the truth.
it kinda misses my point, in which the hack users have to now learn to make or tweek already made hacks just to use it, like its not compiled for them to download, choose what to use, and play anymore, additionally, the FPC doesnt replace riivo because it has codes, riivo can use codes, as for your MKW hacking interest, we already can ADD a spedometer, and we actually changed how the game behaves including commanding it to freeze on purpose if a single GCT is loaded (since cheating hacks transmit on wifi insteaad of desyncing)

also theres two more types of people for the PM fanbase:

theres people who will try to destroy nintendo in favor of projectM (eg: they went up at the booths of smash 4 like MS did to the wiiU booths at best buy, and say smash 4 sux get projectM) (fanboys)

and theres people like me who DESPISE projectM because of the [censored] its done to the smash community by further dividing it and theres even a war amongst smash fans and projectM fanboys now where they petitioned to have the for glory mode REMOVED from smash 4 because they want NO references or relations to the competitive audience specifically derived from projectM

now back to brawl wifi, riivo would have been the SIMPLE approach if riivo would just fully support brawl and not half ass brawl and fully support every other game because:

1) just the dol file needed to be added to replacement (i made an XML that loads this but brawl rejects it even if i just ripped the original dol and put it in riivo)<-- this is where the original problem that this thread got created for started

2) mods would be allowed unlike the one mrbean35000vr made where it just wiimmfi pathces the game and does not allow any mods

3)with the way i made the XML, we could still load codes

4) it would have been simple for the userbase as they would only have to download to SD and run it (end of story) and add customization later if they wanted


and because of the gecko only ussage requirement and our refusal to revive riivo for any reason, now anyone who wants custom music on wiimmfi with some extra codes on the side now HAVE to learn the bypass stuff weather they are intelligent enough to attempt it or not jus tto go online with custom content

the simplicity is now gone and that's my gripe with the whole gecko thing when it comes to wiimmfi
65  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 16, 2014, 02:57:05 PM
Yeah, its a shame how mario kart wii is getting special treatment...meanwhile we have to find other, not so practical methods to deal with the way they want to treat all the other games. I wish we didn't have to rely on code but wiimm isn't going to cater to brawlers (or anyone else really) just mario kart. :l I could post in his thread all day and he'd just ignore it and I'd get told by his subordinates why mario kart wii is so much more special.
its mainly because the modder base that sits on both ends the MKW ones have simplicity in mind while the ones over here do NOT in fact simplicity is not even a concern here hence why i get TONS of people coming into our IRC and asking specifically me for help with stuff i have NO knowledge in, its also why the MKW hackers DESPISE us to NO end and it is lucky that they are supporting brawl wifi at ALL
66  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 15, 2014, 11:44:20 PM
What about a PAL iso?

Also could you explain more about that gameconfig.txt? I know nothing about it except it allows more lines...sorry for the trouble x(
proof right here that brawl hackers dont want simple even for custom servers, which mario kart hackers have the upper  hand on because they have a mod feature that uses the new server AND has a custom music.textures  feature AND its Simple to use

where us brawl modders, the only simple method they gave is was vbrawl NO textures OR music


the hacking way involves a code which may or may not work *ALL* of the time as my skype group has reported or a pirqacy (ISO) method which WILIL result in a ban from wiimmfi as if they detect ANY identificaito mis-matches in the system connecting and a bit of data (which ZERO percent of us brawl hackers know about, or  even exists) will cause insta ban  and ISO torrents hide these ban bypass or console identifyer hacks in the ISO

AND on top of that alll, NOTHING for hackless wii or modding users is simpleand the MKW hackers basically have FULL control over the online and how to use it over us, we cant rely *just* on the code we made, if problems arise we need to have other options


gameconfig.txt is found in some mods and controls how many cheat codes will apply before stuff starts [censored]ing up in short  without it, we can have 256 one-line cheat codes maximum before any more will start getting random codes cut out
67  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 08, 2014, 03:44:10 PM
We have one more issue to address. This hackless method does not support PAL versions of brawl. So, we need someone knowledgeable to port our code for PAL. If anyone knows how to do that, PAL users will feel better and I can finally stop getting complaints. (hopefully)
OR NTSC-J if the code isnt region-free
68  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 05, 2014, 10:31:13 PM
I don't think anyone was bashing the MKW hackers at all, i was just discussing the gct limit thats all.

I'd love those supports in gecko and i would love to go about adding those supports to it, but im not even remotely qualified to try and attempt that. As much as i would want to...

hmm..
unfortunately with the limitations gecko has, I cannot continue working on brawl modding as my works with gecko support have reached their end, the stuff I now work on are not supported
69  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 05, 2014, 03:15:07 PM
You might had momentarily disabled the windows messages. This makes it not tell you when the hack was successfully uploaded, next time, once submited, check the BV before trying to re-submit a hack if you have the messaging disabled.
well yah, we had messages on, the please wait bar animation thing just stalled on a forever please wait loop thats what maede us worry
70  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 05, 2014, 03:10:37 PM
XD GCT's can have way more than 256 lines of code.
Lol thats why i was kinda confused, i knew PM and minus both used waaaayyy more then 256 lines, PM more then minus by a long shot.

iirc setting up an appropriate gameconfig.txt is what will bypass that limit

1) are these part of the standdard in the beginners guide
2) for those without a brain stem and come begging me in our IRC is there a program to do this for them (like my brstm copier automates everythign audi for everyone)

3) not everyone is aware of this and will go on a "i cant do this" loop with me

4) is there sfx (BNK) and victory param (file - custom victory, use of x24 and 000.brstm, BGM SEQ hacking via replacing with unused brstms, volume control)support with gecko?

5)is there a way for those who get error code 60000 to reset their friend code (get a new one) WITHOUT deleting ALL their brawl progress ? (currently, only riivolution can do this via a redirect save feature and setting clone to FALSE making a "wifi focused save data" while preserving the wii system save)


6) can we RESIZE file load allocations so that there isnt a silly filesize limit and exact filesize requirement for some files as well as support to fire more than one BRSTM at the same time? (USB loader users with my SEQ bank replacement hack)


alsp THP support?

If we are to standardize gecko and make everyone have to use it and never riivo, I would like my LAWL modset to work properly bug free and all its mods functional for everyone who may want to use it additionally work online

and there are non gecko compliant/supported mods in it

for example, the colored menu hack freezes in solo mode, so to fix it, I had to flood another screen and move the freeze somewhere nobody goes which is rather annoying and unprofessional

as the MKW hackers see us as infirior hackers and those very hackers are the ones who were nice enough to enable their server to allow brawl so we shouldnt be bashing them either
71  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: June 03, 2014, 10:49:00 PM
Could you give me a link to download them, I know that the game won't dump itself into my SD card Its just that I've looked EVERYWHERE and no one gives information on how to aquire the fighter folder, all tutorials assume you have it.
on top of this website is a resources button, and go there and on the bottom is this link: https://drive.google.com/folderview?id=0B4vhNdf69qaSZ0N0MnBjOXFYMU0#

the original files are only needed if you are CREATING mods

the folder itself is nothing special its just a folder and has no unique things about it that makes it any different from making a folder labeled "fighter" in the "pf" folder


the reason why all tutorials assume you have it is because there's no need to aquire a directory (path) from a disc or download

72  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: June 03, 2014, 01:11:48 PM
Hey, I'm new to this hacking thing after banging my head against a wall trying to get it to work, I've decided to ask for help. The problem I'm having is that I have gecko OS and homebrew installed but I have no idea how to get the codes to work and I dont have an apps file in my private so I cant acess any of the brawl folders and have no Idea how to. Please help

I've gotten codes working but there are still no files in the D:\private\wii\APP\RSBE
did you know nintendo didnt plan on us modding their game,

the game nor the code will generate stuff for you that you can make yourself by clicking "new folder" and typing "pf"
additionally, the games not going to dump itself to your sd card to edit, you need to get these yourself or download them and  place them on your SD card as if an ordinary document
73  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 01, 2014, 05:27:28 PM
np
74  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 01, 2014, 02:56:22 PM
Hmm. The reason i was asking is because Minus is now using this code, and obviously with the fpc. It's working and everything, i was just looking for clarification because if were using it and it's working, i wouldn't want to keep the info to ourselves.
they have a bypass hack to gecko allowing them more than 256 lines of code
75  Super Smash Bros. Brawl Hacking / Programming / Re: Problems with hackless wii users for wiimm's custom server connection on: June 01, 2014, 02:34:36 PM
Sorry, i only have 1 question for you guys. Umm, so someone said something about this code not being able to be used with the FPC? is that still true?
a GCT can only have 256 lines of code, THIS code and the FPC code together exceed th elimit and the last code put in will be cut off and not function either correctly or at all when used, sorry, ISO inject, or use riivo,

OR learn to bypass the limit and dont ask me because i dont carry support for it
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