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31  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 19, 2014, 04:09:04 PM

2a) If I inject the BrawlEx files into an image and put it on my USB drive, will that fix the post-strap/'Now Loading' crash?
2b) If it does, since it's now loading common2/bx_fighter from the 'disk', will the AXNextFrame hooktype still be necessary?

If you use an  image to load brawl ex, that is, If you replace common2 original file with brawlEX common2, you will get a huge black screen, this is because the way that brawlEx is injected, i mean by common2.

 A new way to inject brawlEx stuff is needed in order to allow a succesful brawlEX image,  and I am personally waiting for that, because right now, Dants Alternate Stage Loader is not compatible with BrawlEx,  being the  previous fact also because of the way BrawlEx injects in common2

In summary of all the things I wrote before, BrawlEX can only be loaded through SD right now..

Well this is a bonus, In the past I had troubles with black screen issues using brawlEx, even using AXNextFrame option, but then I updated UsbloaderGX to the last, and I updated all my CIOS to the last ones, and that problem dissapeared,.
32  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: February 15, 2014, 03:39:57 PM
Unless I'm mistaken, ASL doesn't let you have different SSS icons for each alternate stage though. Plus it seemed kind of complicated to use, whereas swapping folders is easy and it works with Brawl Ex.
Is not too complicated,.. I should say again ASL code+Expansion stages V2 is the best bet for stages,.... for the record,.. I also use FPC 3.5.3b,  and I can get the x5 of the stages with ASL, and add the x2 that FPC 3.5.3 b gives, then we end up with a HUGE amount of stages xP, but I almost not use the FPC 3.5.3 for stages, because it gives me some freezes, when I try to swap certain stages with it..
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 15, 2014, 01:36:34 AM
I gues that the new version of clone engine still have troubles with dantarion ASL :S................................, but is good to know that 100 characters can be added to brawl!
34  Super Smash Bros. Brawl Hacking / Programming / Re: SDHC Extension on: February 14, 2014, 11:32:06 AM
That's what I would like to see, a third(or more) page of stages, or being able to fit more than 39 on one page. Right now the best alternative is using 2 folders to have double the stages.

no, the best option for stages is STAGE EXPANSION V2 of PW +  ALTERNATE STAGE LOADER of DANTARION, this combination will multiply your stages x5, or even more, the bad thing is that, Dantarion ASL is not working with BrawlEx...
35  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox, To Maya, and BACK! on: February 12, 2014, 12:23:09 PM
Kinect and Maya motion capture systeeeeeem!
36  Help & Tutorials / Help / Re: About custom tracks on mario kart wii (Question) on: January 29, 2014, 10:47:00 AM
http://www.mariokartwii.com/f72/

That is the place for Mario Kart hacking, go ask your questions there. Tongue
For general information about the different custom track packs use the wiki.

http://wiki.tockdom.com/wiki/Main_Page


thank you! Cheesy,. but the sad thing is... that Now I know that I cant add custom tracks if I am using a WBFS/ISO backup in order to run Mario Kart Wii ._.
37  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: January 28, 2014, 11:47:17 PM
Easy on the passive-aggressive there...


Certainly it would be nice to have another option besides the clunky module editor I've made, but if Dant wanted to release it, I'm sure he would have released it by now. Sometimes releasing something takes a bit more than just packing it into a zip and throwing up the link. Or maybe not. In either case, it's his choice to make.


In other news, you only need 2 more posts before you're a Mega Kitten as well Dant.  AWESOME 2.0!

My Intention was not being agressive T_T, I just posted what I thought in that moment Tongue
But seeing things on the side of a creator, I indeed think that is hard to make a choice about releasing something, specially when you did a haaaard work doing it D:

EternalYoshi, Yea he has a point, using the module rebuilder will require a lot of rel module knowledge, and almost no one have that,. I mean, Phantom Wings module editor program has been released a while ago, and not much people has done something significant with it ._.

EDIT:

I actually think that Pikazz deserves to try the module rebuilder Tongue
38  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: January 28, 2014, 10:44:35 PM
I knew this topic is late thanks by BrawlEx and you knew PW was going to do it at that time.

but I have to say, it did sound like we trying to do your Ice sculpture with our teeth brush while you did it with a chain saw! we didnt have the tools!

I mean, in that "special step" we needed to add commands in the Ganon Module to make it work, we needed a special tool that was never released cause doing that step manually would take months!

will you release that module rebuilder soon? :3

I think that dantarion is just teasing you lol, dantarion there are souls that want to make some rels, but they lack of fire,.. the module rebuilder is the fire, if you bring them THE fire, and they burn themselves, then you could tease them again xD

or maybe you dont want to take the risk, releasing your module rebuilder, because you don want to get dissapointed, with people ending up having no idea of what to do with it -_-

39  Help & Tutorials / Help / Re: About custom tracks on mario kart wii (Question) on: January 28, 2014, 10:35:49 PM
and where is the gentle soul that will lead me to the right path?  who is able to answer my question?
40  Help & Tutorials / Help / Re: About custom tracks on mario kart wii (Question) on: January 28, 2014, 05:50:19 PM
Wait... you're coming to a Brawl hacking forum to ask questions about Mario Kart hacking?




lol the thing is, this place is for General Hacking Discussion, and I dont know how use custom tracks in mario kart using an usbloader, and I tried to find, but I failed xD, so I wanted to know if you guys know anything about mario kart hacking
41  Help & Tutorials / Help / About custom tracks on mario kart wii (Question) on: January 27, 2014, 01:35:33 PM
How can I use custom tracks on mario kart wii using an usb loader? or using an iso?
I know there is a way to do it with a the retail disc, but I didnt find anything about gecko/usbloaders/iso
yet.. where can I get info about mario kart wii hacking?
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 08:09:57 PM
Phantom Wings,.. in BrawlEX 1.3.0.0, luigi fighter config is still like:
irby/KirbyLuigi
and yoshi keeps is still like:
kirby/KirbyKirby.pac

I have not tested  BrawlExl 1.3.0.0 but, is that ok?? ,
because shinf tested my edited fighter configs
and he said that they fixed the issues with kirby, luigi, and yoshi
I just changed Luigi and Yoshi fighter configs a little, just like this:
irby/KirbyLuigi to kirby/KirbyLuigi
and kirby/KirbyKirby to kirby/KirbyYoshi
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 02:25:20 PM
I've added a small update in the OP to fix the Luigi/Yoshi/Kirby bug. That's one of the drawback of building a module by hand I guess.


Doqtor Kirby Ex, would you be able to tell me what part of BrawlEx doesn't work with Riivolution? Does the game crash on startup? Does BrawlEx not load at all and you just get Random icons? Do the icons show up as Mario, but remain unconfigured causing a crash when you try to enter a match with them? These kinds of details are important.


By the way, if anyone wants to use the Independent Pokemon, you should be able to do it by configuring a CSS Slot to use Slot1E, Slot20, or Slot22 for Charizard, Squirtle, or Ivysaur. The same can be done for GigaBowser and WarioMan (slots 2C and 2D). Take a look at the Fighter Alignment Chart in the OP for more details.


One final thing, I can confirm that creating Kirby hats for ExCharacters cannot be done without heavily modifying both Kirby's module and moveset files. The whole reason you're required to use a modified ft_kirby.rel in the first place is to prevent him from trying to copy the ExCharacters. BrawlEx uses the original slots for Roy and Mewtwo which is slightly more feasible, but still requires modification of both files.

Phantom Wings, The Alternate Stage Loader code made by dantarion is not working with brawlEX, can I call this a bug? Sad

And.... I tried to load brawlEX using a moddified brawl iso (with brawlEx 1.2.0.0, i didnt added brawlEx files on the iso, they were always on my sd(, and the game always frozen at the beggining, I used different moddified isos, moddifing/replacing/adding diferent files, and the files replaced or added didnt mattered, the game always ended up freezing, I have to add that one time I made an iso, and I didnt replaced any original brawl game files in it, just added custom stages, rels for custom stages, moddified music, and brawlEx characters (fighter folders only), and game frozen when I ran it! -_-
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 03:35:45 AM
Wait, so if that's in the Yoshi and Luigi Fighter Configs, then why does the freeze still happen when those configs aren't being used? With those ones removed from the SD Card the game should just load the characters normally rather than cause the same freeze.


Then  you should help me to test, try this files

http://www.putlocker.com/file/E79E4C84CA9E1AB6
 
first..try yoshi vs kirby,.. then try luigi vs kirby
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 03:12:20 AM
1. I don't read Hex easily, so that would be pointless.
2. We already know the Fighter Config files aren't causing the freeze, so looking at them would be pointless.
3. Of course it's not related to the expanded costumes, because the problem's not the Fighter Config or the CSSSlot Config.
4. If it's so easily fixable, why not fix it then share with us what the exact issue is rather than stating it's so very very simple?
already explained.. look above
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