Erm... I know I'm probably going to get lambasted for this, but I think Sonic's eyebrows are way too subtle now. It's like he has none at all.
Which is pretty much Modern Sonic in a nutshell, as I find he looks like that in his games lately and it admittedly does irk me a bit, but I've gotten used to it.
Nice job on him, guys. And looking at the little comparison doubles as a good way to tell the difference between the 3D style of Adventure Sonic vs. Modern Sonic. XD
There's already a red Sonic, maybe they'll just update that to give it new shoes or something. or maybe Knuckles be playable er mah gawd who knows
Since I just finished asking about this elsewhere. here:
Quote from: Nanobuds
We want to keep Sonic's team colors the exact same model. Same shoes, gloves, etc.
We didn't want 2 red Sonics, so we went against a Knuckles semi-alt.
Quote from: SiLeNtDo0m
Exactly, which is inconsistent with the other team colours. We chose to keep the team colours all a consistent model, whilst the semi alts are for his other colours.
Quote from: Me
...Okay, maybe I'm missing something that isn't being explained here.
Are these new colors replacing the old ones? Or are they additional extra slots? I was under the impression that these would be Sonic's new default colors.
Quote from: Nanobuds
New slots yo
Quote from: SiLeNtDo0m
Okay let me elaborate. Sonic will have the following colours: Default (blue), Red, Green and Purple (from 3.02) then the Tails, Silver and Shadow colours with the Shadow colour replacing his black costume from 3.02 and the other two being brand new additions.
Agreeing with Rufure here in the sense that I'd just love a whole pack of the Prime suit done CSP and hack wise since I've been wanting to change Samus's look ever since I replaced ZSS with yours and my little rule of not using outfit hacks if there isn't a CSP of it in your style. I like to keep things consistent. (I've had the update since you put it out, too. Nice job, by the way.)
Prime or Other M, either would be absolutely awesome as a pack.
But dat Daisy tho. Seriously, that's much more important. I absolutely love how she looks. Makes me wish I could actually have an extra slot to use her separately and maybe have her and Rosalina alongside Peach. Too bad PM isn't that customizable. Not without being a headache, anyway.
That most certainly is a really big bug to overlook, but i personally don't think its BBox native.
Now don't shoot me though, i could be wrong and it's worth looking into. The reason i don't think so, is because my tool uses the BrawLib from this version and deals almost exclusively with common5.
Aside from that, im using this one and trying everything i can to corrupt my common5 or any part of it, and i can't seem to do it? What exactly are you doing that is corrupting it? that way i can reproduce the results and try and fix the problem
Saving it.
That's the confusing problem. I can even so much as export something from a clean common5, replace the existing one with that same freshly exported one, save it and something may or may not be corrupted. That's the other confusing thing: Sometimes it corrupts. Sometimes it doesn't.
And you can't tell it's been corrupted until you close out and go back in.
Hey. This version of BrawlBox keeps messing up the .msbin for the songs.
Anytime I edit it even slightly and then save, it becomes corrupt no matter what happens. Even if I export it out and edit it on it's own, it ends up as corrupted whenever it saves. This didn't happen with the previous versions.
What gives? I'm not the only one having this issue, right?
There's definitely something wrong with this BrawlBox. Not only that, but it also keeps corrupting my Common5.pac, too. Or more accurately, the sc_selcharacter_en, sc_selcharacter2_en and sc_selmap_en inside of it, making it to where I suddenly can't access them inside only to find out they're corrupted when I export them.
That's kind of a really big bug it overlook, guys.
Well since this got necro'd, I might as well say this now.
KJP, version 5 of Fire/Ice Mario freezes whenever you pick the blue slot. The same is probably the case for 6, 7 and 8, too.
Scratch that, NONE of the Ice Mario versions work. Fire Mario works just fine, but Ice Mario always causes a freeze. (How fitting.)
It'll immediately hang up on the CSS as soon as the picture changes. I've had this to happen in Theytah's build of PM and even in a normal build now.
Any idea what's up? Just so you know ahead of time, I haven't changed anything. I just put the stuff where it needed to go and went from there.
Edit: Found the problem. The PSA is just fine. It's actually the texture that came with it that kept freezing up everything. Something seems to be wrong with it.
Anyway, I just made my own to go with it, so it's all good now. Nice job, by the way.
Hey. This version of BrawlBox keeps messing up the .msbin for the songs.
Anytime I edit it even slightly and then save, it becomes corrupt no matter what happens. Even if I export it out and edit it on it's own, it ends up as corrupted whenever it saves. This didn't happen with the previous versions.
What gives? I'm not the only one having this issue, right?
I really wish people of P:M, preferably the code developers themselves, were to explain what some of these codes do. Many of them look very promising.
And I really, really wish that instead of hiding features in order to build hype, the development of codes were made more openly. I'm pretty sure more people would get interested in the coding aspect of Brawl hacking if that was the case. More than that, some people might even be willing to be the beta testers of WIP codes.
I just wanted to throw this little tidbit in there but...See, that would work...except not, because it's been done before and it didn't go very well in the end. The reason why they won't do that can be narrowed down into a single name with two syllables.
Brawl+
It was exactly that and because it was, there were too many people doing too many different versions of it and too many people in the B+ Team not seeing eye-to-eye on how things should be and constantly switching things around just as soon as an update was released. That and the head of the thing kinda kept vanishing on and off. In the end, they just terminated the mod and ended up moving on the Project M. There's probably quite a few details I'm missing in there, but I do remember seeing all of that happen and one of the PMBR explaining their reasons to me as such.
I'm sure that if there's anything the PMBR wants to avoid, it's PM becoming the next B+. That's probably why they're so secretive and will probably continue to be until PM is completely done, whether we like it or not.
Opinions on the new logo are interesting, I'm wondering what exactly you two don't like about it? It'd help us fix it, I personally hated the shape of the old one which is why I redid it.
I pretty much said the gist of it for me. The old 3 looked much more sleek, smooth and appealing and had a really cool style to it, as did the letters.
This new logo just looks like Smash 4's "Super Smash Bros." with a very strangely shaped three with a bland design and not very interesting shade of color. Not nearly as inspiring.