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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 09, 2016, 04:07:27 PM
Is your shine in a power of two size ?

If it still doesn't work, try to import your shine texture as I8
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 09, 2016, 11:57:37 AM
Make sure to link your material to its palette if it has one
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Most Powerful PSA you have ever seen/played? on: February 08, 2016, 03:33:52 AM
Well, basically all the PSA entries labeled as "GOD PSA" are, way too much imo, it's a total mess. I'll always be surprised at how they don't freeze the game.

Like this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35004

You can't see a damn thing when playing it.

This one however is fun, especially when you fight a bot that use it as well

4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 07, 2016, 12:33:34 PM
i just leave this here:
The 10th Doctor(who) Mario



not sure if i make it to a Brawl mod or not but can easy do that since it is mostly Brawl mario boneset anyway(with Smash 4 mario´s head bones for mouth animetions)

also: this does not mean i return 100% return to the forums but not making movesets
but might fix the DL links i have for my Mods since alot of broken and still have most of my mods in my USB HDD


Nice.

Wonder if he would be more Doctorish without the mustash
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2016, 03:35:03 PM
StupidMarioFan1? You can cancel your K Rool for me.

I decided to take it off your hands.




Pretty accurate, can't wait to see him textured.  Smiley
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 05, 2016, 03:10:16 PM
Looks a lot better than the last time :p
7  Super Smash Bros. Brawl Hacking / Model Imports / Bluebreon's imports thread - Zora Link on: January 02, 2016, 05:25:41 PM

 
VIS0 & PAT0 support,
also PSAing him a bit.
8  Help & Tutorials / Help / Re: Texture Pattern on: December 14, 2015, 09:19:28 AM
Got it to work, my bad, I was still using Wiiscrubber lol

Thanks for your help though!
9  Help & Tutorials / Help / Re: Texture Pattern on: December 12, 2015, 03:46:12 PM
Well I'm quite familiar with PAT0 imports but I need to know if the game would support a PAT0 import over Sheik as it takes a very long time to apply it in every animations. I just don't wish to do this for nothing :/
10  Help & Tutorials / Help / Re: Texture Pattern on: December 11, 2015, 05:16:51 PM
Yeah, it's restoring PAT0 on a character that have it, wich isn't Sheik's case so I have to create it in the FitMotion and watnot. In the end it works fine in the model viewer but not in game, it won't switch the textures as it should.

I probably missed a step, like naming the materials properly to fit Sheik's or something like that...
11  Help & Tutorials / Help / Texture Pattern on: December 11, 2015, 03:28:37 PM
Hey,

So I'm trying to figure out how to make PAT0 works over Sheik, wich works well in the viewer, but the game just seems to not care at all.

Is it even possible to get a texture pattern work on a character that doesn't have one in the first place ?
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Sunny Coffee Place | Bluebreon's imports thread on: August 29, 2015, 05:28:59 PM
Sorry about that, it's on the way



13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Sunny Coffee Place | Bluebreon's imports thread on: August 29, 2015, 01:09:47 PM
U GOT MAIL

I released my postman sometimes ago and even though I didn't put hard work on it, people like it so I decided to improve him and give him his true outfit.

[V1] -  The one I released


[V2] - The one I'm working on



A new video will be made as well.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 18, 2015, 06:37:46 PM
I first planned to put deku nuts but this looks definitely better this way

15  Super Smash Bros. Brawl Hacking / Model Imports / Re: Sunny Coffee Place | Bluebreon's imports thread on: August 16, 2015, 02:18:54 PM
NEWS TIME


Deku Link Recolors
GO GO DEKU RANGEEERS!!!

RED - BLUE - ALTTP - ???

Another one will be added. Easy to guess.

Pikmins will be replaced by Deku nuts, and then he'll be ready to go!

- Minor edit: the spec no longer affect the Tunic, so it's more realistic.

I also wanted to mess with the Final Smash, which is in a basic state:


Bullborbs were supposed to be Mad Scrub, but they appear white for some reasons.

He will be released sometimes around the next week. Dunno if I'll make the others forms, probably not, too much projects atm.
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