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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 30, 2016, 05:28:37 PM
at stfan
do the vertex colors follow the camera?
62  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 30, 2016, 05:10:44 PM
they are doing a bunch of update on eshop
google eshop news
apparently eshop will be accessible through mobile devices too
63  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 28, 2016, 03:33:42 PM
more than likely along the line we will steal shaders and materials from other models that do not require baked normals
hence only normal textures
plus spec textures if desired
but yea, since research is limited due to no access for modding, it will take even longer to jot this down.

another speculation:  due to how dlc works we may be able to import rigged dae models and rename bones or import animations off the fly
just like that kid goku hack was made in brawl back in the days by Mastaklo...
of course it will take some modifications, but importing rigged models may be possible.
! No longer available
64  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 27, 2016, 01:49:18 PM
Making Nano look good, I see v:

As for the whole firmware thing. Remember to keep in mind the whole Nintendo might be stopping WiiU production thing. It could drive the price of 5.3.2 wiiUs up (assuming you want to buy one if you have the disposable income).

Hopefully, Nintendo abandons the WiiU without another firmware update leaving 5.5.1 the last firmware and with the entrypoint that people are so desperately hoping for an exploit.

actually
if nano has not publicly released his hack
than that is Mastaklo's
xP
65  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 27, 2016, 01:07:56 PM
ill just leave this here.  thank you very much...
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 24, 2016, 10:17:01 PM
10/10 IGN
67  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 21, 2016, 02:56:02 PM
the private kernel is only given to devs atm since they believe they are the only ones who would make good use of it dev-wise.  if its true that there are numerous private kerneks(2-3), than that is why they dont leak any.
users will just acquire it for piracy and many devs are against that too lol.
its probably true tho they forget about modders like us who really need the tools to make magic.
There is a huge ongoing war right now between users and devs pertaining to this situation.
68  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 19, 2016, 09:45:09 AM
The kernel is private.  If nintendo patches it,  it will become useless to future firmwares therefore no need to keep it private.  I doubt it will get patches tho,  since last firmware only edited the browser.  Perhaps if there is a major firmware change that accomadates for the new nintendo id system, than it may be released.
69  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 16, 2016, 10:36:05 PM
Do the tool for injecting textures is out.  Someone mind doing a video?
70  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 16, 2016, 04:14:58 PM
Yeah, I was trying to run it on a 2GB non-HC card before I ran out of space. ^_^;

Also, I was using Kitsu's BrawlEx. Using my normal set of codes resulted in the same issue, but using the codes packed with the pack resulted in no CSS at all.

that pack should work with  a reg sd card and no sdhc code
as its only 800mb
71  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 15, 2016, 03:13:46 PM
there is a private exploit for 5.5 users
i dont know if some of these mods being made use it tho
if yes
why not release it to us
we will promise not to distribute it...
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 14, 2016, 11:36:23 AM
the formats he has the models in is a .mesh and idk how to open it

u need to download xnalara
http://www.tombraiderforums.com/showthread.php?t=147100
open the mesh
go to file tab
and export as obj
easy
73  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 14, 2016, 11:26:57 AM
Raided? In what way? Please explain. (Eyes emoji)
apperently fbi and detectives took all his stuff
but there really isnt real proof but the word of reliable sources
it may just be some type of joke, hopefully
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 12, 2016, 07:20:59 PM
This is what happens when I get bored.


New feature for Gray Fox.











can u do a tutorial on this?
75  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: March 12, 2016, 11:46:02 AM
for iron man
the yellow is off some
for captain america
the A is too big Imo
other than that
everything else is fine
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