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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 05:59:45 PM
Well so far it's about 5 hours of work, but I'm not quite finished yet. Also your request has been added to the first post.

Awesome, I can't wait to see the finished design.  Also could it be the old design of Crash as opposed to the horrible redesign done by radical entertainment?
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: Apoc Hedgie can do Brawl stuff too! (Stages and Characters coming soon) on: October 26, 2011, 04:31:13 PM
That is one amazing Mario, how long did it take to make?

If you open to requests then could I request Crash Bandicoot over whoever you feel like?
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Epic Zero Collab - Need Model Importer! on: October 26, 2011, 03:28:15 PM
The CSS Icons are for use with ASF1nk's upcoming CSS hack.

Your welcome to use these if you want.



49  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Tekkaman Blade hopefully release soon... on: October 26, 2011, 03:24:33 PM



And after seeing ASF1nk's Fox CSS icon I made alternative versions for Zero and Tekkaman.



50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Tekkaman Blade hopefully release soon... on: October 26, 2011, 09:51:45 AM
Not gonna lie. Those look sexy. Sexy enough for me to start Ryu next...

Thanks Cheesy I can't wait for the Ryu import, definitely on my "to use" list. If there's any characters you want to me to make CSS icons for just let me know and I'll see what I can come up with Smiley
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel, Get your Illegal imports here. Tekkaman Blade Preview. on: October 25, 2011, 11:58:31 AM
Beyond, I made some CSS Icons for ASF1nk's new CSS and you're welcome to include them in the download(s) of your model imports if you want.

Here are the ones for Ryu.

52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel, Get your Illegal imports here. Tekkaman Blade Preview. on: October 24, 2011, 12:25:35 PM
Could I make a suggestion that if you do decide to import a SSJ3 Goku that this is one of the retextures:


Currently it seems that there are a lots of hacks of characters from certain franchises (i.e Sonic; Kingdom Hearts etc) and not a lot from others and I'm hoping that with the release of the new Brawlbox and the ability to import custom models that other franchises will be able to take the spotlight.

In which case I've got a load of suggestions of characters from other franchises.

Street Fighter
Ryu
Ken
Chun-Li
Guile
Akuma
Gouken
M.Bison
Dhalsim
Zangief
Vega
Blanka
Skullomania
Doctrine Dark
Cracker Jack
Garuda
Evil Ryu
Seth

Mortal Kombat
Liu Kang
Kung Lao
Raiden
Sub-zero
Scorpion
Ermac
Chameleon
Reptile
Baraka
Shang Tsung
Shao Kahn
Blaze
Onaga

God of War
Kratos
-Dark Odyssey
-God Armour
Zeus
Hades
Poseidon
Ares
Athena

Crash Bandicoot
Crash Bandicoot
Coco Bandicoot
Crunch Bandicoot
Neo Cortex
N.Gin
N.Brio
N.Trophy
Tiny Tiger
Dingodile
Koala Kong
Pinstripe
Nitros Oxide
Aku Aku
Uka Uka
Velo Mask

Runescape

Other
Lego Characters
-Lego Skeleton
-Black Lego Skeleton
-Lego Beyond

Hopefully some of those will take your fancy, but regardless of what you do I know it will turn out amazing.
53  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$NEW POLL$$$ ***Brawl Hax Strap!*** on: October 22, 2011, 07:27:39 PM
Kratos, Akuma, and Dhalsim are filled with so much swag.... Those CSS Icons are just... Beautiful.


Thanks Cheesy. I decided to make a load more. Hopefully some more of these characters get hacked into brawl so these can actually be used.

Street Fighter














Mortal Kombat












Other




Huge credit to SJS for the Drako Yoshi from his custom CSS.
The flaming skull is from a render of Shang Tsung.
54  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$NEW POLL$$$ ***Brawl Hax Strap!*** on: October 20, 2011, 04:51:53 PM
I made these in preparation for the epicness that is to come.
Note that on the black ones I darkened the border a bit.







55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: -Thread Title- on: October 13, 2011, 03:07:18 PM
Are you doing specific franchises or just any characters that you feel like? Because I've noticed the distinct lack of Crash Bandicoot/Yu-Gi-Oh/Digimon/God of War characters in brawl hacks.

Gabriel Belmont (http://static.zerochan.net/full/38/09/317988.jpg) needs to be made a playable character on brawl. He was just so epic in Castlevania: Lords of Shadow.
(warning, image is ridiculously high-res)
Dracul would be just as epic to play as though.
56  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap! Finally!*** on: October 05, 2011, 03:31:47 PM
Can anyone test this on PAL English?

pf/menu2


I just tried it and it just came up with a black screen although the light on the wiimote stayed on. Whether that means anything however I don't know.
57  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap! Finally!*** on: October 04, 2011, 02:45:45 PM
it should work for PAL just change the 'en' extension.
If it doesn't ill figure something out.

I've tried using it with a PAL brawl and it didn't work for me. I made sure I changed the extension and placed it in the right folder. I really want to use this epic hack...but I can't Sad
58  Help & Tutorials / Help / Re: Stage Expansion Code [PAL]? on: October 04, 2011, 02:34:38 PM
There isn't a PAL version and it's hard to port codes. I think the only person still porting codes is Deathwolf who ported the file patch code recently. Try asking him.


Thanks. I've sent him a PM so hopefully he'll read it and consider porting the codes.
59  Help & Tutorials / Help / Re: Stage Expansion Code [PAL]? on: October 03, 2011, 04:20:50 PM
It's definitely only for NTSC. PAL gets no good codes.

Damn. Is there a PAL Version of this code or anyway to port it?
60  Help & Tutorials / Help / Stage Expansion Code [PAL]? on: October 03, 2011, 10:46:46 AM
I've been trying to get the stage expansion code (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147) to work following this tutorial. Originally it froze when I exited riivolution though it doesn't do that now but whenever I get onto the stage selection screen is doesn't have any extra slots and it freezes when I try to load a stage. Is the code only for NTSC-U and is there anyway I can get it work on a PAL version of brawl?
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