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1  Help & Tutorials / Help / [MKWii] Shader Issues on: January 01, 2016, 03:47:10 PM
I've created a custom Shade the Echidna model and successfully imported it into Mario Kart Wii, however when I've tried to match the shaders to the other characters I've ran into an issue.

Under the shaders option in Brawlbox the normal models have stage 0,1 and 2. My model only has stage 0 when I import it and it looks too light in-game, adding in stage 1 gets the star item effect working and the model looks ok, but without proper lighting, when I add stage 2, which seems to be related to the night time lighting such as on Moonview highway this happens:


If I add the materials lm_0 and lm_1 like the other characters it looks corrupted. I added both the shaders and the materials on my Black Mage import a few years back and didn't encounter these issues.

Does anyone know how to fix it?

Note: I've imported the model with and without vertex colours and the same issues arises.

Post Merge: January 02, 2016, 07:13:38 AM
If it helps, this is what the model looks like in BrawlBox v0.76b:



These are my settings in Brawlbox

Material:
Shade Texture:
lm_0:
lm_1:

Shader 0:
Stage 0: (this is unchanged from being imported but I have the same issues when I change it.)
Stage 1:
Stage 2:

Peach's Stage 0 for reference:


Post Merge: January 02, 2016, 02:46:46 PM
Problem Solved. All I had to do was rename the material and it worked.
2  Super Smash Bros. Brawl Hacking / Model Imports / Slawter's Runescape Imports on: July 03, 2012, 08:26:56 AM


Current W.I.P:

I've still got to add the gloves and boots, I'm just waiting on a release of the combat beta item models which I'm hoping won't be too far away.

Oh and a big thanks to RandomTBush who helped me with a texture(less) issue.

Planned imports:



I've got more imports planned but unfortunately I can't export some of them to a format readable by 3ds Max, but when I can I'll definetly do them.

Also, I've got over 70000 Runescape models (every item up to the 4th June 2012) although the order has no clear structure, so if anyone wants to import any then just send me a message and hopefully I'll be able to save you searching through 70k models for the one(s) you want.
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Slawter's CSS Stuff on: February 10, 2012, 04:49:30 PM
Welcome to my CSS thread, I made these purely for the fun of it and they work in game with riivolution. Enjoy!

CSS Icons:





CSS Icon Names:







CSP Names:






Battle Portraits:




Character Selection Portraits:



4  Help & Tutorials / Help / Stage Expansion Code [PAL]? on: October 03, 2011, 10:46:46 AM
I've been trying to get the stage expansion code (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147) to work following this tutorial. Originally it froze when I exited riivolution though it doesn't do that now but whenever I get onto the stage selection screen is doesn't have any extra slots and it freezes when I try to load a stage. Is the code only for NTSC-U and is there anyway I can get it work on a PAL version of brawl?
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