So I notice the lack of "easiness" to get good sfx audio from the internet to fit our characters, and because of my projects I need to rip a lot of sfx from a lot of games to fit them, so this gave me an idea. Why not help the community with sfx wavs instead of just erasing the ones I will not use.
Anyway, long story short this thread is created, to upload sfxs from various games for your use on your characters. Every download will include most or all sfxs from that character that exclude story sounds (if applicable) or long dialogs between characters (if applicable)
Lets start with Xenoblade Chronicles character sfx audio rips
If you want a japanese character voice that's not up there then probably I didn't create a special "pack" for them, even so you can still find him here in the Misc Characters.It takes a lot of time and effort to find out which voice belongs to which character, more so if you don't understand japanese very well. Anyway, this packs contain all other Dragon ball characters, Android 18, Chi chi, Nappa, Red ribbon, Broly and many many many more, and comes with a readme with instructions on how to find your character
So I was working on some textures and brawlbox was saving correctly, then out of nowhere it said "Unable to open file for write access" when I pressed Ctrl+s now every time I want to save on bb it gives me the same error. I restarted my pc and stuff, still says the same thing, if I try Brawlbox 63d it says "The process cannot access the file xxxx because it is being used by another process. This happens with ALL my pacs and pcs and everything.
First it started like a request but then i was able to do it myself (most of it by now)
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Hi, I've been working on a falco PSA to fit the models for Sasuke in the vault, the problem is that even though I read stuff, I moved, I tried and tried I can't get it to work, so I'm desperate and looking for help.
If you would like to help me you'll see that it's not difficult to make (for a psa'er for me was hell).
Moveset changes:
Will have the same speed, weight and everything just like falco
What I want to change
Normal B: I don't want him to shoot a laser, instead I want him to throw a fireball and I don't want him to show the gun anymore, as a change in animation I just want him to move the arm, anyway you want him to move it, doesn't matter, just that it looks like he moves the arm and a fireball shoots out his "mouth".
Down B: Use the same animation and attack the UP B does, but, instead of charging and flying up I just want him to charge, that's it, charges and nothing else happens (this includes him not going into that useless stage after the fall he can't move or do anything). So he just charges and he can still move even on air. The charge I want him to have it with electric gfx, not fire like it's on falco, this attack should make a little more damage than falco's up B charge.
UP B: Do the same but without any gfx of fire and not charging, just flying up, just pressing up b he flies up without the charge.
Side B: The same
Final Smash: Like normal B he trows a fireball but this time a big one, and I mean HUGEEE the size of approximately 2 falcos tall and 2 bowsers wide, that kills on contact. Doesn't matter if on air or standing.
When trowing up after grab : Remove gun and make shot gfx electric.
When throwing back after grab: The same as above.
That's it.
Can any of you help me?, would any of you want to have a very basic Sasuke PSA on falco?
For now that's all, I give you my thanks beforehand
Post Merge: May 14, 2012, 11:57:23 AMOk so I'm still working on it and I think my DOWN B is working OK, i have to change some flags so that the damage it does it's electric. But I think it's working, will upload later if someone want's to help me with the rest (specially the final smash thing). Post Merge: May 14, 2012, 04:36:18 PMUpdate: I've made most of the PSA (yaaaai), but the final smash is not working for me, I enter final smash state and never leave and even though the attack I'm using as a place holder is happening it doesn't cause any damage at all.
I though that maybe as a final smash it would be better to use the forward B like a CHIDORI just make it that if it hits kills, and with electric graphics (but that's easy).
The problem is the attack itself, the graphics I can take care of them myself
Any help will be appreciated Post Merge: May 14, 2012, 04:54:09 PMOk, so here is what I've done so far, and worked!!!
UP B now is mini chidori upwards, really it's the same attack it was before but electric, i couldn't get rid of the charging animation because it caused trouble, for example if I pressed up B after while the attack was happening falco just falls to the floor and you can't move him for like 2 seconds and does the attack again, so, yeah.
Forward B is the same just electric
Down B it's the charging of UP B, does more damage and it's electric
Neutral B a little fire explosion to the side
http://www.mediafire.com/?9t2bq9j5kdvn2vs Post Merge: May 14, 2012, 08:56:44 PMOMFG Final Smash done!!!, guess if a mod could change this to Attack and animations forum because it's no longer a request I guess, I think I will finish it all by myself (yaaaaai).
Pictures and more updates later
Still it's not complete and I will upload the last one I made later, if somebody wants to help me make this a little better be my guest.
Pics to come, if you want to make the video it will also be appreciated you'll receive credit on brawlvault. Post Merge: May 14, 2012, 09:04:51 PMAlso i forgot, if you want to make the sfx to make it sound more like chidori and stuff, please be my guest.
I need sasuke's voice that says "Chidori" for the forward B and shouts CHIDORIII for final smash, the voice clip I placed over final smash is the one that says "hands of my prey". Post Merge: May 14, 2012, 09:07:28 PMAnd here it is:
Almost complete, I just need to remove the guns in the throw after grabbing up, down and back.
I already asked Lensho this, but just in case he is too busy to help me I'll ask this here.
I would like to know if you could help me with a stage I'm "fixing", I grabbed this stage http://www.mediafire.com/?6ag238msqngcbtr and moved a couple of vertex to have 3 stones on top of the waterfall, and make the waterfall a dying point (not walking on it).
The problem is that when you fall, you start to swim just like a meter below and go all the way to the left, I understand that that happens because it's based on Jungle Japes, but after searching like crazy I couldn't find a workaround.
So what I want is for the waterfall to be a falling spot, no water, no nothing just falling.
I already asked Lensho this, but just in case he is too busy to help me I'll ask this here.
I would like to know if you could help me with a stage I'm "fixing", I grabbed this stage http://www.mediafire.com/?6ag238msqngcbtr and moved a couple of vertex to have 3 stones on top of the waterfall, and make the waterfall a dying point (not walking on it).
The problem is that when you fall, you start to swim just like a meter below and go all the way to the left, I understand that that happens because it's based on Jungle Japes, but after searching like crazy I couldn't find a workaround.
So what I want is for the waterfall to be a falling spot, no water, no nothing just falling.
Hi, i'm what you could call a n00b, 6 days ago I had no idea how to do $h1% but after reading (and reading and reading ...... n+1 times) everything I could find I think I'm starting to get the hang of everything, but still a problem arouse.
Well here's my question:
What I've done so far: I have both Naruto over G & W and Marth over Diddy, I use wiiflow as my loader, I have the codes in my SD and my game is on my HDD, my gct file has File patch code 3.5.1, Stage expansion 2.0, Diddy has no crawl, no entry data, no result data and no T - pose. I have Gameconfig.txt in the root of my SD. All scenarios have been changed to custom. I've changed icons in the stage selector and some in character selector, also the pictures at the botom when you select a character (css? I still don't have the hang of the names)
Aaaaaaanyway, that all I have, the problem comes here, when I put a sound bank code in my gct the character looses his/her sfx but no replacement or pointer to a new one. I have tried this codes: