Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 ... 114
1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LavaLatte's Mods | SMRPG Geno for Project M! on: November 08, 2017, 02:39:57 PM
Love this! Really polished, good job!
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic PSA for Brawl & Project M on: April 17, 2016, 04:36:05 PM
This is nice! Good job Smiley
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Megaman V2 soon. on: July 09, 2015, 06:25:48 AM
Looking forward to the Mega Man update. I hope someday he can get an epic animation revamp but I get it if you're not looking to do that. So long as he functions well in a PM environment, I'm happy.
lol im sorry but i animate as well as i can. And to be honest they are very good now compared to V1. Also much thanks to calikingz. The epic animators i know have either retired or works with Project M.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: HW Link Pack Released, New Project - Hyrule Warriors Sheik on: April 06, 2015, 03:45:39 PM
I really like your work! And im liking the major legend of zelda mods. Any plans on Impa?
Anyways, again great work man! *subsribes*
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Megaman V2 soon. on: April 03, 2015, 01:29:26 PM
So I'm really liking the updated MegaMan over Snake  Smiley Also, I think I may know how to make him jump while he's shooting the bullets/Lemons. I'm going to try my coding and if it works I am sure I can get him to fall off stages during the shooting as well. 
thanks Smiley

Im not dead, just took a little break.


Whats left on Megaman:
Make him load and ending animation after he shoots
Make better up Air wind hitbox
Weaken down smash knockback
Make crash bomb dissapear in the end, instead of just falling to the ground
Update side tilt animation
Update up tilt
Make smoke appear after up smash


Also i might retire (again) so i will be releasing all my WIP that includes Megaman, Geno (yes i said Final Version but i just slightly updated the gfx),  + 1-2 secret characters. 1-2 because i don't know if the second will be finished.

Also all my hacks are going to be project M compatible.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Megaman V2 soon. on: March 10, 2015, 04:39:50 PM


Kool do you know which one your doing first?
i have decided to finish Megaman first
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Megaman V2 soon. on: March 10, 2015, 02:59:02 PM
Ill do one PSA at the time. 3 was abit much. Megaman iss soon ready for yet another public beta.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin! on: March 07, 2015, 06:05:26 PM
Are you doing all 3 of them our are you asking which one to do first.
all 4* yes i am. I will be doing Robin first because i want to know if the moveset really is possible and its the only way to find out.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin! on: March 07, 2015, 05:45:20 PM
I still have a feeling it might be possible. The up B seems very easy its just a standard up B fireing two projectyles that can easy be made by fake projectyles. Down B seems tricky because of the limitations yes (means alot of LABits/If compare), but the grab and healing is possible to do, and side B is just a projectyle that bursts into a pillar of frames on inpact. And it is possible to edit articles to be like that. He might be possible over Pit. Pit has lost of filesize and articles. But its worth a try, imo he seems like s challenge but not impossible. Other than robins limitations, his a Attacks also seems very easy. But we will see, i might be wrong.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin! on: March 07, 2015, 03:19:20 PM
That's pretty ambitious. I look forward to seeing how they all turn out.
thanks, they wont be 100% like wii u Version but i will make it as accurate as possible.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Villager, Megaman and Robin! on: March 07, 2015, 03:07:11 PM
Putting Rayman on hold since he was really hard to animate. And i might collab him, but the possible collabrator hasn't really said yes yet.. Anyways i will then PSA Wii U characters to brawl like Pacman, Robin, Villager (revamped) and Megaman.

Megaman is basically done, just need some touches here and there. But i might release all of them at the same time. Maybe..
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 02, 2015, 07:44:26 AM
I'm going to start Little Mac as I do whatever wins the poll. more than likely Bass. But Little Mac will be sorta easy for me to do. I will credit the people who made the v1 of him and maybe revamp him. I have a great Idea for Little Mac's FS. I'm tired of waiting for Giga. When I start him I will post animations and in game pics for you guys.

For the Zero Model, I fixed the Spike issue but the legs, I have to remake the leg models over since they are low poly. Smash 4 did something really weird with the polys
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 01, 2015, 12:29:43 PM
Instead of completely delaying Little Mac because of Giga Mac, why not just make an alternative Final Smash?
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Poll and OP updated!! Poll ends Tuesday! on: March 01, 2015, 10:04:36 AM
Okay, so I tested out the PSA today. Overall, the changes made are good, but there are a few things I'd like to point out.

Pros:

-GFX for Flame Sword and Mega Upper are very cool, I'd keep those.
-Crash Bomb animation is definitely better.
-New animation for Rush Coil is great too.
-I didn't notice a change with the Slash Claw aside from the GFX being different, so that's fine.

Cons:

-I still kinda think Flame Blast (Down Smash) kills easily. The knockback is insane on that move whenever hitting someone over 120%.
-Megaman's charged Mega Buster moves a bit too slowly; speeding it up a little probably wouldn't hurt but that's just personal preference.

Extra Suggestions:
-Would there be any way to make Megaman face the screen a bit more in his idle stance? I'm sure it wouldn't be easy but I figured it'd be worth a shot to ask.
-I noticed you didn't tweak with the Leaf Shield; I think Megaman shoots the shield a little too fast, maybe slowing down the rate that it travels across the screen would make it better.
-Is it at all possible to make the Air Shooter do the same damage and knockback (or at least something similar) it does in Smash 4? Again, another shot in the dark.

Altogether the changes are very solid aside from the cons and the suggestions. He's still very playable, and you've definitely done Megaman some extra justice.
.  Thanks mate Cheesy ill look into it. Btw Geno's Final Version is out http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888

15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Xenomorph in Progress on: February 28, 2015, 02:36:42 PM
Im interested aswell Smiley
Pages:  [1] 2 3 4 ... 114