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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Crony's Dark Samus Update! on: August 18, 2018, 12:00:50 AM
Really sad to see you go...  Embarrassed Wishing all the best.
Will you be at least releasing your progress?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: November 05, 2015, 10:27:08 PM
So, I have an 8GB mini SD card and of course I downloaded the 8GB version to gain the full experience. However, I haven't been able to get past the first loading screen. Let alone the second one. Only thing I did was a simple drag and drop. Any suggestions?..

EDIT; If it helps I'm using Homebrew to access the Project M startup screen. I have an SD adapter so my mini SD is able for me to play.


Got it. RSBE01 was derping out. Sorry!  Angel
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: September 14, 2015, 10:16:51 PM
*Crosses fingers for your next project to be Wesker* c:
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (99% done) - Well, its nearly over... on: January 28, 2015, 12:08:04 PM
Even then, it most likely won't give me enough freedom with the animations. So, i'd better use more-or-less untouched models like model im using for Ridley.

I guess...
Either way, I wish you the best of luck on all of your projects. Cheesy
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (99% done) - Well, its nearly over... on: January 28, 2015, 02:00:56 AM
Im not sure. If i will ever do something, it certainly won't use any of those model import hacks because those are limited in what can be done with them unless its same character, but from other game (SSB4 Bowser over Bowser for example).
Well, I mean it really depends on the quality of the import. Obviously if you want top notch quality it's going to cost quite a bit. I'm not knowledgeable about that type of thing but that's what's part of this site is for in any case. Smiley
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (99% done) - Well, its nearly over... on: January 28, 2015, 01:21:00 AM
SOON.....

Also, any other projects you may be working/planning on afterwords? Or are you going hiatus after this?.. Just out of curiosity. Shocked
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 16, 2014, 11:08:26 PM
Yup, that one.


Thanks alot. ^^
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 16, 2014, 10:44:38 PM
You're using his 4GB codesset, right?

I believe so?... I used the one that's originally RSBE01 (No renaming/changes). If it's not that one in that case, which one out of the ones he provided?

Edit; Nevermind I know what you meant now. "RSBE014GB"?
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 16, 2014, 09:48:22 PM
Hi again,

I mentioned how I can get my 4gb to worked and one of you recommended using the ProjectM loader. I finally got the 4gb I needed and I used Nebulons pack to test with said loader. None of the hacks will load...

If helpful I'm using SDHC, and a Wii. If you guys feel that I left something out, let me know please?.. .-.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 09:58:58 PM
Get the launcher from the Project M website. It's included the hacked download. Remember to put your config.dat.

Gotcha.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 09:29:55 PM
Gecko doesn't work with anything larger than 2 gigs.

In that case, may I have a link to the launcher? Also, all I do is stick said file and that's it right?.. Trying to make precautions here, lol.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 09:15:46 PM
As long as you have the File Patch Code, SDHC Extension code, and a config.dat it will work properly. You need to use Project M Launcher with it.

But I can't use Gecko though?... D:
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 08:46:29 PM
Hi guys,

I am getting a 4GB MicroSD from a friend tomorrow, and I'm wondering if brawlex conflicts with the SDHC code thingy?... .-.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 23, 2014, 12:41:30 PM
Do you have menu2/sc_selcharacter.pac? Does it work in regular Vs. Mode (Brawl)?

Lol, so that's what I was missing. XD
Thanks!
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 23, 2014, 12:04:39 PM
Nebulon, I tried to put as much as I can with what should be recommend like porites, the Modules, and of course the stuff in brawlex, etc (Since my 2gb for some reason is only 1.89gb and I only put in what was necessary since I downloaded your pack previously.) But when I head into training the new characters have Tabuus and when I try hovering over them they freeze. Did I do something wrong?.. Sad
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