As I'm finally back to the community I decided to try one more time the thing that I wante to do with csp's. And I did it(porbarly a lot of people founded this out) I got the name on the csp, so if you pick a model swap of captain falcon and the character's name for example Ryo would actually appear instead of Captain falcon's one. It works if you black out the names in the miscdata[30]. So I cam up with 2 diffirent styles who have both his pro's and cons of it so here they are and you can decide which I can use for it.
1.
In-game screenie:
just the image itself:
2.
In-game screenie:
Just the image:
Of course I will upload a selcharacter pac with the original csp's in the one base the most people like.
EDIT: Wow apparently Kyouma beat me to this. Didn't know that. But still which design do you want?
Well this is similiar to SSBT but then with pokémon. Changes all the characters, stages, music, css to pokémon. Of course I have to ask to creators first but this is just and idea for now. If you have ideas to include in it go ahead leave a post with the link. Also I want it to be compatitble with both PAL and NTSC-U.
So I've had that Shadow for a long time and had a lot of problems with it and never asked if someone else had it too. Problems are: Effects of Shadow messes up when fighting Sonic, Falco, ZSS or Ganondorf. Sound of Falco, ZSS, Ganondorf messes up when fighting them. Ice and Water messes up when using the B-move. I redownloaded it a month ago. Anyone knows the problem I'm also a PAL user and I use Riivolution.
What's up KC:MM community well these are my textures and vertexes(which aren't that many (2) working more on them). Enjoy! And leave some feedback Anyway here is my newest texture:
Burned Pikachu click the image to go to the BV link.
"One day when Pikachu and Mario were fighting on Norfair. Mario used his final smash way to hard on pikachu. And pikachu felt in the lava. Mario thaught that he was dead and ran away. But pikachu was alive but his look was changed and wanted revenge on Mario."
Now that story is over I present you burned pikachu. I don't know how I came up with. Also you need both Pac and Pcs file otherwise it won't work fo some reason. Enjoy!
More images:
Textures
For now these are only Characters I will add items and stages later.
Doctor mario recolours(original by Mariodk and KTH)
Gold R.O.B.
Colourfull Link
Infersaime's Meta knight
Infersaime's Pokemon trainer
Ray the Hedgehog
Lucario retexture + recolours
White/ light blueish Jigglly puff
Shadow fan Captain falcon
Infersaime's Squirtle
Infersaime's Toon Link
Forbidden Prince (Used capeless Marth from Shadow)
Bass.EXE Recolours (Original models made by GBC and Dot)
Vertexes
I'm new to vertexing so these aren't many working on one at the moment.
Well since there are gonna be more imports and so there are gonna be more recolours of the imports. So this is a guide to make easy and good recolours.
Things you need: Brawlbox (I recommend the newest one) The PAC/PCS file of the character your gonna recolour. Paint.net, Photoshop or Gimp(all be good I'll be using PAINT.NET)
1. Getting your textures in Paint.NET, Photoshop or Gimp
Open your PAC/PCS file in Brawlbox. I'll be editing the red pallette swap of Kirby. Then go to TextureData[0], and export all the textures as a png.
Then open them all in Paint.NET, Photoshop or Gimp
2. Editing them
Well go to your first texture and open hue/saturation in the adjustments:
And them mess with the settings I recommend that you don't mess with the saturation that much it doesn't come good out unless you don't have the colour you want.
And use the same settings for every texture or the parts you want to recolour. To select parts of a texture just select them with the magic wand tool.
When your ready a save/save as the textures.
3. Putting them in brawlbox
Well replace the texture be the edited textures. And then save and go to the next one(if your doing a pack, otherwise put it on the sd card) When your done with all of them test them in brawl.
Tips for some textures Well some characters have a texture called "ref" don't edit it since it's gonna screw up your texture in-game.
I have a problem that my CSP's doesn't show off in the game. I don't gain a black screen or like that. My system is 4.3e I'm PAL and I use riivolution. I got the mu_menumain.pac in the pfmenu2. I got the common5.pac in the system folder. I Have the sc_selcharacter.pac in the pf/menu2. I heard that you need to have codes. But I couldn't find any codes.