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1  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / DashSmash's new way of CSP's on: September 27, 2012, 08:45:39 AM
Hello,

As I'm finally back to the community I decided to try one more time the thing that I wante to do with csp's.
And I did it(porbarly a lot of people founded this out) I got the name on the csp, so if you pick a model swap of captain falcon and the character's name for example Ryo would actually appear instead of Captain falcon's one. It works if you black out the names in the miscdata[30]. So I cam up with 2 diffirent styles who have both his pro's and cons of it so here they are and you can decide which I can use for it.

1.

In-game screenie:
just the image itself:

2.

In-game screenie:
Just the image:

Of course I will upload a selcharacter pac with the original csp's in the one base the most people like.

EDIT: Wow apparently Kyouma beat me to this. Didn't know that. But still which design do you want?
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Super Pokémon bros brawl on: June 20, 2012, 10:51:14 AM
Well this is similiar to SSBT but then with pokémon.
Changes all the characters, stages, music, css to pokémon.
Of course I have to ask to creators first but this is just and idea for now. If you have ideas to include in it go ahead leave a post with the link. Also I want it to be compatitble with both PAL and NTSC-U.

Characters

Mario [Full]
[Main]Bisharp + Recolours (due to sizemod)

Luigi
treecko, maractus, sudowoodo

peach
lopunny, leavanny

bowser
[main]groudon, blastoise, aggron, nidoking

DK
electivire, primape

diddy
mankey, electrabuzz, aipom, simisage

yoshi
[main]kecleon, marowak

Wario

classic
gengar

ware
muchlax

Ganondorf
[main]darkrai, con[censored]rius, kami trio

Toon link
[Main]meowth

zelda  
[main]gardevoir, mismagius

sheik
[main]Gallade, hitmonlee, sawk

pit
drifloon

samus
[main]kyogre

ROB  
magnezone

Kirby
voltorb, duskull, ditto

meta knight  
farfetch'd, woobat

King dedede  
Golett

Olimar  
abra

Ice climbers  
[main]Pichu bros psa

fox
infernape

Falco  
[main]scizor, empoleon, porygonZ, scyther

wolf
beartic,, zangoose

Captain falcon
[main]Blaziken, geodude, hitmonchan

Pikachu   [full]
pikachu, mareep, jolteon, raichu

charizard
charmnder

Lucario
lucario, deoxys, zoroark, celebi

Jigglypuff  
Jigglypuff, glalie, wigglypuff

marth  
[main]mewtwo PSA

Ness [Full]
victiny, jirachi, torchic, mr mime, mew, munna

Lucas
scraggy, elekid

snake   [Ful]
[main]wes + recolours

sonic
[main]haunter

Stages (non yet)


Got permission from:
Pikazz, anivernage, Aafyre, starwaffle, dsx8, carnage, spex160, superbarrio, nanobuds, sonicbrawler, bluebreon, littlesimba, ExorcistRain, flygon, snoopy, ganonzack, beyond, GBC,
AkaDarkZeroRmx, bleachmagic
3  Help & Tutorials / Help / Converting NTSC-U rel files to PAL. on: June 16, 2012, 09:46:04 AM
So I was wondering is it possible to convert rel files from NTSC-U to PAL. And I mean character rels stage rels I know how to make myself.
4  Help & Tutorials / Help / Problems with The True Shadow vesion 13 on DK on: June 09, 2012, 09:22:18 AM
So I've had that Shadow for a long time and had a lot of problems with it and never asked if someone else had it too. Problems are: Effects of Shadow messes up when fighting Sonic, Falco, ZSS or Ganondorf. Sound of Falco, ZSS, Ganondorf messes up when fighting them. Ice and Water messes up when using the B-move.
I redownloaded it a month ago. Anyone knows the problem I'm also a PAL user and I use Riivolution.

here are some pics:
5  Help & Tutorials / Help / Can you run 3DS max with 2GB of RAM? on: June 06, 2012, 01:35:20 PM
So my question Can I run 3DS max with only 2GB Ram. I really want to import and I don't want to wait 3 weeks till I get a new Laptop.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Infersaime's Textures [Burned pikachu] Update 6-23 *Requests open* on: June 01, 2012, 01:16:21 PM
What's up KC:MM community well these are my textures and vertexes(which aren't that many (2) working more on them). Enjoy! And leave some feedback Smiley
Anyway here is my newest texture:

Burned Pikachu
click the image to go to the BV link.



"One day when Pikachu and Mario were fighting on Norfair. Mario used his final smash way to hard on pikachu. And pikachu felt in the lava. Mario thaught that he was dead and ran away. But pikachu was alive but his look was changed and wanted revenge on Mario."

Now that story is over I present you burned pikachu. I don't know how I came up with. Also you need both Pac and Pcs file otherwise it won't work fo some reason. Enjoy!

More images:

Textures

For now these are only Characters I will add items and stages later.

Doctor mario recolours(original by Mariodk and KTH)





Gold R.O.B.



Colourfull Link



Infersaime's Meta knight



Infersaime's Pokemon trainer



Ray the Hedgehog



Lucario retexture + recolours


White/ light blueish Jigglly puff


Shadow fan Captain falcon


Infersaime's Squirtle


Infersaime's Toon Link


Forbidden Prince (Used capeless Marth from Shadow)


Bass.EXE Recolours (Original models made by GBC and Dot)


Vertexes

I'm new to vertexing so these aren't many working on one at the moment.

Mario with T-shirt +recolours


Zero the hedgehog




Preview
Nothing


I do accept requests for recolours.
7  Help & Tutorials / Texture and Portrait Tutorials / Guide to make good and easy recolours. on: May 23, 2012, 05:40:11 AM
Well since there are gonna be more imports and so there are gonna be more recolours of the imports.
So this is a guide to make easy and good recolours.

Things you need:
Brawlbox (I recommend the newest one)
The PAC/PCS file of the character your gonna recolour.
Paint.net, Photoshop or Gimp(all be good I'll be using PAINT.NET)

1. Getting your textures in Paint.NET, Photoshop or Gimp

Open your PAC/PCS file in Brawlbox. I'll be editing the red pallette swap of Kirby.
Then go to TextureData[0], and export all the textures as a png.


Then open them all in Paint.NET, Photoshop or Gimp

2. Editing them

Well go to your first texture and open hue/saturation in the adjustments:


And them mess with the settings I recommend that you don't mess with the saturation that much it doesn't come good out unless you don't have the colour you want.


And use the same settings for every texture or the parts you want to recolour.
To select parts of a texture just select them with the magic wand tool.

When your ready a save/save as the textures.

3. Putting them in brawlbox

Well replace the texture be the edited textures.
And then save and go to the next one(if your doing a pack, otherwise put it on the sd card)
When your done with all of them test them in brawl.


Tips for some textures
Well some characters have a texture called "ref" don't edit it since it's gonna screw up your texture in-game.

Well Sonic has a pinkish effect on his texture I recommend that you use Mewtwo2000's fixed Sonic: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5912

Making CSP's

Just open the csp of the original character.
And then open Hue/Saturation and use the same setting for the parts of the csp's

_____________________________

Well I would like some feedback this was my first tutorial I ever made so feedback would be appreciated.
8  Help & Tutorials / Help / Is it possible to import modelswith anim8or? on: May 20, 2012, 05:33:03 AM
So pretty much that topic is my question even though I probarly know the answer. It doesn't matter if it is posibble with only character/stage.

Btw we really need a simple question thread.
9  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Infersaime's CSP's (May 20, 2012 added new CSP's) on: May 12, 2012, 07:58:32 AM


Well I make them for myself sometimes so I thaught I could share them with you. (These aren't the best some are bad.)



Link new pose almost perfect pose my first try at it:



Silver CSP's for Silver over diddy kong V2.




Well more are here on my CSP gallery on DeviantART: http://infersaime.deviantart.com/gallery/37118870


My own hacks csp's:
10  Help & Tutorials / Help / CSP problem on: December 05, 2011, 09:49:02 AM
Hello,

I have a problem that my CSP's doesn't show off in the game.
I don't gain a black screen or like that.
My system is 4.3e I'm PAL and I use riivolution.
I got the mu_menumain.pac in the pfmenu2.
I got the common5.pac in the system folder.
I Have the sc_selcharacter.pac in the pf/menu2.
I heard that you need to have codes.
But I couldn't find any codes.

Please help
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