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16  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Guide]Taking the First Steps - Welcome to WiiU Mods on: May 03, 2016, 01:14:24 PM
Can't confirm on 5.5.1, but for 5.3.2, you'd run OSdriver off of your sd card when you go to your IP address. If that worked without race attack failing, then you run sdcafiine. At that point, you just press A and go on with your life (aka load smash).
17  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 03, 2016, 03:39:17 AM
RIP IOSU. You will dearly be missed.
Wish the kexploit wasn't leaked, but oh well. Leaking is a good thing, I guess.
18  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Taking the First Steps on: May 03, 2016, 03:35:48 AM
Don't know if this completely warranted it's own thread atm, but at least include instructions to set DNS to tubehax and to turn off auto update and standby features of WiiU in case of emergency patch by nintendo.

Also, instructions are here. You could probably copypasta with a "thanks for info" stuff, if you want. INcludes some relevant info

https://gbatemp.net/threads/tutorial-running-kexploit-5-5-x-w-haxserver-loadiine-homebrew-launcher-etc.424948/

Make sure skype is off when you run it, unless you have it set not to use port 80 and 440 (or at least I think it's 440, I know for a fact it uses 80).
19  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 01, 2016, 07:43:54 PM
Smealum just dumped everything he had for IOSU to the public. IOSU, in the simplest terms I can think of, is like having full access in working with the WiiU.
20  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 23, 2016, 11:03:09 PM
dont worry its all ogre now.  >.>
anyways
i guess u gave up hope on 5.5 and bought a 5.3.2?

Been waiting about two weeks for the response and nothing back yet. I plan to keep them both or something.
21  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 22, 2016, 10:01:00 PM
That's awesome! UV and vertex editing at it's finest. I guess that actually answers my next question of how vertex modding work too. I'm assuming Super Mega Buster 123 Win64 Gigabyte (what a mouthful) took the Ryu model and moved the vertices around in order to make a look-a-like goku. I'd assume you can't add new vertex data in or remove any of the edges or faces either. Is it possible smash 4 is looking for the same file sizes similar to how brawl was? For example the sound affects in brawl you couldn't exceed specific sizes otherwise  things started acting weird.

At first I thought there was a move-set edit as well, but it was only another UV edit for the wave.

UV editing wasn't really used for Goku.

And as you guys already know, KTH along with smb123win64gb and Nano put in some damn work to make Goku look good. Props to them.
22  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 21, 2016, 02:50:47 PM
Where are you getting this update from mate? And sounds like great news to hear. I'm not entirely sure what UV mods are, but I'd assume skin mods? I remember messing with something similar with textures and UVs, but nothing in the brawl scene.

Nano and I are working closely with people like Soneek to test the scripts that they make.
UV editing is texture stuff, so yeah skin mods.
23  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 21, 2016, 12:24:08 AM
Update: Editing UVWs is in progress. Kinda buggy atm (some UV positions aren't read properly and I don't think you can break UVs), but we're hoping to get it fixed up soon with a few proof of concepts.

Random Note: Got my 5.3.2 wiiU set up with hax. Will hopefully be updating my own work as soon as the semester is ogre.
24  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 16, 2016, 08:58:57 AM
Sick mod nano! I knew Ridley would show up at some point, but didn't think it would have been so soon. I'm not too knowledgeable in creating mods, but when people talk about vertex modding is this it? Pretty much a new 3d mesh model in place of the original content?

Vertex mods involve editing the original mesh. What you're thinking of is model importing. We aren't there just yet.
25  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 14, 2016, 09:25:56 AM
I am using Tubehax, why it's X'ed out in my photo (Reason it's also paused is I stopped the Pikmen 3 demo download to use my online features easier), so I don't understand why I have a "system update" in my download cue when I'm already at, what everyone is saying, highest version, which is 5.5.1..

Carnage explained it well in the post above.
26  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 13, 2016, 10:20:30 PM
Yeeeeah, there hasn't been an update for the WiiU firmware. It's still 5.5.1

No idea what's going on on your end Kit.
27  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 13, 2016, 02:21:26 PM
....I'm still not updating...


I'm very surprised. Haven't heard anything about any system update at all, from any outlet. The latest version posted on Nintendo's website is 5.5.1
28  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 13, 2016, 10:23:28 AM
Turns out there's been an update last night. Luckily I'm still able to get online with Super Mario Maker... but that hack better come in soon, else I'm going to get stuck in offline mode when SMM updates..

IIRC, it wasn't a firmware update. So you should be fine.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 11, 2016, 10:40:49 AM
Both of these are considered done.



I'm gonna make a few more Shovel Knight animations soon


Frame counter tho v:

Looking very good btw.
30  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: April 08, 2016, 10:14:09 PM
Spoofing firmwares is a thing, so it's not too much of an issue.

Plus you can install the update manually iirc. Don't quote me on that though.
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