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1  Welcome / Rules / Feedback / Brawl Vault / Blog Curators! Looking for Volunteers again! [Please fill the App] -CLOSED- on: January 09, 2014, 12:48:08 AM
You've probably noticed by now that the KCMM Blog is pretty lifeless. It gets an update once every 2 months at best. Its not any of our team member's fault, we were rather foolish to stick to the old hacking team formula anyway. I remember when people would form new hacking teams every two seconds in an attempt to copy Syntax Error or some other one of the bigger teams. As brawl hacking went on, this team formula became incredibly obsolete.

So what are we planning to do about it? Instead of recruit more members to the team and repeating this again in half a year, we've decided to work out a new system. We've decided to ditch the entire team formula entirely.


We're looking for people who spend a lot of time on Brawl Vault to find new and decent hacks and to make articles about them on the KCMM blog. Hopefully this will get things moving again.  and hey its free publicity for hackers, thats always good right?



What is expected of these "Blog Curators"

-Find decent hacks on Brawl vault and type up a brief article about it to feature it on our blog
--Do that maybe once a week, possibly more, but it be best not to flood the blog.

These blog posts are meant to promote quality, originality and know-how. They are not meant to shame less talented hackers. Forum rules still apply on the blog.


The requirements for this position are:
-Fluently speak English
-Know how to navigate Brawl Vault.
-Spend a reasonable time on the Vault to best hand pick the hack you want to showcase.
-Have a good taste in hacks
-Actual Hacking skills are not required, thought it doesn't hurt to know what you're talking about.


Its a pretty simple job, but what are the benefits?
A Custom User group, with a new name color, stars, the works.
Ability to set a custom title by yourself
A Blog account capable of posting on the KCMM Blog
Miacis will love you

This is pretty similar to the features we used to do, but instead the blog will be made up of nothing but features.Basically its a project to use our blog to give some recognition to lesser known hackers.


To apply, fill in the following application and post it in this thread or PM it to me or Albafika:

1. Why do you want this position?

2. Have you written for a blog before?

3. When you aren’t lurking the Vault, how do you spend your time?

4. When you browse the Vault, what kind of Mods catch your attention?

5. What do you usually browse the Vault for?

6. Do you have pets, if so, what's their name?

7. If you met your favorite hacker, what would you say to them?

8. How are you feeling today?
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Looking for My files. on: April 01, 2013, 02:46:12 PM
[Brawl Hacks Announcement] Missing Files & Media Fire

Looking for anyone who has any of my hacks downloaded willing to share them back with me.

I'm guessing a large chunk of them are gone for good, but I'm making a Drop Box folder to put the ones I still have, and any I reclaim.

So if you have any of my files (Brawl Vault Link) Pretty much everything reported I don't have.


But if anyone has some of my files downloaded, I'd  really appreciate it if you can either post a DL link in this thread or in a PM so I can put them back up on Brawl Vault.

Thanks.


Stages Salvaged:
Aquatic Mine
Assault Greatfox (Space)
Chemical Plant Zone
Hydrocity Zone
Mystic Ruins
Sonic vs Shadow Final

Characters Salvaged:
Atlas
Captain Skyrim
Demon Bowser
Edward Elric
Heavy
Ion Rob
Might Guy
Kuriboh
P-body
PKMN trainer
Soldier-chu
Suigetsu
w0lf
Zelda Weapons Guy

Items Salvaged
Machina Superscope
3  Super Smash Bros. Brawl Hacking / Model Imports / ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Heavy Released! on: March 22, 2012, 09:20:59 PM
Characters
[/size]


Recently I've taken to rigging characters, though I primarily plan to focus on stages, This is my latest project.

Importing every Tf2 classes, a few maps, and some items. Simple as that.

-Heavy-

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28505


---

Unrelated Rigs:
Atlas and P-Body
4  Help & Tutorials / Model Tutorials / How to import models from Valve's Source games. on: January 16, 2012, 06:25:14 PM

I've recently figured out how to port models from Valve's source games (Half Life, Team Fortress 2, Counter strike ect.) and a good deal of Garry's Mod model you can find.
Here's an example of a model I took out of Portal:

If you want an in-game shot check this out

Required tools:
3dsmax 2011
The SMD importer plugin. The 2010 version works with 2011.
Steam
A source game. I recommend Tf2, since its free.
SourceSDK, you can download this with steam for free if you own one of Valve's major Source Games.
GFScape Only needed if you're ripping from a game yourself.
MDLdecompiler
VTFEDIT for extracting materials.

Your favorite Hex editor.

Only read this part if you're extracting a model yourself
Assuming you already own a Source game for steam, you should have .gcf files located in:
C:\Program Files (x86)\Steam\steamapps

Open the game with the model you want in GFScape, I'll be using Portal. If you're using tf2, you're going to have to open team Fortress 2 Materials.gcf Theres two folders you need to be concerned about Materials and Models. Materials contain the textures, while models contain the models.


First we need to extract the model itself, this may require a little bit of digging around.

1.Find the model you want and highlight every file with a similar name to your file (.mdl), right click and extract it to whever you want.


next we'll need the textures, which are usually in a similar path, only in the materials folder, again export all of the files with a similar name to your model.




This next step may already be done, but its important you check anyway.

Open your .mdl file in a hex editor and make sure the character I highlighted below is a ",". (Tf2 models are 0 by default)



Open the mdldecompiler and input your model, and an output path, The model decomplier must be located in:
C:\Program Files (x86)\Steam\steamapps\*SteamUserName*\sourcesdk\bin\ep1\bin\ for it to work!


Export your model, and open 3DSmax 2011, and import the ".smd" file the MDLDecompliler makes.


Now for the textures,  Open the .vtf files with VTFedit, and go File > Export, and chose whatever image format you want. Occasionally, you have to fight with the settings on VTFedit to get the entire texture.


Apply your texture in 3dsmax, export it as a .dae, and you're good to go.




I'll do .bsp files (maps) some other time.
5  Help & Tutorials / Help / Need help with 3ds Max on: January 06, 2012, 03:47:26 AM
trying to import a model to brawl

but whenever I try to import a .dae to 3ds max 2010, it crashes.

Help?
6  Welcome / Rules / Feedback / Brawl Vault / Model Import Board on: October 23, 2011, 11:43:55 PM

Upon being requested, a model import has been added to the brawl hacking section.

If you have a previously made topic for importing models in any other section, and would like it moved just post it here.

~Oizen
7  Help & Tutorials / Help / Vertex Help on: June 24, 2010, 07:11:20 PM
Trying the OLD method for vertex hacking.

When ever I try to open/import vertecies into 3DS max I get this:

8  Help & Tutorials / Help / Vertex Problem on: June 06, 2010, 11:37:38 PM
I started getting a vertex error today, the one where polygons fly off in any direction the please for a long distance.

I use anim8or.
9  Help & Tutorials / Help / Bone adding on: June 06, 2010, 03:10:01 PM
I need to add some bones to a model, and I know that Fortwaffles's bone adding program is suppose to do it.

But every time I run a mdl0 through it, it comes out as a file brawlbox can't read.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Automatic Model resizer (part 2) on: June 06, 2010, 12:53:26 PM




made this fabulous monstrosity
11  Help & Tutorials / Help / Why is brawl box so laggy? on: May 31, 2010, 12:57:45 PM
Ever since I had to re do my entire C: drive Brawl Box has been really laggy.

why =_=
12  Help & Tutorials / Help / Whre to .thp files go? on: May 26, 2010, 04:42:59 PM
I know you need riivoution.

but where does it go?
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / USB loader on: May 22, 2010, 10:09:30 PM
How do I use it?
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Riivolution Halp on: May 08, 2010, 09:55:03 PM
How do I use it? Awesome Face

I don't get it.
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / What stage do people hate? on: May 01, 2010, 07:24:01 AM
Gonna put somthing over a stage with a rel

It can't be:
-SkyWorld
-Mario Bros.
-Summit
-Distant Planet
-75m
-Big Blue
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