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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Show me yo moves! on: February 24, 2014, 03:01:08 PM
So...how about a progress report?



"But what does it all mean!?"

We'll fill in a block silhouette as progress on a particular character is further along. When they're nearly done (aka, we are making sure everything works as it should), they'll look like Sonic does currently: partially transparent.
47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: February 23, 2014, 06:31:04 PM
Thanks Shun, but I already knew that about Roy's default colors. The red sleeves look kind of awkward in this case, though.
No worries. Mainly pointing this out for the benefit of people who don't know. Xeno typically doesn't like to edit things that don't normally change colors in order to keep these looking as "official" as possible if that were such a thing.
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: February 23, 2014, 05:35:17 PM
I would suggest changing the red sleeves, using the default blue Roy's hair color(It's different than default Roy) and adjusting the darker blues towards more of an aqua. Smiley
For the record, Roy's sleeves never change color no matter what color is selected.
49  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: February 23, 2014, 04:44:07 PM
If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.

Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.

This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 23, 2014, 04:34:26 PM
Does anyone know the file size limits for info.brres, info.pac, info_training and info_training_mg? I think I might have hit it, but I'm not sure.
info.pac is 392 KB from my experience. It's generally safer to aim for lower than 391 KB. Not sure about the other ones, but I'd imagine just try going for lower than their original size.
51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: February 21, 2014, 02:20:20 PM
Mario's out the door now. Not sure who's next. Earlier versions are no longer present on the Vault.
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: February 18, 2014, 12:25:22 PM
Revamp #2


Essentially as different from Luigi as I could think of without it being super different from the previous version. Darker green is for easier separation from Luigi.
53  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: February 10, 2014, 06:04:11 PM
Thanks Jokekid.

And thank you Cryzz for showing us your work! It's no problem at all for you to make your own costumes, in fact we encourage it!
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: January 31, 2014, 11:48:42 PM
It's technically a model since it's using a custom model.

The sword glow is a result of us having never made a sword glow texture for FE12 Falchion. This texture would go in FitMarth.pac if it were ever to be made. I am not fluent in Sword-Glow-eese, so I don't know if it'd require more than just a texture edit.

Mark of Naga icon was from me. Unfortunately, the only way to effect the Results Screen franchise icons is with Model editing as they are all stored as models for some reason.
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: January 30, 2014, 10:40:04 PM
Shun's picture is Vergil with humpty dumpty glasses

Marth has a Dante and Vergil color texture (probably made them or got the idea)

It all makes since now, he's a fan of Devil May Cry

Edit:
Loving the Wario so much. Will you be doing Roy and Mewtwo for PMBR?

Fun fact about the DLC costumes. You know those goofy little franchise icons in the top right of each card? That tells you who made it. A cookie to whoever figures out who's icon is who's.

Will we be doing Roy and Mewtwo? Let me quote Taiko:
Quote
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: January 30, 2014, 11:09:02 AM
Would you consider releasing psd files for the SSB4 Marth, by any chance? I'm trying to tweak it a bit to make it less like SSB4 and more like FE12, and psds would really help, especially for the pauldrons.
Forgot to reply to this, my bad. Sorry, but I won't be sharing the psd's for SD Marth at all.
57  Help & Tutorials / Help / Re: Changing Project M? on: January 29, 2014, 01:16:29 PM
You are welcome. I should mention, swapping characters costume files (such as swapping Marth's costumes with Lucina's) should be fine in most cases.
58  Help & Tutorials / Help / Re: Changing Project M? on: January 29, 2014, 12:59:29 PM
Is it okay if I do this such as replacing movesets textures, stages, menus etc... or will it mess the hack up
for example if I replace Marth with the new Lucina PSA will it not work since its project m marth and not brawl marth .

And if I change the character selection screen will it mess up as well?
Thanks in advance.
Changing the character PSA's will typically have adverse affects and likely cause freezes unless the PSA you use has been made for use with Project M.

Stages should be fine to swap around.

Swapping out the menu will probably freeze the game unless the menu has been made with a Project M version. This is due to Project M having additional menu assets that Brawl menu screens do not have.
59  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 21, 2014, 07:12:30 PM
Happy Another year of life anniversary. Hope you had a good one.
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: January 20, 2014, 06:56:07 PM
Haven't seen this before. o:  Announcement incoming? Or just adding a new page to the site to explain the features already in the current version?


that has been there since they got their new site.
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