It's not anywhere near finished yet, but I'm a bit burnt out on working with this for today, so I'm just leaving this here for now. Also, those windows aren't really square, Blender just sucks at previewing transparent textures properly.
As for how I'm going to get this into MDL0 format, I'll probably see about having someone with 3DS max convert it.
I think your image is broken. Either that or the WiFi I'm using sucks.
Please pay no mind to the main stage, its a placeholder.
Anyone knows how to fix transparency?
I think Green Green's Tree has the transparency you're looking for. The ModelData[2] in the file, under materials, mat34, be sure to copy the shader it uses as well.
Oh dear, I'm back, and I've got questions. This stage really hasn't changed much, but I'm having quite the time trying to get it to look good. I've got a picture, it's kinda big.
The problem is that I can't get the transparency to work properly. In that shot, there's supposed to be a slight fog between the background and the characters, but I can't get it to appear correctly, it's either there (with no transparency,) or not there (when I try to use transparency.) The textures that need the transparency are in RGBA8 format, because they're gradients and I need them to look nice. I'm using a shader from another stage that uses RGBA8 textures, but what I get is what you can see, nothing. Also, how do you change fog parameters?