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1  Help & Tutorials / Help / How to emulate Skyward Sword's Art style (Shader help) on: July 04, 2013, 02:25:18 AM
I'm making a stage import from Skyward Sword; the place where you fight Ghirahim for the first time.
My question here is how to emulate the way the game displays textures, without the watercolor effect, of course.
For reference: I have this file, Link's diffuse shader.
When Imported to Brawl, it looks like this, with a strange overlay pattern on it.

Any ideas on how I can make that look like SS's models?
[Note:] Skyward Sword uses Version 11 MDL0 files.
2  Help & Tutorials / A/A Tutorials / How to use the animation exporter on: February 25, 2013, 06:24:15 PM
This is a very simple tutorial, but it may prove useful for some people. There is a video here:
Brawl Animation Tutorial: Animation Exporter
Post any questions below.

Note: All bones must be a child of a bone called, "TopN."
Note2: If you want to replace an animation with your animation, follow these steps:
            1. Import your animation.
            2. Export the animation as a CHR0.
            3. Open the FitCharMotionEtc.pac for your intended character.
            4. Replace the old animation with the new animation.
3  Help & Tutorials / Help / Hey, it's me again. on: July 05, 2012, 07:24:41 PM
I wanted to know if it was possible to add extra bones to a Brawl skeleton, because I'm going to attempt something that I would like in my current PSA.
Regular Ness bonestructure, BUT! Instead of the bat, there is a disk he throws. I thinking I'll need at least two more bones than he currently has. Tell me if this is possible or not. Thank you!
4  Help & Tutorials / Help / Question about a model import into 3DS Max. on: July 01, 2012, 12:47:36 PM
Hi, when I reimport something into 3DS Max, it give me this:

"The following parent and/or ancestor node(s) is/are not part of the BindPose definition.

It also give me this:

"The following Link node(s) is/are not part of the BindPose definition.

Along with this:

"The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.

And the usual Skin modifiers import  error.

It also gives me a couple errors on export, basically saying that the Skin modifiers don't work...
Just one question...
WHAT AM I DOING WRONG? not impressed

Edit: One more thing, the model does this:

And when imported into BrawlBox?
5  Help & Tutorials / Help / How to switch textures that would appear at certain times? on: May 25, 2012, 09:01:35 PM
I was thinking you should use that PAT0 stuff, but I wasn't sure. Help would be awesome.
6  Help & Tutorials / Help / Shader Problems... on: May 24, 2012, 06:49:18 PM
Ok, so I'm making a hack for the Snivy import. It is just a texture. But when I use it in Brawl, it does this:
7  Help & Tutorials / Help / How to set up a SD Card for Riivolution? on: May 21, 2012, 03:51:06 PM
The title says what I'm asking, I want to use edited BSRAR files, but I don't know how to set up a SD card for use...
8  Super Smash Bros. Brawl Hacking / Model Imports / I need help... on: February 22, 2012, 12:38:49 PM
I'm trying to put Link over Luigi, but it's not going well, can I get some help?
Don't worry, you can treat me like an idiot, I am one.
9  Help & Tutorials / Help / Pac attacks on: January 23, 2012, 04:11:39 PM
I've been doing this hack for my brothers and I, but, when I did my little brother's it froze, I went back through the steps again, but the same thing happened...
WHAT DO I DO? not impressed
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