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16  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 30, 2014, 12:14:43 PM
Honestly, probably 3 more, and I'll do some touch ups with pictures. Then I'll do a tutorial.

I have my remaining slots reserved for WIP characters, and I need 2 modules in order to actually complete the characters I'd like to add that are currently out. I know I'm taking a while with the tutorial, but I'll do it. I've got the basics in my head. Smiley
I'm guessing it wouldn't be possible to  release a build where the slots are in place so that we can just replace the characters to our liking. Either way more than happy to wait:)
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 28, 2014, 09:08:21 PM
hmm ill go ask him thanks for letting me know.
When Nebulon's pack is completely done I will create a sawndz file for every character with an announcer made by me(with the exception of the one's Nebulon's buddy did)
It's not hard just recording my voice and adding reverberation to it. It sounds pretty close to the original.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 28, 2014, 01:56:34 PM
that is missing entry.pac
You sir deserve an award!
19  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 28, 2014, 01:44:08 PM
Has anyone ever experienced a clone only working in training mode? I'm using the SMBZ PSA and it loads fine over and over in training but it freezes in versus.
20  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 25, 2014, 05:46:01 AM

I don't know what's wrong with this clone. The franchise logo appears as symbols on the results screen and only the results screen. Everywhere else, it works just fine(I have it use the smash logo). All of my other clones work just fine. Though I have them set to use the other existing franchise logos if that matters.
For the record it's a Lucas clone on slot 3F.

Edit
I forgot to mention that this happens on both Dolphin and my Wii.

Howd you get the name at the end to be Marissa on the results screen?
21  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 22, 2014, 09:33:26 PM
The Ryu I'm using hasn't frozen. That doesn't mean it won't... I'm sure someone'll tell me if it does.

As for Dark Link, it's the newer one for Brawl minus that I edited around. I lowered it's weight, turned down most of it's smashes, got rid of it's 3rd jump, and a few little things here and there. This version doesn't have that report I don't believe. I've done Link versus Dark Link several times for the mere spectacle. Smiley

Someone will report it if anything's broken, and I'll make the tough decisions if I need to. But for now, I've had no issues.
Nebulon your Dropbox is down:(
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Come on in, a new ALT is waiting inside on: April 21, 2014, 12:10:31 PM
Really looking forward to that new moveset:)
23  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 21, 2014, 08:34:02 AM
What are you calling boss slots, slots for playable bosses but unusable for standard characters?
Nope these are slots that contain bosses but we(Nebulon)  has found a way to make them usable for regular character slots.
As far as your ideas are concerned Nebulous I don't think any of those would work without breaking the other.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 18, 2014, 09:02:56 AM
Nebulon,  does that mean youve been able to replace the alloys,  gigabowser and warioman or are those not. The forbidden fighters?
25  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 02:26:03 PM
Wait, is it replacing an Alloy?
Yes sir!
26  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 02:02:38 PM
Is Master Hand cool?
Master Hand is cool but an incomplete PSA. It would be great if someone went on to make it great like the Tabuu PSA.
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 01:44:25 PM
I see. I mean I'd rather not replace a slot, and since they have their own I'll just use that. Is it not possible for them to have their own CSS Icons and CSPs? Or have people not tried to synch them?
I gave them their own CSS icon and CSPs. If only there were some good PSA's over them then we could just use those. I have Master Hand and Isaac right now over them in my pack
28  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 16, 2014, 09:58:23 AM
Sure. It gave me a hard freeze... I feel like the game doesn't know to read the 2D files because how would it unless I told it to? the Slot only had the 37 for Fighter value thrown in.

Wait, in the module I had it set to 37 for fighter, but it probably needs to be 33 for the slot... right?

I'll also change the offset to something else... see if that does anything. Just pm me when you wake up.

Post Merge: April 16, 2014, 09:38:34 AM
Okay, I did it. Nevermind Kitsu-Chan, what you told me here was enough. Smiley And to think I had this message from PW for days now... Petey's slot is now my Ganon Clone.

Boss slots can now be used. Smiley

Everyone who uses my pack expect an update VERY soon. I already geared more characters with GFX fixes to be put in. I'm busy today, but tonight, expect an update ( or in like... 9-10 hours)
holy crap Nebulon are you saying we can now add 12 more characters?
This is awesome!!! You're the man! You'll have to give a tutorial or something:)
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 14, 2014, 08:37:15 AM
Ind. Pokemon do indeed work in BrawlEX. I have them on my pack
30  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 12, 2014, 03:00:04 PM
If anyone wants to take a look at the BrawlEX pack I compiled just click my signature.
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