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1  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: February 07, 2013, 09:20:10 AM
Alright thanks Tongue
2  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: February 05, 2013, 07:10:28 PM
I don't mean to sound anxious but this is kind of the coolest mod ever so if you plan on continuing to help me out please let me know, thanks
3  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: January 01, 2013, 04:43:56 PM
Happy new year! Any progress?
4  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: December 20, 2012, 02:11:46 PM
Many thanks! If you want, I'll put up a download in the vault when we have it all working Cheesy

Post Merge: December 22, 2012, 12:00:26 AM
It also seems that the giant egg platforms on the side of the Lost Woods stage seem to pop up for a split second. I couldn't catch them on the pause screen but they are there, just to let ya know.
5  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: December 20, 2012, 11:17:56 AM
Hey I put up a video showing off the Zelda stages.


ASL Tool Zelda Stages
6  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: December 10, 2012, 07:24:51 PM
Any fix for the shy guy?

Also, want to continue doing these? I'm full of ideas, if you're willing
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smashes - Next: Bowser on: December 07, 2012, 09:50:50 AM
360 camera rotations don't work because most stages don't have a background behind the camera.
8  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: December 04, 2012, 10:26:31 PM
Oh I took the standard st_dxgarden.rel from the disc.

Thanks! I'll try it out. Also if any of the eldin stage problems are an easy fix, lemme know, since that stage does have more music. But, again, not a priority.

Post Merge: December 05, 2012, 12:25:40 AM
Yay they all worked over Temple!!!!!!
9  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: December 04, 2012, 01:22:15 PM
Okay, I've tested it a bunch. Interesting Results:
Eldin Tests:
Standard, Day, Rain, and Night - All perfect
Gannon's Tower - Missing Gannon
Great Bay - Freeze
Lost Woods - No stage, just background
Phantom Gannon - Phantom gannon appears after like 30 seconds (not really a problem)
Sacred Realm - Only visible objects are your characters and a triforce in the background
Skyloft - Solid ground and the actual stage are off-centered
Temple of Time - Perfect
Water Temple - Really glitchy

Temple with J.Japes rel file
pretty much everything froze

Jungle Japes:
Everything perfect except
Lost Woods: A single shy guy in the center of the stage nonmoving
10  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 28, 2012, 04:31:33 PM
Thanks man!
11  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 28, 2012, 02:51:40 PM
You're my hero!!!

Temple of Time works over Eldin bridge so it doesn't matter anyway. Plus, Eldin bridge has more music options, a few I wouldn't mind modding over. Temple only has two I believe. Not sure though.
12  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 28, 2012, 09:17:56 AM
Alright, I'll go ahead and do that.

I'm thinking we have some over Eldin, some over the Pirate ship, and some over Temple. Really doesn't matter which ones are over which, since they're all Zelda stages. Thing is, I do have multiple Temples already (with just differing backgrounds and textures). I'm willing to part with them, but if they work as well then fantastic!

Also, swimmable water isn't a HUGE priority. I could do without it, if need be.

Post Merge: November 28, 2012, 11:55:18 AM
Okay, I ended up with more stages, but not all have download links so here's a rar with all of em.
http://www.mediafire.com/download.php?cvm0bgbfc2iubu5

So far I've tested most of them over Jungle Japes and Eldin Bridge.

With Eldin Bridge rel:
Standard Temple - Freeze
Sacred Realm - Freeze
Lost Woods - Freeze
Gannon's Tower - Stage works, but Gannondorf is missing and the floor doesn't fall
Phantom Gannon - Phantom gannon is sometimes missing
Skyloft - Freeze

With Jungle Japes rel:
Eldin Bridge + extras - Bizzare (All animations/models happening at once)
Standard Temple - Freeze
Dimension Temple - Freeze
Snowy Temple - Freeze
Sacred Realm - Freeze
Lost Woods - Freeze
Gannon's Tower - Almost perfect (Invisible water)
Phantom Gannon - Perfect
Skyloft - Freeze
Temple of Time - Freeze

Post Merge: November 28, 2012, 12:03:42 PM
And also, the rels the stages are meant to use:
Eldin Day/Night/Rain: Eldin
Temple Dimension/Snowy: Temple
Sacred Realm: Battlefield
Gannon's Tower: Final Destination
Phantom Gannon: Luigi's Mansion
Water Temple: Jungle Japes
Temple of Time: Eldin, Temple, Final, Battlefield, or Skyworld
Great Bay: Jungle Japes
Lost Woods: Yoshi's Island
Skyloft: (this one I'm not sure, it went over hanenbow in P:M but used a rel file)

Thanks for helping me out! If you have any more suggestions for even more stages to add in, lemme know.

If we end up organizing a ton of stages this way, we could put it up as a new download.
13  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 27, 2012, 10:24:12 AM
Hey I've been googling this all over and can't figure it out. do you use brawlbox to do it, or some other program? So far it seems impossible to "port" stages to use a different .rel file.

14  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 15, 2012, 10:13:50 PM
So to be clear, it will still all be over a Zelda stage?
If so, absolutely. I'd prefer it if you could show me how it's done as well. Cheesy

Post Merge: November 17, 2012, 09:15:04 AM
Actually come to think of it, wouldn't having a Jungle Japes .rel file cause the standard stage to not work?
15  Help & Tutorials / Programming Tutorials / Re: Mewtwo2000's Tutorials: How to use the ASL tool on: November 14, 2012, 07:39:34 PM
The help would be much appreciated! Hopefully I'll be able to set it up so all Mario stage mods are over Mario stages, Zelda over Zelda, Pokemon over Pokemon, Sonic over Sonic, etc. All would have correct music.

So I guess let's start with:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12798
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24384
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18288 and
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608

All are Zelda, some were made by you lol.
Thanks for the help, my friend!
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