Hey guys. So ive done a character swap mod where im using Lucarios PSA with ganons model and motion files. I'm getting some decent progress and am semi successful, but i'm having problems with a couple of things.
I've looked through as many bone references in lucarios psa and changed them to ganondorfs reference numbers. I'm not sure if im missing some, but here are the 2 issues im bumping into:
1. My character cant be grabbed. When catch collisions connect with him the game freezes. Ive fixed the HipN bone and a whole bunch of others but am still getting this freeze. I dont know what else to do..
2. this isnt so much an "issue" as it is an aesthetic preference (and a necessity cause if i dont fix this it will look stupid). Does anyone know how to change what bone the aura sphere appears on? Right now it appears on ganondorfs shoulder. I want it to be on one of his "HaveN" bones or on the ThrowN bone. Any ideas on this?
Hey does anyone here know what could be going wrong if i'm getting a freeze using the asl codes?
Ive added an rel to change delfino plaza into final destination, and I'm using 5 completely different stage layouts that all can be used with the final destination rel. I followed the steps in then tutorial, but am getting a game freeze when choosing that stage. Any ideas?
I'm trying to re position where the character names show up below the character portraits in the character selection screen. To be clear here's an example. When you choose mario and the big portrait shows up at the bottom of the screen, just above the player number at the very bottom of the portrait the character name is shown. I would like to reposition this properly.
The thing is, I actually have successfully repositioned the names, but unfortunately the colour is off. They look kinda grey now instead of white. It kind of also seems like they show up blurry/like theres a double image. This isnt actually very clear so im not actually sure if the colour is off or if there are 2 images showing up, its just weird... But either way im clearly missing something, so what do I need to do?
Why, yes it can. I've got two Marth clones in right now, but hypothetically i could have As many as i want. (Though right now only a possible of 50 characters are selectable on the css right now. But that'll change.) Post Merge: January 27, 2014, 10:53:18 AMBut be warned, certain effects can clash or be shared between charaxters, meaning that all your marth clones might have the same sqord trail, or migjt only load one of them for one movest but not the other. Sonic ia a big problem with that. Post Merge: January 27, 2014, 11:01:08 AMExcuse my typing, i'm on a cell phone and i can't touchscreen text worth anything.
Hmm ok.. is this even if you give them different gfx in their files? and are there ways around this issue? And does lucario have that issue too?
I'm also waiting intently for a better Fusion Zerosuit samus as well as some better Samus models (dark samus, light suit samus, fusion suit samus etc).
Oh and of course Fierce Diety Link. I've been waiting for that forever!
I dont know if this happens to anyone else or if anyone knows of this issue, but when i use the cell shaded hack of toon link in delphino plaza, his textures get all screwed up n glitchy..
I dont know if this happens to anyone else or if anyone knows of this issue, but when i use the cell shaded hack of toon link in delphino plaza, his textures get all screwed up n glitchy..
So, like, whatever happened to this code? It looks quite cool, but things like certain characters and PSA hacks getting infinite Final Smashes and not being able to use it with other items spawning regularly without forcing the Smash Ball to appear kinda ruin it for me. :\
i agree. its such a good idea, but if it doesnt work perfectly its pretty much useless. it needs a bunch of tweaks.. hopfully someone eventually fixes it
Hmm yes, but i was asking if anyone could make any changes.. then i heard there was already a new version, so i thought id actually ask if anyone knew where this update was, or if it existed.