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1486  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 15, 2013, 10:47:44 AM
i can garantee it works i tested on my brawl to make sure lol dont say it doesnt work since it works i played a 2 min match with wolverine over ness.

wolverine lags in 4 player matches due to his model having too much polygons lol the entry has nothing to due with that

use this http://www.mediafire.com/download/hvbh5k06javukjb/Ness.rar

i did 4 matches of 2 min with no problems whatsoever i only added the rest of the recolors and the entry and final pac and it works perfect for me and i dont have any codes for chars in my ntsc brawl iso.


Didn't work, it froze at the exactly same point, before match starts. And I'm not joking.
Both Riivolution and Gecko OS.

Edit: Will work flawlessly with the No entry Data code. Weird, because Ness doesn't have an Entry o.O
1487  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 14, 2013, 09:26:29 PM
like i told you before all you needed was to go to the recources and download fitwolfentry.pac and rename it to fitnessentry.pac i just tryed it and it worked, i asked you before if you did download the entry.pac and you said yes but since he isnt on your ness folder i guess you never followed my advices on the last page...

download fitwolfentry.pac from here and might aswhell get the final too so you a 100% chance to not freeze when doing the FS https://www.dropbox.com/sh/p01chjw1j1k4zuz/6TQzqu0ua6/fighter/wolf

rename it to ness and it will work but only the first texture since you didnt have any recolors on your ness folder, if you choose any color other than the forst it will freeze with your setup

just like i said if you use a rel you need all the files not just the ones that come with the psa

Did it, started Brawl, froze.
If it was not in the Ness folder, it is because I deleted it again due to having lag with others.
And yes, I followed your advices. Please read the thread and you will notice that I said:
It doesn't work.
1488  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 14, 2013, 07:25:52 PM
since pw rels cover entrys and such you must not have all the files on the right place the only way to help would be you uploading your Ness folder and module  otherwise  if everything is in place it should work flawlessly

Here is my Ness folder (I'm using the Wolverine PSA):
http://www.mediafire.com/download/hmdn6d1ni78gqhs/ness.rar

And here is my module folder:
http://www.mediafire.com/download/1v2a5a09x1444xg/module.rar

The Ness folder is at the fighter folder and the module folder is at the pf folder, along with the fighter one and my .cgt file.
1489  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 14, 2013, 03:53:54 PM
did you renamed all the wolf files to ness and put them on the ness folder? since  the rel works i have wolf ported over another char and it works and ness doesnt have anything special for it not to work did you put the edited  rel on the module folder?

Everything is in the right place.
And works fine, but only on Training mode. When I test it on other gametypes, it freezes before the match starts.
1490  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 14, 2013, 02:10:25 PM
did you edited the rel on the module editor for ness ids?the 2 values?

Yes. Everything is fine, the problem is when I use it on Brawl Mode.
1491  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 14, 2013, 01:01:59 PM
I can't get Wolf to work over Ness.
1492  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 08, 2013, 11:29:40 AM
if wolverine didnt had this files  on his moveset them it uses the wolf default ones and  no im not refering t the result since wolf doesnt have one  you get this files and rename them to ness so FitNessEntry.pac and FitNessFinal.pac just becuase a psa doesnt have the files  doesnt mean they dont load , since it like if you are using the default wlf texture you dont need to have it as a pcs/pac on the sd  same for this files

It doesn't work.
1493  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 08, 2013, 10:35:39 AM
that is entry articles problem you need to find thewolfentry and the wolf final on the recources and rename them to ness aswhell
Just find the FitWolfEntry.pac and the FitWolfFinal.pac and put them in?
Because those are Wolf's oringal entry and final, but I don't think Wolverine has exactly the same ones.
Also, weren't you refering to the FitWolfResult.pac ?
1494  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 07, 2013, 07:58:31 PM
So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
1495  Help & Tutorials / Help / Re: How can I install this Knuckles version? on: July 06, 2013, 03:31:37 PM
You can if you want to. Character pac files are usually loaded in the Solo Modes.

What do you mean?

Post Merge: July 06, 2013, 04:16:48 PM
Forget about it, I finally got it. Smiley
1496  Help & Tutorials / Help / How can I install this Knuckles version? on: July 06, 2013, 03:09:59 PM
I want this version of Knuckles the Echidna: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11388

But I don't know where the files go.
I know where to put the FitPikachu.pac and the others such as FitPikachu01.pcs.
But in the download there is a FitPikachu1.pac, should I include it or no?

Please someone help me with this.
1497  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 06, 2013, 01:38:39 PM
There is a little issue with the Snake.rel
1498  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 12:10:11 PM
lol so you were tryng to port empty air? lol im soz but that was funny lol

if you use a rel port you need to have the port files renamed to the yoshi you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi

for example lets say you ported the zero psa over link to yoshi  you would need to rename all files to yoshi and   if link has entry,result and final pacs(i really dkn if he has) even if they are not in the psa you will need them  so you need to go get them at the recources, becuase the zero psa doesnt need them becuase they are already under link  no need to add them over the original char

You must fill all colors from 0 to 05 or selecting a color that doesnt have a linkpcs renamed to yoshi will instafreeze.

No, I was talking about the .rel modifications, not importing an empty air.
I know that I need the character files.
1499  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 10:48:01 AM
Tried doing what Quiksilver626 just said.
Where can I get the Link files? Or well, what PSA do you recomend me to use?
I'll try it on Brawl as soon as I go home.
1500  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 07:29:14 AM
Still don't get it. :/
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