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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.0 (Brawl) and 5.01 (PM) on: June 03, 2012, 07:19:13 AM
Hello, i don't know if i'm posting in the right Subject or if someone will be able to help me, but ...
I'm quite desesperated.

I started using BrawlBox (v0.66b & v0.63d ModSet 4.2) recently, and i've been able to perform what i wanted to do quite easily, but now i'm stuck !

I'm trying to change Origin series game NAME of stages (Like "Pokemon" for the stage "Pokemon Stadium 2", i've already changed the Origin Series game ICON like the pokeball or triforce with the lambert113 files) and i think those informations are in "Common5.pacMiscData(80)AnmTexPat(NW4R)MenSelmapPreviewpasted__stnamelogoMTexture0MenSel mapMark.XX"

For exemple, in MenselmapMark.03 pat0 file we can see that the line "Key : 03" mean we're working on the 3rd stage (Delphino Plaza).
And the line "Texture : MenselmapMark.03" mean that we'll be using the MenSelmapMark.03 (Super Mario Sunshine) in"Common5.pacMiscData(80)Textures(NW4R)" for the stage origin name.


So, what i want to do :
- Assign a game origin name to another stage (For exemple : The "Zelda Twilight Princess" game origin name over the "Battlefield" stage)

How to do it (théorically) :
- changing/replacing and naming the pat0 file with the wanted value
(i'll keep the "Zelda TP" over "Battlefield" Exemple :
- Select "MenselmapMark.01" pat0 and rename it (or change the "Texture : MenselmapMark.01" line) to  "MenselmapMark.10" So the 10 (Zelda TP) will be asign to the 01 (Battlefield, as the line "key : 1" will remain inchanged).

My problem :
- when i rename the file, everything is fine and in order, but when i save my common5.pac, the pat0 files in "Common5.pacMiscData(80)AnmTexPat(NW4R)MenSelmapPreviewpasted__stnamelogoMTexture0" are messed up and their "Texture : MenselmapMark.XX" line value are augmented by 1 ( 1 become 2, 2 become 3, 3 become 4, and so on ...).

This mass-renaming cause a big mess in the stage selection menu, displaying wrong previews for stages ("Battlefield" having "Final Destination" preview, a Pokeball icon, "Yoshi's Island" stage name, and ... oh yes "Zelda Twilight Princess" game origin name icon (what i was wanting to do ... But with the big mess up ... that's not a big deal).

So, do someone know if i'm doing something wrong, or is the BrawlBox not enough advanced to modify those files correctly ?
Did someone already take interest in modifying the same files as i want to modify for any purpose ? Successfully ?


That's all, thanks for reading (and for bearing my bad English ...) and again, i'm sorry if i'm posting in the wrong place, but searching in google for "brawl lambert113" , "brawl pat0" and "brawl pasted__namelogoM" is not showing up a lot of results ... Have a nice day Wink

Post Merge: June 03, 2012, 12:44:26 PM
Nevermind, i just solved the problem Smiley

With BrawlBox v0.66 :
- Extract a "MenselmapMark.XX" related to the Game Name Serie we're looking for.
- Replace the "MenselmapMark.XX" coresponding to the map we want to assign a different Game Name Serie.
- Modify the "MenselmapMark.XX" we just injected but don't save.
- Extract the modified "MenselmapMark.XX".

Open BrawlBox v0.63 Modset 4.0 (Download here : http://brawldev.googlecode.com/files/BrawlBox.zip from original post : http://www.smashboards.com/showthread.php?t=277835 ) :
- Inject (replace) the "MenselmapMark.XX" from 0.66 into the "MenselmapMark.XX" you wan't to modify.
- Save and verify everything is in order.
- Enjoy (well, i hope so, it worked for me :p )

Thanks anyway, bye Smiley
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