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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 26, 2014, 06:04:18 PM
Damn, is that the new model for Chrom?! He looks amazing! What an upgrade.

Yeah it's a picture of the new model >>;
we don't actually have it yet.


So Revenant, can I post some in-game pictures of Chrom on the thread?


Sure do it up, throw em in a spoiler or something though for cleanliness.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno's PSA : Fire Flare Marth and Saber! on: February 14, 2014, 11:31:42 PM
I'm down to test him tomorrow morn if you want to send the link.

I've been meaning to pop in and show some support but I've been far too forgetful.
Soo...

Support!  Cheesy
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector & Roy almost done! OoT Link WIP! Cain and Abel WIP! on: February 13, 2014, 07:01:20 PM
Hit box on the axe throw with paralyze hit flag, and if hit box connects loop for sub action change. Time manipulation at the start of the next sub action. Almost positive it would work.

Regardless though, If you insist on stealing our idea make sure you credit us properly.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector & Roy almost done! OoT Link WIP! Cain and Abel WIP! on: February 13, 2014, 06:31:03 PM
You could alwaysd do it sdo that each hit causes the 'shock' effect to occur. Usually lasts long enough for the next hit to go through. Most importantly, you need to decide whether or not its a 3 part, two part, or one part final
If the strikes are as fast as I'd believe they are, you should be fine.

I could try to see what's up if you send the file, but you should have it under control.

Idk you seemed to have it all figured out here...

Oh and time manipulation. Don't forget that.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector & Roy almost done! OoT Link WIP! Cain and Abel WIP! on: February 13, 2014, 06:08:50 PM
I might import a FE7 style stage for the Final, or I might not. Meh Tongue
I see what you did there ...
Oh drogoth, where would you be without us?
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Released on: February 12, 2014, 11:45:44 AM
I have a question about Chrom's final.

Why is the finalstart subaction still set to go to finalstarthit and finalmove? Unless I have bad eyesight, that seems to be the case.

Mammoth said that Ike would 'turn to face the camera' (which, admittedly, I have no idea what that means, does he turn and wave and say 'vote for Ike' or does he turn and continue with the final?)

If that's the case, why not turn Ike 90 degrees to look back straight and face the opponent and continue with the final as intended (haven't been able to test the rerouting thing yet, myself)
I think you misunderstood what I was trying to help you with. When I said to skip those actions, it was to keep ike and his opponent on the ground. If you haven't looked at chrom in game he still does the finalstarthit and move.

And when I said he turns to face the camera I meant this.

Ike swings, makes contact, and then instead of jumping clips to be facing the camera. He then continues doing his final smash while facing the camera, and will continue to face it until you side-c or something, that puts him back to normal.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Released on: February 07, 2014, 07:32:35 PM
If and when I have time, I'd love to help out with getting the axe glow. Whether by PSA edits (which you've probably already tried) or minor vertexing of a model.

I just need a model, I have everything in place and working technically. It's just missing the model and texture, which I have absolutely no way of getting myself currently. I don't have any artistic skill whatsoever unfortunately.

PSA Side is done. It's going to require either a very well vertexed, or completely new model. The sword glow shows every imperfection in the model. It seems like a task for a skilled modeler. You're more then welcome to try, seeing as how when the time comes I will be putting a request out for it.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Released on: February 07, 2014, 07:04:48 PM
I'm pretty sure it's only for that animation.

I just need a model, I have everything in place and working technically. It's just missing the model and texture, which I have absolutely no way of getting myself currently. I don't have any artistic skill whatsoever unfortunately.

Make sure you get you're axe spinning down before you attempt that. If memory serves hectors axe goes bonkers in the animations you have it spinning.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Released on: February 06, 2014, 11:22:03 PM
Thanks for the reviews guys, we're playing star wars right now so we will get back with a more in depth response later.

In the meantime.

seeing as how ShinyMammoth isn't here right now

Derp...
Just Cuz I'm not responding doesn't mean I'm not reading the topic. At risk of hearing more of your opinions/warnings as to what we should attempt, what did you find wrong with the PSA. side drogoth?
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: February 04, 2014, 01:22:41 PM
We are finally going to be releasing our final beta for chrom. We are taking a final look at him right now to try and fix anything that needs fixing. Check back soon!
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 27, 2014, 12:33:26 PM
In order for his down B to transition you need to add a change action to his action script not his subaction. Adding change sub action will only make him Do the one specified new change. Where changing actions via the action script will make him completely stop what he is doing and begin the new specified action.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 27, 2014, 12:35:28 AM
Alright So I have checked out your hector.

In reference to the things you wanted checked out.

His side-B First off, You can interrupt it before the animation ends. Therefore making it go into special fall is avoided and you can spam the attack. You could even Side-B then mash Neutral-A so he will interrupt the attack with his neutral a air and still be able to up-b or side-b again. Also if you manage to get the hitbox to connect it seems a second animation begins to play? I can't really tell if that was intended or not.

Heavy was spot on for his down-b in the air. Did you redirect it to his fall?

And I couldn't explain the issues with his final better then heavy.

Are you using Brawlbox or PSA to make this?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 08:21:27 PM
Project M - Dolphin Set-Up Tutorial


In case you didn't already find it.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 07:52:56 PM
Yeah, that's what I meant.

Just need to find a tut on getting hacks on Dolphin...

I don't remember exactly where but theres a tut on youtube I think it's called playing project M on dolphin. Or something like that...
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 07:34:49 PM
I wouldn't mind taking a look at his .pac if you want to update your dropbox?


and for dolphin i use my keyboard.
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