Hey. I Haven't Used BBx In Over A Month, And Started Brawl hacking Again, It's Only Started Doing This Today, But I Can't Preview Models! I Right-Click, Then Preview, And It Says: Unhandled exeption has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Unknown error (0xc007001f).
Details:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception (0x80004005): Unknown error (0xc007001f) at BrawlLib.OpenGL.wGlContext..ctor(Control target) at BrawlLib.OpenGL.GLContext.Attach(Control target) at BrawlLib.OpenGL.GLPanel.OnLoad(EventArgs e) at System.Windows.Forms.UserControl.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I tried to change the WarpStar to the Triforce. One thing led to another and I finally figured out that I need to change it to a triangular shape instead of a star. Any idea how to do that?
Also, I wanted to put a Pokémon over Mr. Saturn. I expanded the ItmCommonBrres in the common3 file in BrawlBox, expanded ItmDoseisanBrres, and replaced ModelData0 and TextureData0 with files I took directly from a Pokémon PAC file. By my uneducated logic, it should have worked. Instead of working, the game froze at the Strap Menu. I went back and restored the common3 backup that I had made right before switching Saturn out for a Pokémon and the game worked. Any idea what I can do to make this work?
I Get the same problem every time you try to edit common3.pac it just freezes O_o I Have asked like 2-4 time but i still don't know
Hey. As some of you may know, I love the game luigi's mansion. I have looked through dolphin's settings, and it says two things, Dump Loaded Textures and Load Custom Textures. I have read where to put them, I put my textures; (Dolphin Folder)/User/Load/Textures/GLME01/ The dumped textures are here: (Dolphin)/User/Dump/Textures/GLME01/ I keep the texture names, I've tried renaming them to (number Code) instead of the dumped name; GLME01_(Number Code) But it still doesn't work! Please Help?
Could someone kindly please help me use SAWNDZ? I just wanted to export a mario clip, edit it, then replace it over the original. All it shows is a picture that has BrawlBox, but with no text and lots of ?s! HELP??
If you can't even get it to showup: 1. Make sure it is inside the common5.pac. 2. Make sure you name the common5.pac according to your XML file, either with the '_en' at the end or without it.
If you can see the CSS but it's all over the place, then your codes are not being read. 1. Make sure to download the Riivoltion GCT at the bottom of the first post. 2. Make sure your RSBE01.gct is in the correct place. [Take a look at your XML for placing] 3. Make sure you have the gameconfig.txt in the root of your card.
Note: You only need codes for the Custom CSS, NOT the Normal ones.
That's it!!!
And for those of you asking on progress of the CSS Project, I don't have the needed access to my Wii to get any progress done, but some has been made.
Also, may i just say, PAL users put sc_selcharacter_en.pac in pf/menu2 btw
Okay, I've tried using riivolution and it's installed correctly but whenever I load up SSBB through Riivolution none of my textures loads or stages. Does anyone know why?
The files in my riivolution folder are K:\riivolution\codehandler.bin \ocarina.xml \SSBBfiles.xml
K:\private\wii\app\RSBP\pf\Fighter\ike
thats where I've put my textures for ike, it works with Gecko OS but not with Riivolution could anyone help me out?
Is there a config folder in there? It should contain 2 files: RSBP.xml and RSBE.xml Is it a .pac and .pcs(Ike's Textures) Oh, wow. FINALLY someone else on PAL!