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1  Super Smash Bros. Brawl Hacking / Programming / Give BrawlEx Characters SFX Tutorial on: February 22, 2014, 04:58:01 PM
Okay since people keep asking how to do this and it is hard to find my old post to this from the BrawlEx thread I'm posting it here as a complete tutorial.


What you'll need:

A BrawlEx character(s)

PSA or BrawlBox v0.67b:
https://www.dropbox.com/sh/uo44vuhvi6jddr8/ZAszFmyUSx
Super Sawndz:
https://www.dropbox.com/sh/0m5ow8gobp0luo9/HOrLO4AAvM
Brawlbox 0.71:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494

a smashbros_sound.brsar file


People mostly change the soundbank of the character to the soundbank of a boss. Although you could use something like the coin launcher I guess, but I'm not sure how well that would work out considering the coin launcher's sounds are probably not all long enough to hold most character sounds.

You'll need to first decide on which boss you are going to use. Then just start replacing that boss's sound effects with the ones from the hacked character's sfx. Simply open a smash bros brsar in super sawndz and insert the sawnd file for the character's sfx that you are going to use. Then open that same brsar file in BrawlBox 0.71 and export all the wave files from the sounds you replaced for that character. Then close BrawlBox. Go back to Super Sawndz and replace all of the boss character's sounds with the wave files you exported. MAKE SURE you pay CLOSE attention to the length of your sound file and the length of the previous boss wave file. If you have a wave file that is say, 2:36, do NOT put it over a boss wave that is 1:34! The boss wave file has to be either the same amount of time or longer than the one your are going to replace it with. If you put a long clip on a short boss clip it will exceed the file size.

Now to change the BrawlEx character's soundbank.
To find out about Brawl's Boss SFX in PSA and sound banks, just open the BRSAR in BrawlBox 0.71

Then go under snd, NOT SND. The lower case one. then group then go to enemy. Then you'll find the Boss's soundbank numbers. They will be in decimal form so you need to convert them to hex. Duon's is 318 which is 13E in hex. Use the windows or macintosh calculator and change it to programmer to convert decimal to hex. Or if you are on Windows XP, change the format to scientific. Now open the BrawlEx character's FighterConfig file in the Brawl config utility program and scroll all the way down to the bottom and backspace the previous number in the sound bank slot and put in the new boss sound bank number.

Now comes the hard part.
You now have to find out what the wave files are in PSA sound id form in order for the game to know which ones to call in which animation.
To find their sound clips with PSA SFX ids: Just go under snd (still lower case) and then go to se, then go to boss and then go to Duon(or MasterHand or whoever you chose). Then to find the PSA SFX id just click on an audio number and look on the upper right box with data in it and scroll all the way down the list, the number at the bottom of the list with the word Misc. above it is the number you need for that SFX to be called in PSA. You of course, need to convert it to Hex for it to be called properly in the PSA program (either smashattacks or brawlbox0.67b). You can listen to the sound in Brawlbox and then look at the Misc number to find out the PSA sound id and then open the BrawlEx character's FitCharacter.pac file in PSA and go to the subactions tab. Click the down arrow by the word Main and choose SFX. Then look through every animation and find look for sounds that are being used for that character and match them with the character in the brsar that you replaced( for example if you are doing Shadow over Sonic you would go to the Sonic SFX in the brsar in Brawlbox and look at his wave ids and match them up with the TXT files here:
http://www.mediafire.com/download/hikd7zwy1hrbmll/SFX+ID+Lists+all+Characters.rar

This file contains a list of all PSA SFX ids and tells you which wave ids they correspond to.
After you figure out which sound is called first in the first animation of that character's PSA, then find that sound file in the Boss's sfx that you chose. Convert that Boss's wave id Misc number to hex and then go back to the PSA program and change the SFX id in there to the one you just found. Do this by clicking on the sound effect call code and clicking Modify and then go to sound effect and at the very end of the code you backspace what is there and type in the new number. You'll have to repeat this process for every sound effect in the PSA. Some sounds are called more than once, in fact most of them are called more than once so you should try to keep track of which sound corresponds to which boss sound. I keep track of this by typing it out in a Notepad file so I know which numbers to change to what. One last important thing, Some sounds I have found like to repeat themselves for some reason, it is a good idea to put in the Stop Sound Effect: (insert last used sound effect here) call code and have it activate after about 15 frames example:

Asynchronous Frames: 15 frames
Stop Sound Effect: 0-115E

It shouldn't be hard to find these codes to call by just looking through the PSA and copying them. Just use it RIGHT AFTER the sound effect is called from the boss. If you don't do this then certain sounds may repeat forever when called and it is annoying to hear. It doesn't freeze the game though.

Also, the hackers at Project M did something that is necessary when doing this method. Since boss soundbanks don't have as many sounds as fighter characters do, for a lot of the sound effects that Roy uses, they had to change it to common sounds in brawl that matched up with Roy's. Which I guess correspond to the slashes and swipes and explosion, and fire that he does. There are a few sound effects that they put on Duon for Roy that they didn't pull from the common sfx. But there aren't that many. They used the voice clips of Roy for most of Duon's sfx and only used essential sfx that Roy needed in there. The rest is common sfx. You can find out which common sfx are which from here: http://forums.kc-mm.com/index.php?topic=45572

One last thing I need to mention is that Project M was able to redirect the Crowd that cheers Roy's name when he is winning in the game to one of Duon's sounds. Where in a character's PSA file does it have the line of code that determines what sfx id is called for when he is winning a match and the crowd cheers? That would be really good information to know in order for people to give BrawlEx characters their own sfx fully.

Anyways, I hope this is very helpful and that this means people can start working on a project to get some BrawlEx characters to have their own sfx and maybe upload them on dropbox and post them? That would be nice. Happy hacking!!

I'd like to thank DSX8 for telling me where to find the info for the SFX PSA ids and soundbank ids. And Leon Exodio for the PSA SFX ids to Wave ids TXT lists.
2  Super Smash Bros. Brawl Hacking / Model Imports / Shock's Model Imports, Edward Elric is getting a better model and rig soon! on: November 09, 2011, 10:51:55 PM
Alright here's my thread on my model imports that I will show the progress of and release when finished.

If anyone wants to they can help me out with rigging, model finding, model fixing, psa, animations, anything that will make the hacks better.

Currently working on: Klonoa over Donkey Kong which hasn't had enough progress to show a preview. And don't worry there's a good reason for me putting him on Donkey Kong, you'll see when I get it to work Wink


Releases

Shadow Sonic Adventure 2 high poly model


Once I saw the Shadow import of the Shadow Sonic '06 model I worked really hard to finish my own Shadow import. I made this model for Gmod at first and planned on using it sometime later but when I saw the Shadow import I decided to finally use it. This model is the Mario and Sonic Olymbic Games model of Shadow drastically modified to look like the Sonic Adventure 2 model. I even used the same textures for the fur and the eyes. I was also able to use Sonic's ball to work like it should when he spins into one. I hope you all like it!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23716

Previews:

Edward Elric

Strong Bad over Wario



Things to fix: Need to add outline which I was too lazy to do at first
Shrink down to proper size
fix lighting problems

Stinkoman over Luigi


Things to fix: Need to add outline
make the character the right size
fix a few rigging problems
fix lighting problems

List of characters I am going to do:

Homestar Runner Characters:
Homestar Runner over Mario
Strong Bad over Wario
Strong Mad over ?
Strong Sad over ?
PomPom over Dedede
The Cheat over ?
Bubs over ?
Coach Z over ?
Senor Cardgage over ?
Dangeresque 1 and 2 probably over Falco and Fox not sure though
Stinkoman over Luigi
King of Town over ?
Poopsmith over ?
Marzipan over Peach
Trogdor over Charizard
Klonoa over Donkey Kong
Razputin over Ness
Lili over Lucas
Agent Nein over maybe Snake
Milla Vodello over Zelda

Characters that people can do before me that I may still do:
Edward Elric over Marth
Roy Mustang over Snake maybe
Envy over ?
Raichu over Pikachu
Black Star with Masamune's Uncanny Sword Mode over Marth
Genie from Kingdom Hearts 2 over ?
Sam over ?
Max over ?
(Sam and Max Freelance Police if you couldn't figure that out)
Knuckles over Captain Falcon
I might do these if they work and I can get permission from the creator: Invader Zim Gmod models

Let me know what you guys think.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Sonic now has Sonic Wind from SA2! on: April 10, 2010, 04:24:21 PM
Okay with 3 or so hours of work and some trial and error and with the help of my friend HidanOmega and from a tutorial I was able to give sonic a projectile move! It's pretty cool and I'm rather proud of it. I hope you guys like it.



Here's a video showing it off:
<a href="http://www.youtube.com/watch?v=LzFldDowF5I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LzFldDowF5I</a>


Here's the download link:
http://www.mediafire.com/?0imwlqtu24e

Please give feedback and let me know if the download works.
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