I use Photoshop CS2. I didn't want to go far off of the main color scheme because the last time I tried that, I ended up passing the project off to someone else.
The main color scheme dosen't have to be exactly like it is in the OP. The colors are only just an example of what the scheme will look like. I should have added other colors in the op and i'm sorry for that.
You can use any shade of Orange or Green or any color that's in the OP.
These are the only animations i want changed for Captain Falcon.
1. DamageFall, because it was so much better how he was flailing around like some sort of cartoon in the air and they ruined it in Brawl.
2. Passive F&B, i don't understand why that was changed when it was perfectly fine in Melee and made it slower in Brawl. Kipping with one hand was more manly than kipping with both.
3. WallJumping, His Walljumping was faster and jumps like a Badass Ninja, but in Brawl he jumps like an old fart like Ganondorf would do.
4. Melee Taunt, I JUST HATE HIS BRAWL TAUNT! He just slouches over and does a halfass salute. It was so much better in Melee.
For his new running animation.... i don't know why that's getting changed either. His running animation was never an issue in Brawl honestly.
Yes! Thanks, you will not be disappointed. Post Merge: September 15, 2014, 11:04:37 AMJust tried to do a Mango texture for the capsule (I'm gonna focus on items, assists and possibly pokemon for now) but it doesn't show up in game, however it does show up in brawl box.
Does anyone know the problem?
Well, first for this project where not going to focus on items. Mainly because Project Mars, Maritime, Minty & Mirage are not doing this kind of aspect.
You can do a recolor of an existing character or a stage, but for items no. Also do you have items turn on in game? That could be the problem.
Haha, quite a lot XD and there are still more! I can't make progress in SSBMR since Project M hasn't released P:M 3.5. I have nothing else to do, so I work on requests in the meantime.