Considering this model started out posed like this
I'd say the T-posing is going well. Unless whoever takes up the request to rig wants to T-pose her themselves. I've got the morphball as well but I haven't put it in the scene with her yet.
I'm hoping to do the same thing to the Power Suit from Metroid Prime, Varia from MP3, Fusion Suit from MP, Dark and Light suit from MP2 along with some helmetless versions of the power and varia and only those unless people request the others ;P
Todo: Fix her left leg's position, her helmet's rotation (it's slightly crooked), give her brawl Samus' hand and fit/texture it to be the same as the other. I'm not patient enough to open that original hand up =|
I could do that for him xD Striker Bowser's metallic shell case looks like a cover and so the rims of it go around his normal shell's rim and in the one you made it just looks like it was stuck on top of it instead of being something around his original shell.. IMO it would be better to just copy his shell's rim, make it larger (and also make it cut halfway down so then the original rim still shows) and give it the metallic texture then make the new shell fit into it.
Suggestions for the specials: For special N take the coding from project M so then he can slightly aim, raise the horizontal momentum in the floating points and that should make it be more like a flmaethrower xD Special D is exactly what I would've thought of except I also thought that if it was used in the air he would fall extremely quickly and spike things down with the pitfall flag. Special S he takes out a beam sword rushes forward and if he hits an enemy he slashes quickly then throws it at them. (Or he just has the primid green beam sword added and it appears and disappears? =P)
I'm throwing money at the screen and nothing is happening! Also now I've got to take medication every hour to make my giant erection go down otherwise my genitalia will explode, so will the pills come free with the sexy?
Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot. Well, I can change that myself so.. awesome mewthree-thing-ma-jig-saw-puzzle-jong. ^^
@Vaanrose & Everyone Is this look better? More moe?
Also i Fixed the Hurt eyes and the half blink eyes issues , so What do you thing?
Its nice that you fixed the eyes however Vaan's looks slightly better =/ The snout really is supposed to be kinda linear so yours looks a bit too curved?
Explain. His face is basically the only piece of official art there was when I started modeling (the day he was announced) plus his in-game model (which is much flatter. Doesn't even look like the art, in my opinion.)
Actually his in-game images are tricky since his stance has him hovering and looking downwards on the other Pokemon so its left up to the imagination to see the depth. Just look at him as if he was looking downwards (which he is supposed to be)
This is the best image to see the shape of his face since its a shot from below:
He still has a shape similar to Mewtwo's so its still a long snout whereas yours from the front looks like it is just looking downwards always and from the side appears that Peach hit it with her frying pan too hard.
I made a quick edit the other day on your model which I still haven't applied since it isn't done. so undone that the head is extremely long O_o
Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot. Well, I can change that myself so.. awesome mewthree-thing-ma-jig-saw-puzzle-jong. ^^
I think it looks good, though now that I compare it to some artwork, maybe her eyebrows are a bit high?
The armor is looking much nicer! Nice job!
And perhaps a bit too curved as well.. Good catch although lowering her eyebrow shows something strange on the model: she has a very long face o_O.. Her forehead is huge and.. well.. You'll get it when you see it.. Visual aid ahoy
I left that chunk of the old tiara over to show just how high it was and left one of the eyebrows unaltered for comparison. The edit on the model is quite simple if you choose to change this: lower her forehead and hair down. Another question about her model itself that I noticed is her chin.. it looks good but its a bit pointy IMO
This is even better, I really like the result. I'm done with the first part of her new armor! The new one is a single piece, whereas the old one was made from 2 pieces. The texture is just a placeholder until SJS retextures it. Here's a picture that compares it with her old armor:
Looks amazing! If that texture is just the placeholder then the real one is going to be mindblowing xD PS: I got bored and applied my edit of Taiko's edit on Lucina in GIMP ;P Just for fun.. It was a quick edit so the left eye is off.. It looks to be a bit higher than the other eye if I'm not mistaken =P
IMO the only problem left with the eyes is the actual curvature of them.. They're too drastic currently so I've taken the last post and edited the image to show what would make the eyes improve:
As you can see I used lines to show the curve from the edges of the eyes and how extreme it actually is. The other eye is the one I changed and the best way to notice the difference is by looking at the one on Lucina's face. Well.. if her eyes never become perfect we can always use the masked version xD
My stuff never get to see the light of the BV but I thought I'd just share something random xD
Dat ass mess.It was MUCH MUCH worse.. everything floating about and pretty much all of the armor, arms and legs were just on the floor rotated in weird ways since they're actually breakaway parts.. Meaning it had extra parts with different textures for the shading to change as well xD all 3 parts of the helmet itself for example had 2 extra versions =P And YES THIS HAD TO BE BLACK. Don't judge >:|
But the thing is, if I make 1 PSA edit on BrawlBox, I can't edit it with Smash Attacks... that's why I'm saving it for last.
Also, I would need that character hack if I were to put it on the Character Model... If only if I could figure out how that object importer works...
Also, Another reason why I'm putting it in the PSA file is because I'll have 2 separate animations to make the guns change shape when you switch from Machine Guns to Hand Guns.
Ehm.. ZSS's Gun is a seperate model on her PCS and uses various different animations meaning instead of putting it in the actual .PAC and giving us the BRESS for the model/animation/textures would save space, time and make it easier in PSA without having the issue of being unable to use PSA on the PAC after using BB because you wouldn't need to edit anything in BB anymore and would keep it editable in smash attacks forever <3