So, they're not at the rotation you wanted them to be at that frame?
Does the animation interpolate properly to and from those frames?
Are all the rotation angles all the same at each frame or not?
Do all MKWii default animations display properly in BB?
Are there any bones that only use one keyframe? Do those bones work?
A1: In Brawlbox, yes; in MKWii, no.Does the animation interpolate properly to and from those frames?
Are all the rotation angles all the same at each frame or not?
Do all MKWii default animations display properly in BB?
Are there any bones that only use one keyframe? Do those bones work?
A2: Only in Brawlbox (see A5)
A3: Nope.
A4: Yes.
A5: I'm 100% sure my imported and then modified animations have several keyframes, so I wouldn't know for sure. From frame dumps, I've seen the legs and one arm go everywhere at the ending frame(s) of every animation I modified.