Alright so I'm trying to change her FS visor color. There isn't a hint of green in any of my textures but she still gets a green FS visor. Is there some other file or something that affects it?
Is it possible to give the head of the hammer color? I've tried basically every format when importing the the ItmCommonHmmrB2 but it always either comes out gray, or ultra shiny in game.
Alright, I want to vertex-edit Link's hat, but when I try to import it into 3ds max it tells me "Improper file format." Yes, I am using the DDV.3ds file from DasDonkey box and yes I exported the right vertex set from BrawlBox. So is there any way around this? or is Link's hat just not editable yet?
I saw the guide that says to use Hex Workshop, but its wasn't really described as a great one. Then I saw another, more recent thread, where someone mentioned Translhextion. But, Translhextion hasn't been updated since 2001. What hex editor does the team recommend to use?
I'm using the Brawl+ 5.0 codeset. Never had this problem til now. The list of stages that don't get items: Castle Siege, Mute City, Pirate Ship Would adding custom music do this? or is it the stage texture that affects it? and is there any way to fix it with having to remove the music/texture? If you need specifics about each (music replaced or texture being used) let me know.
I already have texture replacement with Brawl Plus, but music doesn't work for me. So, I was wondering how would I go about adding music replacement? Do I just combine the Brawl Plus codeset and the new file patch code into one .gct file? (resolved, I guess you can lock this thread)