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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Data Drain's textures: 3/4/2010 Latest, Neco Arc Chaos. on: March 04, 2010, 03:27:26 PM
Neco-Arc Chaos is an insta-fave! Great job on him!
If you do get ears on him, it'll be dead-perfect~
I love the eyes~ :3

But, wasn't Neco-Arc's quote "Nyaan~Nya~Nyaan" while Neco-Chaos' being "Jyaan~Jya~Jyaan"?
Idk, I just like making small converstations~
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Data Drain's textures: 3/3/2010 minor update, CSP's on: March 03, 2010, 01:45:47 PM
At Chimiu: Yeah, there's not very many Melty Blood textures... Are there any besides Tatari Knight? (Wara-Knight's a good name too.)

At cx_asuka: I'm glad you like Giygas Kirby... And he's H... A... P... P... Y... too. XD

At headfirst_for_halos: It's good to see you too. ^_^

Truthfully, I'm not sure. I really don't think so, now that I really think about it.
 L> Arc/Warc Peach. X3
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Data Drain's textures: 3/1/2010 on: March 02, 2010, 05:20:39 PM
Great stuff~
I love the Wara-Knight. Great job~
There are so little MELTY BLOOD textures! D:
I'm totally using using it~
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 27, 2009, 09:29:40 PM
I'm not sure re-sizing Lucas is even a good idea at all. The MOTHER boys just don't re-size well. I've seen a few different examples. None looked good. But the Idea about his hair wouldn't hurt. Does it cause a T-Stance? Or were you noting that the hair change effect doesn't appear during T-Stance? Or was the T-Stance mention something all its own? O:
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 26, 2009, 09:17:13 PM
First things first~
Nexus Ray looks beautiful. Great job with that!

Second~
I just now noticed my name mentioned in the credits. Thankies! :3 I'm glad to be of use!

Thirdlyness~
That Play-pin insignia is awsum! If anything you could possibly do this~ **It may be sorta useless, and possibly just space consuming but**

~Rotate the insignia so that its viewable by Brawl's standard camera.
~Scale it to about Lucas' size.
~Have the insignia flash before each of his attacks. (Or select attacks. [Ex. Specials or Big animation moves.])

~Or do the above idea just for a taunt, or for the Thrift skill.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 26, 2009, 08:53:47 PM
Hmm, maybe it's my codeset or something, but the backpackless Ness causes a major polygon explosion. It's basicly the same thing that happened when I tried hexing it out myself. I don't have my SD nor Wii anywhere near me since I'm not home. Can I get a second opinion if no one minds?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 26, 2009, 06:42:58 PM
Ooh~ Nice job w/ the custom GFX. Eh, No I don't recall there being a specifi move using the player pin. But I think there was a buff/debuff (Or was it the Gatito Buff?) that used the same insignia as the Play-Pin.

I think It'd work nice as a taunt. But Not sure how it'd work out.
Since the PlayPin allows you to read thoughts, maybe it can follow that line in usefullness?
Or it can just be for show. Im straight out of it right now, damn heavy headache. @~@
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 24, 2009, 10:48:26 PM
If it's no inconvenience to anyone, could I get a Ness without his backpack.
I've actually tried doing it myself, but I'm not doing anything right today, bleh~ @~@
But I will try some more later in the week.
Thankies in advance awsum-peoples!
Thats already been done, but it also has the hat brim gone.


Exactly, I kinda want the hat's brim intact. I recall reading in the earlier posts that someone had it done, but it just wasn't posted. Maybe I misread?

Backpackless Ness



Ah! Thankie-Thankies Oizen! You're an angel~ :3
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 24, 2009, 09:58:47 PM
I'm Liking the Thrift idea. It adds moar strategy.
I'm thinking it's an "Add Damage" code, it's being used on Pichu and a few other Characters. So a bit of digging should pull up the healing code.
The Zair slash sounds nice. Simple and sweet is always a perfect substitute~

Lul, np. I was gonna play through it again anyway. I hate having games that arn't complete. I'm playin Super Robot Wars as I type. >~<
Lul. I offer to check the game for exact animations and such. Just to see exactly what something does, in person...Or however I'd phrase that.
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 24, 2009, 09:28:05 PM
If it's no inconvenience to anyone, could I get a Ness without his backpack.
I've actually tried doing it myself, but I'm not doing anything right today, bleh~ @~@
But I will try some more later in the week.
Thankies in advance awsum-peoples!
Thats already been done, but it also has the hat brim gone.

Exactly, I kinda want the hat's brim intact. I recall reading in the earlier posts that someone had it done, but it just wasn't posted. Maybe I misread?
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 24, 2009, 08:58:02 PM
Oi! Long-time-no-see!

oi? voce fala portuges?

Neh? No, I don't speak Portuguese. o~o
(Had to translate that, even though I had a good idea what you were asking.)
Sorry for any confusion~ D:
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 24, 2009, 08:54:34 PM
If it's no inconvenience to anyone, could I get a Ness without his backpack.
I've actually tried doing it myself, but I'm not doing anything right today, bleh~ @~@
But I will try some more later in the week.
Thankies in advance awsum-peoples!
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 24, 2009, 12:03:38 PM
Do you have any new ideas for Zair or a replacement for Pierce? If not, I'll grab TWEWY and start messing around with pins to find something useful if you like. (Actually took the time to get most of his data back.)

I'm thinking Apport should be Ftilt. The Intro shows it as such, and from what you say, it shouldn't be to hard to work on, eh? It also sticks to the Psych-Pin style your going with.
Even though I love cats more than anything (Or in Neku's mind he's a pig.) Mr. Mew wouldn't exactly fit w/ that style ya'know?

The damage idea works. The damage increases were just suggestions. I forgot all about the Planetary-SOS ability you were planning. @~@
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 24, 2009, 08:14:17 AM
Sadly, no Neku's pure awsumness has not been released to the public yet, but Ham has been working their brain to nothing trying to get everything just right. When Phonez is released, he'll be damn-straight epic.

On Topic:
I'm liking that extremely slow healing Splash Barrier idea, sorta. But I'm still not all-too sure about healing being mainstream in Brawl.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 23, 2009, 12:28:27 PM
This is...incredibly awesome. I see you spent some good time on the OP (yay I'm on there)
I know you said you're done with the aerials, and I know they must have been an incredible pain to finish, but I have a few suggestions for those. Looking at the damage and descriptions, it seems to me like the aerials are pretty weak. So, individually, here are some possible changes you could make:

Nair seems kinda useless, because of it needs recharge, and it's really weak in damage/knockback. Perhaps you could up the hitlag on this to something really high, or cause it to send opponents at an odd angle so to confuse them. Or, you could make it so that it ends really quickly so that it makes an excellent combo starter/follower. 3% seems really low.

Fair's good, but maybe you want to make it a good 5-5, 6-6, or maybe 5-7. 3-6 is also kinda low.

Bair should be 10-12% for such an awesome looking shield breaking move.

Uair should do some damage, or blow opponents diagonally to mess up characters with high recoveries.

Dair also seems kinda weak. Maybe 12-15% would be cool for a spiking dair. You might want to make it stronger because there's no bounce on hit.

And if you don't want to tweak anymore with aerials, I think Neku's Side and Up B should do a bit more damage.





I agree with these ideas. My personal input:

Nair: Should have either some pretty low end-lag, or send the opponent in the said awkward angle, but should be able to be chained into by another move. That makes use of its Reboot and its low damage. Basicly Only useful as a combo/chain starter.

Fair: Perfect. The damage alterations seem like  good idea though. I think something like 4%~6%/4%~7% would work pretty well. Seems like it'd be a nice move to chain after Nair.

Bair: Once again, just damage alts seem needed. I'm thinking the 11~12% works well.  The gfx are beautiful btw.

Uair: The angled push works perfectly. And the vortex of the twister should deal some slight damage and make it easier to push the opponent outward. Maybe that should be the point the player aims to hit with?

Dair: 12% works fine. Since you are slamming straight down (and moves like that are pretty risky to try to cancel out of) a slight damage increase would be nice, along w/ the fact you can't pogo with it.

Up-B: The damage seems fine by me, but if the last hit propels the enemy away (I think it should) it should hurtt a bit moar. Going by the damage scale you have set up, possibly like 4~5% on the final blow. Kinda like a rising GTFO move.

Zair was "Love Me Tether" wasn't it? Is it still not treating you with respect? If you have any moar ideas, Im here to help! Cheesy
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