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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Releasing Sora Today on: November 24, 2012, 06:00:54 PM
Eternal Yoshi's version had the same Down Smash too. It's a fitting move imo. Plus every sword-wielding character in Braw; has the same Down Smash. So how about a change for once. :/
true true everyone does hit one way then the other for sword dsmashes
i guess it is a change
but i would have something else
dont look at me for ideas though
hey what if i had ideas for a character and i cant hack what do i do
theres a thread to do it but i dont know how
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Releasing Sora Today on: November 24, 2012, 05:51:58 PM
No. JRush isn't gonna release Roxas today. He is the one that convinced me to not wait and release him today.

@99: Marth is fairly bony compared to Sora. Its actually pretty hard to make an authentic looking Sora with Marth's bone tree. His arms are very skinny... His up-smash is also a killing move and his forward Air is a decent strength kill move.

That and artificial glides are complicated because... they are artificial. One day I may convince Pervy to make a perfect model port of Sora over Pit (cause Pervy does the best custom models IMO. No offense to anyone else, but I've worked with him for the longest) Pit has more model changers then Marth too.

Anyway, I don't think I'll be able to compile this at work until my manager leaves so... 6-8 expect a release. No later then 11 my time though... and its 4:11 now.


@Jrush: Very nice. Dante will be a work of art... I'm gonna put the same amount of effort if not more effort that I put into Sanji. (You guys are really gonna love Sanji... his animations are so smooth Happy Face)

Okay then with all the complications i guess you guys did well
but one question is why you stuck with that down smash like the one in ssf2
i hated it in ssf2 and it works the same here..
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Releasing Sora Today on: November 24, 2012, 12:03:13 PM
it looks kinda janky like i said
animations kind of look too quick or broken up
but since when have animations been good
or looked natural

why are you releasing it today

it also looked like he had no kill moves cept fsmash and when he hits it seems like only the middle of the sword hits sometimes.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Sora Preview Video! on: November 24, 2012, 08:48:53 AM
The glide... I'm not 100% sure how to make that more smooth.

@99Lives: Thanks for having your first post be in my thread. Even though it wasn't really a good thing, I appreciate the input. I don't see exactly what you mean by 'off' with the side-b

@Anonymous: I didn't swap them. I don't see much point to be honest. Its ALMOST the same attack... just a different effect. Sora's move pool is kinda limited unless he's in a drive form.

@Joke.: I got called into work 4 hours early cause my manager was running late... I decided to bring my laptop and I'm working on Hulk now (cause she showed up and I have 2.5 hours of free time before I need to clock back in.) The wait1 is WAAAAAAAAAAAY better then the old one. Cheesy

In the vid he shoots the side B like 3 times close range and when he does it goes past the guy and does no damage
looks like if you shoot it too close it wont work
when you do it close like that it goes past the captain america
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Thread: Sora Preview Video! on: November 24, 2012, 07:39:09 AM
I just saw the sora video which is cool and all but doesnt it look a little janky
i just think the way he moves and his side b are off but otherwise cool character
looks like sora from ssf2 but i think you mean to do that
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