I've been following this thread closely and this is an amazing mod, but some animations can bee a little "janky" like bair that destroys Cloud's arms (this could be a problem with the models), up and down smash look good but at the end of the animation Cloud snaps quickly to his idle, looking very weird, not to disrespect you of course, i just have noticed this. I think RED NiNjA's Cloud of the few animations made, some feel a bit more accurate and fluid like dair and uair, but maybe using those animations is out of the question. The other ones custom made by you like his tilts are solid.
Overall though, this mod is so much fun, congratulations on finishing and releasing a lot of work put into it. I'll be looking forward for updates.
Umm... I already deleted those files from my computer :/ The CSPs look one way, but the renders are stretched, twisted, and overall distorted. Like, I had to stretch DK's limbs to get the perfect pose. Besides, each character was taken at a different camera angle, so they all look away.
I see, oh well, it's not that big of a problem, after all i'm here for your textures, wich i'm looking forward to the most.
Is that his in-game model, or his "trophy model" that appears when choosing between normal and Master Quest when you finish the game? IIRC his "Trophy" model was better, and had more poly count.
This may be a nitpick and i don't know if you are going to make more model changes for SSB4 Samus, but i have noted that SSB4 Samus has different proportions in some parts of her body/suit like for example the part of her armor near the wrist is more wider, the same with the lower part of her legs.
But either way, that Samus keeps getting better and better, also, that SS Link looks freaking cool.
Dat sexy Zero Suit Samus, looking forward to that and Skyward Link, i think he need the expression, but his textures looks great i think its the best SS Link i've seen!