Partial size modifier: new skip write code 081A86EC 60000000 20020004 00000000 C21A86E8 0000000B A89B0002 2C045953 40820038 A89B0006 2C045953 4082002C A89B000A 2C045953 40820020 C21B0008 C1FB0004 C1DB0000 D21B0008 D1FB0004 D1DB0000 48000014 67A44000 D01B0008 D01B0004 D01B0000 60000000 00000000 08046AFC 60000000 20040004 00000000 C2046AF8 0000000C A8970002 2C045953 40820038 A8970006 2C045953 4082002C A897000A 2C045953 40820020 C2170008 C1F70004 C1D70000 D2170008 D1F70004 D1D70000 48000014 C00284C8 D0170008 D0170004 D0170000 7E248B78 7E038378 60000000 00000000 this allows you to resize all 3 dimensions separately whereas before you had to resize them all at once, credit to Phantom Wings for finding the values and for the foundation of the ASM
The old offset list references the Z(forward & back)size the Y(up & down)size is 4 bytes ahead and the X(right & left)size is 4 bytes ahead of the Y size
You only have to have 5953 on the latter half of 1 of the floating points and it doesn't matter which. the other 2 can take full advantage of their 32 bit values for a single rather than half precision floating points In order to iron out some glitches I had to make it so you must have 5953 at the end of all 3 dimensions if you don't want to modify a dimension just set it to 3F805953
If you're using this to enhance a custom model/texture then you can have the code only effect 1 texture by adding these lines to the top of the code that writes the sizes, first 42000000 90000000 & the one of the following
And you need that code on top It replaces your normal FPC, if you mean that code I just posted above your post then that's for that guy who wanted it to work with wiimote+nunchuk instead of GCC
Unless you also use wiimote+nunchuk then you need the code at the top of the first post
Yes but you can't have a character and his psa counterpart against each other in the same match, you can switch between them in the middle of a match though
Yes I've noticed if you load a texture from mt it will be there untill you change your character on the CSS and you can change it right back so all you have to do is select another character then reselect the character
It's actually sort of an advantage without it their'd be no way to play on pf stages with mt textures short of swapping the textures on the fly
oh and you can toggle the pf files off/on with C+1 on P1's wiimote
I'm well aware that it loads stages it's no more limited to character textures than the regular file patch code, that said I don't know why it's freezing on you under the same circumstances it does not freeze on me regardless I have updated the code to fix a problem that should be unrelated to your problems.
Try it anyways and tell me if it fixes anything, of course since you use a wavebird you'll have to replace that line again
Oh and the updated code is meant to replace the regular file patch code now since you had mistakenly assumed so before