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76  Help & Tutorials / Help / Re: Is there a way to change the default match time? And other things? on: October 30, 2013, 01:45:38 PM
So if your default settings are 8 minutes and TA on, then you are already using the code.

It should look something like this

Default Settings Modifier [3stock/8min/TA on]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000108
0417F364 03000A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000

Removing it will revert it back to Brawl's default 2 minute matches, TA off.

Here is the original post for that code.


77  Help & Tutorials / Help / Re: CBliss is killing me! Freezing in four player random matches! on: October 30, 2013, 01:35:05 PM
Since you're obviously trying hard to make it work, send it to me and I'll take a look at it.
Send everything you have, even the text file.

Might take a few days though, since I'm a little busy at work.


78  Help & Tutorials / Help / Re: CBliss is killing me! Freezing in four player random matches! on: October 29, 2013, 11:00:28 PM
I see...
And you are using Riivo or Gecko?
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Legendary cBliss Recolor Project on: October 29, 2013, 10:58:10 PM
I have a question about cBliss. Does it also work for character imports?

Yes.
80  Help & Tutorials / Help / Re: CBliss is killing me! Freezing in four player random matches! on: October 29, 2013, 10:24:06 PM
So freezing only happens when four players pick random?
Where exactly is it freezing?
81  Super Smash Bros. Brawl Hacking / Programming / Re: (Clone Engine) Extra Fighter System on: October 15, 2013, 07:20:11 PM
Indeed simple.

82  Super Smash Bros. Brawl Hacking / Programming / Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13 on: October 03, 2013, 10:36:12 AM

No prob Mr. MW.

Sure go ahead Pikazz. What exactly are you going to test?

83  Super Smash Bros. Brawl Hacking / Programming / Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13 on: October 03, 2013, 12:04:23 AM
1C, 1D, 1E.
84  Super Smash Bros. Brawl Hacking / Programming / Re: (Clone Engine) Extra Fighter System on: October 01, 2013, 01:40:10 AM

Okay, my name (I think) is being thrown around in this thread way over my liking.

Let's get some things straight.

First of all (I can see this is fixed in the OP) I had nothing do with the release of these codes.

Second, I never said I was working to give the characters on this particular codeset their own CSS cosmetics. I am working on my life long dream of giving the Special characters like GigaBowser, Warioman, Alloys, etc. Their own CSS cosmetics. Yes, it can give them to extra slots too. No, I can't stop you guys from using it when I release it; If ever.*

Lastly, about making it work with cBliss; I said "Yes" in the more general terms of getting cBliss working with everything, NOT getting this specific codeset to work with cBliss.
 
tl;dr ASF1nk******************************************************



THANK YOU SJS!!!
"Wherever Vyse goes, cool follows."

*Procastination
85  Super Smash Bros. Brawl Hacking / Programming / Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13 on: September 30, 2013, 08:23:16 PM
Odd, I got those values off that same site.
86  Super Smash Bros. Brawl Hacking / Programming / Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13 on: September 30, 2013, 03:38:30 PM
You probably messed up the values.
Gray Fox = 47726179 20466F78
87  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 29, 2013, 12:55:43 PM

Actually, I deleted that CSS as the only thing it had was a changed random an rearranged icons.
Everything else was the same as mine.
Although "Minor edits to others' work are allowed to an extent" compared to the amount of work I put in the CSS those edits seem microscopic.
As for the codes those belong on a thread.

If anything, it seemed to me like the whole point of the entry was to have all the "gimmick" characters, in which case the default CSS would of worked just fine.

But whatevs.
88  Help & Tutorials / Help / Re: Results screen character logos on: September 26, 2013, 09:45:10 AM
Well just replace the model with a plane square model with a texture if you want.
Or you can just make a model of the new logo you want...
89  Help & Tutorials / Help / Re: Results screen character logos on: September 24, 2013, 10:02:20 PM
STGRESULT.pac
MiscData[110]
InfResultMark01_TopN - InfResultMark20_TopN

They are models not textures, but can be made textures my importing a new model.

90  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 26, 2013, 07:45:14 AM
Try removing the result screen and see what happens.
OP is the Original Post(er). In this case it's the first post in this thread.
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