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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room on: May 12, 2014, 12:34:40 PM
About that poll... I don't think normal Charizard, or Megazard Y should have the side tilt being changed to the P:M one....

Now Megazard X on the other hand... that might work.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room on: May 05, 2014, 07:53:57 PM
KJP... why not base the GFX on the one actually in the game?

It looking like a generic rock seems a bit odd to me.
33  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 09:03:37 AM
How I feel this Holiday rolls around....

Am I doing it right?
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Process will be slow, I'am now a Freelance Artist. on: March 19, 2014, 07:52:15 PM
My body is ready, infact unless they're really noticeable errors (like say animation is a bit stiff, or weird rotations) I'll take it now. xD
Ah, but that's not how MarioKing does things.

He wants to make sure everything is nice and polished before release.
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 27, 2014, 08:21:41 PM
I think I have a better idea.

Steampunk ROB
Ancient ROB
ROB the Cavebot.

Just a few ideas.
I like the idea of a Steampunk ROB. That could be interesting looking if done right.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Ridley Collab Start. 02/24/2014 on: February 24, 2014, 07:25:30 PM
Here's an ingame preview. The PSA character size is set at 0.9. Though I might have to reduce this further.


inb4he'stoobigarguments

Behold... the majestic Space Duck!

...

Joking aside, this looks promising. But yeah, he needs a slight size down. As long as he can fit through some stages passage ways, like Temple's lower area. He should be fine.

Also, he's gonna need something to make up for his size... he would be STUPIDLY easy to keep away from you with projectiles. And he would also be easy to combo... especially in P:M.
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 23, 2014, 12:10:33 AM
I guess you could say he's... BIG BONED, eh? EH!?

*Crickets start to chirp*

...

But really though, his bones seem very... off, they're too bulky.
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 16, 2014, 03:35:41 PM
Can anyone guess what this is?



Something from Homestuck or whatever it's called?
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 19, 2014, 04:45:15 PM
I agree with Kyouma on that, but maybe well get lucky an Nintendo will make the assist trophy's just as detailed as the playable characters this time around, but even if that happens I think Kyouma's Ashley will still win hee hee.
Possibly... But he shouldn't get too [censored]y just yet.

The model's not finished yet. And the rig will probably impact how professional it looks.
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 18, 2014, 11:39:25 AM
Hm... That looks quite a bit better.

And yeah, the pigtails are still odd. But as you said. You're working on it... I look forward to the results.

Seeing as how I'm still kinda disappointed that she was just an assist in Smash 4. This would be quite nice.

Also... Are you gonna do something with the eyes? I kinda feel like that you could make something that fits Brawl more. Even editing the eyes from another character's.

I feel like most of what's left besides the little things in the texture I mentioned. Are model related.

Anyway. I hope the Lucas version will be Wifi safe. I wouldn't mind replacing the vertex with it. (Hopefully she won't be stuck with one expression the whole time.)
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 18, 2014, 09:54:20 AM

Collab with Kyouma and LJSTAR.
I make the head, Kyouma make the body. LJSTAR help with the stuff.


Hm... I feel like this looks VERY rough...

The hair seems a bit... Odd looking. Like the texture doesn't wrap around it well. The pigtails look very blurry.

The face normals also seem very off. Especially under the nose. The eyes look uneven.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. New K. Rool previews! on: January 06, 2014, 04:39:38 PM
Wow! I'm shocked.

I didn't expect you guys would respond so well to Chiyako. XD
I'm a bit surprised too actually.

Heh. I'm glad some people are liking this.


Wow o.o I like her. It might just be me, but I think her shoulders are a little too broad
Well, she is a mix of Marth vertex edits. So this would explain the shoulders.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: The Poll Has Ended. 12/01/2013 on: January 04, 2014, 11:15:21 PM
Meaning the hit boxes are there, and sometimes they aren't. that is probably me just being nooby and tired when it an opponent is moving type of thing. though they are dead close.
I don't think it's really buggy.

But the hit box is VERY VERY hard to hit with using both hits. I pretty much don't use up smash ever... Unless it's in a Down B combo.

Honestly. I feel a lot of Raptor's moves are super hard to hit a foe with. Since they're either slow. Don't have much range. Or both of these things.

Like forward smash. It's VERY hard to even hit the foe with. But on top of this. It's a sweetspot move. AND it makes the foe hit the ground. So they can tech it, and avoid dying.

Personally... I also think side B needs to be changed. I think something similar to up B, except he leaps forward would be interesting. Maybe even having momentum when using aerials out of it.

And I kinda dislike the projectile... It seems out of place in all honesty. Though I don't know what to replace it with.
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 01:53:24 PM
Look, _Data_Drain_ ! Chiyako is her own slot. lol


Heh, nice.

This code seems like it will be quite a bit of fun to use once all the bugs are ironed out.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 01, 2014, 06:57:56 AM
And so, Brawl's transformation into a Smash M.U.G.E.N. is finally complete.

In all seriousness though. This looks pretty amazing. Though at the moment. I don't think there are 100 PSAs worth using...

Still, you always make quite the big come backs... Like a phantom, you vanish without warning... And then you make a grand entrance out of nowhere.

It's amazing how far Brawl hacking has come... I remember when there were just textures I couldn't use. Because I knew nothing about hexing files into an ISO.

And I remember when PSA first came out. And how stunned I was with Phoenix Mario. And now here we are, being able to add new slots to the roster.
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